Post Reply Something I noticed in most super and real robot comparisons
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Posted 3/25/18 , edited 3/25/18
You know how mecha fans enjoy comparing and contrasting super robots and real robots?

I noticed how no one talks about how both types of mecha are applied to team settings. That is, the majority of super robot teams (that aren't Blocker Gundan IV Machine Blaster) primarily being combiners, and the majority of real robot teams (that aren't ZZ Gundam) primarily being non-combiners.

So why aren't people comparing the two different types of mecha in team settings, again combining super robots versus non-combining real robot teams?
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Posted 3/25/18 , edited 3/25/18
I don't understand the question.

I'm not specifically a mecha fan as much as I'll watch any decent show, mecha or no.

"Real" robots, where there's more attention given to science and physics tend to realize it makes no sense to gattai in the real world. We're still working on robots that can identify fruit on a plant to pick them, it's hard to justify the complexity and risk of aerial linkage in combat at 100 mph.

EDIT: In the real world we can have aircraft perform aerial refuel, but that's fitting a hose into a hole temporarily. A gattai mechanism would have to match up exactly, have circuitry work (can't connect too hard or at any angle), and make a fairly weak connection. Without supermaterials and supercomputers it's not really fathomable.

You could make two machines that do two different things, and are operated independently -- or pay five times the amount for two machines that can't do much until they meet up and connect, to become a single target?
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Posted 3/25/18 , edited 3/25/18

marklebid wrote:

I don't understand the question.

I'm not specifically a mecha fan as much as I'll watch any decent show, mecha or no.

"Real" robots, where there's more attention given to science and physics tend to realize it makes no sense to gattai in the real world. We're still working on robots that can identify fruit on a plant to pick them, it's hard to justify the complexity and risk of aerial linkage in combat at 100 mph.

EDIT: In the real world we can have aircraft perform aerial refuel, but that's fitting a hose into a hole temporarily. A gattai mechanism would have to match up exactly, have circuitry work (can't connect too hard or at any angle), and make a fairly weak connection. Without supermaterials and supercomputers it's not really fathomable.

You could make two machines that do two different things, and are operated independently -- or pay five times the amount for two machines that can't do much until they meet up and connect, to become a single target?


When the OP refers to "Real Robots" I believe he simply meant more realistic models since combining mecha usually have obscenely impossible methods of combining.


That said I am not sure why they would be compared as usually they face very different roles. Oddly enough Aldnoah Zero had a combining mecha in it against a more realistic model(well if you can suspend your disbelief about aldnoah abilities).
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Posted 3/26/18 , edited 3/27/18

DevinKuska wrote:


marklebid wrote:

I don't understand the question.

I'm not specifically a mecha fan as much as I'll watch any decent show, mecha or no.

"Real" robots, where there's more attention given to science and physics tend to realize it makes no sense to gattai in the real world. We're still working on robots that can identify fruit on a plant to pick them, it's hard to justify the complexity and risk of aerial linkage in combat at 100 mph.

EDIT: In the real world we can have aircraft perform aerial refuel, but that's fitting a hose into a hole temporarily. A gattai mechanism would have to match up exactly, have circuitry work (can't connect too hard or at any angle), and make a fairly weak connection. Without supermaterials and supercomputers it's not really fathomable.

You could make two machines that do two different things, and are operated independently -- or pay five times the amount for two machines that can't do much until they meet up and connect, to become a single target?


When the OP refers to "Real Robots" I believe he simply meant more realistic models since combining mecha usually have obscenely impossible methods of combining.


That said I am not sure why they would be compared as usually they face very different roles. Oddly enough Aldnoah Zero had a combining mecha in it against a more realistic model(well if you can suspend your disbelief about aldnoah abilities).


Yeah, I'm right. With the exception of ZZ Gundam, the huge majority of real robots that I know of have almost no ability to combine with each other, due to how unrealistic it'd be. So to compensate, the numerous mecha on the same team have to specialize in different weapons and equipment, e.g. melee, ranged, heavy artillery, aerial support, commander unit, etc. Or, in the case of Evangelion, fight as their pilots would, e.g. Asuka's aggression, Rei's stoicism, Shinji's all-rounded attributes.
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Posted 3/26/18 , edited 3/26/18

Commander_PonyShep wrote:
So why aren't people comparing the two different types of mecha in team settings, again combining super robots versus non-combining real robot teams?


Because, to be blunt, almost nobody watches mecha anime any more, and there is very little of either sub-genre currently produced. Hell, the highlight of our year is Super Robot Wars X, and no one is talking about it outside of the forum for that fandom. *shrugs* That's how it goes.
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Posted 3/26/18 , edited 3/26/18

rcsatcrunchyroll wrote:


Commander_PonyShep wrote:
So why aren't people comparing the two different types of mecha in team settings, again combining super robots versus non-combining real robot teams?


Because, to be blunt, almost nobody watches mecha anime any more, and there is very little of either sub-genre currently produced. Hell, the highlight of our year is Super Robot Wars X, and no one is talking about it outside of the forum for that fandom. *shrugs* That's how it goes.


So essentially, even with the rise of streaming and thus more access to mecha anime than ever before, I'm too late to the mecha party?

And why would mecha decline, if there is more access to the genre now more than ever with the rise of streaming services like CrunchyRoll, Netflix, Hulu, Funimation, etc.?
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Posted 3/26/18 , edited 3/26/18
Well....Full Metal panic sequel series is coming. It has quite a few different styles of mecha.
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Posted 3/26/18 , edited 3/26/18
I don't think combining robots in real robots style show are that rare. Victory has it, SEED has it, Destiny has it, AGE has it. And if you consider changing backpack mid-battle as combining, then you also have G-Reco and other stuff.
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Posted 3/26/18 , edited 3/26/18

rcsatcrunchyroll wrote:


Commander_PonyShep wrote:
So why aren't people comparing the two different types of mecha in team settings, again combining super robots versus non-combining real robot teams?


Because, to be blunt, almost nobody watches mecha anime any more, and there is very little of either sub-genre currently produced. Hell, the highlight of our year is Super Robot Wars X, and no one is talking about it outside of the forum for that fandom. *shrugs* That's how it goes.


Probaly because the games never come out in English and those have have are pretty...engrish If they could get past license hell I'm sure more people would know their awesomness.
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Posted 3/26/18 , edited 3/26/18

rcsatcrunchyroll wrote:


Commander_PonyShep wrote:
So why aren't people comparing the two different types of mecha in team settings, again combining super robots versus non-combining real robot teams?


Because, to be blunt, almost nobody watches mecha anime any more, and there is very little of either sub-genre currently produced. Hell, the highlight of our year is Super Robot Wars X, and no one is talking about it outside of the forum for that fandom. *shrugs* That's how it goes.


I just watched a Youtube video the otherday by Gigguk

https://www.youtube.com/watch?v=H6OHVrQ5tcw

He goes into history, rise and fall, and pretty much sums it up with one line....

"Idol Anime Killed Mecha anime!"

I laughed so hard, it is kind of true. He points out how most anime is tied to merchandising, you can buy a gundam kit and build it or just buy a 3D statue of your 2D waifu (who really doesn't love you anyway ). Effort to build or just effort to buy, then put it on the shelf to stare at . Pop idol or waifus sell much faster. Plus more anime is being put out anyway that isn't a mech.
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Posted 3/26/18 , edited 3/26/18

Reiter01 wrote:


rcsatcrunchyroll wrote:


Commander_PonyShep wrote:
So why aren't people comparing the two different types of mecha in team settings, again combining super robots versus non-combining real robot teams?


Because, to be blunt, almost nobody watches mecha anime any more, and there is very little of either sub-genre currently produced. Hell, the highlight of our year is Super Robot Wars X, and no one is talking about it outside of the forum for that fandom. *shrugs* That's how it goes.


I just watched a Youtube video the otherday by Gigguk

https://www.youtube.com/watch?v=H6OHVrQ5tcw

He goes into history, rise and fall, and pretty much sums it up with one line....

"Idol Anime Killed Mecha anime!"

I laughed so hard, it is kind of true. He points out how most anime is tied to merchandising, you can buy a gundam kit and build it or just buy a 3D statue of your 2D waifu (who really doesn't love you anyway ). Effort to build or just effort to buy, then put it on the shelf to stare at . Pop idol or waifus sell much faster. Plus more anime is being put out anyway that isn't a mech.


I was also told that the emphasis on complicated subject matter like war and politics were what killed off mecha.

And I wouldn't even understand why no one would go to war and politics in their favorite anime, including mecha. They're interesting subjects to talk about, because there is no right and wrong to each of those subjects, and thus bring in multitudes of different perspectives to add to them. It's why mecha were important, as well, because they dealt with such moral ambiguity behind war and politics.

And whenever I hear about this, it makes me think of why people would not bother talking about Log Horizon, and instead go for Sword Art Online. Log Horizon also dealt with complicated politics similar to most mecha anime, whereas Sword Art Online was a simplistic male power fantasy that didn't require that much thinking at all.

EDIT: Besides, my reason to go back to mecha at all, after over twelve-to-eighteen years being absent from it, is because of military first/third-person shooters like Halo, Mass Effect, and Battlefield. I was once into medieval fantasy JRPGs, but because the genre started to decline and I moved on to military shooters due to how popular they became, I thought I'd go back to mecha again, considering that shooters and mecha share a lot of modern day/sci-fi elements with each other.
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Posted 3/26/18 , edited 3/26/18

Commander_PonyShep wrote:
You know how mecha fans enjoy comparing and contrasting super robots and real robots?


No? And I say that as someone who is known to enjoy a giant robot or two.



Commander_PonyShep wrote:I noticed how no one talks about how both types of mecha are applied to team settings.


Perhaps because this all relies on a supposition?




Commander_PonyShep wrote:
I thought I'd go back to mecha again, considering that shooters and mecha share a lot of modern day/sci-fi elements with each other.


http://battletechgame.com/

Not a shooter, but certainly a classic of the genre I've been waiting on to return to PC.



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Posted 3/26/18 , edited 3/27/18
Was this inspired by Gigguk's recent video
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