"Bioshock Infinite" Pushed Back to 2013

Creative Director Ken Levine comments on move to February

A lot of people are looking forward to Bioshock Infinite, and unfortunately a lot of people are about to be pretty disappointed. Take-Two announced the sequel's delay today, which moves it into next year. Bioshock Infinite will now be released on February 26, 2013.

 

"Here ah sit, just a'waitin' fer some dang Bioshock"

 

Irrational Games Creative Director Ken Levine released a statement about the delay. Here's an excerpt:

 

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

 

The same principle now applies to BioShock Infinite.

 

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

 

While delays are no fun, it's never a bad thing when it results in a better game. I'd rather wait for Bioshock Infinite than have it rushed to release within 2012, so here's looking forward to an improved experience in February.

 

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Joseph Luster is the Games and Web editor at Otaku USA Magazine. His blog can be found at subhumanzoids. Follow him on Twitter at @Moldilox.

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