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Post Reply Microtransactions -- Enough is Enough ?
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Posted 11/19/17 , edited 11/19/17

AnimeAddictANN69 wrote:

"the vocal minority" You will hear this alot.

Remember COD infinite warfare? StarWars Gamblefront 2 beat it with 0.8 user average score.
http://www.metacritic.com/game/playstation-4/star-wars-battlefront-ii

NPD stopped releasing sale numbers so please share if you have other sources.. but just for 1 particular system (COD infinite warfare and COD: BO3) dropping almost 50% in sale from the previous titles... are you sure it's just the "vocal minority" ?



Call of Duty had reached the point of saturation when "Infinite Warfare" came out.
The main reason people hated Infinite Warfare so much was due to the fact that it was located in space and the "Modern Warfare 2" remaster was bundled with it.
I bought the Deluxe Edition (with "Modern Warfare 2 Remastered" bundled in) and felt that the storyline was lacking significantly.
The jumpsuits + "high tech weaponry" just took too much away from what most people fell in love with CoD for in its earlier titles.
It also doesn't help that Titanfall 2 came out around the same time; whereas they were doing a far better job with their multiplayer system than "Infinite Warfare".
Multiplayer in IW was a hot mess, to say the least.

So yes, it is still the "vocal minority".
When it came to "Infinite Warfare", most people bought it simply for access to the Modern Warfare 2 remaster and nothing else.
It wasn't until much later that Activision ended up letting people purchase MW2:Remastered separately but the damage had already been done to the IW realm due to the setting (future/space FPS are overdone and most gamers are over them), poor multiplayer, and even worse storyline.
When it comes to games like Battlefront 2, most people have grabbed their pitchforks without even playing the game - just having seen someone else complain about it was enough for them to start hunting down EA.

I "voted with my wallet".
I bought the Deluxe Version digitally and physically (to show support for EA) and spent $300 more on crystals before they removed the ability to do so.
I have no problem with buying grab bags, seeing as any type of item I got from the "loot boxes" were mostly just upgrade materials.
When it comes down to how it impacted my multiplayer experience - it didn't.
I still get my ass kicked from time to time by those who, seemingly, didn't purchase any crystals/loot boxes.

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Posted 11/19/17 , edited 11/19/17

Humms wrote:

Surprise surprise

Money talks, and people walk



Some said it was Disney CEO calling EA CEO because of a new Star Wars movie is coming out and they don't want so much negative press before the release of the movie.

Speak with our wallets and help other consumers understand about this questionable practice of theirs..

There are a lot things to hate with this game beside the loot boxes (pay to win)

15 Things HARDCORE Players HATE About Star Wars Battlefront 2
https://www.youtube.com/watch?v=8A6HuStB0Zo
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Posted 11/19/17 , edited 11/19/17

dulun18 wrote:


Humms wrote:

Surprise surprise

Money talks, and people walk



Some said it was Disney CEO calling EA CEO because of a new Star Wars movie is coming out and they don't want so much negative press before the release of the movie.

Speak with out wallets and help other consumers understand about this questionable practice of theirs..

There are a lot things to hate with this game beside the loot boxes (pay to win)

15 Things HARDCORE Players HATE About Star Wars Battlefront 2
https://www.youtube.com/watch?v=8A6HuStB0Zo


Of course. Movies coming out, we don't want bad press, but we absolutely don't care what EA is doing to the game. This is disney we're talking about. If they cared they would have branded the game as being one to be remembered for the fans.

It is a generic knock off of anything you can think of, just with star wars characters and flashy graphics ( Oh wow look at that realistic dirt! That sky and snow, this games great !) The same boring repetitive gameplay you will get sick of.

Nothing groundbreaking in terms of what you can actually do within the star wars world. Limited actions and abilities, its basically the same copy and paste over and over, but with a hint of new design to blind you.

Just like the force awakens. Nothing ground breaking, the same old copy and paste, limited ability for the sake of cashing out, and they fucking cashed out.

Its time people wake up to the Bullshit, because I'll laugh at anyone who buys this game. I played Battlefront for PS4, It was absolute garbage. Call of duty with lasers, and button mashing jedi. What will honestly change in battlefront 2 except being 3rd person view.

It's all about money, and thats all it will ever be about. Sad, it really is sad No satisfaction, just a quick fix, and people will defend this game, because it is STAR WARS.

NEWS FLASH SHEEPLE They dont give a shit about anyone ! you can talk about all the bad reviews people will give it, as long as it sells, they dont care... Why are people willing to let someone treat you that way?
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Posted 11/19/17 , edited 11/19/17

Humms wrote:


Of course. Movies coming out, we don't want bad press, but we absolutely don't care what EA is doing to the game. This is disney we're talking about. If they cared they would have branded the game as being one to be remembered for the fans.

It is a generic knock off of anything you can think of, just with star wars characters and flashy graphics ( Oh wow look at that realistic dirt! That sky and snow, this games great !) The same boring repetitive gameplay you will get sick of.

Nothing groundbreaking in terms of what you can actually do within the star wars world. Limited actions and abilities, its basically the same copy and paste over and over, but with a hint of new design to blind you.

Just like the force awakens. Nothing ground breaking, the same old copy and paste, limited ability for the sake of cashing out, and they fucking cashed out.

Its time people wake up to the Bullshit, because I'll laugh at anyone who buys this game. I played Battlefront for PS4, It was absolute garbage. Call of duty with lasers, and button mashing jedi. What will honestly change in battlefront 2 except being 3rd person view.

It's all about money, and thats all it will ever be about. Sad, it really is sad No satisfaction, just a quick fix, and people will defend this game, because it is STAR WARS.

NEWS FLASH SHEEPLE They dont give a shit about anyone ! you can talk about all the bad reviews people will give it, as long as it sells, they dont care... Why are people willing to let someone treat you that way?


There's a user who said something similar



It's easier now that the game is out for the public to have a go

https://culturedvultures.com/star-wars-battlefront-2-controversies/

there are also fake claims of EA developer getting death threats

https://kotaku.com/the-curious-case-of-the-ea-game-dev-who-said-he-receive-1820474458





The reviews aren't so nice (unpaid anway). The only people who would say great things about this game without name any negative things about it are, well, it's pretty obvious. paid critics' reviews are worthless now a day.

https://arstechnica.com/gaming/2017/11/star-wars-battlefront-ii-review-nope-nope-nope-nope-nope-nope-nope/





i feel bad for perfectionists who like to unlock everything in this game
http://money.cnn.com/2017/11/16/technology/battlefront-ii-star-wars-game-gambling/index.html

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Posted 11/21/17 , edited 11/21/17

AnimeAddictANN69 wrote:




I'm looking forward to the sale # of Gamblefront 2 in the next few months Speak with your wallet guys. Spread information about the deceptive practice by these game companies.

I would compare these game companies to the local drug dealers if i could, but i think they are more like the tobacco companies back then. They don't make a lot of money with $60 a game.. how about $0 a game? let's beat Infinite warfare's record and make it 60-75% less in sale numbers?





physical sale dropped 60% compare to the 1st game for EU area no digital sale number yet--- I would give it 6 months for complete numbers. Do not buy this game for the first 3-6 months will hurt for sure..

http://www.eurogamer.net/articles/2017-11-20-star-wars-battlefront-2-physical-sales-down-60-per-cent-on-battlefront-1


on the gambling aspect. We have a verdict today

https://www.gamasutra.com/view/news/310188/Belgian_officials_decide_yes_loot_boxes_are_gambling_and_theyd_like_them_banned.php



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Posted 11/21/17 , edited 11/30/17

dulun18 wrote:



All good news :)

We are winning the battle but the war will continue..... so keep it up!! You saw the tweet by CD Projeckt ? it's interesting isn't it? let's see if they will keep their promise or not...

http://www.pcgamer.com/cd-projekt-red-responds-to-cyberpunk-2077-multiplayer-concerns-we-leave-greed-to-others/
https://twitter.com/CDPROJEKTRED/status/932224394541314055



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Posted 11/24/17 , edited 11/24/17

AnimeAddictANN69 wrote:

All good news :)

We are winning the battle but the war will continue..... so keep it up!! You saw the tweet by CD Projeckt ? it's interesting isn't it? let's see if they will keep their promise or not...

http://www.pcgamer.com/cd-projekt-red-responds-to-cyberpunk-2077-multiplayer-concerns-we-leave-greed-to-others/
https://twitter.com/CDPROJEKTRED/status/932224394541314055





"No hidden catch, you get what you paid for-- no bullshit, just honest gaming.."
. Those are strong words from the developer of the Wittcher 3


Hawaii is also looking into it-- "predatory" Australia as well.
https://www.gamasutra.com/view/news/310235/Hawaiian_representative_wants_to_clamp_down_on_predatory_loot_boxes.php


all these press coverage and claims with gambling caused EA to make changes

https://www.pcworld.com/article/3237750/gaming/need-for-speed-payback-update-loot-boxes.html


http://www.pcgamer.com/uk-gambling-commission-restates-that-loot-boxes-are-not-gambling/




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Posted 11/25/17 , edited 11/25/17
negative backslash and associating with gambling -- it's not a good holiday season for EA. I'm sure they were expecting to rake in cash over this game..it's star wars after all.. but this is how the gaming community for this game had turned into..

https://www.polygon.com/2017/11/24/16696870/star-wars-battlefront-2-economy-cheats
https://www.reddit.com/r/StarWarsBattlefront/comments/7evnxd/today_i_built_a_progression_droid_that_pushes/


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Posted 11/25/17 , edited 11/25/17
Star Wars: The PHANTOM Gamers


A fitting title. EA wanted to be like Blizzard with Overwatch so they came up with a greedy plan while ignoring gamers' feedbacks The online gaming community of Battlefront 2 might be short lived----

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Posted 11/25/17 , edited 11/25/17
After the fiasco that was the Star Wars Battlefront reboot I didn't even pay heed to Battlefront 2 until all this cropped up.
Loot boxes are insidious and tbh its shameful that so many games have incorporated them.

In my opinion if they can be bought with real money then it is gambling and any game with them in it should be forced to push their age rating to 18+.
I also believe that countries should start forcing games developers who run these formulas in their games to purchase a licence and pay tax on all said transactions.
This naive idea that games developers are hard up for cash is an absolute joke, they have found a way to target a specific form of addiction and they are going all out on it and if the age ratings are low enough well then they are exploiting children.

Very few games nowadays where you can pay upfront and get the finished product.
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Posted 11/26/17 , edited 11/26/17
It's always something new with these companies

Destiny 2 Caught Lying About End Game XP Gain
https://www.youtube.com/watch?v=rq05MgGMVMM



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Posted 11/26/17 , edited 11/26/17

dulun18 wrote:
It's always something new with these companies


Bungie actually explained this and fixed it by taking out the modifier.
They weren’t really “caught lying” - they were just caught with an underlying system that was not explicitly explained.
They should have explained that the amount of XP gained would decrease based on how long you play but the opposite was implied (that XP remains the same throughout).

The irony is that, despite gamers complaining about micro transactions and additional purchases post-purchase of the retail game ... additional content and micro transactions actually sell.


”Walking a fine line between increasing content offerings and engagement (and of course revenue) and alienating gamers, the ongoing experiment of microtransactions has had successes and failures. Although gamers are quick to complain that publishers are excessively monetizing additional content for games, players continue to support service-based monetization with their wallets.”

https://www.superdataresearch.com/battlefront-ii-goofed-but-its-the-future


PC gamers are more likely to purchase additional content due to free-to-play games but studies are showing that gamers, in general, are more likely to pay for loot boxes, DLC, and microtransactions.
At the end of the day, those who are complaining about them are the “vocal minority”.
As long as companies are seeing significant amount of profit from this type of post-purchase revenue stream they’re going to continue using it.
Complain all you want but loot boxes/crates and microtransactions seem to be here to stay, for quite a long while.
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Posted 11/26/17 , edited 11/27/17

Cydoemus wrote:


dulun18 wrote:
It's always something new with these companies


Bungie actually explained this and fixed it by taking out the modifier.
They weren’t really “caught lying” - they were just caught with an underlying system that was not explicitly explained.
They should have explained that the amount of XP gained would decrease based on how long you play but the opposite was implied (that XP remains the same throughout).

The irony is that, despite gamers complaining about micro transactions and additional purchases post-purchase of the retail game ... additional content and micro transactions actually sell.



That is why the greedy got greedier so they created battlefront 2 style lootboxes. It's like the housing market before the crash imo. I'm sure if the games are free to begin with few people will complain about the lootboxesbeing linked into progression (instead of just being cosmetic like overwatch)

i think there was a somewhat similar case before -- I think it's a situation that these game publishers might ended up with

https://www.ftc.gov/news-events/press-releases/2017/04/ftc-amazon-withdraw-appeals-paving-way-consumer-refunds-related


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Posted 11/26/17 , edited 11/27/17

Cydoemus wrote:


dulun18 wrote:
It's always something new with these companies


Bungie actually explained this and fixed it by taking out the modifier.
They weren’t really “caught lying” - they were just caught with an underlying system that was not explicitly explained.
They should have explained that the amount of XP gained would decrease based on how long you play but the opposite was implied (that XP remains the same throughout).

The irony is that, despite gamers complaining about micro transactions and additional purchases post-purchase of the retail game ... additional content and micro transactions actually sell.


”Walking a fine line between increasing content offerings and engagement (and of course revenue) and alienating gamers, the ongoing experiment of microtransactions has had successes and failures. Although gamers are quick to complain that publishers are excessively monetizing additional content for games, players continue to support service-based monetization with their wallets.”

https://www.superdataresearch.com/battlefront-ii-goofed-but-its-the-future


PC gamers are more likely to purchase additional content due to free-to-play games but studies are showing that gamers, in general, are more likely to pay for loot boxes, DLC, and microtransactions.
At the end of the day, those who are complaining about them are the “vocal minority”.
As long as companies are seeing significant amount of profit from this type of post-purchase revenue stream they’re going to continue using it.
Complain all you want but loot boxes/crates and microtransactions seem to be here to stay, for quite a long while.

Not saying Bungie intended the XP to always work like this, but the average player is well within reason to expect that if a graphical display tells them something then that is what should happen. It'd be like a Pokemon game saying a move was "Super Effective", but really only does 1.5x behind the scenes. I'd say the issue here is with how fast they "corrected" it to match with the only visual indication the player receives. Scaling the XP earned when repeating something is fine, but it's unlikely they didn't know their visual display didn't match. This isn't even mentioning it has implications with their mico-transaction system.

On your note of PC gamers, I would like to for one mention I do not fit into the category you mentioned (and I have the monetary means). I'll buy DLC for games I enjoy, and I've always been like that back to when Oblivion released DLC. The only reason I have the Horse Armor one is because it's bundled and I have no way to drop it. Otherwise, I'd have never "bought" it.

However, as I said before, I have no issue with micro-transactions: just tell me upfront what exactly I'm getting and all is good. Give me a random tier-based loot system and you'll get no sale from the likes of me.

Anecdotal evidence aside, I think it's more the "minority" that make the loot box system work in terms of profit. They're just now pushing it into the mainstream and integrating it with flashier reveals and more in-depth attachment to the "experience" of the games. You can't say people aren't aware of it in games like Overwatch, but only because it has been made a forefront "feature" of the game.

Sure, I'm biased because my friends are practically all people who play video games, but when people I work who have never touched a video game more modern than Tetris even know about the Battlefront 2 controversy, I don't think it's the minority anymore.
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Posted 11/27/17 , edited 11/27/17

dulun18 wrote:
That is why the greedy got greedier so they created battlefront 2 style lootboxes. It's like the housing market before the crash imo. I'm sure if the games are free to begin with few people will complain about the lootboxesbeing linked into progression (instead of just being cosmetic like overwatch


The problem is that as long as it's profitable there will be companies who try to use that method of gaining profits.
Battlefront 2's loot boxes were just barely tied to progression; most articles even explain this other than the fact that you may get Heroes sooner than usual.
The progression system in Battlefront 2 is time consuming, with or without loot boxes.
It's tedious and somewhat obnoxious but the game itself is still good (getting to Rank 50 was the crux of my life for about 40 hours).


dulun18 wrote:
i think there was a somewhat similar case before -- I think it's a situation that these game publishers might ended up with

https://www.ftc.gov/news-events/press-releases/2017/04/ftc-amazon-withdraw-appeals-paving-way-consumer-refunds-related


Unfortunately, this is very unlikely to happen in the gaming realm.
For the longest while, mobile operating systems did not have "parental controls" regarding in-app purchases (this includes Amazon's custom ROM of Android).
Windows 10, Playstation 3/4, and Xbox 360/One all have parental controls that require you to authorize an account to be able to purchase things from their respective stores.
This means that the onus is on the parent to ensure that they have parental controls preventing their child from purchasing "in-game currency" or items.
After that whole Amazon fiasco, they made sure that their Android ROM has parental controls (https://www.amazon.com/gp/help/customer/display.html?nodeId=201729930).

The FTC ruling was for events that took place prior to them implementing this feature into their "Fire OS" (Android ROM).
In situations where there are pre-existing systems with parental controls, it is entirely up to the parent to ensure that the console or PC prevents such purchases.
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