Shigeru Miyamoto Compares PS Vita and 3DS Launch Difficulties

Miyamoto cites lack of software as part of the Vita's current problems

Even die-hard Sony fans will admit that the PS Vita isn't winning the hearts of gamers. The beleaguered handheld was touched upon in an interview with legendary game designer Shigeru Miyamoto, where he compared the launch troubles of Sony's superpowered handheld to the Nintendo 3DS' own early problems.

 

"It's obviously a very hi-spec machine, and you can do lots of things with it, but I don't really see the combination of software and hardware that really makes a very strong product."

 

That's a very polite thing to say about a portable PS3 that's being outsold by the PSP, Wii, and PS2, but Miyamoto further explained how the 3DS hit similar snags at launch, as well as how Nintendo bounced back from them.

 

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"When we launched the 3DS hardware we didn't have Super Mario 3D Land, we didn't have Mario Kart 7, we didn't have Kid Icarus: Uprising. We were striving to have all of these ready for the launch, but we weren't able to deliver them at that time.

 

"We were kind of hoping that people would, nevertheless, buy into the product, find 3DS hardware promising, but looking back we have to say we realise the key software was missing when we launched the hardware."


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With Gravity Rush looking like the only upcoming must-have Vita title, I'm inclined to agree with Miyamoto. Do you think a solid library of exclusives is the only thing holding the Vita back? Or are its other unusual features, like the rear touchscreen and proprietary memory, more dangerous than a poor game selection?



via Edge

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