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Post Reply Does anyone miss party-based JRPGs?
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Posted 12/3/17 , edited 12/3/17
Right now, the most popular genre so far is the online, team-objective first-person shooter. But even then, they're being diluted by micro-transactions, randomized loot boxes, and mediocre-to-nonexistent single-player campaigns.

That's why I miss party-based JRPGs during their heyday. I remember being exposed to the genre for the first time with Generation 1 of Pokemon, and then afterward working my ways up to other party-based JRPGs like Golden Sun and Dot Hack. I remember all of those companions each protagonist carried around to make his/her journey less lonely, as well as the way their journeys ended with them using the power of friendship to murder godlike entities who were all godhood and no friends.

I mean, sure, we still have plenty of good JRPGs right now, like the Souls series, Persona 5, and Undertale. But those are in the minority now that everything has to be a team-objective shooter, e.g. Overwatch, Battlefield, Call of Duty, and the ever-infamous Star Wars: Battlefront II. Not that there is anything wrong with team-objective shooters, because to me, they'd still provide the exact same team-based gameplay I used to get with party-based JRPGs, just in an online competitive multiplayer environment. It's just that they aren't really good substitutes for sword-and-sorcery JRPGs about gathering party-members for a journey and uniting them as one against a godlike villain.
Posted 12/3/17 , edited 12/3/17
Hand up!

They are going extinct it would seem. It depresses me.
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Posted 12/3/17 , edited 12/3/17
Honestly, party based rpgs are going through somewhat of a metamorphosis right now and I'm not sure how I feel about it.

Starting with the xenoblade series in 2011 (the best rpg series right now) JRPGs have swithced their focus from turn based affairs where all party members are controlled to action RPGs where one character is controlled at a time and the rest are ai, even though you can still usually customize them the same way as a main character and set their battle tendencies and stuff.

This is a pretty big thing now, that style has been adopted by other huge JRPGs like The Last Story and Final Fantasy XV. Even Dragon Quest XI seems to be following this model. It's definitely a new take for the genre and I'm definitely interested to see where it goes but I'm really not sure about it.
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Posted 12/3/17 , edited 12/3/17
They released FFXII not too long ago. The game is turn based despite you can move around during battle. You have to wait for that bar to fill first.........




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Posted 12/3/17 , edited 12/3/17
mostly those things are on tablets these days, it's hard to find them on the net, so I eventually stopped looking. I use to play one on this one site (neopets) but that site is so easily hacked (children's first hacking easy) that I no longer bother with that site either. but they sure were fun, that and tactical. I use console and not computer/online so I am able to find some in that style, but I fear/believe that style is seriously 90s to early 2k, I haven't seen any old school gaming fun for awhile now, so I have to do make do with similar and remasters (when I find them).
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Posted 12/3/17 , edited 12/4/17

dulun18 wrote:

They released FFXII not too long ago. The game is turn based despite you can move around during battle. You have to wait for that bar to fill first.........






I passed this game, it was really fun
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Posted 12/3/17 , edited 12/4/17
Look up anything by Kemco. They specialize in old school SNES-style JRPGs.

If you have Steam, look up the "RPG Maker" tag. Or look up Aldorlea Games.

The genre is far from dead. It is merely less visible than it used to be.
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Posted 12/4/17 , edited 12/5/17

ExiAHesP wrote:


dulun18 wrote:

They released FFXII not too long ago. The game is turn based despite you can move around during battle. You have to wait for that bar to fill first.........






I passed this game, it was really fun :D


The game will pretty much play itself if you set the gambits well. I was playing this game with my feet while eating on the PS2 I just need to move the characters to the next group of enemies

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Posted 12/4/17 , edited 12/5/17

dulun18 wrote:


ExiAHesP wrote:


dulun18 wrote:

They released FFXII not too long ago. The game is turn based despite you can move around during battle. You have to wait for that bar to fill first.........






I passed this game, it was really fun :D


The game will pretty much will play itself if you set the gambits well. I was playing this game with my feet while eating on the PS2 I just need to move the characters to the next group of enemies



Yeah I was playing it on PS2 as well, I thought it was a really good game for its time and the active battle system was a nice change from the turn-based system they had in place in other FF games like FFVII AND FFIX etc
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Posted 12/5/17 , edited 12/5/17

ExiAHesP wrote:

Yeah I was playing it on PS2 as well, I thought it was a really good game for its time and the active battle system was a nice change from the turn-based system they had in place in other FF games like FFVII AND FFIX etc


FFXII is actually a turn-based JRPG. It's not a stand-still turn based like the old FF games but you still have to wait for the action gauge to fill before you can issue command. The magic attacks will not miss once locked on as well. You can move around but it's not action rpg type where you just need to dodge or move out of range.


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Posted 12/5/17 , edited 12/6/17

dulun18 wrote:


ExiAHesP wrote:

Yeah I was playing it on PS2 as well, I thought it was a really good game for its time and the active battle system was a nice change from the turn-based system they had in place in other FF games like FFVII AND FFIX etc


FFXII is actually a turn-based JRPG. It's not a stand-still turn based like the old FF games but you still have to wait for the action gauge to fill before you can issue command. The magic attacks will not miss once locked on as well. You can move around but it's not action rpg type where you just need to dodge or move out of range.




no dude, the game was active time battle system, the battles were in real time check the back of the game book
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Posted 12/6/17 , edited 12/6/17

ExiAHesP wrote:

no dude, the game was active time battle system, the battles were in real time check the back of the game book


Active time battle (ATB)-- it's been around with FF games for a while now

http://finalfantasy.wikia.com/wiki/Battle_system#Active_Time_Battle

dulun18 is right. it is turn based. You have to wait for that bar to fill before you can perform an action. Every single magic attack will hit you after locked on, it doesn't matter how far you ran off to. FFXII is not an action rpg that is for sure.

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Posted 12/7/17 , edited 12/7/17

AnimeAddictANN69 wrote:


ExiAHesP wrote:

no dude, the game was active time battle system, the battles were in real time check the back of the game book


Active time battle (ATB)-- it's been around with FF games for a while now

http://finalfantasy.wikia.com/wiki/Battle_system#Active_Time_Battle

dulun18 is right. it is turn based. You have to wait for that bar to fill before you can perform an action. Every single magic attack will hit you after locked on, it doesn't matter how far you ran off to. FFXII is not an action rpg that is for sure.



so it's a turn based game in real time?

when you look back on FFVIII that was turn based combat, FFXII was in real time, so considering I've passed the game and enjoyed it... what's your point lol
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Posted 12/8/17 , edited 12/8/17
christ people, how do you not know the difference between a turn-based system and ATB. ATB is differentiated by the enemies not waiting for your selection. Menus are not the key trait of a turn-based JRPG: whether or not everything has a turn order and strictly adheres to it is. ATB games also have a setting that hybridizes this experience to be closer to a more traditional experience, with the Wait setting. But even that doesn't make it a turn-based JRPG because it only pauses when you are selecting commands in a submenu.

These systems are literally decades old(1991). All XII did was implement it in a zone-based world.
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Posted 12/8/17 , edited 12/8/17

AnimeAddictANN69 wrote:


ExiAHesP wrote:

no dude, the game was active time battle system, the battles were in real time check the back of the game book


Active time battle (ATB)-- it's been around with FF games for a while now

http://finalfantasy.wikia.com/wiki/Battle_system#Active_Time_Battle

dulun18 is right. it is turn based. You have to wait for that bar to fill before you can perform an action. Every single magic attack will hit you after locked on, it doesn't matter how far you ran off to. FFXII is not an action rpg that is for sure.



not quite.. FFXII's battle system is Active Dimension Battle -- it's another form of turn based battle system. Turn based RPGs haveevolved over the years so some people think it's action rpg

http://finalfantasy.wikia.com/wiki/Battle_system#Active_Dimension_Battle

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