Ninja Theory's "DmC: Devil May Cry" Changes Explained by Developers

Okay people, real talk: the original design for Devil May Cry's smarmy demon slayer Dante looked goofy.  He looked like an '80s glam rocker in bondage gear, which made his acrobatic martial arts and gunplay equal parts hilarious and awesome.  That's not to say that the redesigned Dante in the upcoming series reboot DmC looks any less goofy, but I'm just saying we need some perspective here.


That new look is just one of the changes that developer Ninja Theory (Heavenly Sword, Enslaved: Journey to the West) implemented after adjustments from both sides of the Pacific.  "We had Ninja Theory think about what Dante would look like if he was 'cool' from an overseas perspective.  He has to be appealing to Japanese people as well, though, so the current design is the result of several rounds of fine-tuning," producer Motohide Eshiro said in an interview with Famitsu.


Eshiro explained how the world and setting of DmC were different from previous games' vaguely European and Gothic locations as well.  "Dante lives in the world as we know it, and this world is also home to a number of demons.  Dante is being pursued by these demons, and when they find him, they try to bring him into Limbo. This world is itself alive, so both Limbo and the demons are trying to kill Dante."


Appearing to be a very hands-off producer, Eshiro let Ninja Theory handle the story and world-building.  "This is all something that Ninja Theory came up with -- they showed me their story concepts, and I gave my opinions on how Japanese people would respond to that.  I didn't explicitly tell them to change anything, because if I gave them too many requests I'd be squandering what makes them a good team. It was more a matter of giving them opinions in an effort to improve on what they've already done."


"His hair color and the fact he's half-angel, half-devil are both changes from previous games.  This background is something we intend to explain within the game -- there's a reason for it, although we aren't talking about it quite yet," Ninja Theory's Tameem Antoniades said in regards to Dante's much-debated new look.


But the real strength to the Devil May Cry series, at least to me, was the slick combat engine which emphasized finesse and precision.  Eshiro laid my fears to rest by going into detail about the combat system, mentioning that swordplay and gunplay were present, but players would be rewarded for using guns wisely.  Playing on his dual nature, Dante has angelic powers which emphasize speed, and demonic powers that increase his attack power.


It seems Ninja Theory know what they're doing, but I can't help but feel a little skeptical anyways--I'm just worried this new game is going to have its difficulty toned down too much.  What about you?  With some word from the developers, does DmC seem like a better idea than you initially thought?



via 1UP

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