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Post Reply Does anyone miss party-based JRPGs?
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Posted 12/12/17 , edited 12/12/17
hehe...


well the "Tales of" series which is still releasing fills a style of party based JRPG, and i love my PS4 for giving me access to them. With Tales of Berseria being released last year (i have not played it yet, need to). its not "turn based" like some but crosses a 3d fighter with a full blown party based RPG system.

Seriously, check up on the Tales series. if you are looking for a JRPG its hard to go wrong.

IGN review of Tales of Berseria
https://www.youtube.com/watch?v=qaFB-NUyGYA

oh and FFXII reminded me of FFXI, the MMO^^. part of why i loved it to death (despite the loose ends in the story that dont get resolved). also, later on Dragon Age: Origins reminded me of FFXII... which is about as flattering as i can be to DA:O.
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Posted 12/12/17 , edited 12/12/17

Commander_PonyShep wrote:

Right now, the most popular genre so far is the online, team-objective first-person shooter. But even then, they're being diluted by micro-transactions, randomized loot boxes, and mediocre-to-nonexistent single-player campaigns.

That's why I miss party-based JRPGs during their heyday. I remember being exposed to the genre for the first time with Generation 1 of Pokemon, and then afterward working my ways up to other party-based JRPGs like Golden Sun and Dot Hack. I remember all of those companions each protagonist carried around to make his/her journey less lonely, as well as the way their journeys ended with them using the power of friendship to murder godlike entities who were all godhood and no friends.

I mean, sure, we still have plenty of good JRPGs right now, like the Souls series, Persona 5, and Undertale. But those are in the minority now that everything has to be a team-objective shooter, e.g. Overwatch, Battlefield, Call of Duty, and the ever-infamous Star Wars: Battlefront II. Not that there is anything wrong with team-objective shooters, because to me, they'd still provide the exact same team-based gameplay I used to get with party-based JRPGs, just in an online competitive multiplayer environment. It's just that they aren't really good substitutes for sword-and-sorcery JRPGs about gathering party-members for a journey and uniting them as one against a godlike villain.


Play the Cold Steel games and thank me later. Great cast, great story.

People don't realize how barren the JRPG landscape was back in the 16 bit era. Sure there are square games but they came out about 4-6 months apart. Other that that, mostly crickets.

We are actually in a JPRG golden era right now. Other than the 1997-2011 era its never been better IMO. In the last couple years we had some all time greats like Cold Steel 1-2, Xenoblade Chronicles X , FE Echoes, Persona 5. Also a lot of good ones like Tales of Beseria, Ys 8, Digimon Cybersleuth, WoFF, FF15, XB2, and a bunch of niche stuff that would have never been stateside on the PS4/PSP/Vita just 5 years ago. Not to mention a few remasters of games such as FF12, .hack and Valkyria Chronicles.

Ni No Kuni 2 and VC4 are waiting in the wings as well.

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Posted 12/13/17 , edited 12/13/17

glenn119 wrote:
Play the Cold Steel games and thank me later. Great cast, great story.

People don't realize how barren the JRPG landscape was back in the 16 bit era. Sure there are square games but they came out about 4-6 months apart. Other that that, mostly crickets.

We are actually in a JPRG golden era right now. Other than the 1997-2011 era its never been better IMO. In the last couple years we had some all time greats like Cold Steel 1-2, Xenoblade Chronicles X , FE Echoes, Persona 5. Also a lot of good ones like Tales of Beseria, Ys 8, Digimon Cybersleuth, WoFF, FF15, XB2, and a bunch of niche stuff that would have never been stateside on the PS4/PSP/Vita just 5 years ago. Not to mention a few remasters of games such as FF12, .hack and Valkyria Chronicles.

Ni No Kuni 2 and VC4 are waiting in the wings as well.



All of the above.
JRPGs are more accessible than ever and they have a smaller release cycle.
I will say that the vast majority of JRPGs are going to be found either on Steam (PC) or Playstation 4/PSN.
It does not appear that Xbox One's ecosystem is all that JRPG-friendly (this has been the case with all of Microsoft's consoles, to date, even though they had a few blushes with JRPGs and still got Final Fantasy XV).
3DS gets a fair amount of reasonable JRPGs too, along with the Switch.
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Posted 12/13/17 , edited 12/13/17
Cant say that I've played a JRPG for some time but iam currently playing an old school style western RPG called "Lords of Xulima". Bought it on steam. Gives a very nostalgic feel and is party based and turn based.
If you want a challenge, check this game out. The level of difficulty is very high.
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Posted 12/13/17 , edited 12/13/17
No, though only because I'm a solo player. I like RPGs, just not ones that force me to group up with strangers or obnoxious NPCs.
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Posted 12/13/17 , edited 12/14/17

Cardamom_Ginger wrote:

No, though only because I'm a solo player. I like RPGs, just not ones that force me to group up with strangers or obnoxious NPCs.


Ah maybe i should have read the OP better. I thought he meant as in SP games not MMO's ^^;
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Posted 12/13/17 , edited 12/13/17

glenn119 wrote:


Commander_PonyShep wrote:

Right now, the most popular genre so far is the online, team-objective first-person shooter. But even then, they're being diluted by micro-transactions, randomized loot boxes, and mediocre-to-nonexistent single-player campaigns.

That's why I miss party-based JRPGs during their heyday. I remember being exposed to the genre for the first time with Generation 1 of Pokemon, and then afterward working my ways up to other party-based JRPGs like Golden Sun and Dot Hack. I remember all of those companions each protagonist carried around to make his/her journey less lonely, as well as the way their journeys ended with them using the power of friendship to murder godlike entities who were all godhood and no friends.

I mean, sure, we still have plenty of good JRPGs right now, like the Souls series, Persona 5, and Undertale. But those are in the minority now that everything has to be a team-objective shooter, e.g. Overwatch, Battlefield, Call of Duty, and the ever-infamous Star Wars: Battlefront II. Not that there is anything wrong with team-objective shooters, because to me, they'd still provide the exact same team-based gameplay I used to get with party-based JRPGs, just in an online competitive multiplayer environment. It's just that they aren't really good substitutes for sword-and-sorcery JRPGs about gathering party-members for a journey and uniting them as one against a godlike villain.


Play the Cold Steel games and thank me later. Great cast, great story.

People don't realize how barren the JRPG landscape was back in the 16 bit era. Sure there are square games but they came out about 4-6 months apart. Other that that, mostly crickets.

We are actually in a JPRG golden era right now. Other than the 1997-2011 era its never been better IMO. In the last couple years we had some all time greats like Cold Steel 1-2, Xenoblade Chronicles X , FE Echoes, Persona 5. Also a lot of good ones like Tales of Beseria, Ys 8, Digimon Cybersleuth, WoFF, FF15, XB2, and a bunch of niche stuff that would have never been stateside on the PS4/PSP/Vita just 5 years ago. Not to mention a few remasters of games such as FF12, .hack and Valkyria Chronicles.

Ni No Kuni 2 and VC4 are waiting in the wings as well.


I have a hard time calling releases(from a single company at that) every 4-6 months "crickets" but I think I get what you mean. maybe it's because I just fell off with console gaming after it, but that SNES/PS1/PS2 era is really where JRPG's rocked gaming. after that it seemed like the amount of cultural waves from JRPG's really slowed down. Disgaea was really the only persisting JRPG franchise outside of Final Fantasy(which is essentially too big to die) and Tales(which has always been a weird combination of relevant and a backseat series for some reason) pretty much since the ps3 landed.

Star Ocean? Makes waves when they release a game, then falls back into niche obscurity until the next one.
Valkyrie Profile was important once. I did not gather the impression that the sequels stuck.
AR Tonelico? Niche incarnate.
Atelier Series poked it's head out a lot during this generation but seems to be having trouble breaking into truly mainstream status.
I guess you could say a lot of people fell in love with the cringe that is Neptunia, but notice how it hasn't been noteworthy news for quite a while despite them rolling out huge quantities of games and remakes over the last generation.
Persona is in the same boat it always was. Sells well, somewhat different from the norm.
I'm not familiar with just how popular Xenoblade Chronicles is so no opinion.

Did we even get something that fills the same gap dark souls does for action RPG's? A new, unconventional mold breaker franchise that is made by a B-tier Company that rises to A-tier Prominence? Persona is close, but it isn't a new addition.

We got more games, but I dunno if we made new progress outside of finally getting PC Ports for some things.
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