"Resident Evil" Beefed Up Action Due to Poor GameCube Remake Sales

Shinji Mikami explains what spurred Resident Evil 4's focus on action

An IGN interview with Shinji Mikami—the mind behind the Resident Evil franchise and currently the director of The Evil Within—recently shed some light on the swing toward action the RE series made with Resident Evil 4. According to Mikami, this shift came as a result of the reaction to the Resident Evil remake on GameCube. 

 

That reaction, unfortunately, wasn't the one Capcom was hoping for. While many fondly recall the excellent and artfully designed take on the original Resident Evil, that enthusiasm didn't translate to success at retail.

 

"The Resident Evil remake is actually one of my favorites of the series too," Mikami said, "but it didn't sell very well. Maybe there weren't many people ready to accept that. Because of the reaction to the Resident Evil remake, I decided to work more action into Resident Evil 4. Resident Evil 4 would have been a more scary, horror-focused game if the remake had sold well."

 

 

The remake pushed more than 1.35 million copies, which is just a little shy of the 1.6 million Resident Evil 4 sold on GameCube. RE4, however, went on to be ported to other platforms, eventually passing the 7 million mark.

 

It's safe to say this still kind of bugs Shinji Mikami:

 

"I have kind of a lingering trauma there, because the Resident Evil remake didn't sell - much more than people would think." 

 

So there you have it! Do you long for the good old days of a slower, scarier Resident Evil, or are you just fine with the increase in action since the debut of Resident Evil 4? Be sure to read the full IGN article for more insight, and we'll have to see how Mikami stirs up the world of survival horror when The Evil Within launches next year.

 

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Joseph Luster is the Games and Web editor at Otaku USA Magazine. His blog can be found at subhumanzoids. Follow him on Twitter at @Moldilox.

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