FEATURE: "Patema Inverted" Anime Review

Upside-down action in new original film

"Patema Inverted" Anime Review


By Matt Schley

This article originally ran on otakuusamagazine.com


Rewatching Ghibli’s Porco Rosso the other day, I was reminded that, before live- action films starting relying increasingly on computer effects (what percentage of, say, Gravity is actually filmed footage?), animation used to be the exclusive home of a kind of breathtaking movement impossible in live action. The twists, turns and rolls of the airplanes in that film are simply magical, especially when you really step back and remember all that sense of movement comes simply from (very talented) men and women making drawings on paper.

Patema Inverted is no Ghibli masterpiece, but at its best moments, it’s a reminder of that same power of animation.


Patema is the second full-length film from writer/director Yasuhiro Yoshiura, the creator of Time of Eve. Like Time of EvePatema started as a original net animation before being made into a full-length film.


The film begins with archival footage of a scientific experiment gone awry. Scientists attempting to create anti-gravity technology instead reverse the gravity of the entire planet, sending entire buildings flying (or falling, technically) into the atmosphere.



Cut to many years later, when two distinct civilizations have emerged – those whose bodies maintain their original gravity (that is, they can stand firmly on the ground), and “Inverts,” those who have been flipped. They live underground in a complex maze of tunnels that would appear upside-down to those on the surface.


The two civilizations avoid contact, thinking the worst about each other, but each side also has its few dreamers who wonder what life is like on the other side. For the Inverts, this is Patema, a young girl who, against the orders of the elders, explores the underground caves farther every day until she “falls” through a passage and into the world above ground. She’s saved from falling endlessly into space by a young above- worlder named Age.



This is where the real power of the film lies. To Age, Patema appears upside-down, her legs firmly planted on the ceiling. But for Patema, of course, the reverse is true, and the camera continually switches perspectives, showing us what things look like from both points of view. The first time it happens, it’s the kind of “wow” moment that reminds you of the power of animation.


And these wow moments continue whenever the film springs into action. An early scene involves Patema and Age running from the film’s villains. By taking Patema’s hands in his, Age is able to use her reverse gravity to jump great distances, as if he were on the moon. The feeling of flight is exhilaratingly animated, giving the viewer butterflies as they imagine themselves hurtling through the air. Scenes later in the film introduce more Inverts interacting with the world above ground, and its thanks to the skillful hand of director Yoshiura that we’re constantly wowed but rarely overwhelmed or confused whenever he flips the camera.

Patema is more of a mixed bag when the emphasis is on story, though. Age’s home, the above ground world of “regular” gravity, is a kind of Orwellian society, where Inverts are demonized, individuality is repressed, and dreamers are dealt extreme punishment. It makes sense in the context of the film, but there’s little to distinguish it from the standard evil, totalitarian society we’ve seen in dozens of other films. The leader is especially one-dimensional, cackling evilly while holding his hands over his mouth.

Patema’s society is equally cliched, with wizened old elders spouting wisdom and keeping dangerous secrets to themselves. The relationship between Patema and Age is a bright spot, though – they seem genuinely linked by a common philosophy, not simply sticking together for the sake of the plot.

Patema is full of twists and turns (appropriate, considering the gravity premise), but things don’t always quite click, plot-wise. But the joy of the film definitely comes from those moments where the audience is invited to invert their minds and see things from a new perspective. Its action sequences are a great reminder of the still-potent power of animation.




OTAKU USA is a bi-monthly print and digital magazine featuring reviews and features on anime, manga, games, jpop, and more! You can also check out OTAKU USA on-line and on facebook.

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