Kido Techniques
Arrancar
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Posted 3/30/08 , edited 3/30/08
These are kido techniques you can learn....

<~Binding spells~>

Bakudou #1 - Sai ("Obstruction"): This spell is used to paralyze the target

Bakudou #2: Kabe (Wall)
Description: This spell erects a wall of spiritual energy in front of its target. It is neither high nor wide though, so most spirits, Hollows and Shinigami are just able to jump over it or go around it.
Incantation: “A fragment of the labyrinth eternal! Arise from the ground and bar the way! Binding Spell, the second: Kabe!”

Bakudou #3: Flytrap
Description: Basically a weaker spells that makes the ground under the opponent sticky and very adhesive. It can greatly slow weaker opponents or possibly stop them in their tracks if their stupid enough to fall on their back on the ground.
Incantation: Fly o fly, it is your doom, not your destiny so prepare for Bakudou #3

Bakudou #4: Nature's Grasp
Description: Using the Index and middle finger, the caster draws a circle, then pushes the middle of that circle to cast the spell. Roots from the ground bind the target either to the ground, or hold them in mid air.
Incantation: Heavens, trees, earth, and hell. Let me borrow the strength, for it is Bakudo #$

Bakudou #5: Hold (Mate)
Description: A basic Binding spell that will bind a target, holding them immobile unless they have a strong spiritual essence in which these bonds could be easily broken.
Incantation: unknown

Bakudou #6: Kanashibari ('Bind'; temporary feeling of paralysis)
Description: This spell is simple and restrains the victim's hand and foot with invisible thin-like threads that cut into your skin with pressure of movement. Breakable by a strong fortitude of spiritual energy from a Zanpaku-to.
Incantation: unknown

Bakudou #7:
Shadow Pin
Description: This is a simple Binding spell, forming a shadow-dagger and pinning a portion of the victim's Spiritual Pressure on the ground behind them. Though easily broken away from, it's useful in the sense that it causes the target to lose the power restrained if they escape forcibly, which can be either small, or large depending on how well made the shot is.
Incantation: unknown

Bakudou #8: Iron Bonds
Description: Heavy iron restrains snap out of the ground and wrap around anything roughly the size of a person. Obviously, this can only hold down the limbs of large hollows, but it is a simple art to cast, so it can be cast several times rapidly.
Incantation: unknown

Bakudou #9: Geki ("Conquer"):
Description: Surrounds the target in a red light that restricts movement.
Incantation: Disintegrate, black dog of Rondaniini. Look upon your burning soul and sever your throat.

Bakudou #10: Everlasting Grudge
Description: By utilizing the power of gravity, this demon art literally doubles the weight of the victim being targeted. Although the victim is capable of movement, albeit very sluggishly, speed enhancement techniques such as Shyunpa are nullified. However, this spell can easily be countered by exerting a strong spiritual pressure around one's body.
Incantation: “You weigh the souls of humanity, Judicator, and separate the just from the wicked. None shall escape from justice. Binding art number nine, Everlasting Grudge.”

Bakudou #11: Unheard Screams
Description: Whereas most binding arts physically bind an opponent, the number twelve bind art binds any sense of hearing in a surrounding area. Depending on the strength of the user, the spell can extend from 5 feet to as much as a 200 feet in diameter. Due to its wide area of effect, the deafness extends to the user, victim, and any bystander in the area- be they ally or foe.
Incantation: “Let the prayers of the holy and the cries of the unjust mix together in the nothingness of the void! Binding Art number eleven, Unheard Screams!”

Bakudou #12: Raishougekiha (Lightning shockwave)
Description: A weak attack that requires one to release electrical currrents that pass low to the ground, allowing them to paralyze any foe that comes into contact with it. This Binding art also serves another purpose, which is to get an opponent to jump up into the air in order to avoid it, leaving him or her with little room to avoid an attack. It does not do any damage and it's range is limited to about 10 meters.
Incantation: “The grounds of Earth free me a path, so that I may strike my opponent with Heaven's own wrath! Binding Art number 12, Raishougekiha!”

Bakudou #13: Sorainju (Sky Ribbon)
Description: Creating materializes bond that look like ribbons around and opponent, the Ribbons instantly constrict the opponent and wraps around the body tightly.
Incantation: unknown

Bakudou #14: Jiseishin (Self-control)
Description: When used, this spell manages to lock the opponent's mind for awhile causing him to mentally restrain himself from attacking. Misleadingly, this spell is weak in Gakuharu's case. For high level Shinigami users, victims are only able to break away from the spell by possessing the same degree of mental will as the user. Captain-level are slightly neutral to this spell.
Incantation: unknown

Bakudou #15: Tsuchi no Megami no koi (Voice of the Earth Goddess)
Description: This art creates a pit trap in the ground in a matter of seconds, thus trapping the opponent, but it is easy to get out, but it is creating a temporary delay in the opponents actions.
Incantation: unknown

Bakudou #16: Ryuusa (Quicksand)
Description: This art effectively anchors the victims feet to the earth, denying any movement. It can be broken with enough strength, though.
Incantation: “The paws of the earth, lash out full of greed! Become like water, drown the fly swimming in honey! Binding Spell, the sixteenth: Ryuusa!”

Bakudou #17: Kawamari Zassou (Entangle Weed)
Description: Using Spirit pressure, the user makes the ground burst with weeds; these weeds wrap around the target and keeps growing not stopping. It can totally engulf the Target or if the target is smart enough to try to escape it just grows underneath them and tries to entangle them.
Incantation: unknown

Bakudou #18: Kase Shiberu (Binding Shackles)
Description: This spell is used to ensnare and hold the target. 4 black spirals form on the ground with multiple chains bursting forth binding the target to the ground and preventing any movement.
Incantation: unknown

Bakudou #19: Sloth
Description: After saying the rather short incantation, the caster of the spell must touch their target. As soon as that happens, the target's kinetic energy will be drained into the atmosphere each time they move. This technique is both painful and will slow the target down for 2 turns.
Incantation: “Never again will your haste be taken for granted, nineteenth binding, Sloth!”

Bakudou #20: Sealing Chain
Description: A simple kido with four chains emerging and grabbing an arm and a leg
Incantation: Unknown

Bakudou #21: Lightning Paralysis (Raiden's Trap)
Description: A lightning based spell in which the user applies spirit pressure onto the molecules surrounding his arm and supercharges them. The supercharged molecules are then launched from the user's hand and wrap around the target. Not only does this restrict movement by paralyzing the target's muscles and joints, but it periodically sends electrical jolts through their body as well. This Demon Art requires the target to be touched directly.
Incantation: unknown

Bakudou #22: Shinku Enjin (Crimson Ring)
Description: This binding art forms a shimmering red circle on the ground below the opponents feet, regardless of whether there are airborne or not, that creates an immense gravitational force pulling their body flat to the ground.
Incantation: “Oh Great Mother your children forsake you! Draw them back to your warm body and take them into your mighty embrace. Binding spell #22: Shinku Enjin!”

Bakudou #23: Kowaiomoi (Fear Bond)
Description: Suppresses the Target with fearful images for a few seconds.
Incantation: unknown

Bakudou #24: Chains of Air
Description: Whisps of air form into thousands of nearly invisible chains which seek to bind and restrict the target. The strength of this ability is very limited, and could be broken easilly by most seated shinigami (or hollows of equivalent strength). This ability is designed more to distract the target rather than confine it.
Incantation: unknown

Bakudou #25: Butterfly box
Description: The user butterflies surround his opponent and create a box like shield around them. This shield prevents anything from getting in or out, so Shino can not attack what's inside the barrier either, nor can the opponent attack the user from inside the box unless they're strong enough to break the box of butterflies.
Incantation: unknown

Bakudou #26: Bayamo
Incantation: Winds of the heavens. Gales of the light. Lend me forth your might. Push this enemy back out of sight.
Description: A simple kido used to frustrate and push back the opponent. The user inhales their reiatsu at a certain level and exhales it out of their mouth as wind. The amount of feet the opponent gets pushed back is determined by the amount of reiatsu breathed in. Ten feet is barely any reiatsu, 100 around 250 reiatsu, and 200 about 500, etc. The amount of feet goes up one hundred and for every hundred feet is 250 reiatsu points. Does not affect those with a higher spirit power the than opponent and those with a wind element zanpakuto.

Bakudou #28: Confine
Description: For all practical usage, this Demon Art does nothing. However, when used, the Demon Art creates a 500 square foot area in which both entering and exiting teleporting and dimensional-shifting abilities are rendered inoperative. Most notably, this locks the ability for Shinigami to move to and from Soul Society, and Hollows to move between the Real World and the Dangai, however, other similar abilities are also disrupted. Attempts at teleporting INTO the effected area simply fail. This locking effect lasts for 10 full minutes before it fades, and does not require maintained concentration to hold the effect. Note that this doesn’t effect Speed skills, such as Shylan or Shyunpo.
Incantation: “Sixteen Seals, Latch and Lock, Strengthen the Gate! Return not to this world nor any other! Confine!”

Bakudou #29: Burakkubokkusu - Black box.
Description: When used, a black square of spirit energy forms on the ground at the feet of the opponent. It then quickly rises up into 4 black walls, a black floor, and a black roof above the opponent. This spell not only contains the enemy, but while inside, the walls begin to slowly drain the spirit energy of the entity inside, using their own spirit energy to strengthen and fortify the walls of the spell.
Incantation: unknown

Bakudou #30: Amatsu Kushi (Heavenly Skewers)
Description: With the phrase, “Shimmer in the morning light…“ the caster points above and to the left of the target, representing the eastern sunrise. Then, with the phrase, “Fade into the evening sky…“ they move their hand to above and right of the target, representing the western sunset. With, “Fall From Heaven’s Glory…“ they point their finger directly above the target, and finally they point directly at the target and complete the incantaction with, “Way of Binding #30! Amatsu Kushi!“ Upon casting, nine rays of golden light fall from the sky, converge on, and pierce the target: One in each arm, one in each leg, one in each shoulder, one in each thigh, and finally one in the stomach. The target is pierced by the nine golden rays of light, causing no damage, but is pinned in place, unable to move until the spell is either overpowered via riatsu or dispelled via kidou.
Incantation: “Shimmer in the morning light...fade into the evening sky...Fall from Heaven's Glory... Way of Binding #30! Amatsu Kushi!”

Bakudou #31: Taiyou Furea (Solar Flare)
Description: Taiyou Furea is a simple kido used to get away from heated battles or if the user is need to run. Taiyou Furea is Solar Flare and it blinds opponents with low spirit power, not reiatus. It is a pretty weak bakudou and is used for quick getaway situations. The bakudou only lasts for one post after the execution for the user to get away. In other words the user has getaway within the next post. The kido can only be used once per battle
Incantation: Angels of the heavens please grant me the nobility to leave this place. For I am injured and not in a simple shape to compete. So grant me the power and energy to execute BAKUDOU #31, Taiyou Furea

Bakudou #32: Shadow Bind
Description: This is a technique derived from Shadow Fall. The shadows around the victim seemingly come to life and rush towards the victim. The more shadows in the area the stronger the bind. As the approach the victim they then try to wrap themselves around the victim from foot to head as much as they can, binding him to that spot.
Incantation: “Light and Darkness rise to action! Shadows of the deep beyond, seal him to the ground, binding spell #5: Shadow Bind!”

Bakudou #36: Oppressing Chain
Description: Heavy iron chains materialize and wrap tightly around the opponent, immobilizing it. This spell is not as strong as #99, Kin. Requires an incantation, but does not need a hand seal to maintain.
Incantation (japanese): “Hito no unmei, kemono no mei to ri! Tetsu no sagishi! Tsumi ga aru no tsumi ga ura setsuri ga aru youshi nasai! Bakudou, Daisanjuuroku: Appaku no Kusari!!”
Incantation: “Doom of man, bane of the beast! The iron deceiver! Let the sins of the guilty be their betrayal! Binding spell, the Thirty-sixth: Oppressing Chain!!”

Bakudou #37: Hangetsuseki (Half-Moon Barrier)
Description: This binding spell is meant more as a defensive measure than an offensive move. By holding both hands in front of him or herself, the user forms a hemispherical shield in front of him or herself that is capable of deflecting most physical and spiritual attacks. The only drawback is that the user is defenseless while maintaining this spell and vulnerable on the other side of the shield. Requires an incantation and complete focus on maintenance of the spell.
Incantation: “Protector of the night! The silver wings that embrace the sky! Be my defense against the fiends that lurk in the shadows! Binding spell, the Thirty-seventh: Hangetsuseki!”

Bakudou #39: Rock Prison
Description: The ground underneath the opponent collapses and the rocks converge onto the body, until if forms a giant ball of rocks and dirt, exposing nothing but the head. The strength of this is varied to compensate for the target. The more spiritual energy is used the tighter the bond will hold.
Incantation: “In the name of the Mother of Earth Gaia, I use her powers to stop my enemy. Rocks of the mountains and dirt of the ground, converge on with my powers to form the Binding spell the thirty-ninth Rock Prison!”

Bakudou #42: Spreading Snare
Description: The target is hit in the chest with a snare that immediately immobilizes them. The more the target struggles, the more the snare wraps around them and the tighter it becomes. Anyone else that comes into physical contact with the snare will be captured by it as well until the user dismisses it.
Incantation: unknown

Bakudou #43: Hikangoku (Ice Prison)
Description: By freezing the moisture in the air around the enemy, the user creates manacles of ice that grasp around the ankles and wrist of the enemy and bind them together. The ice, of course, is super natural and is stronger the steel.
Incantation: unknown

Bakudou #45: Tejou Kui Korosou - Devouring Manacles
Description: Named for the way in which the violet flames seem to eat at the flesh of the bound targets ankles and how the flames seem to rise, this is a half-illusionary, half-real binding spell that came in the form of great, spiralling purple vines that lifted up from the ground and wrapped around the enemy's ankles. Once they had touched themselves in a ring around the joints, the vines erupted in great, violet fire and turned into heavy, rigid steel manacles and began to gradually grow up their calves, the fire extending and following the metal. The real power of this binding was that while the fire was not real and there was no true damage done to the enemy, it felt and in every single perceptive way it was real to the person it was wrapped around. They felt their ankles burning, they could smell their flesh being seared, they could see the fire wrapped around their legs. And that was all that mattered for the distraction and to keep them in place long enough for an attack. Of course the chains faded once he attacked as did any percieved effects of the fire, but they did their job handily as he had seen very few to see through the image of the fires. In order to enact this spell drew his elbows up until they were a few inches above his shoulders; crossing his wrists he gazed out over the low 'V' shape that his arms made and pooled his spirit pressure into a curving arc that ran from his elbows out through his palms to connect infront of the 'V' in a small ball of pressure. Softly whispering what sounded like mumbling he focused upon his target and then after a low, throaty laugh he cried out with great fervor
Incantation: “From the endless flames beneath my rest, I claim you as mine. Can you run? I think not, for these are...Tejou Kui Korosou!”

Bakudou #47: Suiton Kakihara (Water-Type Enclosed Field)
Description: This art is only used near a body of water, it basicly uses the water to form an enclosed field, making the captured unable to move. For added affect most Shinigami's used their own Spirit Pressure to condense the water.
Incantation: unknown

Bakudou #48: Meimu Akumu (Illusion Nightmare)
Description: The user holds their hand upward to the sky and begins the incantation. Once three fourths of the way through, they level their hand at the target. Upon casting, a brilliant flash of dark energy eminates from the caster‘s hand. This energy overtakes the target and the effect begins. The kidou spell disrupts the signals in the targets brain, causing the nerve signals to loop back onto themselves, bypassing their destinations. In effect, the target tells itself to move, attack, or react, but they cannot move an inch. The target remains conscious, but they are unable to move their limbs or head. The riatsu requirment to cast this spell is significant, it can only target one individual, and the incantation is long. The effect can be broken by the target amassing enough will and riatsu to force their way out of it, or when the caster chooses.
Incantation: “Shimmering light of morning’s dawn, pale dusk or evening’s fall… Northern Wind of autumn’s time, Shiverring blurr of winter’s call… Smite the will, defeat the call… “Way of Binding #48! Meimu Akumu!”

Bakudou #50: Sokubaku (Shackles)
Description: This demon art denies any and all movement of the targets arms and feets, binding them together at the back of the target's back.
Incantation: “Come forth from the between! Lords of the eight directions, take the gift bestowed by thy benevolence away! Let anger swell in thy chest and let this worm writhe without hope! Binding Spell, the fiftieth: Sokubaku!”

Bakudou #51: Chains of Ice
Description: This spell only works near a body of water. Large volumes of water are formed into long chains of ice, that will seek to bind and freeze the desired target. The chains strength varies depending on the application of the spell, should the spell be cast then broken off while Ibuki rushes to attack, then the Chain would be easilly broken by most experianced Shinigami. Yet should Ibuki focus entirely on the spell, then the strength of the chains increases, and would cause anybody under Vice Captain level to struggle.
Incantation: unknown

Bakudou #52: Bara no Kabi (Cage of Roses)
Description: Creates a Tight cage of super hard plants which blossom into roses, not to mention it has thorns. Characters of Demon arts, appeared and faded as Ryusuke wrote them, 'Len''Kei''Dan''Cho''Lan'
Incantation: “Life of the earth,
Tears of the heavens,
Come together here
To hear my plea.
Grow together,
Mingle,
Unite,
Form a bond that evil cannot fight.
Grow into a mighty bond
That will hold thy enemy.
Plants of the earth,
Vines of a tree,
Grow together to form
The Rose bond Green!
Bakudou #58: Kakushitsuijaku ("Call forth the tracing sparrow"): Traces the location of a target soul.
Incantation: Heart of the south, eye of the north, fingertip of the west, heel of the east, gather by wind, and scatter by rain.

Bakudou #59: Embrace of Decay
Description: The Shinigami slams his or her zanpaktou into the earth, sending a pulse of energy into the ground. The ground in a 25ft radius of the weapon is affected; the plants start to whither, grass turns brown and the ground itself turns muddy and sticky. After two turns the ground seems to gain a life of its own and tires to suck all but Ceres into its depths.
Incantation: “Open the door between this world and the damned. A new victim awaits your touch oh souls of eternal suffering. Come forth and quench the kiss. Come forth and share your wrath and spite. Take form with the aid of my power and aid me now. Of souls of eternal suffering and damnation, you are mine to command! Rise from the shadows of your prison and be my strength.

Bakudou #60: Barbed Wire Restraint
Description: This binding art entangles the target in barbed wire composed of the caster's reiatsu. The wire constricts tighter when the target struggles.
Incantation: unknown

Bakudou #61: Rikujoukourou ("Six staves of binding light"):
Movement of the opponent is bound by six bands of light.

Bakudou #62: Soul Field Battleground
Description: This is a wide-area binding spell that takes over a certain distance and controls the region while a battle takes place. Low-level Reiatsu forces in the area are completely frozen, unable to act or even remember what occurred. Without a significantly high-level blast of energy, the bound sphere is inescapable and just as difficult to enter. This allows a high-level battle to take place without killing nearby innocents or leaving marks on the landscape. The range of the field averages to around a 15-20 foot radius around the enemy, depending on the level of energy pumped into it.
Incantation: unknown

Bakudou #63: Iron Cross
Description: Upon reciting the incantation, large iron spears fall from the sky and impale the ground around the victim at various angles. Nearly fifty pounds in weight and five feet long, these spears are made entirely of iron, with the blade intersected perpendicularly by another cross blade. Although none hit the target themselves, they fall carefully positioned so that the victim is no longer capable of moving his or her limbs. Conveniently for the user, this spell leaves the victim's head unbound, allowing for an easy decapitation.
Incantation: “Before the world is to be cleansed, it must be purged. Let those who prey upon the meek, be preyed upon in return. Let them be the ones to take up the cross. Binding art number sixty-three, Iron Cross.”

Bakudou #64: Glass Soul Cage
Description: This Kidoh traps the victim in a cage of spiritual force with six sides. The cage resists damage, but with enough effort, it can be broken from inside. The cage can also be broken with ease from the outside. In any case, if the cage is destroyed, the shards all animate, attempting to shred whatever was caught inside. This Kidoh’s caster can willingly remove the Kidoh harmlessly. Generally, this art doesn’t inflict critical damage, but it can inflict a large number of painful, minor wounds.
Incantation: “Refractions, Clear Prism, Bend light and solidify, imprison the soul. Binding Art Sixty-Four, Glass Soul Cage!”

Bakudou #65: Shockwire Restraint
Description: This binding art entangles the target in thin but strong wire and then becomes electrically charged with the caster's reiatsu, shocking the target. Struggling tightens the wire.
Incantation: unknown

Bakudou #69: Razorwire Retraint
Description: This binding art can be considered an upgrade to Binding Art #60, as it has more power and a more destructive effect. Again, struggling only tightens the wire.
Incantation: unknown

Bakudou #75: Gochuutekkan ("Five pillar iron brace"):
Description: An iron chain is fastened, then five pillars seal the target's whole body.
Incantation: Wall of iron sand, pagoda of priestly form, shimmering fireflies of iron, fill until the silent end.

Bakudou #77: Tenteikuura ("Heavenly rickshaw of the silky sky"):
Description: Directly relays a message to any number of target souls.
Incantation: Net of black and white, 22 bridges, 66 peerless domains, footprints, distant thunder, crest of the mountains, volatile earth, enshroud by night, sea of clouds, blue formations, rise into the towering circle and charge across the heavens.

Bakudou #89: Kouchinomaru (Circle of Confinement)
Description: Basically, this spell erects a spherical barrier of immense strenght around the target, denying any form of movement outside of it and even dissipating most attacks up to a medium powerlevel.
Incantation: “The eternal gates, block the way! Deny thy gift and twist the ground! Grasp firmly, lock yourself and never let go! The supreme prison, the ender of pathways! Binding Spell, the eighty-ninth: Kouchinomaru!”

Bakudou #99: Kin ("Seal"):
Description: Partly immobilizes the target's body.

Bakudou #99 Second Style: Bankin ("Complete seal"):
Description: The first song called shiryuu ("halting wrap") constricts the target with a bandage-like cloth. The second song called hyakurensan ("100 joined locks") pierces the target the timber. The final song called bankin taihou ("final prohibition, immense seal") drops an immense boulder over the target.

Bakudou #100: Gravia
Able to use: Shingami/Vizard
Incantation: "Let the weight of the world now bring you to your knees."
Description: A small area of the users choosing is placed under an immense amount of pressure. Doesn’t not affect target with higher spirit pressure.

Bakudou #101: Gravija
Able to use: Shinigami/Vizard
Incantation: "The weight of my soul now rest upon yours. Fell the eternal pressure."
Description: A widespread Gravia affect which completely increases the gravity on multiple targets. Doesn’t not affect target with higher spirit pressure.

<~Destructive spells~>

Hadou #1: Sudden Impact
Description: The Shinigami places both hands in front of him to release a strong blast of air. No incantation required.
Incantation: “Blasting spell, the First: Sudden Impact!!”

Hadou #2: Hikari no Mekurumeku (Blinding Light)
Description: This art does just what it says, blinding its target with a brilliant flare of white light. It is useless as anything but a short distraction or to create a short breather.
Incantation: “The angel guarding the gates of Eden! Draw your sword and set it aflame, illuminate those within the darkness! Blasting Spell, the Second: Hikari no Mekurumeku!”

Hadou #3: Kuukuu no Akuryoku (Grip of the Void)
Description: This art creates a shortlived bubble of nothingness around its target, causing weak spirits to explode. Stronger beings are not affected at all.
Incantation: “The brilliant flame extinguished! Tear away the veil of skin, infuse the essence of the beyond! Blasting Spell, the Third: Kuukuu no Akuryoku!”

Hadou #4: Byakurai ("White lightning"):
Description: Fires a bolt of lightning from the caster's finger.

Hadou #5: Shadow Fall
Description: By manipulating the shadows surrounding a victim, a user can cause the shadow to gain a third dimension and fall upon the victim like a crashing wave. Because of its distance from the victim, the technique is very hard to dodge and the pressure brought upon the victim is completely dependent on the size of the shadow. (Larger equals stronger) Due to its low number, this is probably Kira's most often used spell and is more of a annoyance rather than a actual attack.
Incantation: unknown

Hadou #6: Suna no Nobi (Growth of the Sand)
Description: Focusing a small amount of energy into one hand and condensing it into a small ball of sand, this Blasting art has little or no Attack value. But it does have the strength to knock over a statue without giving it much damage. It has the range about 2 meters before the ball collapses and becomes just a cloud of sand, and the chances to hit are fairly accurate. This attack is originally meant to blind a single target but can be used for other purposes when need be.
Incantation: “Endless stream of time, count the sea,
Dash of the snake to its dark long dream,
Demon Art of Blasting, the Sixth: Suna no Nobi”

Hadou #7: Piercing Flare
Description: Pointing his middle and pointer fingers towards his enemy his natural slow, small, wicked smirk slides across his lips before the whole his hand bursts into flames and an apparently endlessly long, spiraling rod of fire is shot towards the opponent. This is merely an illusion however, as the rod is comprised of thousands of individual, short, focused balls of enflamed energy, all spinning immeasurably quickly as they are directed towards the target. Upon contact the balls either burnt a clean hole through whatever they touched or if the spiritual power of said target was great enough they and the remaining balls immediately singed into nothingness. The rod was at most 1.75 inches wide and had no explosion effect but instead acted as a flaming laser and pierced its target, leaving a steaming, perfectly smooth and burnt hole formed from the entry and exit wound. While the flare had practically endless range since he only had to continue exuding spiritual energy to have the beam of it extend forwards, he normally limited his use of flare to targets within forty and at max sixty feet since targets further than this took too long to reach. Anything longer than two seconds in a battle was far too long.
Incantation: unknown

Hadou #8: Kutsuunomaru (Circle of Pain)
Description: This art creates a shining circle of yellow around the feets of the target, destroying very weak spirits instantly, causing great pain to spirits up to lower medium power and causing light discomfort to anything stronger.
Incantation: “The eye of the great dragon! Come before me, seeker of torment, lord of endings! Cast thy sight and pass thy judgement! Blasting Spell, the Eighth: Kutsuunomaru!”

Hadou #9: Shotgun
Description: creating an orb of energy either in one or both hands, the ball then explodes while its in still located in the hand, the explosion is only in one direction as the energy disperses into a spread of energy, creating a shotgun effect. This attack is more effective against multiple opponents rather than one, since it covers a large area
Incantation: “From the light above I summon thy power, to strike down my enemy in a blast of holy light, blasting spell the ninth, Shotgun!”

Hadou #10: Broken Earth
Description: This blasting spell invokes the ground around the opponent to cave in.
Incantation: unknown

Hadou #11: Kongou Rasen (Diamond Helix)
Description: The user places their hands in a diamond shape, and begins the incantation. After the first line of the incantation, a swirling ball of riatsu appears in the diamond, and with the next line, it begins swirling in two directions at once as it grows. With the final lines, the energy expands into a beam, hitting and piercing the target as it does so. The riatsu causes some splash damage, but the major effect is a hole in its target.
Incantation: “Swirl in the glittering dust… Glitter in the Swirling Sands… Pierce the shattering wind! Way of Destruction #11! Kongou Rasen!”

Hadou #12: Heat Wave
Description: A basic fire skill, the user can shoot fire from his hand when calling upon this demon art.
Incantation: unknown

Hadou #13: Viper Strike
Description: This blasting spell requires the user to get close to the opponent, as it charges the energy within the palm. The user then jabs their hand against the opponent, thus injecting the energy into the opponent's body. The attack tears the opponents from the inside, unless they can focus out the foreign energy.
Incantation: unknown

Hadou #14: Electro Vortex
Description: An electric skill, the user is able to emit electricity through the palm of his hand.
Incantation: unknown

Hadou #15: Tenshiyaiba - Angel Blade:
Description: Focusing Spirit Pressure into the palm of a hand or both, the user releases a bunch of small waves of white cutting energy, by moving his hands in front of him at a high speed.
Incantation: unknown

Hadou #16: Ice Needles
Description: Up to 20 needles of ice form on the ground around the user, As the chant comes to a close, the user stomps on the ground, the needles flying upwards and spinning, and with the calling of the spell name the needles fly at the opponent, stinging and stabbing. As the needles fly, the user can yell “Break!” to have them shatter for a shotgun-like effect.
Incantation: unknown

Hadou #17: Iron Fist
Description: By concentrating spirit energy, the user can form a tough casing around his fists. With this, you can strengthen your attack slightly, but this only lasts for one or two hits. This is useful when you have no weapon to attack with, or when you are in a faux body.
Incantation: unknown

Hadou #18: Madan, meaning “magic bullet”.
Description: The name of this spell accurate describes what it is. A tiny ball of spirit energy is formed, about 1/2\\\" in diameter, glowing red. The ball then moves at incredibly high speeds and is capable of piercing through two or three inches of dense steal, causing a tiny explosion as it dissipates. There are two large advantages to this spell. One is that it can be formed anywhere, not just the hand, which would allow you to form it behind your enemy and fire it at their back. Another advantage is that on one incantation (or bypass), multiple Madan can be formed. Seisouro commonly uses bypass on this spell, forming 10 Madan in varying locations around the enemy, and sending them all at once or one at a time while still keeping the full strength of the spell. When using the incantation, he can form up to 25.
Incantation: unknown

Hadou #19: The Scorching
Description: A fire based spell in which the user focuses his spirit pressure into the molecules surrounding the target, and superheats them. Upon will (usually by closing his fist or snapping his fingers), the activity of the molecules increase drastically and cause a chain reaction, exploding instantly and damaging the target.
Incantation: unknown

Hadou #20: Reeling Touch
Description: Touching the target with your middle and index finger sends them reeling, falling, or flying in the direction you push them. Distance pushed is dependent on your spiritual power, and that of the targets. Since Ayame is a Captain, Reeling touch may send a target falling or flying for 50-60 feet, if she concentrates to use this art to the best of her ability, Aya will use this art to create space between her and her target.
Incantation: unknown

Hadou #21: Heaven's Edge
Decription: This blasting art calls upon the element of air, transforming the life-giving element into a weapon. Once the spell has been preformed, the user waves his hand toward his intended target, and immediately strong gusts of wind, as thin as blades, fly toward the target. Due to the nature of the attack, large cuts immediately appear on the surrounding area, and if it hits a human target, gashes similar to those made from swords will appear on their flesh.
Incantation: “Obliterator! The silent masks of flesh and bone turn to you. Their gaping eyes cry out for revenge. Allow the wind to draw chaos through this world. Blasting art number twenty-one, Heaven's Edge.”

Hadou #22: Grand Train
Description: A massive black shadow, filled with streaks of light slams into anything along a straight path in front of the user. It's on the low end of the middle power ranges.
Incantation: unknown

Hadou #23: Jinsoku Kaze (Swift Wind)
Description: The air around the user begins to spin and spiral upwards gaining tremendous speeds which they can manipulate to blasts of concentrated air to fire at the enemy. Anything entering or hit by these strong winds will be victim to wherever the user choses to throw them. The weaker the attack, the less distance that can be gained between the user and the opponent if they so chose it.
Incantation: “God of the wind and tempests, Shina-Tsu-Hiko, send forth your harpies and repel that which is evil...Destructive Art 23...Jinsoku Kaze!”

Hadou #24: Shuryuudan
Description: Translating literally to “grenade” this spell begins by concentrating spirit energy into your palm and forming it into a ball. That ball is then thrown in the general direction of the enemy as one last push of energy is injected into the middle of the ball, making it unstable, and causing it to explode shortly after being thrown, sending small amounts of heated spirit energy out at extremely high speeds in all directions, like shrapnel.
Incantation: unknown


Hadou #25: Earth Breaker
Description: By placing their hand flat on the ground, a Shinigami then releases energy into the very earth which travels underground to below their target. This energy can then be directed to follow the target while their hand is still connected to the earth. Upon removing their hand, the energy spikes up in a huge explosion that bursts out from the earth.
Incantation: “From the depths of the earth I call forth destruction, to attack thy enemy through the ground which they stand, blasting spell the twenty-fifth Earth Breaker!”

Hadou #26: Shugo Ryuu Kougi (Guardian Dragon Justice)
Description: Using both hands to focus the Spirit Pressure in front the chest, it releases a Giant blast of energy, in the shape of a white dragon, and it will follow the target for about 30 sec before it explodes in a flaming glory.
Incantation: unknown

Hadou #27: Single Petaled Flower
Description: Kohana removes a fuda from her robe sleeves which she holds between her index and middle finger. She slaps it onto any part of her opponets body. Once the fuda is attached. Tanbanka appears on the once blank fuda and glows a bright red color. The opponent is then sliced in half by a red blade, orginating from the fuda that has been attached to them.
Incantation: unknown

Hadou #28: Hayate Gakuzento (Hurricane Terror)
Description: The user focuses their spiritual energy into the wind around them. They force it to go into a sphere around them and pump power into it. The wind picks up and makes a powerful shield that works defensive and offensive. Can deflect any and all projectiles, unless states otherwise. The user may literally explode the move, which causes a ripple effect (The users forces the sphere of wind to break, making the winds go opposite directions at high speeds. This is used as a quick defense against multiple opponents, otherwise is left alone.
Incantation: unknown

Hadou #29: Rakurai (Bolt of lightning)
Description: This spell is just a more powerful version of Blasting Art #4: White Lightning. It fires not from two fingers, but from the palm, and produces a stronger beam that also has a bright blue discharge of light that can be temporarily blinding to one who looks directly at it.
Incantation: unknown

Hadou #30: Marikodos (Chaos Rain)
Description: This art creates thousands of tiny blades to fall from the sky. The blades are so small they could be mistaken for rainfall and often a target is attacked before he realizes it. The area of effect is relatively small, but once inside that area it is near impossible to deflect.
Incantation: “From the heavens blood runs free, torrential downpour of retribution, Destructive spell the thirtieth! Chaos Rain!”

Hadou #31: Shakkahou ("Red Flame Gun"):
Description: Attacks the target with a red blast of fire.
Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Scorching heat and disorder, evolve the transposition of the southern sea barrier.

Hadou #32: Spirit Nova
Description: A blast of spirit pressure emanating from the user meant to destroy lesser foes and knock-back those it cannot kill.
Incantation: unknown

Hadou #33: Soukatsui ("Blue Fireball"):
Descrioption: Fires blue fire blasts at the target.
Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Truth and temperance, strike but slightly your claw upon this wall which feigns ignorance of sin!

Hadou #34: Hoshki no Ame (Rain of Gems)
Description: This art is one rarely used by Shinigamis, since is holds barely any attack value and it takes a lot of Spiritual Concentration. It condenses the energy into multiple Fragments of Gems, or what appears to be Gems. Then launching these projectiles inflicting little damage. The count of fragments also decreases as the size grows. The time to complete the basic spell is 2 minutes. This spell is meant to impale the target in a volley of gems.
Incantation: unknown

Hadou #35: Tenken (Sword of Heaven)
Description: This spell is about as big and flashy as they come below the sixties. Meaning, of course, that if you use it, everyone knows where you are. Worse, it can be easy to dodge, if you recognize that it's coming. But if you don't... This spell summons a straight long sword, about eight feet long, made of pure Kido that falls from the sky and pierces the spell's target through. It takes one or two seconds from the time the incantation is complete for the sword to cross the space from heaven to earth (depending on how much the target moves.) The sword is capable of “homing” on its target, but it can't track more than fifty feet away from its original target point. The sword can easily be shaken by Shyunpo, dodging just before impact, or just by running into a building (not so much a dodge, but it prevents the person getting hit.) A person failing to dodge, on the other hand, is skewered like Mongolian barbeque.
Incantation: unknown

Hadou #36: Piercing Shock
Description: A sharp, accurate bolt of lightning that is extremely precise and quick and meant to be used from a distance.
Incantation: unknown

Hadou #37: Thousand Burst
Description: A ball of energy is focused in the palm of the hand. When released the ball travels a very small distance before exploding into a thousand small spheres of spirit energy, spreading out as they travel. In a modern context it is most similar to the blast from a shotgun loaded with 00 buckshot, and can easily overwhelm a target through by spreading out the contact area of between the spheres and the target. Maximum effective range is no greater then 30 meters before the spheres become too diluted to do much damage.
Incantation: unknown

Hadou #38: Happo no Bakudan (Blast Bomb)
Description: This spell creates an orb of superheated fire-based spirit energy that can be launched from the hands of the user at a target and that basically is able to melt through most things. It hovers above the hands of the user otherwise and can be used in close combat.
Incantation: unknown

Hadou #39: Kaze Daibakafu (Wind Explosion)
Description: This move packs a good amount of damage, but takes a decent amount of spirit energy to perform. When using the spell Hikaru will throw his arms out to the sides. The attack radiates from Hikaru in all direction with a relatively strong amount of wind. It is capable of throwing any nearby people away and in the process the wind will cut into weaker enemies. However a skilled shinigami is capable of countering the attack with his own spirit energy, and essentially cancel it out.
Incantation: unknown

Hadou #40: Broad Slice
Description: By putting some spiritual energy into his sword while the edge is turned either up or down, he can create a wave of blade shaped energy that flies at the opponent as a wall. The size of the wall can be changed depending on the type and amount of spiritual energy that’s placed in it.
Incantation: unknown

Hadou #41: Ice Dissonance
Description: Forms small ice blades surrounding an opponent. The closer the opponent, the more needles will be produced. It works by gathering small ammounts of water vapor together and freezing them into small sickles and twirling them around in a torrent by the sudden freezing of the water and depressurazation of the cold. To an unarmored opponent, this can be especially deadly if at close range as the eyes, ears, mouth (if open), and throat can be damaged due to the swirling of the ice. If used around water, the charge time is greatly decreased.
Incantation: unknown

Hadou #42: Uchuu no Shinjitsu (Truth of the Universe)
Description: This art destroys not the body, but the mind of its victim, overloading its senses with a massive torrent of information streaming in much too quickly.
Incantation: “The blackness of man's heart, the pureness of a newborn's soul! Breathe in the archangel's wisdom, look through the eye of worlds! Shed your ignorance and behold! Blasting spell, the fourty-second: Uchuu no Shinjitsu!”

Hadou #43: Shirayari (White Spear)
Description: This is a quick and deadly attack that creates a single ballista-sized bolt of energy that quickly covers a distance to a target and stabs them, possibly piercing through the body, before exploding. The attack itself is weaker compared blasting arts around it's level, but it makes up for it with it's incredible speed.
Incantation: unknown

Hadou #44: Youkou Heiki (Crimson Burst)
Description: Much like Kongou Rasen, the user places their hands in a diamond shape. As the incantation progresses, a crystal appears at the target location. The crystal grows over the course of the incantation, and at the peak, the crystal explodes in a fiery burst of razor sharp shards. The shards harm all individuals in the area of the blast, which can vary in diameter, but can never exceed approximately 20 feet.
Incantation: “Rage with the Flame of a Thousand Fires… Cut with the edge of a thousand blades… Way of Destruction #44! Youkou Heiki!”

Hadou #45: Break Shoot
Description: Despite the oddly named move, the effect of this is not to be dismissed easily, after going through a number of gestures with both hands (Shinko can NOT be used at the same time) and speaking the incantation, five violet orbs come into view in a star formation in front of the user, surrounding a larger blue “Core”, the five orbs shoot out in a beam, and once the target is immobilized by them, the center blast is fired, dealing a significant level of damage on impact.
Incantation: Unknown

Hadou #46: Tatsugaze (Dragon Gale)
Description: By placing both hands together with the open palms facing out, A silvery golden orb of energy is created. IN a sudden blast of Hurricane winds, traces of golden and silver dragons can be seen dancing and soaring through the channel. The Wind is strong enough to blow a parked car into the air and toss it a few feet away. It has a wide area of effect and has a high chance to hit, and because of its strength it will drain a fair amount of energy to cast. This is an attack that is meant to blow a target away or simply clear and area of debris.
Incantation: “Spirits of the wind of the northern sky
The glare of a dragon's serpent eye
I summon you both to unite the winds
To excel the power that I give in.

Cry of the wolf, howl of the night
Sing the notes to the flowers height
Use them together in this fight
To clear a path of unclear sight

Hear the legends of an untold tale
Fear the blast of the Dragon Gale!

Hadou #47: Fuuryuudan (Wind Dragon Blast)
Description: Unleashing spirit pressure into the wind, it gives the distinct appearence of a dragon behind the user. This attack is guided by the zanpaku and is a devastating attack as it focuses on pummeling one enemy.
Incantation: unknown

Hadou #48: Amber Cannon
Description: Through the use of an incantation, a Shinigami is able to hit a single target with a blast of fire, a sort of mini-explosion that is unseen by the eye until it actually hits the target.
Incantation: “Oh Lord, the mask of flesh in all shapes! The wings, crowned with the life of men! Fire and chaos, burn swiftly across the night sky toward the moon! Blasting spell, the Thirty-first: Amber Cannon Rush!!”

Hadou #49: Ikijigoku (Hell on Earth)
Description: This destructive art incinerates the moisture inside and outside of the target, boiling it alive. It is neither nice to watch nor easy to cast, draining its user quite a bit but can destroy most hollows up to the Menos-Medio class.
Incantation: “By the fires of Gehenna, burning bright! The claw from the beyond, tearing away the light of existance! Blasting Spell, the fourty-ninth: Ikijigoku!”

Hadou #50: Butterfly bomb
Description: Instead of Shino's butterflies creating a spiral sword, they become bombs of the sort. They fly away from Shino and are aimed at his opponent and explode on impact. They are not heat/energy seekers, so they're easy enough to dodge, though, they are fast and just like butterflies, the way they move next is hard to tell.
Incantation: unknown

Hadou #51: Hari Boufuu (Needle Storm)
Incantation: N/A
Description: The user summons seven spirit needles to appear. The needles then hover above ground. The user then shoots the needles at the opponent. The needles only go in one direction.

Hadou #52: Bakuhatsu no Chakudan (Detonating Impact)
Description: Similar to the Demon Art #1, Sudden Impact, this blast releases a blast of air from the hands of the caster, but instead of the 'normal' one, this one is huge in comparison and is supercharged with spirit energy, detonating on impact, thus the name. It uses a lot of strength to cast it.
Incantation: “The Great Destroyer, Chained Dragon of Chaos! Dance to the sound of thunder, ride on the winds of the rising storm! Race the bolt of lightning, rend, tear asunder, erase! Blasting Spell, the Fifty-Second: Bakuhatsu no Chakudan!”

Hadou #53: Razor Gale
Description: The Shinigami performs a short hand seal and snaps his fingers, summoning a small whirlwind to surround the enemy and cut them thousands of times for moderate damage. Requires an incantation.
Incantation: “Nature's fury, the wrath of creation! The voice of death from above! Rend the condemned with but one breath from within you! Blasting spell, the Fifty-fourth: Razor Gale!!”

Hadou #54: Haien ("Incinerating Flame"):
Description: Completely detroys a target by burning it to ash.

Hadou #56: Engulfing Lunacy (Tsutsumu Tenkyou)
Description: This demon magic completely encompasses the target and anyone within a 5 yard radius of the target in a field of total darkness within which the worst fears of each being in the area are brought to life and enact over and over for a period of time ranging anywhere from five minutes to three hours depending on the wielders ability to maintain the spell. The only known ways to resist or cast off this attack are to either have no fear, face your fear and prevail, or expunge vast amounts of reiatsu from one's own body to overload the user thus making the user stop the spell. (Note: While using the spell the user must concentrate with their entire being and is left vulnerable to outside attack)
Incantation:N/A

Hadou #57: God of Ice
Description: By calling upon the element of ice, the user of this incantation is able to freeze a large area directly in front of him with the swing of his hand. The targeted area can be at most thirty yards in length, and 10 yards wide.
Incantation: “The souls of the righteous cling to the dark paths which obscure the depths. Allow the sins of the wicked to burn through the darkness and illuminate the path. Transform their pain into holy beautification. Blasting art number fifty-seven, God of Ice!”

Hadou #58: Ougon Hantei (Golden Judgement)
Description: In a blinding light the blade or weapon glows in a golden light, infusing a high degree of energy into the weapon. By slashing the ground or the air, this art will send a large wave of golden energy at the opponent. This wave is able to tear through most common materials, but travels slowly. The repercussions of the of this art is that the user will feel faint after using the art, due to the sudden loss of energy. This can also cause temporary blindness to the user and anyone close by. The wave will also travel a good 4 meters before it loses the initial power and begin to dissipate.
Incantation: unknown

Hadou #59: Kurorenge (Black Lotus)
Description: a blast of condensed raw spirit power that resembles a flower, a black flower.
Incantation: unknown

Hadou #63: Raikouhou ("Roaring Thunder Burn"):
Description: Calls forth a wave of thunder that seeks the target.
Incantation: Bone of a straggling beast, spire, crimson crystal, disc of steel, when the wind shifts, and the emptiness ceases, let the clash of lances resonate through the relinquished castle.

Hadou #65: Lightning God Strike
Description: None!
Incantation: Unknown

Hadou #66: The Hand of Defiance
Description: As a Shinigami recites the incantation their arm from the elbow down to the hand starts to rot and decay. Slamming the festering limb into the ground the arm seems to twist and morph, burrowing itself into the ground and locking the user in place (moving would be impossible short of tearing the arm off). With the sacrifice of free movement and the arm the caster is able to form rotting earthen hands that shoot out of the ground and grab unto the enemy. These false limbs will disappear in a small explosion after one turn.
Incantation: “What is this now? Of treacherous fates and lying gods you dare abandon your daughter at this hour? Well now I cast YOU aside oh unreliable deities who serve no purpose but to adorn my mantel! In your glory this strength was forged but in defiance it shall live. None who stand in my way shall live. None will survive the flames of my defiance. Blasting Art #66: The hand of defiance!”

Hadou #70: Quick Shield
Incantation: "Separate the world beyond me and this gate"
Description: A simple wall of energy appears to defend the user

Hadou #71: Kage-Moma
Incantation: "The shadows of hell devour us, wrap us within the world around us. Devour us within our unreleasable sins!"
Description: A powerful wall of black energy separates the target and the user.

Hadou #72: Shoureidan (Flare)
Description: This blasting art fires a powerful beam of highly-compressed energy at its target and is an excellent means to cut a swath through large groups of enemies. Against a single weaker foe, this technique can be fatal, as it will completely incinerate the enemy's body. At most, the blast can severely burn or punch holes through larger or more powerful enemies. It is performed by raising one hand palm-out toward the enemy. This technique is highly dangerous and very draining on its user. Requires an incantation.
Incantation: “The spark of creation! The driving force that brings all into itself! Send forth a fragment of your power to subdue the enemy! Blasting spell, the Seventy-second: Shoureidan!”

Hadou #73: Spirit Gust
Incantation: "Oh spiraling winds deflect that which may stand against you"
Description: A small gust of wind, kind of like a small tornado, appears before the user and deflects other Hadou.

Hadou #75: Areo Shield
Incantation: "Spin the world around me into a shape that will protect us all
Description: The is surrounded by a energy based whirlwind which protects them, but all stops them from taking any other action.

Hadou #77: Marble Gust
Incantation: "Repel that which is around us, and defend that which is within."
Description: A sphere of light appears around the user and deflects all physical attacks.

Hadou #81: Enclosing Energy
Able to use: Must have 4th chair or higher
Incantation:" Entangle use within the world you have created, and allow use to be as you invisioned us."
Description: The user creates a giant sphere which captures only the user and the intended target. All other people or objects are deflected onto the outside of the sphere. The sphere can only be broken by a level 100 Reiatsu or higher.

Hadou #90: Kurohitsugi ("Black Coffin"):
Description: Summons a black coffin, which surrounds, then severly damages the target.

Hadou #94: Lunar Fall
Description: A gigantic rock appears off in the sky, and with a hurling motion from the caster, it descends to earth, totally crushing anything caught within it's direct line of fire, and producing a handsome concussion wave to anyone within 40 meters of Ground Zero as well.
Incantation: Unknown

Hadou #100:Supreme Shot Gun
Incantation: Inner Glow I summon they power, to strike down the darkness with holy light, Blasting spell# 100 Supreme Shot Gun!
Description: Ten orbs of light appear infront of you. Then the balls all explode in the air, the explosions are only in the direction they face as the energy disperses into a spread of energy, creating a shotgun effect.

Hadou #101: Lightning Burst
Incantation: With speed of the heavens, travel my soul to the darkness Haodu 101 Lightning Burst!
Description: A large ball of lightning is created infront of the user held in the users hand. The ball with grow to the size of basket ball then it will dart towards the target. Before it makes impact it will expand and electrify the enemy and launch him away from the burst. It takes 500 reiatsu to use.

Hadou #102: Violet Flames
Incantation: Shadows of my soul, desires of my heart, burn together in harmony, Hadou 102 Violet Flames!
Description: A mixture of the blue and red flame kido's. It is an enormous jet of purple flames. They will incinerate on impact but it takes 450 reiatsu to use.

Hadou #103: Blade of Light
Incantation: One last chance, show me my blade, send my energy into the light. Hadou 103 Blade of light!
Description: This is usually only used if you cannot use your zanpakuto. It's very solid and It's stronger depending on the user. In the hands of a captain it could cut a weaker zanpakuto in half. It takes 300 reiatsu to use.

Hadou #104: Fear Eater
Incantation: Blinding abyss, fears of the end, fear will devour my enemy. hadou 104, Dark Ball
Description: Six orbs of blackness fly towards the enemy and surround the enemy. Then close in on the enemies head and makes the enemy see the most horrible visions and it drains the life out of them the more fear they express.
It takes 800 raiatsu to use.

Hadou #105: Ice burst
Incantation: Fear and sorrow, of the ruler, take my bitter feelings use them as your weapon, Hadou 105, Ice Burst.
Description: It fires a ball of water from a scorce of water at the enemy. Then by channeling raiatsu it frezzes and then it stops infront of the enemy then shatter into sharp pieces of ice letting loose darts of ice and a wave of raiatsu. It launches the enemy back. Uses 300 raiatsu.

Hadou #142: Ultima
Able to use: Shinigami 4th seat or higher
Incantantion: "Let this world join that one in the next."
Description: A simple white sphere surronds the enemy and then it begins to decrease in size. once it has reached a certain size it will implode upon itself.
*Sphere can be broken if target's reiatsu is more then the users.

Hadou #148: Comet
Able to use: Shinigami/Vizard/Ancaar
Incantation: "Take a sample of the darkness that rest within."
Description: A simply small sphere made of reiatsu with a smal tail is fired at an oppent. It explodes upon impact.

Hadou #150: Nenshou Reiatsu
Able to use: Shinigami/Vizards
Incantation: The hearts cry, souls song, the bodies pain, fuel the wrath of my final attack, end their world, Hadou 150: Nenshou Reiatsu
Description: The ultimate kido in terms of hadou. The kido is the ultimate blast that can vaporize anyone and anything in its path. The kido itself goes through three stages and those stages are classified as learning stages. The first level of the kido is the weakest, while the third is the strongest. The kido must be learnt and go through the three stages to effectively master the kido. It will take a numerous amount of reiatsu and the user will be limped and cannot function throughout the rest of the duration. During the first stage of the attack, the move is performed by touching the index and middle fingers of one hand and charging enough energy to attack. When ready the fingers are extended forward, the attacker shouts the name of the attack, and a thin curly-cue like ray of energy is released. The resulting beam is quite powerful, drilling through most targets, and exploding on the ones it can't. The main disadvantage of the attack is the time required to build up enough energy for the focused burst. The second stage of the attack causes the user to perform a series of arm movements before placing his palms forward, with the thumbs and index fingers touching each other to form a small diamond shape. The blast can also be fired with an open palm (as if to signal "Stop"). This attack is either yellow, light blue, or white in color and creates an enormous explosion upon contact. This move is reminiscent of the supposed Japanese obsession with nuclear explosions as it leaves a mushroom cloud. The final stage, the user draws the users’ hands back gathering and charging an enormous amount of reiatsu and thrusts the users palms forward, discharging a massive beam of energy at the opponent. The user must stand and focus to mold their reiatsu to a blasting form for two minutes. During the first stage (level) of the attack, the user uses 75% of their reiatsu to use the kido and they lose 20pts after usage. The second stage cost 85% of their reiatsu to use the kido and they lose 15pts after usage. During the final stage, the cost is 95% of their reiatsu to use and they lose 10pts after usage. In order for the user not to die another person, whether a Quincy or a Shinigami must use their attacks or spiritual power to keep the
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Um..here's something to contact people:

Bakudou go juu hachi (58): Kakushitsuijyaku

and a better version:
Bakudou nana ju nana (77): Tenteikuura
and here's the incanation for it: (number 77)
Black and white net, twenty two bridges, sixty six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly through the heavens.
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<~Healing spells~>


Enjodou - Restorative Spells

Enjodou #1: Refresh
Description: A healing Demon Art, though not a very powerful one. Restores the physical stamina of the target, and a very small amount of the target's Spirit Energy. Serious injuries more than 2" deep are all but impossible for this simple Art to heal, so this is mainly used for removing an ally's fatigue.
Incantation: unknown

Enjodou #12: Yuutai (Ethereal Body)
Description: Temporary releases all pain from the target. But does not heal the body, if the target is not wise and fights with extreme force he can ultimately die from his injuries. This will last for about 3 min. Due to the spritual energy used, Kenkouji will not be able to use any demon arts for 4 minutes
Incantation: unknown

Enjodou #14: Heaven's Kiss
Description: A restoration spell in which the living or the dead can be healed. With a small incitation the person the caster kisses the person they want to heal and it slowly but surely begins to heal by boosting the natural healing rate of the target. The kiss does not necessarily have to be on the mouth.
Incantation: unknown

Enjodou #15: Healing Art
Description: This restorative art moderately accelerates the body's natural healing processes. Heals faster that Heaven's Kiss, although the duration is shorter.
Incantation: unknown

Enjodou #17: White Benediction
Description: A small rain of white feathers falls upon the target, mending any shallow wounds with a minimal amount of energy. This spell could also be used in lieu of sleep in order keep one well rested in the middle of a battlefield.
Incantation: “If the mind is injured, the body will follow. If the mind is healed, the body will follow. The holy ones smile down and give their blessings. Restorative Art number seventeen, White Benediction.”

Enjodou #18: Curatio (Healing)
Description: Raising his or her Zanpakutou into the air, the caster focuses the energy of the Art into the weapon. The blade glows a bright white color while the black markings on the blade turn into a light shade of blue. Once a substational amount of energy has been gathered, streaks of light radiate outward toward all the current allies on the field. This attack has the ability to restore 40% of all the stamina the target has used during the battle. It is an ability that can heal multiple allies. It takes 15 seconds of energy gathering for this attack to work properly.
Incantation: unknown

Enjodou #20: Butterfly pollen
Description: Shino's butterflies have small pockets in their wings and legs that hold a kind of pollen that is a painkiller. It can also heal flesh wounds partly and stop the bleeding on a larger wound. Deep wounds that bleed heavily are harder to stop. Mind you, the wound is not fully healed and can come open again if you're not careful.
Incantation: unknown

Enjodou #22: Spirit as Body
Description: This is a medium-level healing spell that is able to recover minor wounds, repair damaged tissue or even stabilize heavy internal wounds. The downside to the technique is that is uses up much more Rei-ryoku than other spells in it's class.
Incantation: unknown

Enjodou #25: Cure
Able to use: Shinigami/Vizard/Arrancar
Incantation: Natures touch, green spark, enlighten me, show me joy, Enjodou 25 Cure
Description: A simple kido that heals the wounds and damage done from hadou numbers 25 and below.

Enjodou #30: Soul Mend
Description: A kidoh which heals by transforming reiatsu into the target’s biological/equivalent components. There are two methods for applying Soul Mend: Converting the Target’s reiatsu, or converting the User’s Reiatsu. The Kidoh has an advantage of being able to restructure the flesh and body of a target swiftly, however it is very costly. Simply casting the kidoh takes a lot of spiritual energy. By converting the targets’ own Reiatsu into their body, the target’s life is preserved more easily, but their fighting ability and stamina is drastically drained. However, if the User converts their OWN reiatsu, there are no adverse effects on a target, and thus highly exhausted and injured people can be healed, however, doing so exhausts the user, disabling them from using any abilities higher than level 1, or any Kidoh above #33, for several rounds.
Incantation: “Broken Body, Yet the Soul is whole. Be one, and be whole again. Life’s source builds Life’s vessel. Restorative Art, Thirty. Soul Mending!”

Enjodou #31: Toxin Purge
Description: This is for small things like alcohol intoxication, food poisoning, insect and snake bites. Breaks toxins down into their harmless elements, thereby eliminating their effects.
Incantation: unknown

Enjodou #33: Blood Seal
Description: The caster cuts their finger, then, drawing a circle of blood on the target’s body, they speak the incantation. As long as the circle of blood remains drawn (even after it dries), injuries and wounds within the circle do not bleed. Cut arteries or veins do not gush: wounds retain their blood and scab over more easily. This Kidoh uses a lot of reiatsu, but it is exceptionally useful for its fairly low level, able to sustain those on the verge of death.
Incantaion: “Spill my blood that you may keep your own. Pressure to the wound, from mine. Healing Art, the Thirty-third, Blood Seal”

Enjodou #36: Tenshi no Ai (Love of the Angels)
Description: Heals any wounds instantly and lightly restores Spirit Power. A pair of angelic wings burst out of Ryusuke's back as it spread out, another being seemed to emerge from Ryusuke as the wings gently pulled back, exposing a bright angel. The angel flew toward the fallen Shinigami and entered his body, removing all wounds and poisons from his body. (can not use on self)
Incantation: “Lu, Sen, Tai”

“Tenderness of light
The gentleness of hope
Come together to find life
In the this world we do grow
Feed me truth Feed me light
In this night we do have to fight
Take thy wounds into the sky
Send me an angel to love me tonight,

Demon art the way of restoration: #36th Tenshi no Ai (Love of the Angels)”

Enjodou #37: Seikitai (Astral Body)
Description: Temporary Restores the targets body to full capacity, but this is only temporary, the max time length ever recorded was 4 min. This only 'covers up' the wounds. this spell will not permanently heal the body, but long enough to fight with full force without worrying about worsening the injuries. Any damage sustained during this spell will still be present after this spell is dispelled. the wounds sustained before the spell will return, but slightly healed. A high degree of concentration is need for this spell. Kenkouji will not be able to do anything else while this spell is being used.
Incantation: unknown

Enjodou #38: Toxin-effect Ease
Description: This is a slightly more powerful version of #31, which eases the longer-range effects of minor toxins - headaches and body aches, itching, minor paralysis. It also works on the fatigue poisons of extreme training exercise and battle.
Incantation: unknown

Enjodou #39: White Light
Description: This restorative art recovers a decent amount of the target's spiritual power and stamina while stopping the bleeding of any wounds. Named for the temporarily blindness inflicted upon the one who uses the skill, for 3 seconds after use the caster can see nothing but white.
Incantation: “Guiding light, granting life to all living things, come to this creature's aid. Grant it your healing light, and drive away the darkness trying to take it. Restorative Art, the thirtyninth: White Light!”

Enjodou #40: Restoration
Description: None
Incantation: Unknown

Enjodou #45: Fountain of Youth
Description: This restorative art restores up to half of the caster's capacity in reiatsu, stamina, and strength. Light to medium wounds will heal completely. However, this spell is extremely draining and can only be used once during a battle.
Incantation: unknown

Enjodou #47: Sacrificum (Sacrifice)
Description: Running her left hand along the blade of her Zanpakutou, the black marks light up and follow Annalia's hand to the tip of the sword where all the energy is gathered into her fist. The black marks then disappear from the blade and reappear on her arm. This attack requires a lot of help from her zanpakutou and is used to repair the broken bones in the patient's bodies, as well as (some) severely damaged organs. In other words, this allows a severely wounded party member to rejuvinate faster. However, the side effects of using this techinique causes its user to receive damage to a specific location within the body that varies from person to person. In Annalia's case, she takes damage to her kidneys.
Incantation: unknown

Enjodou #50: Cura
Able to use: Shinigami/Vizard/Arrancar
Incantation: Natures touch, green light, purify me show me bliss, Enjodou 50, Cura
Description: A better kido that heals the wounds and damage done from hadou numbers 50 to 26

Enjodou #52: Tentai (Heavenly Body)
Description: Restores any wounds sustained, and boosts the strength for a few minutes, 2min. This spell completely Heals the body permanently and slightly lifts the strength of the target for about 2 minutes. Kenkouji will fall unconscious after using this art, due to the amount of energy needed in a short time.
Incantation: unknown

Enjodou #59: Curatio-ustum
Description: A light emanates from the users hands and automatically heals any burns in the area of the glow.
Incantation: Death by fire...
Life by light...
Heal this creature of it’s pain!
Curatio-ustum!”

Enjodou #99: Blood of the Saints
Description: This restorative art requires the caster to offer some of his or her own blood to work. If done properly, it will fully restore the target's reiatsu, stamina, and strength. It is done by speaking its incantation and drawing the kanji for Health on their forehead with the blood. This restorative is very draining, as it is the most powerful of the restorative arts, and cannot be used on more than three people without completely depleting the caster's reiatsu.
Incantation: unknown

Enjodou #100: Curaga
Able to use: Shinigami/Vizard
Incantation: Natures Touch, Green core, surround me, show me life, Enjodou 100, Curaga
Description: An enhanced version of the simple kido that heals the wounds and damage done from hadou #100 to #51.

Enjodou #145: Curaja
Able to use: Shinigami/Vizard
Incantation: Natures touch, Green world, engulf me, show me Heaven, Enjodou 145, Curaja
Description: The ultimate version of the simple kido that heals the wounds and damage done from hadou #145-#101.

thanks for the help if you have moe please feel free to help me i only know the basics
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Hadou #31 - Shakkahou [Ye Lord, mask of blood and flesh, all creation, flutter of wings, ye who bears the name of man, Inferno and Pandemonium, the sea barrier surges, march on the south!]

Hadou #33: Soukatsui [O Lord, mask of flesh and bone, all creation, flutter of wings, ye who bears the name of man, truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws]

Bakudou #58 - Kakushi Tsuijyaku [Heart of the south, eye of the north, fingertips of the west, heel of the east, gather with the wind and scatter with the rain]

Hadou #63 – Raikouhou [Sprinkled on the bones of a beast! Pointy tower, red crystal, steel cartwheels. Move and make wind. Stop and make calm. The sound of warring spears fills the empty castle!]
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Posted 3/30/08

shounenheart2742 wrote:

Hadou #31 - Shakkahou [Ye Lord, mask of blood and flesh, all creation, flutter of wings, ye who bears the name of man, Inferno and Pandemonium, the sea barrier surges, march on the south!]

Hadou #33: Soukatsui [O Lord, mask of flesh and bone, all creation, flutter of wings, ye who bears the name of man, truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws]

Bakudou #58 - Kakushi Tsuijyaku [Heart of the south, eye of the north, fingertips of the west, heel of the east, gather with the wind and scatter with the rain]

Hadou #63 – Raikouhou [Sprinkled on the bones of a beast! Pointy tower, red crystal, steel cartwheels. Move and make wind. Stop and make calm. The sound of warring spears fills the empty castle!]


OMG!!!!!!!!!!!!!!!!!!! loll
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er...qaz-chan "bakudou" is a binding spell you know?
"hadou" is destructive ones.
and go ju hachi is 58 in japanese
and nana ju nana is 77 in japanese.....
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Posted 3/30/08

shounenheart2742 wrote:

er...qaz-chan "bakudou" is a binding spell you know?
"hadou" is destructive ones.
and go ju hachi is 58 in japanese
and nana ju nana is 77 in japanese.....


ya my bad i fixed it i realized that im like wat am i doing lol
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Posted 3/31/08
Enjodou #99: Blood of the Saints
Description: This restorative art requires the caster to offer some of his or her own blood to work. If done properly, it will fully restore the target's reiatsu, stamina, and strength. It is done by speaking its incantation and drawing the kanji for Health on their forehead with the blood. This restorative is very draining, as it is the most powerful of the restorative arts, and cannot be used on more than three people without completely depleting the caster's reiatsu.
Incantation: unknown

Hadou #104: Fear Eater
Incantation: Blinding abyss, fears of the end, fear will devour my enemy. hadou 104, Dark Ball
Description: Six orbs of blackness fly towards the enemy and surround the enemy. Then close in on the enemies head and makes the enemy see the most horrible visions and it drains the life out of them the more fear they express.
It takes 800 raiatsu to use.

Hadou #105: Ice burst
Incantation: Fear and sorrow, of the ruler, take my bitter feelings use them as your weapon, Hadou 105, Ice Burst.
Description: It fires a ball of water from a scorce of water at the enemy. Then by channeling raiatsu it frezzes and then it stops infront of the enemy then shatter into sharp pieces of ice letting loose darts of ice and a wave of raiatsu. It launches the enemy back. Uses 300 raiatsu.

Hadou #142: Ultima
Able to use: Shinigami 4th seat or higher
Incantantion: "Let this world join that one in the next."
Description: A simple white sphere surronds the enemy and then it begins to decrease in size. once it has reached a certain size it will implode upon itself.
*Sphere can be broken if target's reiatsu is more then the users.

Hadou #148: Comet
Able to use: Shinigami/Vizard/Ancaar
Incantation: "Take a sample of the darkness that rest within."
Description: A simply small sphere made of reiatsu with a smal tail is fired at an oppent. It explodes upon impact.

Hadou #150: Nenshou Reiatsu
Able to use: Shinigami/Vizards
Incantation: The hearts cry, souls song, the bodies pain, fuel the wrath of my final attack, end their world, Hadou 150: Nenshou Reiatsu
Description: The ultimate kido in terms of hadou. The kido is the ultimate blast that can vaporize anyone and anything in its path. The kido itself goes through three stages and those stages are classified as learning stages. The first level of the kido is the weakest, while the third is the strongest. The kido must be learnt and go through the three stages to effectively master the kido. It will take a numerous amount of reiatsu and the user will be limped and cannot function throughout the rest of the duration. During the first stage of the attack, the move is performed by touching the index and middle fingers of one hand and charging enough energy to attack. When ready the fingers are extended forward, the attacker shouts the name of the attack, and a thin curly-cue like ray of energy is released. The resulting beam is quite powerful, drilling through most targets, and exploding on the ones it can't. The main disadvantage of the attack is the time required to build up enough energy for the focused burst. The second stage of the attack causes the user to perform a series of arm movements before placing his palms forward, with the thumbs and index fingers touching each other to form a small diamond shape. The blast can also be fired with an open palm (as if to signal "Stop"). This attack is either yellow, light blue, or white in color and creates an enormous explosion upon contact. This move is reminiscent of the supposed Japanese obsession with nuclear explosions as it leaves a mushroom cloud. The final stage, the user draws the users’ hands back gathering and charging an enormous amount of reiatsu and thrusts the users palms forward, discharging a massive beam of energy at the opponent. The user must stand and focus to mold their reiatsu to a blasting form for two minutes. During the first stage (level) of the attack, the user uses 75% of their reiatsu to use the kido and they lose 20pts after usage. The second stage cost 85% of their reiatsu to use the kido and they lose 15pts after usage. During the final stage, the cost is 95% of their reiatsu to use and they lose 10pts after usage. In order for the user not to die another person, whether a Quincy or a Shinigami must use their attacks or spiritual power to keep the

Hadou #73: Spirit Gust
Incantation: "Oh spiraling winds deflect that which may stand against you"
Description: A small gust of wind, kind of like a small tornado, appears before the user and deflects other Hadou.

Hadou #75: Areo Shield
Incantation: "Spin the world around me into a shape that will protect us all
Description: The is surrounded by a energy based whirlwind which protects them, but all stops them from taking any other action.

Hadou #77: Marble Gust
Incantation: "Repel that which is around us, and defend that which is within."
Description: A sphere of light appears around the user and deflects all physical attacks.

Hadou #81: Enclosing Energy
Able to use: Must have 4th chair or higher
Incantation:" Entangle use within the world you have created, and allow use to be as you invisioned us."
Description: The user creates a giant sphere which captures only the user and the intended target. All other people or objects are deflected onto the outside of the sphere. The sphere can only be broken by a level 100 Reiatsu or higher.

Hadou #90: Kurohitsugi ("Black Coffin"):
Description: Summons a black coffin, which surrounds, then severly damages the target.
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