Shigeru Miyamoto Wishes He Had Designed "Angry Birds"

Legendary Nintendo designer is also a huge fan of the game's simplistic-but-precise gameplay

I've already made it pretty clear where I stand when it comes to the whole argument of "core vs. casual gaming," but it's even better to see a similar opinion from somebody as influential as Shigeru Miyamoto.


Talking with downloadable games-centric site HookShot Inc., Miyamoto shared his thoughts on mobile gaming sensation Angry Birds:


"There aren’t many games that I’ve played recently that have been truly convincing to me. But that said, I have very much enjoyed Angry Birds, especially the way in which it combines traditional and new game elements in exciting ways. Angry Birds is a very simple idea but it’s one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first. I mean, obviously I want to be the one creating the most convincing, surprising game ideas."


Miyamoto went on to talk about what made Angry Birds really stand out:


"In particular the control scheme is excellent. When you analyze it, the controls are actually quite fuzzy in terms of the way that it works. It takes a little while to get used to the controls, I think, but once you’ve mastered them, you have a lot of precision. To make it the interface and controls work that well and intuitively… well, I think a lot of work went into getting that right."




With his usual good humor and cheer, Miyamoto finally took a shot at Angry Birds' Apple hardware, which is the only real competition Nintendo has in terms of handheld gaming:


"Obviously, if the developer had created the game for Nintendo DS the controls would have been even better, but what can you do?"

So what are your thoughts on this? Would you play a Miyamoto-designed Angry Birds? I know I would, since Miyamoto is a paragon of simple, yet effective design--I always bring up how countless people are still playing Super Mario Bros.--and enjoying it--almost thirty years after its release!

via HookShot Inc.

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