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Post Reply What is the biggest difference between Japanese games and Western games?
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23 / M / Cali
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Posted 2/23/18 , edited 2/23/18
What is the biggest difference between Japanese games and Western games?
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32 / M / Usually right und...
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Posted 2/23/18 , edited 2/24/18
This becomes harder to answer with everyone drawing from everyone else and (especially) indy developers bringing back retro lowfi graphics, exploring western made visual novels or jrpgs but I always felt that big budget western games, at least in the past, tend to be more about a visually stunning (often photorealistic) presentation while eastern titles tell their stories with more stylized graphics.

The market as a whole seems to slowly be shifting to a global audience, the older I get the less games I encounter that were clearly made for just the eastern or western market. Games made in the east or west but not with just that demographic in mind.
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39 / M / SW Ontario, Canada
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Posted 2/23/18 , edited 2/24/18
It's definitely more jumbled now than it used to be, but a frequent difference is in storyline and storyline presentation. Japanese games usually focus on a more direct and linear storyline with a cinematic presentation. Western games trend more towards being big and open with less focus on a linear storyline.

Gameplay wise, Japanese games often focus on multiple systems and deeper mechanics but often simpler gameplay loops. Western titles tend to have more open gameplay loops with more "going on," but the actual systems and mechanics are shallower.
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27 / M / Houston, Texas
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Posted 2/23/18 , edited 2/24/18
Western games these days focuses mainly on open world settings, micro transactions, gameplay>story. Few companies are an exception to this like Naughty Dog and CDProjekt Red.

I feel like Japanese games for the most part has is still focusing on gameplay<=>story, intricate game mechanics, anime styled games, visual novels, and opened up a lot to open world settings.
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25 / M / North America
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Posted 2/23/18 , edited 2/24/18
Most western games such as Halo, Grand theft Auto and Call of duty try to look more gritty and realistic.
Japanese games have a tendency to be more Stylized such as Senran Kagura, Super Mario and Guilty Gear
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29 / M
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Posted 2/25/18 , edited 2/26/18
Polish and scope.
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37 / M / Planet Sanno
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Posted 2/26/18 , edited 2/26/18
Japanese developers do not care if American gamers bitch about the content of their games. That would be one big difference.
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Posted 3/1/18 , edited 3/1/18

rcsatcrunchyroll wrote:

Japanese developers do not care if American gamers bitch about the content of their games. That would be one big difference.


Wanna bet? Final Fantasy 13 and 15 prove you wrong.
The diffrence was announced after America hated 13 and there was a lengthy article about it.


On a side note Dragon's Dogma was a Capcom attempt at making a Western Style Rpg in Japan.
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26 / M / Chaldea Security...
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Posted 3/1/18 , edited 3/1/18

Ashliet wrote:


rcsatcrunchyroll wrote:

Japanese developers do not care if American gamers bitch about the content of their games. That would be one big difference.


Wanna bet? Final Fantasy 13 and 15 prove you wrong.
The diffrence was announced after America hated 13 and there was a lengthy article about it.


On a side note Dragon's Dogma was a Capcom attempt at making a Western Style Rpg in Japan.


I think he's talking more in the sexual/ero sense
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Posted 3/1/18 , edited 3/1/18

HopexLight wrote:


Ashliet wrote:


rcsatcrunchyroll wrote:

Japanese developers do not care if American gamers bitch about the content of their games. That would be one big difference.


Wanna bet? Final Fantasy 13 and 15 prove you wrong.
The diffrence was announced after America hated 13 and there was a lengthy article about it.


On a side note Dragon's Dogma was a Capcom attempt at making a Western Style Rpg in Japan.


I think he's talking more in the sexual/ero sense


If so he should specify if not does it matter. I mean common market games (Berserk Band of Hawk) use the famous black mist in ther anime scenes containing nudity most games these days are fine not derenderingor covering nipples.
I honestly figured he talking about something like Berserk because people threw bitch fit when the teaser came out since it was basicially a teaser of
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15 / F / Why u wanna know...
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Posted 3/1/18 , edited 3/1/18
Western games are normally non-RPGs
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37 / M / Planet Sanno
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Posted 3/8/18 , edited 3/8/18

Ashliet wrote:
Wanna bet? Final Fantasy 13 and 15 prove you wrong.
The diffrence was announced after America hated 13 and there was a lengthy article about it.


Hmm? Can you link me to this article?
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Posted 3/12/18 , edited 3/12/18

rcsatcrunchyroll wrote:


Ashliet wrote:
Wanna bet? Final Fantasy 13 and 15 prove you wrong.
The diffrence was announced after America hated 13 and there was a lengthy article about it.


Hmm? Can you link me to this article?


I don't have the link but I suppose I could look for it, I saw the article a long time ago when the first ff15 picture that looked like this came out.


The director blamed 13's disdain in the west because of western rpgs.
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Posted 3/12/18 , edited 3/12/18
To be honest I am pretty removed from the western gaming since I don't like fps much. But I do know the markets are quite different. japan likes to collect merchandise a lot more than the west, like figures wall scrolls ect. So they keep that in mind. Amiibo is a example. Digital extra content is more western. Idolmaster is a great example of a game that has basically transcended into a merchandise line. There is a lot of games or game companies that rely on selling the merchandise almost as much as their games.

When people look at the Fate series it is way more than just a game, the reason why fate took off is it survived off its merchandise then boomed off of a successful anime. It is hard to even call it a game anymore.
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37 / M / Planet Sanno
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Posted 3/12/18 , edited 3/13/18

Ashliet wrote:
The director blamed 13's disdain in the west because of western rpgs.


Sounds like a deflection to me (by the director, not by you). FFXIII was one of the most-returned, most-traded new release titles in JRPG history in Japan, too. Pictures exist of shelf after shelf of FFXIII waiting for resale, but not selling.
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