Believe it or not, this isn't the first time in recent weeks that Final Fantasy series producer Yoshinori Kitase has compared the Square Enix RPG franchise to Call of Duty. Now he cites Activision's business model of shorter turnaround on installments as one he would like Final Fantasy to embrace.
Kitase, while speaking with GameReactor: "When you think of Western triple-A titles like Call of Duty, Battlefield and Assassin's Creed, they seem to work with a lot shorter turnaround—they make a new game in 1-2 years. That is something we need to follow up, because that seems to be the best way to keep our fans interested and attracted to the franchise."
"With Final Fantasy XIII, we took a long time to complete it, so we learned a lesson," he added. "We were determined to produce Final Fantasy XIII-2 in a short time. Actual development time took about 1.5 years."
So, Kitase is happy with the fact that they managed to complete XIII-2—which hits North America in January—inside a cycle similar to the Western games he mentioned. However, he also notes that this quick turnaround did not lead to them recycling as many XIII assets as some would assume.
"We didn't recycle anything we had originally made for Final Fantasy XIII," he explained. "Some locations appear in both FFXIII and FFXIII-2, but even if it's the second appearance it has been quite dramatically adjusted or processed."
It looks like Square Enix is keen on following in the quick cycles of many Western games, but do you think this is a good move? Is it the speed that's an issue with the series, or something more?