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[RP] The Underworld
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M / Visor Lair
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Posted 7/30/07 , edited 8/1/07
In the grand city of Tarsus the underworld is massive and strong. Nearly every part of the city is ruled by a gang. New gangs are always on the rise trying to prove themselves. Territory is growing thin and the battles have begun to own the city. The leaders and members of these gangs have been known to be able to do mystical things that are unimaginable to most humans. In the end there can be only one and a grand following. Who will own the city?



In this rp you can join gangs, make gangs, make territory, make a symbol, battle with other gangs, join with other gangs, and do unimaginable things. In the end only one gang will be left. Who will make up to the top is up to you. The battle system will work off of HP, the HP is determined by your ability and will be upgraded as you win more battles. You start out with 1000 HP and go up by 100 a battle, those battles can be training as well. Your techs can do a max of 200HP damage in the beginning. The max number of damage that you can use is 2000 points, you must seperate that between your techs with each techs max at 200. Then there is your Super Tech that is your one move that can exceed 200 at the beginning, although it must still be in the point count and can't go over 300. As you battle your techs will increase as well by 25 points a battle, again training is included. As you battle I will need to be notified so I can note the changes to your prof. It is up to you to physicaly change it though but I will change your gangs rank in the ranking post that will be up soon. The evasion will be a guess of a number that is 1-3 you will be attacked and choose to try to evade, I will pm you and tell you to guess as I think the number then I will tell you if you got hit or not. You are responsible for taking care of the HP in mid battle. If you block you take half damage no matter what. When you lose you will give up what ever was offered up in the beginning of the battle. You can battle for territory, for stuff, and for disbandment which is also relinquishing the symbol of your team. Disbandment actually accounts for loss of territory and stuff as well as losing your gang. This can only be done if the head of the gang himself fights. Let the war begin.
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M / CT
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Posted 7/30/07
Sounds like fun, id like to join

but it'll take a little bit for my character to be ready
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M / Visor Lair
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Posted 7/30/07
Of course I am in with a char and this is my gang/clan and it's symbol.

The Visors: Lower East Side, The old rundown school building, rank C.




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Name: unknown (known to all as Viser Guy)

Age: assumed, 18

Height: 6.6ft

Race: human

Gender: male

Discription: He wears the Visor Robe at all times so it is unknown to what he actually looks like. The few that know say he is a tall white boy with shining blue spiked hair. He has green eyes that seem to peer into your very being. His clean-shaven face and perfect facial features would make any girl in her right mind blush at the sight of him. He wears a golden visor atop his head and black rimmed blue lens goggles around his neck. (Like Tai from digimon) He is also wearing a black leather jacket with a black t un-tucked atop a pair of black jeans. He has black leather finger less gloves with a metal piece in the center (like in Naruto) on his hands and a pair of red slip on sneakers with a red strip going across the middle resembling Sonic's are on his feet. He wears no belt and has a nice digital watch on his right arm very close to his wrist. His figure is nearly perfect with nice muscles and a lean 6 pack. His smile could make a hundred girls drop in an instant.

Abilities/Equipment:
Hi-tech Goggles: These goggles allow him to get a clear view of his surroundings in any situation. They can also analyze and pinpoint spots on enemies. They also provide a nice shade on sunny days.

Viser Robe: The regular attire of a Visor Lord and above. It is a flowing red robe that has a black vale covering the face so that nothing can be seen. There is a slit on the top where the visor can be seen from. The entire body is covered so that no one can discern as to who is who among the Visors. This is done because there are some who would like the chosen one to die. This allows for Visor Assassins to pose as the chosen one and speak to the Visors.

The Master Visor: The golden visor he wears atop his head. It has given immense alchemic powers for the great elders of the Visor Clan fused a gold visor with the great Philosopher's stone. It would allow the chosen one to control all other visors within the Visor Clan. It also allows the chosen one the power to enroll anyone into the Visor Clan. So he can accomplish this the Master Visor is able to create an infinite number of duplicates. The duplicates appear as black visors. The chosen one is able to control these duplicates as well as he controls the Master Visor. But the visor is a weapon as well. It can shape shift into whatever the chosen one desires. With his control over the other visors he can shape them into what ever he pleases as well. He can also make them change back into visors at will. But only the chosen one can truly command this power. The Master Visor can also change color when the chosen wills it. This allows the chosen to disguise himself as a lower rank Visor.

Forms of the Visors: These are the known forms that the visors can take and the amount of visors it would take to form it.

Visor Shield: The visor's hole becomes a solid shield. The shield itself is nearly unbreakable but small. It can be enlarged with the addition of more visors. One visor initially but maybe more.

Visor Saw: The visor's lip turns into a cutting blade that goes around the entire ring making it just like a saw. One visor to an endless amount of visors.
50

Visor Sickle & Chain: The visor snaps apart and forms it's lip into a sickle. The rest of the visor extends out to a good 5 feet with the links and strength of a chain. One visor.
50

Visor Grapple: The visor is held from the back. The lip shoots out with a chain connecting it to the ring. The lip can be pulled back in like a grappling hook. One visor
25

Visor Sword: The visor snaps open and it's lip begins to have a hole in it. The lip becomes a kind of rapier sword handle. The rest of the visor extends to a little over 2 feet and sharpens into a blade. One visor or two visors.
100

Visor Punch Dagger: He holds the visors at the ends as they close around his fists. The lips of the visors become sharp blades. One or two visors.
50

Visor Gauntlets: The lip molds around his fist to become a hard metal plating. The straps twist around his forearm turning into metal as well. One or two visors.
50

Visor Double Sided Blade: The visors snap apart with the two ends connecting. The ends then form into a strong wide handle. The two lips facing opposite sides turn into about 2 foot sharp blades. Two visors.
150

Visor Blade Gauntlet: More visors are added to the gauntlet to make a sharp blade extend from each side of his fists. Making four blades around his fist. The blades can rotate to create a more devastating weapon. This can only be used on one hand as it takes two hands to make. Four Visors.
200

Visor Powers:
The Bestowing: Being the chosen one he has the ability to enroll anyone into the Visors by placing a visor atop their head and saying. "I grant you the privilege of being in the Clan of the Visors. With that I bestow upon you the symbol of our clan. Welcome, Visor."
0

The Promotion: Being the chosen one he is allowed to promote any visor up a rank by saying. "I promote you to rank( Visor to Visor Knight to Visor Bishop to Visor Lord to Visor Apprentice to Visor Assassin.)
0

The Banishing: Being the chosen one he is allowed to banish any Visor from the clan of the Visors. He does this by placing the pointer and middle fingers on his visor's lip. He then takes a firmer grip by placing his thumb under his visor's lip. He then makes perfect synched eye contact with the Visor that is too be banished. Then he says, "I now Banish you from the Clan of the Visors. You are not worthy!" He then pulls on the lip of his visor. At that moment the visor on the Visor's head has little spikes that come out of it and dig into the Visor's head. That visor is then ripped from the Visor's head and returns to the chosen one's hands. This has been known to severely injure the head as well as snap the neck and even sometimes rip the head off.
200

Visor Clones: Using the Visor Robe he can throw out a few visors which stay stationary and move with the chosen one. They are not truly clones but holograms projected by the visors. They cannot be hit and cannot do any damage they are meant to distract the enemy and allow the chosen one to hide.

Master Visor abilities:?
All are 250 and are classified as Super Tech.

Bio: No one knows the chosen’s true name. Nor do they know when he obtained the Master Visor. The chosen appears to be about 18 but his true age is unknown. The legend goes that he was just a normal boy until that fateful day when he found it. He was walking around an old abandoned building when he stumbled into a secret room. There atop a pedestal sat the Master Visor. He took it and put it upon his head. It fit perfectly without having to be adjusted. He then heard the voice of the elders telling him of how the clan had died. At their request he made it his sole duty to rebuild the clan. Although he did not like his title, the chosen one. He thought it to be too cliché. So he took upon a new name. He called himself Viser Guy. He did this in this way because he wore a visor on his head and was the master of his clan. Making a perfect fusion of the words and then adding the word guy. That is how the clan tells his story anyhow. Very few know the truth but it is rumored that he made the Master Visor in an experiment to help build the clan. People needed someone to look up to and something to believe in so it was easy to gain members. Viser Guy also challenged some people and the ones he beat grew into his following for he would leave a visor with each defeated opponent. Then the truth got lost in the mystical clan. He has never been seen without the Master Visor. It is a fact that he almost never takes it off. Very few have seen him with it off, they have not lived to tell the tale.

Additional info: He can use the Master Visor as weapon but it has never before been seen. To add a little mysteriousness to him I will not post his abilities while wielding the Master Visor for it is unknown as to what they are. I know them but no one else does. I will post them when and if he uses them. Since I don't have attacks my certain weapons will have damage points. Also the evasion thing will be done by a friend for me.
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M / Menzoberranzan
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Posted 7/30/07
i'll join friday if this hasn't fallen off the face of the planet
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26 / M / In my mind fighti...
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Posted 7/31/07
dude i'll join just give my a while to make a char
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M / Visor Lair
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Posted 7/31/07
There are a few places in the city that are there the rest you can make. This city is giant and well populated. It is a mass of skyscrapers and suburban areas. The streets are narrow and crowded. There is the City Hall smack dab in the middle of the city. Hospital is in the NW side, the School is in the NE side, the Police Station is on the W side, the Air Port is in the E side, Fire House is in the SW side, Mall is in the N side, the Docks are in the S side, the Red Light district is in the SE side. These are just the landmarks of each side of the city you can make any other buildings for your territorys but your territory can not be a hole side it can only be 1/4 of a side at the beginning and you will acquire more. You also need to have a base in your territory somewhere.

The ranking system will be A-F with F being the lowest rank. You move up ranks by beating more gangs or your gang strength, and size decides it. For battles it is every 5 wins you go up one rank, if your gange loses 10 times in a row you go down a rank but if your head loses once you go down a rank automaticly. I will have some higher up NPC gangs for you to fight to make it to the top. I will make no gang in the beginning higher then D.


Gang post like this.

Name: territory, base, and rank.
Symbol
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28 / M / In reality, unfor...
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Posted 8/1/07
OOC: dude, i want my elite 5 in here, but they are 5 swordsmen that always work together. can i do that?
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M / Visor Lair
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Posted 8/1/07
Yes.
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28 / M / In reality, unfor...
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Posted 8/1/07
here they are:

Name: Snake
Age: 24
Race and Gender: human male
Abilities: sword, earth element, summoning basilisk
Backround: Ex-member of the shinjuku. Now part of the visors. Can only use a certain amount of elemental power, and can summon only once a day. The best speed stat of the four.

Name: Dragon
Age: 24
Race and Gender: human male
Abilities: sword, water element, summoning dragon
Backround: Ex-member of the shinjuku. Now part of the visors. Can only use a certain amount of elemental power, and can summon only once a day. The best attack stat of the four.

Name: Pheonix
Age: 24
Race and Gender: human female
Abilities: sword, fire element, summoning pheonix
Backround: Ex-member of the shinjuku. Now part of the visors. Can only use a certain amount of elemental power, and can summon only once a day. The best intelligence stat of the four.

Name: Wing
Age: 24
Race and Gender: human female
Abilities: sword, wind element, summoning birds
Backround: Ex-member of the shinjuku. Now part of the visors. Can only use a certain amount of elemental power, and can summon only once a day. The best defense stat of the four.

All 4 of them are dressed in a black sleeveless shirt and black pants with black shoes. The leader of these four is:

Name: Kagimaru A.K.A. Shomei Kunshu
Age: ??
Race and Gender: bio-engineered human male, but this is uncomfirmed
Abilities: two swords, electricity manip, nano-machine regen.
Backround: Ex-member of the shinjuku. Now part of the visors. Unlike the other four, he cannot produce electricity, but he is not limited on the amount he can manipulate, as long as it is there for him to use. He is covered from head to toe in black clothing, so much so that not one bit of skin shows. Even his eyes are behind sunglasses, which he never removes. He also never speaks, but writes down everything he wants to say. His nano-machines speed up the recovery process, cutting recovery time in half. In addition, he does all medical work to himself in his private quarters.
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M / Menzoberranzan
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Posted 8/1/07
OOC: i'm going to make my own clan and hope i don't get destroyed

Glorious Name: Illithids
IC: Inner east side, dilapidated Air port, Rankk C


Members
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Name: Kitern
Age: roughly 500
Race and Gender: Male, Mindflayer
Since noone knows what they look like, ill post pictures:

Background: A natural born leader, Kitern took control of the last scraps of his race quickly. While his real ambitions are to find a new place to live, he doesn't mind resorting to war or violence.

Name: Wil
Age: 342
Race and Gender: Same

Background: Friends to Kitern from a very young age, he is now second in command of his clan. He is outspoken, nice and Sensitive

Name: Elder
Age: 3479
Abilities: Far seeing

Background: Also, a close friend of Kitern, Elder is one of the oldest MindFlayers alive. He has developed a strange power to see the future. He is quiet, Strange, and on the verge of insanity.

Name: Fear
Age: ??
Abilities: Insanity, cannibalism

Background: Insane, not much more to say.

These two are a team so i'll post them together.
Name: Ferg and Sarkt
Age: about 76 and 93
Abilities: Ferg, fighting replaces normal powers. Sarkt, magic powers replace normal ones.

Background: These two friends are new recruits to the Illithids cause, they are both Brash and Powerful.

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"Normal abilities" (for all characters): All Mind flayers get the following

Mind Blast: The mind blast is the mind flayer's signature ability and it's the toughest to circumvent. A 60 foot cone that stuns all who it hits. Rank A
Psionics: All these listed below
Detect Thoughts: This ability tends to be the most useful to the mind flayer before combat begins Rank C
Levitate: This ability enables the mind flayer to get away from land-bound opponents. Rank E.
Plane Shift: is the mind flayer's best escape route. Rank B
Extract: after a successful grab, a mind flayer can attempt to suck out a person’s thoughts. Rank A
Telepathy: Self-explanatory. Rank D

Also, they hold a telepathically enslaved army of about 50 humans at their control, they are ranked at fighting as a Rank D
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M / Visor Lair
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Posted 8/1/07
I am sorry Gesh but I will rank the gangs so just let me take care of the ranking stuff. With only 4 members and no current attack power posted on any, I would have to rank you now at F. I will need to know your powers to rank you any higher then that.
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M / Menzoberranzan
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Posted 8/1/07
it's cool, just keep in mind that the four of them are ridiculously powerful, and that they do have enslaved humans at their control.
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M / Visor Lair
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Posted 8/1/07
Those things need to be stated and I need to see the power of their moves to actually be able to rank them so until I see some power I can't rank you higher cause I have nothing to go off of. Man the moves are not ranked the gangs are so the moves are given an amount of power. You have 2000 points to spread between each person for their techs, the techs power cannot exceed 200, then you have your special which can not exceed 300. These must all be in the point count not going over 2000. That is how it works and this was posted earlier. So set them accordingly and I will rank you again.
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