Those of you who were more than a little disappointed in the quality of the Silent Hill HD Collection now have something concrete to blame for the results. According to series producer Tomm Hulett, the versions of Silent Hill 2 and 3 included were based on incomplete code.
A story on game preservation over at 1up offers this interesting, and somewhat embarrassing nugget of information. Hulett describes the process:
"We got all the source code that Konami had on file -- which it turns out wasn't the final release version of the games," he said. "So during debug we didn't just have to deal with the expected 'porting' bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we'd never seen before."
"Wait... this is the source code we have to use?"
Hulett and his team had to remove various assets from the compilation, such as textures and sound, a process that brought with it even more issues. "I think at one point Heather [leading lady of Silent Hill 3] was blue," he added.
No wonder the sloppiness of the HD collection made Silent Hill art director Masahiro Ito go "OMG!!!!" I'm kind of surprised anyone would release classic titles like Silent Hill 2 and 3 in a less than perfect state, but as the original article notes, this is one of the many problems with the current state of game preservation. Let's keep a tighter grip on that source code, folks.