Post Reply LawBreakers publisher blames Battlegrounds for poor reception
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Posted 1/5/18 , edited 1/5/18
https://www.gamasutra.com/view/news/312496/LawBreakers_publisher_blames_Battlegrounds_for_poor_reception.php

Fortnite is doing well despite Battelgrounds.

The market is too saturated at this point. It's best to make the game FREE TO PLAY or just pull the plug.

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Posted 1/5/18 , edited 1/5/18
i don't even think lawbreakers reviewed well did it? i feel like lawbreakers is one of those games that needs to be released alongside the launch of a new console to ever sell well.
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Posted 1/5/18 , edited 1/6/18
That just sounds likes excuses on their part, Battleground was not even out on consoles when Lawbreakers released.

I just tried the beta and it felt like an Overwatch clone but with higher mobility/3D movements and more generic characters. In the end, I just didn't enjoy it. It was the same for the people I game with.
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Posted 1/8/18 , edited 1/9/18

LightningChocobo wrote:

i don't even think lawbreakers reviewed well did it?


Does this answer the question?
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Posted 1/9/18 , edited 1/9/18
I had friends who swore up and down that LawBreakers was going to be the next Overwatch.
I told them that it has an interesting take on the genre but there's just not enough differentiators that would allow Lawbreakers to succeed over Overwatch.
It doesn't help that Nexon is the publisher.
I played the Beta and determined that it wasn't something I was going to purchase because the scope of the game wasn't scalable.
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Posted 1/10/18 , edited 1/10/18

Cydoemus wrote:

I had friends who swore up and down that LawBreakers was going to be the next Overwatch.
I told them that it has an interesting take on the genre but there's just not enough differentiators that would allow Lawbreakers to succeed over Overwatch.
It doesn't help that Nexon is the publisher.
I played the Beta and determined that it wasn't something I was going to purchase because the scope of the game wasn't scalable.


Jesus, Nexon? Wasn't this game an enormous financial investment on the part of the developper? To be fair, I don't really know exactly how big Nexon is, but I'm pretty certain they don't have the dosh to make their games big "AAA" releases like this game's budget needed it to be.
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Posted 1/10/18 , edited 1/11/18
To be fair, I don't think they are entirely wrong. PUBG did kind of suck the wind out of pretty much every competitive shooter for most of 2017. That said, Overwatch still held on perfectly fine, Fortnite's Battle Royale mode actually basically resurrected a game that was almost dead on arrival even though all it added was actually just another version of PUBG, and Rainbow 6 Siege made a huge comeback towards the end of the year.

All PUBG did was make it so that you couldn't just ride on a famous name or the promise of being the only competitive shooter out there. You had to actively do something different or better. You had to find and foster a dedicated fanbase. Lawbreakers didn't do any of that and, ultimately that's why it tanked.
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Posted 1/10/18 , edited 1/10/18

MonoDreams wrote:


LightningChocobo wrote:

i don't even think lawbreakers reviewed well did it?


Does this answer the question?


the review score is 76 from critics on both PC and PS4

http://www.metacritic.com/game/pc/lawbreakers
http://www.metacritic.com/game/playstation-4/lawbreakers

It looks like free to play is the only way to save this game
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Posted 1/11/18 , edited 1/11/18

octorockandroll wrote:
Jesus, Nexon? Wasn't this game an enormous financial investment on the part of the developper? To be fair, I don't really know exactly how big Nexon is, but I'm pretty certain they don't have the dosh to make their games big "AAA" releases like this game's budget needed it to be.


Lawbreakers was a financial investment for both Boss Key Productions (located in Raleigh, North Carolina) and Nexon.
It was Boss Key Productions' first game that got published and Nexon threw everything they had at it in an attempt to make it the next Overwatch.
As you've mentioned: Nexon isn't exactly equipped to publish AAA games.
Nexon relied on partners to help with marketing and it showed (their marketing and hype train was pretty stable until the game launched).
But in the end, it just wasn't enough.


StriderShinryu wrote:
All PUBG did was make it so that you couldn't just ride on a famous name or the promise of being the only competitive shooter out there. You had to actively do something different or better. You had to find and foster a dedicated fanbase. Lawbreakers didn't do any of that and, ultimately that's why it tanked.


And this is why I agree that there is a small point that's true, somewhere between the lines.
PUBG came out of nowhere, practically.
PUBG didn't really do anything unique to the battle royale formula, in my opinion.
What they did was make a game that was really good at the basics and made sure it wasn't overly complex.
Lawbreakers took the competitive shooter cues from Blizzard's Overwatch and tried to add in minor differentiators.
There was a fan base until the game launched, then the fans realized they were pretty much a small troop - not the army that they had envisioned.
So they expanded the environment's dimensions a little bit (from Overwatch) and introduced similar character paradigms as Overwatch to create a slightly different MOBA-style Shooter.
The problem is that Overwatch did it right and true the first time and the fans there will stay static for a while.
PUBG (and most independent development teams) have learned that if they want to set themselves apart from what they're cloning, they need to make the best they can.
Boss Key Productions is a pretty cool studio, just that they couldn't quite identify the best publisher to capitalize nor did they have anyone providing forecasts or competitive analysis to determine what their main differentiators are.


dulun18 wrote:
It looks like free to play is the only way to save this game


Nexon will have to bring some cash flow in from Lawbreakers somehow.
F2P is their usual method, just with microtransactions for cosmetics and such.
The problem is that Nexon already has a F2P shooter (Counter-Strike Nexon: Zombies) and lost "Combat Arms" due to realizing that shooting games with microtransactions aren't always going to yield the best.
Lawbreakers was their attempt at doing a shooter "professionally".
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Posted 1/12/18 , edited 1/12/18

Cydoemus wrote:


dulun18 wrote:
It looks like free to play is the only way to save this game


Nexon will have to bring some cash flow in from Lawbreakers somehow.
F2P is their usual method, just with microtransactions for cosmetics and such.
The problem is that Nexon already has a F2P shooter (Counter-Strike Nexon: Zombies) and lost "Combat Arms" due to realizing that shooting games with microtransactions aren't always going to yield the best.
Lawbreakers was their attempt at doing a shooter "professionally".


there were plenty of failed products/service in 2017. F2P with mincrotransacdtions is not the option for this game. Keep it free to bring in players over times and maybe add it in when you have a large enough userbase .

Battleborne or Lawbreakers? which one is doing worst?
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Posted 1/12/18 , edited 1/12/18

dulun18 wrote:


Cydoemus wrote:


dulun18 wrote:
It looks like free to play is the only way to save this game


Nexon will have to bring some cash flow in from Lawbreakers somehow.
F2P is their usual method, just with microtransactions for cosmetics and such.
The problem is that Nexon already has a F2P shooter (Counter-Strike Nexon: Zombies) and lost "Combat Arms" due to realizing that shooting games with microtransactions aren't always going to yield the best.
Lawbreakers was their attempt at doing a shooter "professionally".


there were plenty of failed products/service in 2017. F2P with mincrotransacdtions is not the option for this game. Keep it free to bring in players over times and maybe add it in when you have a large enough userbase .

Battleborne or Lawbreakers? which one is doing worst?


Financially Lawbreakers but my guess would be there are still more lawbreakers players.

Expect that ti change quickly tho
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Posted 1/14/18 , edited 1/14/18
Lawbreakers was supposed to be a Free To Play games from the start... but no... they thought it will be the next billion dollar game!!.. so tthey changed it ... and now they can't find enough players to keep it afloat... this is what you get when an online only game flopped on arrival
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