Capcom to Fans: "Survival-Horror 'Resident Evil' Wouldn't Sell"

Capcom explains its decisions regarding action-oriented RE6

Since the first game came out in 1996, Resident Evil has gone through a lot of changes. Slowly but surely, the series has adopted more and more adjustments, changing from an awkward-but-creepy survival horror adventure to a slightly faster-paced co-op shooter with horror elements. Fans are pretty clearly divided on this, with some fans loving the action-oriented gameplay and others sorely missing the tense, atmospheric feel of the older games.


With Resident Evil 6's six-player co-op and action-filled trailers, longtime fans are naturally concerned about the change in the series' tone. In a recent interview, Capcom producer Masachika Kawata explained these changes, which will probably disappoint some fans:




"Especially for the North American market, I think the series needs to head in that [action-oriented] direction. [Resident Evil's primary games] need to be an extension of the changes made in Resident Evil 4 and Resident Evil 5.




"RE4 started in that direction, and RE5 kept going in that direction. And I think that especially for the North American market, we need to keep going in that direction, and take that a step further. And that's exactly one of the reasons that Revelations is the way it is.




"Looking at the marketing data [for survival horror games] ... the market is small, compared to the number of units Call of Duty and all those action games sell. A 'survival horror' Resident Evil doesn't seem like it'd be able to sell those kind of numbers."




Kawata finished on a positive note, though: "I can't really speak for Resident Evil 6, but I don't think that it necessarily has to go all the way in that [action-heavy] direction, the Call of Duty direction. It doesn't have to be a straight up shooter. But my impression is that Resident Evil 4 and 5 aren't shooters, per se."


So really, what he's saying is that Resident Evil 6 will require gamers to actually have hand-eye coordination, and the smaller installments (most likely on handhelds) will feel like the older games--which is fine by me, because Resident Evil: Revelations was excellent, and I definitely wouldn't mind having more games like that.


What do you think? Was this just the natural course of things? Every genre of gaming has found some way to streamline itself to modern aesthetics and expectations--is it a good thing that Resident Evil has evolved, too?




via Gamasutra

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