Raise your hand if you're still playing Street Fighter x Tekken. Ok, I can't actually see your hands, but I imagine at least a couple are in the air, so this post is for you! Originally slated for mid-December, the massive SFxT ver. 2013 updated has been pushed back, and is now expected to go live on January 29, 2013.
Word comes from developer Tomoaki Ayano, who takes some time to address some of the most prominent opinions Capcom has been looking at while working on the update. While Ayano doesn't mention specifically how they'll be changing these aspects, his post offers a good look at the process behind determining even the slightest of changes… like the shaking Vitality Gauge.
In addition to reducing the frames on start up from 7F to 5F, we’re considering tweaking throws to make them more viable as a way of defeating your opponent's defenses. We aren’t looking to up the damage of normal throws with this tweak, so much as we are trying to speed up the matches.
The Vitality Gauge Shaking
We’ve gotten a lot of feedback asking us to stop the vitality gauge from shaking when taking damage.
However, we’ve also heard some folks say that having the gauge shake makes it easier to see who took damage when viewing replays.
Both points make sense, however since fighting games require players to make split-second, situation-based decisions, we’ve decided to go with tweaks that improve visibility for the person actually fighting the match.
We’ve also had some feedback telling us that Quick Combos will activate without the player meaning to execute them. Seeing as this really hinders gameplay—which is something we really want to avoid—we’re thinking out how to make it so that this doesn’t happen.
Hopefully the extra time allotted will give Capcom a chance to deliver a satisfying update for dedicated SFxT players.