A big chunk of the Wii U's launch library (and a few of its predecessor's key titles) weren't brand-new--rather, they were ports of previously-released titles with system-specific features added on. Several major Capcom titles have made the leap on the Wii, but so far, the company doesn't have any plans to do the same thing with Nintendo's new console. Capcom senior VP Christian Svensson elaborates:
"With regard to Wii U, in general we’re looking forward, not back so late ports are generally not on the table."
Svensson also brought up how Capcom's current largest franchise--Monster Hunter--is headed to Wii U with Monster Hunter 3 Ultimate, and that future Wii U projects are "in the works," to be announced at a later date. Sadly, this means no Wii U port of Asura's Wrath (rapidly tap points on the touchscreen for punches!), Resident Evil 6 (better inventory system? Maybe just a better game to begin with?), or yet another Okami port I'll gladly pay for (because analog sticks are terrible drawing tools)... but it does give me hope.
YOU KNOW YOU WANT IT. Besides, it's basically finger-painting with the touchscreen
Capcom did announce that they were focusing on internal development instead of outsourcing, so here's hoping for some creative new titles. Do you think this is a (delayed) response to Bayonetta 2's Wii U exclusivity?