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Post Reply My hype is dying
Dr_FU 
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Posted 10/7/17 , edited 10/8/17
Either Crunchyroll has very shitty servers and need to upgrade, or Goku and Jiren's fight is soo intense that its causing Crunchyroll to LAAAAAG, either way, WTF?!
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21 / M / Canada
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Posted 10/7/17 , edited 10/8/17
Their power level were so high crunchyroll couldn’t support this much power
mxdan 
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28 / M / A Husk.
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Posted 10/7/17 , edited 10/8/17
Wrong forum but I agree. These server issues are pretty crazy. It's never been this. I don't understand the ecology of how CR pays for the things it does but I'd imagine between streaming rights and all the other nuance there is little left over for big server upgrades beyond increasing the premium cost. But yeah, this is pretty unusable.
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M / Australia
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Posted 10/7/17 , edited 10/8/17
I haven't tried streaming anything today but i see even the forum(s) loads slow as hell right now.
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M / People's Republic...
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Posted 10/7/17 , edited 10/8/17

MrAnimeSK wrote:

I haven't tried streaming anything today but i see even the forum(s) loads slow as hell right now.


This is why I haven't been streaming anything. Can't even do simple GET requests.
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M
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Posted 10/7/17 , edited 10/8/17
The Goku vs Jiren fight basically crashed the servers.

Unbelievable.
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Posted 10/7/17 , edited 10/8/17
I don't think any of you understand how the internet works.

It does not matter how powerful a server is; the problem lies in the pipeline leading to said server. Having 100,000+ people log into their servers and access 1080P video, and stream said video over the internet will clog up that pipeline so fast your head will spin faster than goku can punch.

In short, there isn't enough bandwidth available to handle such an immense load. The internet infrastructure simply can't handle that kind of load.

You can mask this issue a bit by way of using the cloud; that is to say, different servers on different pipelines(or in other words, different geographic locations of content), but this only slows the problem.(VRV is one such use).

When big shows hit, and we hit their servers in hopes of watching content, we are essentially acting as a botnet DDoS.

CR actually invests in temporary servers to host the content in different locations in anticipation for the massive load that comes with release dates of popular shows, but to do such a thing is a money investment. They could go balls to the wall and buy up hundreds of thousands of these servers, but that's wasted money. So they do an estimate throughout the week and try to get the load distributed for the least amount of money. They are a business, and a business is designed to make money. If their subscribers get a little upset over not being able to see the content immediately on launch day, they won't care THAT much because, at the end of the day, the subscribers will still be there next week, because they are essentially a monopoly for certain content.

That being said, They make 0 money if their servers crash/freeze constantly and they lose said subscribers, so they invest just enough to try and alleviate the crashing or long load times as much as possible.
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Posted 10/7/17 , edited 10/8/17

Suppressor1137 wrote:

I don't think any of you understand how the internet works.

It does not matter how powerful a server is; the problem lies in the pipeline leading to said server. Having 100,000+ people log into their servers and access 1080P video, and stream said video over the internet will clog up that pipeline so fast your head will spin faster than goku can punch.

In short, there isn't enough bandwidth available to handle such an immense load. The internet infrastructure simply can't handle that kind of load.

You can mask this issue a bit by way of using the cloud; that is to say, different servers on different pipelines(or in other words, different geographic locations of content), but this only slows the problem.(VRV is one such use).

When big shows hit, and we hit their servers in hopes of watching content, we are essentially acting as a botnet DDoS.

CR actually invests in temporary servers to host the content in different locations in anticipation for the massive load that comes with release dates of popular shows, but to do such a thing is a money investment. They could go balls to the wall and buy up hundreds of thousands of these servers, but that's wasted money. So they do an estimate throughout the week and try to get the load distributed for the least amount of money. They are a business, and a business is designed to make money. If their subscribers get a little upset over not being able to see the content immediately on launch day, they won't care THAT much because, at the end of the day, the subscribers will still be there next week, because they are essentially a monopoly for certain content.

That being said, They make 0 money if their servers crash/freeze constantly and they lose said subscribers, so they invest just enough to try and alleviate the crashing or long load times as much as possible.


Also crashing the servers are worth it, for one of the best episodes of Dragon Super in a long while
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32 / M / WA, USA
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Posted 10/8/17 , edited 10/8/17

Suppressor1137 wrote:

I don't think any of you understand how the internet works.

It does not matter how powerful a server is; the problem lies in the pipeline leading to said server. Having 100,000+ people log into their servers and access 1080P video, and stream said video over the internet will clog up that pipeline so fast your head will spin faster than goku can punch.

In short, there isn't enough bandwidth available to handle such an immense load. The internet infrastructure simply can't handle that kind of load.

You can mask this issue a bit by way of using the cloud; that is to say, different servers on different pipelines(or in other words, different geographic locations of content), but this only slows the problem.(VRV is one such use).

When big shows hit, and we hit their servers in hopes of watching content, we are essentially acting as a botnet DDoS.

CR actually invests in temporary servers to host the content in different locations in anticipation for the massive load that comes with release dates of popular shows, but to do such a thing is a money investment. They could go balls to the wall and buy up hundreds of thousands of these servers, but that's wasted money. So they do an estimate throughout the week and try to get the load distributed for the least amount of money. They are a business, and a business is designed to make money. If their subscribers get a little upset over not being able to see the content immediately on launch day, they won't care THAT much because, at the end of the day, the subscribers will still be there next week, because they are essentially a monopoly for certain content.

That being said, They make 0 money if their servers crash/freeze constantly and they lose said subscribers, so they invest just enough to try and alleviate the crashing or long load times as much as possible.


From what I can tell Crunchyroll (and VRV) uses Amazon CloudFront for video content delivery which should handle the scale, bandwidth-wise, relatively well. At least from the CDN to viewer leg of the journey. The origin servers might get hammered during spikes while the content propagates to the edge servers though.

[Edit: That was, of course, talking about just video delivery. The website itself is another matter. The website uses Cloudflare as a CDN, but since the pages are generated dynamically, they can't just offload the serving of pages to the CDN. The server(s) can start to buckle under a lot of requests.]

[Edit edit: BTW, thanks for giving me something to do while I waited on a video encode process.]
mxdan 
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28 / M / A Husk.
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Posted 10/8/17 , edited 10/8/17

Suppressor1137 wrote:

I don't think any of you understand how the internet works.

It does not matter how powerful a server is; the problem lies in the pipeline leading to said server. Having 100,000+ people log into their servers and access 1080P video, and stream said video over the internet will clog up that pipeline so fast your head will spin faster than goku can punch.

In short, there isn't enough bandwidth available to handle such an immense load. The internet infrastructure simply can't handle that kind of load.

You can mask this issue a bit by way of using the cloud; that is to say, different servers on different pipelines(or in other words, different geographic locations of content), but this only slows the problem.(VRV is one such use).

When big shows hit, and we hit their servers in hopes of watching content, we are essentially acting as a botnet DDoS.

CR actually invests in temporary servers to host the content in different locations in anticipation for the massive load that comes with release dates of popular shows, but to do such a thing is a money investment. They could go balls to the wall and buy up hundreds of thousands of these servers, but that's wasted money. So they do an estimate throughout the week and try to get the load distributed for the least amount of money. They are a business, and a business is designed to make money. If their subscribers get a little upset over not being able to see the content immediately on launch day, they won't care THAT much because, at the end of the day, the subscribers will still be there next week, because they are essentially a monopoly for certain content.

That being said, They make 0 money if their servers crash/freeze constantly and they lose said subscribers, so they invest just enough to try and alleviate the crashing or long load times as much as possible.


Damn DBZ hive taken all our internets.
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Posted 10/8/17 , edited 10/8/17

Dr_FU wrote:

Either Crunchyroll has very shitty servers and need to upgrade, or Goku and Jiren's fight is soo intense that its causing Crunchyroll to LAAAAAG, either way, WTF?!


The first one... Shitty servers.
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23 / AH / Helipad
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Posted 10/8/17 , edited 10/8/17
Yeah, that happens to me every so often when I am on here.
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27 / M / Laramie, WY
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Posted 10/8/17 , edited 10/8/17

Suppressor1137 wrote:
When big shows hit, and we hit their servers in hopes of watching content, we are essentially acting as a botnet DDoS.


Basically this. I remember seeing a tweet from Adam Baird, who is the head IT guy at RoosterTeeth, around the time the Season 4 premiere of RWBY went live. They got bogged down so bad that their ISP called him because they assumed (and rightfully so) that RT was being DDoSed. Adam had to explain to them that no, this wasn't a botnet, but rather anticipated traffic for that particular day, although the traffic did exceed what anyone thought would be possible despite the ginormous cliffhanger at the end of Volume 3.

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Posted 10/8/17 , edited 10/8/17

MyGFPushedMeOffACliff wrote:


Suppressor1137 wrote:
When big shows hit, and we hit their servers in hopes of watching content, we are essentially acting as a botnet DDoS.


Basically this. I remember seeing a tweet from Adam Baird, who is the head IT guy at RoosterTeeth, around the time the Season 4 premiere of RWBY went live. They got bogged down so bad that their ISP called him because they assumed (and rightfully so) that RT was being DDoSed. Adam had to explain to them that no, this wasn't a botnet, but rather anticipated traffic for that particular day, although the traffic did exceed what anyone thought would be possible despite the ginormous cliffhanger at the end of Volume 3.



Everything appears to be back to normal now.

But that DB episode yesterday was certainly lit

In terms of CR, I kind of feel that the free service and the premium service should be segregated somehow, but perhaps that might be more work than its worth. I don't know.
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Posted 10/8/17 , edited 10/8/17
I think that they really need to update all the apps, atleast for Ps4, Xone and mobile. Like re-design everything and get better servers or something.
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