"Resident Evil" Returning to its Survival Horror Roots

Here's what the fans have been asking for--it's very powerful, especially against living things

Before we actually get to the meat of this story, a bit of real talk is in order. Companies are all about getting your hard-earned cash, but the best companies are the ones to whom we happily fork over our green.


With that said, it looks like Capcom is trying hard to improve its public image--between the recent poll about future digital offerings and Street Fighter's Yoshinori Ono checking in with fans' wishes, the company has decided to change the direction of one of its biggest franchises... probably for the better. Resident Evil producer Masachika Kawata spoke with IGN London about the future of Capcom's flagship survival horror title, talking about how its current direction may not have been the best choice:




"I think that it's important for us to have users' needs in mind when making the games. At the same time I think a lot of what people want now is to have Chris and Jill in a game, or they want it to look like Resident Evil used to look like. That's what makes the game work for them. We should be able to start from scratch and reboot it. It would still be Resident Evil. We wouldn't lose the essential nature of what makes it a good game just by changing the characters."

It's great news to hear this, but what about Kawata's statement from last year that old-school Resident Evil wasn't a sound financial move in this day and age? He continued:




"Survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fans' needs. We are always taking into account user feedback, even when the users are very upset about something."


Here's my take on this, and I play video games for a living: I don't always want to play a visceral, action-heavy experience with streamlined controls where I blast dudes in the face and take on whole armies. Sometimes, I want something different. Hell, most times I want something different--that's the joy of video games! I am really happy that Capcom is taking a step back and trying to focus more on the horror side of "survival horror."



Although I would love more Spanish lessons... RE4 was like Rosetta Stone with QTEs


How do you think Capcom will handle this? Is Resident Evil due for a change of pace, or is it fine where it is? Did anybody actually like Resident Evil 6?

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