FEATURE: "Skullgirls" Review

Heaven for the hardcore, hell for the button-masher

I notice there's kind of a stigma against smaller games these days, whether downloadable or handheld. There's a large and vocal segment of gamers that just assume with less budget comes less quality, that a small (but dedicated) team can't put out product as solid as a thousand-person team from a major developer.

 

Every now and then, though, we get a title like Skullgirls. Through a combination of incredibly tight, balanced gameplay and astounding visuals, this $15 download-only game stands out as--so far--one of the best fighting games of the year, if not one of the best games of 2012.

 

sg1

 

First, a confession: playing the game on Normal difficulty demolished me. This comes as a shock since I can usually sleepwalk through any part of fighting games where I play against the CPU--just using basic combos and tactics earns me victories on other fighters' highest difficulties. There's no such luxury in Skullgirls, as the game fought me like I stole its baby brother's lunch money. Right away, fighting game fans will be thriving in a challenging and competitive environment, both playing against the computer and against online opponents.

 

Skullgirls is all about skill, and it shows. There are only eight playable characters, but each character feels vastly different from the others, each requiring a different tactical mindset to play. Do you go for the fast, mobile, rekka-based Ms. Fortune? The "fill the screen with projectiles" insanity of Peacock? The high mixup potential of Filia? No matter which character you choose, you'll have to work for every win.

 

sg2

 

Similar to Capcom vs. SNK, Skullgirls lets you set up either a normal-strength three-man team, a team of two stronger fighters, or just one extra-powerful warrior serving as your "team." While it uses a six-button setup like Street Fighter, the simple controller motions work in the game's favor, making sure it's not a competition of who's able to pull off more complex inputs, but rather who's able to use their tools better and fight smarter. Practice really does make perfect... but only if you have the experience with fighting games.

 

sg3

 

There's no doubt that Skullgirls tries hard to cater to newer or more casual fighting game fans. Aside from a smaller, more focused roster, it also provides an in-depth tutorial mode that teaches mixups, identifying safe and unsafe moves, punishment, hit confirmation, and performing cancels. If all of that sounds like a bunch of gibberish to you, I'll be honest--the game's tutorials won't be changing button-mashers' ways anytime soon.

 

Through a combination of already-poor video game teaching (do something right once and you pass, instead of letting you practice it consistently until you're comfortable with moving on) and a rather sudden jump in tutorial difficulty (go from practicing quarter-circle motions to nailing high-low mixups) caused my "casual gamer guinea pig" to become frustrated. Even on the game's lowest difficulty, I have to pay attention and fight smart on what should otherwise be a cakewalk--so you can imagine what it's like for someone who hardly ever plays fighting games, or only occasionally mashes buttons for fun.

 

sg4

 

An unusual choice of Skullgirls' development team is that the character move list is not available in-game, but is available on the game's official site. While it threw me off, this isn't a deal-breaker for me--it's a real throwback to the late '90s and PS1 Capcom fighters, practicing with a printed move list next to me--only now I just keep this page open on my phone while I play. Also, for a game that I've installed on my hard drive, the load times are surprisingly long. They're not "Metal Gear Solid 4 chapter load/install" long, but they're long enough to be noticeable.

 

sg5

 

Of course, you can't talk about Skullgirls and not mention the amazing art of Alex "o_8" Ahad, which is the real star of the show. Vibrant and lively, the cast of Skullgirls stretch and deform as they duke it out, giving us some of the smoothest and most beautiful animation this side of Street Fighter III and recent King of Fighters installments. This is quite literally a playable HD cartoon. The music and heavily stylized menus work with the bombastic character designs to suck players into the popular "cutesy/creepy" kind of style.

 

Even with its few very minor missteps, Skullgirls is worth well more than its $14.99 price tag. If you're serious about fighting games and were looking for the next big competitive challenge, you shouldn't waste any time picking this up. For more casual fight fans, you may want to sit this one out... unless of course you're a masochist. I don't judge.

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i have this game.
I like it, but it's hard for me, since i'm not a fighter type of gamer
I got this when the PSN was updated. I've yet to be disappointed with this game, and I've already found myself having a fun and sometimes difficult time near the end of the story mode. So far only Parasoul on normal eludes my ability to play and beat it with normal.
i was disappointed when i played the story mode, because it was voiceless, and i thought i would hear Christina vee
you can hear her during the fights, especially during the intro/end of the fight
my cash deserve a better home, i wonder if i could get refund in psn.
thats why you try the demo first genius
i got my refund, probably waste it on dlc or something
This game is meh, play the demo and see the meh.
i see the non meh but whatever people have different tastes in fighters
Anyone with brains knows that Cost ≠ Quality and even the quality of something is truly in the eye of the beholder.
this game is one of the best fighters out there, as far as i have seen there are no big imbalances and silly things like "xfactor." milktoast.tv and twitch.tv/kocast is a growing community in this game. Mike Z came form the fighting community scene so he knew how to direct and build a good fighting game. This game also has a lot of support from the fighting game seen by constantly giving feedback when this game was in it's beta at tournaments. I highly recommend this game for people who want to play a really in depth fighter both for competitive and casual play.
i got this as soon as it launched and am still playing it for long stretches. It's a great game for fighting game players, but even my casual friends have no difficulty playing it.
Its better than the fighters capcom has put out their...recently.
This is probably the best 15 bucks I've spent on a game in a really long time. It's quarter of the price of Street Fighter x Tekken, and it feels 4x deeper than it. I do agree the tutorial could've been a bit better, but it does give some casual fighting gamers an idea of what it takes to be a combofiend. Also, the training mode is the best training mode I've used since KoFXIII. It shows the hitbox for each character and moves, and the hitstun for each move, it's incredibly useful.

This game is like a dream come true for a huge fighting game like myself, and I think everyone should get this game, it is a blast to play.
too bad, it looks visually appealing. alas I am not that kind of fighting game player. I'm more of the old school SF2 special move spammer than combo master
peacock would be your friend then lol
I just wish i could get the game. It is only for xbox and ps3 right not for pc?
pc release is confirmed sometime after console release, rumored that a steam release will happen
Shoot, I missed the news on its release date. The irony that I let my membership expire April 13th...

This review rather excites me, I can wholly trust that price. I love Fighters with this level of depth, this many layers of actions. If I can download it and play it offline without an active membership, I'll do that right away. I suppose I'll buy that membership again in 2-4 weeks.

Its music is still quite an awesome highlight.
if your talking about XBL membership and your gold membership expired you demote yourself to silver and you can still get marketplace content i believe a week after release . you just can't play the game online .
I appreciate hearing that. Indeed I'll be buying the game very quickly then.
I checked out the demo to this and couldn't get into it very much due to a few factors. The movement speed feels really slow compared to the games I play and the playable characters weren't the type I like to use, although controlling someone else in the tutorial seemed more up my alley (I forget her name, but she wears black and has a lot of trap projectiles).

The lack of a move list seems odd, especially in a game that does so muchto teach advanced mechanics yet glosses over the moves your character can do. I really don't like that online lobbies can only consist of two people. I spend most of my time in SSF4 and MvC3 in online lobbies of 4+ so this seems like a serious oversight.

Still, I will probably buy this if another fighter friend of mine gets it and has positive things to say about it. The graphics are really good. A lot of 2D HD fighters are high resolution, but they really lack animation frames and everything looks way choppier than older sprite fighting games, which is a huge turnoff and feels like a waste of HD to me. Skullgirls is very fluid without ever feeling like you're waiting for an animation to finish or that your inputs are unnecessarily delayed. Props on that.
move list was scrapped out because they ran out of time (they didn't want to delay for 3rd time) and focused on the gameplay aspects. twitter already confirmed that movelist would be a free patch, another patch which improves online play (such as increased lobby space/spectator mode) the animation frames are considered the highest amount actually with possibly SF3 or VS to compare

but yeah feel free to get this once they address those issues
Feel the same on some of your points. I had high hopes for this game when I saw the screenshots, but the execution is not on par with the competition out there.
Heard about this a short while ago. Seems like I better get some money onto my PSN.
So pleased with Skullgirls! Talk about a breath of fresh air as a fighter. haven't been this pleased with a fighter since i played Blazblue / Guilty gear for the first time Way back. Great thing as well especially after round after round of constant juggle monkey's on Marvel vs Capcom 2 that you can face someone like that. and watch a stream of juggling get no where hit points wise, then to add to it you can with the right timing cancel out of someone juggling you.
Break their rythme then grind them into the ground ^_^
It really is a free for all in the moves department but not so much that without any fight experiance you can't pick it up and play.
I really hate the controls and frame rate for this game. It can't even compare to some of the games from the late 90's. For $5 more, you can get a copy of Super Street Fighter IV Arcade Edition at Gamestop.
I believe skullgirls is a good game but some may not like it because thy expect for from a DLC of a game, but I'm sure there are alot moire of it coming out soon too, so chill and relax