"JoJo's Bizarre Adventure All Star Battle" Won't be a Fighting Game, But a "JoJo Game"

CyberConnect2 aims for the inimitable style of the 100+ volume-strong manga series

While we all know what to expect with Capcom's JoJo's Bizarre Adventure HD Ver re-release, there are still plenty of questions regarding CyberConnect2's upcoming JoJo's Bizarre Adventure All-Star Battle. Will it be a cinematic one-on-one fighter like the Naruto: Ultimate Ninja games? Or will it be a crazy, QTE-filled action-adventure like Asura's Wrath?

 

Other than a few screenshots, we're still in the dark about actual gameplay details, but CyberConnect2's Hiroshi Maruyama (y'know, the guy who dressed up as Naruto for a marathon) is nothing but enthusiastic about the game, saying it was the type of game he was "born to make."

 

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Maruyama explained that All-Star Battle won't be a fighting game, but will be "a JoJo game." While JoJo's Bizarre Adventure is chock-full of slick one-on-one fights, it makes sense--JoJo battles are often won with a combination of strength, intelligence, and creativity instead of just fighting it out.

 

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The game is going to run at 30 frames per second as a deliberate design decision (most games run at 60 FPS), and will use a special cel-shading style called "JoJo Shading Requiem." Lastly, while they haven't listed the game's cast of characters, Maruyama says that the game will contain more characters than people are expecting.

 

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Personally, I liked Asura's Wrath--it was a crazy-intense ride that was light on replay value but incredibly high on entertainment value. That gives me high hopes for a JoJo game that follows the feel of the manga, highlighting the intense battles of wits, will, and skill that make it so damn good. From what CyberConnect2's CEO is saying, it sounds like the people making this game are putting a lot of love into the production, but what do you think? How does JoJo's Bizarre Adventure All-Star Battle sound to you?

 

 

via Andriasang (1)(2)

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