FEATURE: Active Time Birthday, Part One: Celebrating 25 Years of Final Fantasy!

Starting the party early by celebrating every title in the main Final Fantasy series (even XIV)

When someone says "Japanese role-playing game," one of two names will pop up. Dragon Quest kind of owns Japan and national productivity grinds to a halt whenever a new title is released, but in the West, Japan's #2, Final Fantasy, is the one that immediately springs to mind.


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Final Fantasy was originally released for the Famicom (known in the West as the NES) on December 18, 1987. It was Square's last chance--failure really meant that it was going to be the end for the then-small-time Japanese game development house.

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Betting on the popularity of competitor Enix's megahit Dragon Quest, the original Final Fantasy featured a simple story revolving around the Four Heroes of Light (who you named) setting out on a quest to defeat an ultimate evil and save the world. The game was later ported to the American NES, and remained the only US-released FF title until the release of the 16-bit SNES.

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A year after the surprise success of Final Fantasy, a sequel--Final Fantasy II--was released, and while on the surface it looked similar to the original FF, there were quite a few changes under the hood. The game not only introduced series staples like Chocobos and the recurring "Cid" character, but had a much more focused story involving a group of rebels fighting against an evil empire, which I think accurately describes the plot of almost every Final Fantasy game ever made.

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It's also safe to say that FFII was hilariously broken as a game--its Advancement System allowed characters to develop based on what they specialized in during combat, so spellcasters only became more powerful by casting more spells, and fighters got tougher and stronger the more they dealt and received damage, so partway in you became Death, Destroyer of 8-Bit Worlds.

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Taking elements from the first two games and combining them with the then-revolutionary Job System, Final Fantasy III released on the Famicom in 1990. Original "classless" characters were called Onion Knights (later changed to "Freelancers" in the DS remake), creating another recurring series fixture. The Famicom version also brought back unnamed characters and a return to the simpler story of the first game, focusing on four unnamed youths who become the Four Heroes of Light and topple a faceless, apocalyptic evil. Not surprisingly, the bestselling remake for DS named all four of the characters and gave them distinct personalities to feel more like a "modern" Final Fantasy title.

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With the launch of the Super Famicom/Super NES, Square decided to go all-out for its first 16-bit outing, 1991's Final Fantasy IV (initially released as Final Fantasy II in the US). FFIV introduced a series hallmark with the Active Time Battle, giving a feel of urgency to turn-based combat while weaving a story with then-unheard-of complexity and depth, focusing on the Dark Knight Cecil's redemption and journey toward becoming a decent human being.

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In many ways, Final Fantasy IV is the start of what we now consider a "Final Fantasy game." It has a direct plot, strong elements of exploration, a large cast of varied and often specialized characters, and a unique twist on standard RPG turn-based combat. It gave the series direction--one it's stuck to ever since, no matter the changes in gameplay or aesthetics.

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While FFIV showed a sense of restraint in its changes and innovations to what was becoming the Final Fantasy formula, 1992's Final Fantasy V went all-out in its revival of the Job System, giving players a whopping 21 classes to master. Along with EXP from winning battles, players also earned AP (Ability Points) that they used to raise Job level and allow for limited multi-classing, letting you combine abilities between Jobs to tailor your characters just the way you liked. FFV's story follows an adventurer named Butz Bartz, who gets caught up in an insane and ever-escalating war against the fearsome Exdeath.

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Considered a high-water mark by fans, publications, and game journalists, Final Fantasy VI (Final Fantasy III in the US) ended the series' tenure on the SNES with a bang in 1994. Eschewing the Job System in favor of a large cast of specialized characters, FFVI's story started out as a typical-seeming rebellion against an evil empire and quickly spiraled out of control.

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Final Fantasy VI has what I consider the tightest and best-paced storytelling in the series, with almost every character getting a chance to shine and get fully fleshed out, along with some of its most powerful moments... and its most memorable villain. From poisoning an entire town's water supply for the hell of it to breaking the world and ruling over its husk with an iron fist, Kefka Palazzo was terrifying not because he was an inhuman, extradimensional threat or a cloned supersoldier--he was just a power-hungry man.

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Time passed, and Square geared up for the next generation of Final Fantasy. Taking advantage of the Sony PlayStation's CD-ROM media for polygonal 3D graphics, pre-rendered backgrounds and full-motion video, Final Fantasy VII lit the world on fire in 1997. For people unfamiliar with the series, and RPGs in general, it opened up a whole new genre for them to explore and experience.

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A young mercenary named Cloud joins a rebellion against the globe-spanning Shinra Corporation (What? it's still a financial empire) that uncovers dark secrets about his own past, and how it fits in with the enigmatic and nihilistic Sephiroth, who is less a man and more a force of nature.

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Final Fantasy VII was about more than just a change in hardware--the series had long relied on the ethereally beautiful art of Yoshitaka Amano, and had for this game shifted to Tetsuya Nomura's modern, anime-inspired designs and a gritty atmosphere that was more science fiction than traditional fantasy. New gameplay innovations like the Materia System allowed for a personally-designed party capable of multiple skillsets, and Limit Breaks gave a high-impact cinematic feel to otherwise static turn-based combat.

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With the runaway success of FFVII and an army of loyal new fans, Square had high hopes with the 1999 release of Final Fantasy VIII. Continuing with Tetsuya Nomura's popular design aesthetic and sci-fi feel, FFVIII completely threw the book out on "traditional" Final Fantasy design in favor of trying as many new things as possible, specifically the Draw and Junction Systems, which allowed you to make the game almost laughably easy through a combination of Drawing the right magic from enemies, Junctioning it to characters' stats, and never using the magic so the characters were overwhelmingly powerful.

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Final Fantasy VIII also had one of the most bizarre, difficult-to-describe stories in the series, if not among all video games ever made. What starts as a war between military academies against an all-powerful sorceress also fits in unexpected developments about memory loss, time compression, the sudden appearance of the real villain, and taking time out of saving the world to play cards like some kind of gambling addict.

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After how bugnuts crazy Final Fantasy VIII was, Square dialed it back some for 2000's Final Fantasy IX, the last PS1 FF. Channelling the feel of NES and SNES-era Final Fantasy games, FFIX returned to a lighthearted world of traditional fantasy, superdeformed characters, and a feeling of going out on a grand, fun adventure with familiar mechanics like the Active Time Battle and a slightly-tweaked take on Limit Breaks with the Trance System. And yet, FFIX was able to offer one of the series' best character arcs with Black Mage Vivi Ornitier, who as a side character receives the kind of development that most main characters never get.

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For its first outing on the monstrously powerful (for the time) PlayStation2, Final Fantasy X brought a bevy of new features to the series in 2002. Under the cover of stunning 3D graphics, we were treated to a fast, actiony version of traditional turn-based battle, the first time since Final Fantasy III that the series did not use Active Time Battle. Levelling your characters up was given an extra dimension with the Sphere Grid, another way to design the party completely to your specifications. FFX also featured full voice acting, a first for the series (for better or for worse), and was the first 3D Final Fantasy to use more in-game model cutscenes than pre-rendered cinemas.

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Shortly after FFX, the massively multiplayer online RPG Final Fantasy XI landed in 2002. Unlike almost every other MMORPG, solo play wasn't allowed--you had to form a party with other players and faced down enemies in yet another evolution of the Active Time Battle system. Players could choose between five races and play a guided individual storyline for an experience that few other MMOs have tried to emulate. FFXI is still running, and allows cross-platform play between PS2, PC, and Xbox 360 users--the first of its kind.

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Taking lessons learned from FFX and FFXI, 2006's polarizing Final Fantasy XII was the first Final Fantasy to be set in an already-established world: Ivalice, the setting of spin-off titles Final Fantasy Tactics and Vagrant Story, a heavy and classically medieval Game of Thrones-like world of political intrigue and betrayal. There was just as much intrigue behind the scenes of FFXII's production, as longtime game designer Yasumi Matsuno left the game's development cycle, and the game's focus was changed from older, hardened soldier Basch's redemption to a younger, "more identifiable" lead with the almost universally-reviled Vaan. Whatever the case, FFXII is a major dividing line for series fans with its strong influence from Final Fantasy XI and the Western school of RPG design with its programmable Gambit System, letting the game practically play itself if you set your Gambits that way.

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For the series' first HD outing, 2009's Final Fantasy XIII played it very safe, featuring the unmistakable and stylized look of Tetsuya Nomura, a return to the Active Time Battle System, and an interesting combination of Jobs with FFXII's Gambits in the Paradigm System. Trying to emulate Western game design and megahits like Call of Duty, the storytelling for most of Final Fantasy XIII was very direct, pulling players along a single set path instead of letting them explore and find their own way like in previous titles as they untangled the web of lies and prejudice between the floating continent of Cocoon and the lowerworld of Gran Pulse.

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An attempted 2010 upgrade to FFXI, Final Fantasy XIV is probably the only Final Fantasy game that's universally agreed to be pretty bad. It has less to do with gamers' personal tastes regarding the game being another MMORPG, but more to do with the fact that the game is a buggy, broken mess that was indefinitely on free-to-play status until it was apparently fixed early this year. Heck, you can pick up a Collector's Edition of the game for $30 brand-new at GameStop.

 

Man, that's a lot of Final Fantasy... but a lot of memories, too. One thing to think about over the series' history: it operates in trilogies, only rarely deviating from this formula. No, not trilogies in terms of storytelling or themes, but a pattern of design.

 

Almost always, the first game in each trilogy (FF, FFVII, FFX and FFXIII) plays it safe, sticking to familiar gameplay mechanics and going for a more focused experience. Final Fantasy IV is the only exception, as it introduced Active Time Battle and a deeper, more story-oriented game than previous titles--but even that's debatable as it only gave small adjustments to an already-tested formula.

 

The second game in each trilogy (FFII, FFV, FFVIII, FFXI) will invariably go totally nuts with design innovations, throwing everything at the system to see what sticks. Levelling up by getting hit? Sure, why not! More Job Classes than any normal person would care to master? Give it a whack! Take out the single-player element of a completely single-player series and make it massively multiplayer? Go ahead!

 

Finally, the third game in each trilogy (FFIII, FFVI, FFIX, FFXII) takes all the lessons learned from the previous two titles and combines them to create an exemplary title for that generation. Of the three, it's the one that's the best "game" to play since it relies on smartly-designed mechanics--and in three out of four cases, it also provides strong writing and character development.

 

Thanks for sticking with me to the very end of this enormous look back at Final Fantasy--make sure to tune in to Part Two as we take a look at the series' spin-off titles and adaptations. Which FF is your favorite? What are some of your favorite characters, moments, or game mechanics from the series? Let us know in the comments!

 

Images via Final Fantasy Wiki


A big thank-you goes to YellowJacketGuy, who I could not have done this retrospective without. Look at the man's shelves--who else could I ask for help with something like this?


Also, thanks to Cavall and coolworlds for corrections!

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Ha! "(A)ctive (T)ime (B)irthday"...yer' killin' me, Nate. ;D
proud to have played and beaten all the FF out there but not mmo and i really don't like the new FF series. the new gaming is good but not to my taste.
Umm Isn't XIV charging money now? If its not...might look back at it.
However, I'm pretty sure free to play ended already...
That's right, last October! Thanks for this.
Free to play ended this month...like a week and a half ago <.<
Anyways, np.
Make that the 6th. Had to check myself...
http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=d6ede822d20cfc7c0be30fdf507ae4dd0889d2b2
"the game is a buggy, broken mess that was indefinitely on free-to-play status until it was apparently fixed early this year"

He did cover that - unless 'until' means something *vastly* different where you come from ;p
Actually, Cavall's correction caused me to edit the article--it's noted at the end. :D
Ah. I've been in the habit of ending my article read at italics. My mistake xD
Waaaa final fantasy IV and VII are always going to be my favorite ones!
I haven't played all the Final Fantasy games, I'm kind of waiting to be able to play them all on portable systems. XD I totally agree about 9 feeling more like the older series, which I love. I've also been watching a friend play 13, and while I don't like most of the characters, the story has really sucked me in.
It's been 25 years already? Hoorah!
I can't help to say, but the best stories came from 7,8, and 9. Its really hard to put them in a top 3 order, but its HARD for me to get addicted to a story, and only a few games has really done that, Final Fantasy 7,8,9 and Lunar the Silver Star Story. I miss exploring a whole world, FF13 is to simple in both game play and plot.
what about FF6 and Chrono Trigger those are on par with Lunar the Silver Story
I really loved Chrono Trigger and Lunar the Silver Star
Chrono Trigger is my favorite game of all time, tied of course with FF6.
Yay, Lunar the Silver Star Story Complete. loved it.. I can still remember the intro song and the solo on the boat <3
I loved reading this article! Because I am the biggest die hard crazy fan of Final Fantasy!!! Its my favourite game!! <3<3
I think FF 7, 8, 10 and 12 were the best!
Hey Nate your missing FFIX out of that round up at the end! Being the third in a series of trilogies.

Out of all of them for me it goes VII, IX, VI, X, XII are my top 5 out of them all and in that order. I really loved XI awesome ending but VII just edges it for completely blowing me away when i first played it.
But out of all of the final fantasy named games i actually really like tactics and the crystal chronicals series as they were pretty orginal in there takes on the series.

But yeah Hopefully they get their act together and actually make a decent new game with a whole world worth exploring again. shame on you XIII, dissapointment doesn't even cover it..
herp derp I can count

Thanks!
no problemo!
Played them all but really enjoyed VI, VII, and IX the best. Though my favorite will always be VI
As much as I love final fantasy 7 and 9, I honestly think 7 is overrated when people call it the "greatest game of all time" 7 was fun, addicting and heart-breaking, but I honestly think all these people asking for a "PS3" remake of FFVII should just forget about it. With all these side stories, prequel games, and one winged angel renditions, Final Fantasy 7 should remain a good memory on the PSX and nothing more. Honestly, what else left is there to milk from FFVII ? (Other than a possible ps3 remake that will probably make fans think "meh, the PSX version was waaaaaay better")

oh and in all honesty, I didn't like final fantasy 12 that much. I realize that the gambit system is supposed to be new and innovative, but the game just wasn't fun at all like that. From the characters to the story to the battle system, everything about FF12 made me cringe. Every hour I played felt like someone cutting my wrists. 12 was that painful to play.
I'll weigh in now, if my hilariously biased voice in the retrospective wasn't proof enough.

My favorite game in the series is VI--it was the first one I played, but more than that it's the one that's held up the best over time. For a while, I was regularly replaying it every year (a tradition I need to restart). While writing the FFVI portion, I had to trim out a lot, because I was about to just post that very long conversation that YJG, my friend John and I had about Kefka, writing effective villains, and balancing character point of view.

On that subject, my other favorite is a big dark horse: FFXII. As someone who's more a fan of Western RPGs than JRPGs, and as someone who absolutely loves everything Yasumi Matsuno has done, FFXII was a godsend. Much like how Tidus wasn't the main character of FFX, Vaan was not the main character of XII--they were point-of-view characters who watched the major events of the story with very little actual effect or influence on the main characters (Yuna and Ashe).

Also, as a micromanaging FREAK in video games, actually playing FFXII's battle system without Gambits was unbelievably fun.
While I think this is a great write up about the series I feel strong disagreement with the fact that the first entries of each generation "played it safe". I will leave out FFI since it was the establishing game of the franchise, but IV was at the time introducing a completely new battle system and a depth of story and characterization in a JRPG. VII, introduced took the series completely away from the Fantasy settings of I-VI, featured 3D graphics and heavy use of CG cut scenes (for the time it was groundbreaking). X cut out the world map and introduced an entirely new turn based battle system. XIII created yet another battle system whose mechanics were unlike anything the franchise had ever seen and was a far more directed gaming experience then any of the predecessors. I'd argue its the first games in each generation that took the biggest leaps.
Man, I hope SE will make a comeback if XIII-2 turns out to be good, or when Versus comes out.

I've played all the FFs, those were the days... it's so hard to choose favorites, but I'd have to go with IV, VI, VII, VIII, IX, and X as my favorites. My all-time favorite being IX, the story brought me to tears, and the main theme "Memories of Life" was amazing.

V had a sweet story too; it's definitely the most underrated since it didn't reach the US until Advance.
IX was amazing, I played that game through with a friend, I think we spent everyday at one or the others house playing that thing non-stop. It's still one that I play over again and actually want to see the story over.
VIII and Tactics are the ones I love because that's what I grew up with (well technically I watched someone else play them over and over...)
Really well written article, thanks!

Some of the older FF's I'm actually now just playing for the first time through as my first FF was 10, and well that was also my first RPG. I still have a lot of catching up to do and still have what are referred to as the "best" in the series that I am getting started on (not 7, I've played it, it was good, not the best).

The part about each trilogy and the games position relating to how groundbreaking or well done it was is pretty interesting. Square really does seem to follow that pattern and I'm really hoping that 13-2 fits into the go all out category, unless you wouldn't count that as 10-2 was very much so absent from this list.

Either way I've stopped playing all MMO's but more specifically 11 and 14 as they sucked the time right out of me... I'd rather play a game that has an end at this point in my life.

I'm just hoping that things look up for SE at this point and 13-2 and versus should be a good indication as to if they've learned their lesson from the mistakes made in 13. The battle system was fun, but amping up the difficulty, opening up the world, making the story more in-depth and interesting are all basic things that game lacked.

If the past is any indication of the future though, I think that square still has a few more tricks up their sleeve in repeating the cadence of introducing new systems gently, going all out, then perfecting them and then starting again.
Part Two will cover spin-offs and direct sequels like X-2 and Dirge of Cerberus, along with others that folks have mentioned like Tactics.
tried the demo for FF13-2 . love the pet system. makes it fun. and a lot of mechanics are smoother and easier to play than FF13-1
I love the merchandise
wow 25 years.. I feel so old -_-
I love FF from 1 to 13 but not actually love them all.
My favorite for story would be 13, 6, 10, 7.
Well you guys might agree with the other ones but
i don't know I just love 13's story
yes, I know its pretty cheesy and unlikeable characters left and right
but the title is true to itself "battle within begins"
Although it's really really really really restricted.
The pacing and story and the awespiring gameplay I think it was really fun to play.

P.S.
I love ff12's gameplay too. damn that gambit system.. I fell in love with it and still playing it tbh lol.
i grew up playing final fantasy III (VI) and the old zelda back when i was like 4 or 5 and have been hooked all my life on the final fantasy series. It all changed when FF12 came out and I couldnt really get that interested in it and im guess it had to do with the way the story played out. FF13 was good but not that good, the graphics were excellent and the story was pretty good but not being able to explore and no towns whatsoever was really a letdown -.- just hoping the FF13-2 will fill that gap
I'd have to say that FF10 is my favorite, for the mere fact that it got me started into the RPG genre. Growing up I didn't have a chance to play and video game system and going over to watch the gameplay and breath taking cinematic scenes on the PS2 made me realize what I was missing. I'll never forget the joy of holding my purchased copy of FF10 in my hands and being so excited to travel with these characters on their amazing story. With that said, Happy Birthday Final Fantasy, make you continue to live, learn, and grow to share with future generations.
Growing up I played every Final Fantasy made and to this day I can easily go back and play through them again. believe it or not these games tought me to read, being a defiant little hell razer growing up I'm glad these games were around. I agree with alot of you about the newer games, they just don't do it for me. they definatly dont have the magic the older ones did.....bring back the 2D dammit.
That part about how Final Fantasy operates in trilogies was pretty insightful, I hadn't thought about that before, and I think it's absolutely right.
My favorite FF (and I'm sure this is true with most people) also happens to be the first FF I played, in my case FFVIII. I've had to go back and play the earlier FFs but I did enjoy them all very much.
My sentimental favorite is Crisis Core. Doesn't really add to the gaming, being for a unique system, but love what it adds to the story lore.
Wow! happy 25 years to the FF series!!! :D
Of these 13 if I had to pick a favorite it would be VII, very cliche I know its nearly everyone's favorite. And in no particular order, VI, VIII, IX, X, and XIII. Favorite character again is from VII, Aeris. Favorite moment however is from IX, the final play was just awesome, brought everything to a great end. VIII was unique, had a great story line I enjoyed, it had a great intro sequence that had me on the edge of my seat, thought I wasn't going to make it. :P

But to be honest I've not yet completed IV or played V, XII, or XIV so there may be characters/moments in those that would catch my fancy.
Haven't touched FFXIV yet. That'll wait for a little while (didn't play any of XI until summer of 2010 when it was $5 on Steam). Here's my ranking and brief thoughts on each of them.

1. VI - First played on the GBA in 07. It was love at first site. The characters and moments stuck with me, and I adore that soundtrack. A definitive classic in my book.
2. VII - First played in 05. Like VI, stole my heart, despite how ugly it looked. Probably my favorite cast in the series. I have played the game to death; seen every date scene through my five playthroughs.
3. V - First played in 06 on the GBA. I love the job system and the humorous style. One of the best for gameplay.
4. II - First played in 04/05 (can't remember exactly) on the GBA. Broken? Yes. Fun? Hell yes! It's my real "first" FF--not first played but first played all the way through. It holds a special place in my heart.
5. IX - First played in 06. One of the most solid experiences with the only real flaws being the far-too-slow ATB and automatic Trance.
6. XII - First played in 06. As mentioned, the major design flaw was focusing on Vaan and not Ashe, the central protagonist of the plot. I love the setting, design, and dub. I just wish the plot was better paced.
7. VIII - First played in 06. I love the aesthetics, and I love the Junction System. ...Drawing, however, can bite it. The plot is a bit of a mess but has led to some awesome discussions with my best friends.
8. IV - First played in 05 on the GBA. It may be a classic but it is incredibly shallow. Unlike II, it doesn't have the guts to kill the cast, leading to a ridiculous plot that undermines everything it's trying. And the plot is important, because they skimmed gameplay for it. As inventive as the ATB was at the time, it doesn't help much if you can't do anything to customize the party.
9. I - First played in 05 on the GBA. Nothing to really dislike, but this oldie isn't bringing much to the table either. Love the ending, though. Best in the series.
10. X - Played for the first time in 04. First one I touched though I did not finish it until 2010! ...I always got bored and quit at the Calm Lands. I hate the main characters. Tidus annoys me and Yuna isn't too much better. The plot isn't bad, just insufferable with these two at the helm. I like the gameplay but not the Sphere Grid, though I've seen worse (i.e. XIII's Crystarium).
11. XI - Played in 10, on PC, for a month. I then used YouTube to watch ALL of the storylines. The plot is the series best, hands down. Go watch the cutscenes, now. Do it. Sadly, I couldn't quite stand the game itself. I had some fun at first, but the moment I left the starting areas, the monsters ramp'd up in difficulty to the point that you NEED a party to survive. The game is better for solo now a days but still not terribly likely.
12. XIII - Played in 10. I like the battle system, but sadly a battle system cannot care a game for 50 hours. At first, I was hooked. It streamlined the experience to make a modern experience, which is not inherently bad. Sadly, they forgot the streamline the length. This game should have been 20-30 hours of intense action and drama with an awesome battle system. Instead, it drags on and becomes unbelievably painful to digest.
13. III - First played in 06. Beyond the soundtrack, I can't think of anything nice to say. The job system in the DS version punishes experimentation, and the "updates" were shallow by only giving names to the characters and touching up little else in a simple plot.
My favorites are VII, X, XIII i love FF! Yay! Happy Birthday!!
AWESOME!! Can't wait for the next article~!
Best 25 years of gaming ever
the screenshot from Final Fantasy I is from that FF retrospective that Pat of 8 Easy Bits did on socksmakepeoplesexy, the proof is the BLM being named PAT?
Im such a fan and always will be.
the SNES era of FF gaming was the best. We don't need no fancy graphics as long as the story is good!