"Assassin's Creed III" Creative Director Thinks Journalists Are Too Soft on Japanese Devs

Alex Hutchinson talks about the patronizing praise of gibberish stories

CVG published an extensive interview with Assassin's Creed III creative director Alex Hutchinson, most of which focused on the present and future of the franchise. He also had some choice words to say about the way journalists tend to be too soft on Japanese developers for some of the questionable content they create, including game narratives that are "literally gibberish."


When asked why no one bats an eyelid when Nintendo releases new editions of the same  franchises annually, Hutchinson said, "I think there's a subtle racism in the business, especially on the journalists' side, where Japanese developers are forgiven for what they do. I think it's condescending to do this." 


He went on to elaborate, adding, "Just think about how many Japanese games are released where their stories are literally gibberish. Literally gibberish. There's no way you could write it with a straight face, and the journalists say 'oh it is brilliant.'


"Then Gears of War comes out and apparently it's the worst written narrative in a game ever. I'll take Gears of War over Bayonetta any time." 


Hutchinson goes on to say he finds it patronizing, and that we should all just be asking if a story is any good or not. What do you think? Does Hutchinson have a point? Be sure to read the whole interview if you're interested in the current production and future of the Assassin's Creed franchise. 



Joseph Luster is the Games and Web editor at Otaku USA Magazine. His blog can be found at subhumanzoids. Follow him on Twitter at @Moldilox.

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