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Post Reply Image Favorite Game Reviews and Previews
14164 cr points
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15 / F / singapore
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Posted Sep 13 2008
erm...how to be a forum moderater??? it looks cool
779 cr points
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M / Earth, Milky Way
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Posted Sep 21 2008
Tales of the Abyss

-too much backtracking
-last hour of the game is epic

7/10

~this has been a mini-review by EmperorKorea
Posted Oct 26 2008
Can i review for a PC game? Here goes:

Mixmaster AU

In-Game Screens
** Spoiler Alert!!! click to hide or show**



Genre: MMORPG
System(s) to carry game: PC


Presentation: 8/10

Mixmaster is a free Australian Online game. The whole story of Mixmaster revolves on your character, to be the MixMaster. In order to be one, you have to master the Mixing skills and create new monsters by mixing two cores.


Graphics: 8/10

The Graphics are..well, 2D, but it isnt such a large drawback to the game. Its 2D designs give life to game. Such as, skills and effects. Well, the 3D-looking Cores are a bit pixelated though. Not to mention the strongest monsters in Mixmaster


Sound: 8/10

The sound is okay, You can hear slashes, punches, arrows and Gunshots, and the like. The BGM is quite okay as well, it is very simple yet dramatic, in accordance to where you are within the game


Gameplay: 9/10

To play MixMaster, you have to choose one of the 4 main characters. Ditt, a swordsman who dreams to be a Mixmaster; Jin, a knuckler who has a cool and amble attitude; Penril, a bowsgirl who loves to hunt for rare items; Phoy, a 100 year old elf in a form a little girl who uses Guns. Each has its own weaponry and Character Design.

In order to get a core, you have to kill monsters. Once they drop, you have to heal them. Once you use them, they are called Hench. Henches can be mixed with other henches to create a new Hench, but if the mix fails, they disappear.

Every weekends, There is a guild war called "Siege Affair". The primary Focus of it is to protect the castle and Mix the ultimate hench. Once the guild mixes it successfully, the Guild war finishes, with the victorious guild being awarded.

Lasting Appeal: 7/10

At first, MM may be fun, but once you get used to it, its relevance blurs. You get bored with the lifestyle of your character. Still, I think that AU MM is fantastic


Overall: 8.5/10

MM is a wonderful game if it lives on its story. i hope everyone can play Mixmaster!



Links:
AU MM Site: http://mixmaster.com.au/Default.aspx



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25 / F / Pripyat, Ukraine
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Posted Nov 4 2008
Hey Sheighton. If you haven't realized yet, this is Jay. I think I'll do a little something for this. It's been a while.

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S.T.A.L.K.E.R. Shadow of Chernobyl

STALKER Shadow of Chernobyl, or STALKER SoC, or just STALKER is an FPS. Not an ordinary FPS. It's a bit something different. If you've played Deus Ex, or System Shock or something - you'll know what I mean by different. It isn't like everything else out there. What STALKER did most games wouldn't have the balls to. Originally inclined for a 2002 release, development expanded from 1999 to 2007. With the first market release being received poorly. It wasn't given bad reviews - mind you, it just wasn't looked up to well because of how buggy it was. The few reviewers that delved into it knew what it did, and for what it had done they had praised it.

STALKER was in fact a revolution. It was the very first FPS title based in a sand-box world. Now into the dirt, or uh. Anomalies.

Presentation: 9/10

STALKER prides itself on it's immersion. It is a title like no other, and it will drag you in, leave you crying, and beat you mercilessly. STALKER is not a game for the casual player. It is for the gamer that means his shit. A gamer that WANTS his ass handed to him.

You start off typically, with a nice cutscene. Well pulled off as well, and you end up resuced back at this ugly dudes place. His name is Sirdovich, he is a trader. You'll be seeing him often in the beginning. You, have amnesia. You don't know your name, you don't know who you are, you don't even know what you're doing. All you know -- is that you're a STALKER.

You can sit through Sirdovich's tutorial, it doesn't tell you much. But it 'helps' you gain some ground on what you're walking into. This is the only time at which STALKER lost a point fom presentation from me. STALKER did what it did, and it did it well. Too well. You're treated like anyone else in the zone. You're thrown in, no idea what you're walking into.

I liked it, but I didn't like it. If that makes sense. It's bitter, but it ends up being sweet.


Graphics: 10/10

When a new PC game comes out, it has to have great graphics, or execution of style. STALKER is no exception. Combining a depressed and emotionally drought style with the best lighting you will see in a game. STALKER had very nice visuals all throughout. Sharp textures, very high quality models, and some interesting visual effects.


Sound: 10/10

STALKER has rocked me to my core. The sound is best described as brick-shitting. The ambient noises are disturbing. Eerie, and frightening. Walking down the Garbage in the zone, you will hear yells of death far off. The mutants? Exceptional moans and screams. The guns? Powerful yet not sharp enough to be annoying. Indoors and underground the ambience will shake you up. You will be torn apart by when you hear your first controller pass by you. Don't believe me?

http://www.youtube.com/watch?v=OU9IS3eS3_w&feature=related

Check that out. The experience when you go through it is terrifying and even painful. Remember when I said immersion before? Yeah. That's what I was talking about.

Gameplay: 8.5/10

STALKERs gameplay is interesting. It feels smooth, the bullets are real. They are not pixel-point accurate like in something like CS or Halo. This could be upsetting for some people. The gameplay is coarse. Not a bad kind of coarse. But you need to adjust yourself to it. I've said it before. STALKER will tear you apart. It's hard. VERY hard. The gameplay is rewarding, satisfying, yet leaves something to be desired. Clear Sky - the sequel fills that desire.

Lasting Appeal: 10/10

You won't put it down. You will play through it for your first time for 80 hours. I did. you will get mods such as Oblivion Lost, and play through it for 120 more hours. I'm doing that. You will not stop. STALKER is unforgiving and yet it's what the real gamers out there want. It's truly a unique experience.

Overall: 9.8/10 - Superb

It's on steam. It's in retail, buy it. Buy it now, and you will thank me sooner or later. Just make sure you have a modern PC. (Nvidia 8600 video card/ATi 3650 video card, 2GB of RAM, 2GHz dual core CPU from Intel, 2.5GHz dual core AMD CPU.)
1283 cr points
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F / In the "Other" world
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Posted Nov 12 2008
Tales of Symphonia. Yeah. Because of it's amazing RPG storyline and characters. Plus, it's just so darn fun.
779 cr points
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M / Earth, Milky Way
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Posted Dec 7 2008, edited Feb 21 2009
Dead Space

+great atmosphere and gameplay
+fun weapons
+good story
-backtracking...
-lifeless character

9/10


Far Cry 2

+huge open world
+shooting zebras are always fun
+COD4 style gunplay
+long
-repetitive
-too much driving
-ending sucks
-online is garbage

8.5/10


Gears of War 2

+campaign is bigger, better, and more badass
+superb graphics
+horde mode is awesome
+bots in multiplayer
+good story
-terrible online
-lancer is the only useful main weapon
-similar to the first
-LAME final boss

9/10


Star Wars: The Force Unleashed (PS3/360 version)

+good story
+force powers are fun to use
-repetitive
-short
-force powers don't get good until after upgrading
-glitches galore

6/10


Resistance 2

+truly superb multiplayer
+co-op is great fun
+tons of unlockables
+many epic moments in campaign
+variety of weapons
+long-lasting
-campaign is short and linear
-graphics are nothing to write home about

9.5/10


Soulcalibur IV

+great fighting mechanic
+great character customization mode
+online mode is fun to play
-terrible story mode
-freezing glitch in online
-Darth Vader/Yoda DLC
-lag if connection isn't perfect

8.5/10


Mortal Kombat vs. DC Universe

+fanservice
+working online mode
-laughable fighting system
-laughable story
-broken combos
-spam to win
-no gore

5/10


Tales of Vesperia

+good story
+long
+great graphics
+great combat system
+lots to do
-button mashing
-many of the stuff are easy to miss forever
-minor backtracking

9/10


Brothers in Arms: Hell's Highway

+interesting story
+good gunplay mechanics
+great soundtrack
-short
-terrible online
-glitches galore
-graphics are hit or miss

8/10


Shin Megami Tensei: Persona 3 FES

+original
+fun battle system
+lengthy
+good story
-bad graphics
-can easily tell that it's a low budget game
-LONGASS final boss

8.5/10


Tomb Raider Underworld

+great platforming
+epic levels
+good graphics
-short
-length of levels vary by a lot
-save system sucks
-horrible combat

8/10


God Hand

+great combat system
+tons of customization
+fun minigames
+great boss fights
+challenging
+great character models & voice acting
+good replay value
-terrible environments
-cheap moments are present

9/10


Project Gotham Racing 4

+great graphics
+lots of different options
+good amount of vehicles
+good replay value
+motorcycles are awesome
-identity crisis: arcade or sim?
-tough difficulty
-only for racing fans

8/10


Rock Band 2

+lots of songs
+online play is good
+lasts a long time
+great party game
-repetitive moments
-bass still sucks
-world tour mode is meh

8.5/10


Naruto: Ultimate Ninja Storm

+great animations
+superb graphics
+epic cutscenes and boss battles
+unique fighting system
-characters all play similarly
-ultimate mission mode is dull
-village is smaller than Rise of a Ninja's

8/10


Mirror's Edge

+visually pleasing
+satisfying platforming
-makes you fight
-short
-hard to figure out where you have to go at times

7/10


Quantum of Solace

+feels like Call of Duty 4
-short
-glitchy
-no cool gadgets
-doesn't feel like a Bond game

6/10



Street Fighter IV

+graphics and framerate holds up well
+addictive as always
+online holds up decently
-cheap difficulty
-art style is questionable
-feels like a slower version of 2

8.5/10


Fallout 3

+ADDICTIVE
+huge world with tons to explore
+great graphics
+lots of options
+lengthy
-glitches
-gunplay feels awkward

9.5/10








277 cr points
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20 / M
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Posted Jan 26 2009
Persona 3 and 4

overall 9/10

great stories lot of play time for ps2 games about 70+ for each game tons of wepons to use multiple computer players to use in your team great stories for both tons of areas to explore and tons of secret items. One item that i believe makes both these games great is the fact not only do u have the main stories u can follow but in these u can do other things like you are living this persons actual life, like joining clubs or sports teams (I chose kendo in p3 and basketball p4). As well as dating some of the female characters in the games and develop relationships with them witch can snatch u some rare items.

only real problems i came across was the fact in both games at certain points the level jump needed to clear an area was ridiculous could jump as high as 15 levels before u really could continue and the bosses developed almost rediculous defense points which made the battles ridiculous but that made it challenging so no problem. Then comes the real problem which is u our on a time crunch meaning when u are trying to do something most of the time something u are in the middle of might have to wait so that u can continue with the game.

U MUST TAKE LEVELING UP SERIOUSLY OR U WILL NOT BE ABLE TO CONTINUE AND HAVE TO START OVER a easy way to avoid this during the time u have make three save files one at the beginning of the time u have and one halfway through and the other that u save daily that way if u can not get past a certain point u dont have to start the game over.

oh and to those who say the opening is to long watch it they are actually good and get u started so that u know what to do if u can't stand about twenty minutes of following a mini story tutorial how in the heck can u play games I mean look at kingdom Hearts 2 the friggin intro was 2 (TWO) hours long thats ridiculous and most of the time u were doing stupid minigames that u had to do 5 times it was so stupid and something new like farcry two were u have drive everywhere while being shot at by everybody and there mother meaning a drive that would usally take 10min turned very easily into a HOUR some times so please if that is your only complaint stop now thanks.

My rating both deserve 10/10

replay ability 9/10

story 10/10

touching moments (yes I made this one up) 10/10

overall rating 9.75/10

thank for your time and patience
Kurenai
Level 2 Boy
9026 cr points
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30 / M / Over There, UAE.
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Posted Feb 17 2009
Since this is my first review, hope you guys find it useful.

KillZone 2:

For years people have been hyping up this PS3 Exclusive with it's unique and amazingly gorgues visuals, but many have been skeptic about it, too much hype leads to a very big disappointment when people finally get their hands on it. KillZone 2 is supposed to usher in a new era, the true era of the High-Def gaming, however some people we're talking that most of the video's shown of the game trailers we're rendered.

Having being one of those lucky to get their hands on a pre-release copy of the game, all i can say about it is. . .

Let me just show you some of what i've been experiencing so far.

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The game delivers on everything the directors have said, finally finishing the game and realizing that i spent 3 days cooped up in my room playing it, i cried at the end of it, thought in all fairness the game isn't all that glamourus, there are certain things that truly ruin the game. The most important part was the character's, they do seem to have deep background about each of them, however their haircuts is just too damn ridiculous, that is something i didn't particularly like about it. Gameplay-wise the game handles very well, the learning curve is quite hard, but once you get the hang of it then it's all "Pump-Action" shooting makes up for it.

After waiting all those years since they announced a sequel to the first game, i was sure it's going to end up being a very bad game, or even something that was going to be under the wheel of my car. Sadly enough i was wrong and all i can say, I Lorve It!

Presentation 10/10
Gameplay 9/10
Story 9.5/10
Multiplayer 0/0 (It's not up yet until the official release date)

Overall: 9.0
11773 cr points
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M / Planet Earth Homie.
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Posted May 9 2009
Killzone looks badass.
i guess i should borrow the game.
Thanks Kurenai X
11773 cr points
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M / Planet Earth Homie.
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Posted May 9 2009
and there should be pictures on every review.
no half ass reviews please. lol
126 cr points
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19 / M / California
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Posted May 20 2009
ShadowZX



If u haven't heard of Splashfighters, then let me tell u about Splashfighters cause u have been missing out on one of the best games out there.

-Splashfighters is a fighting MMO, sort of like StreetFighters except 10 times better and the players can actually move in any direction u want.

-Splashfighters offer a unique variety of accessories for ur character raging from remote bobms to mechanicals arms that are able to perform awsome combos( not interested yet? Cause I have more to tell and I'm sure u will be amazed at the end of this)

-Splashfighters also offer a unique variety of styles that include ninjas, androids and even werebeast which are super cool looking and strong too. Each style has its unique attacks and specials and stats and looks. ( Common how is this game not cool)

-The stages are awsome especially since most of them are interactive like the stage called Let's Party in which if a special ball is broken, many gift boxes fall down that eventually explode. Each stage also comes with items that players can use including potions that can recover ur health and even turn u into a giant monkey.

-The Splashfighter's Events are some of the best out there not only because they are fun to participate in but they give nifty prizes aswell.

-This game is simply awsome and evertime u play it u will be saying SplashWoW. This game was created by Cyberstep and u know Cyberstep makes good games, just take my word for it, they make great games.

-So if ur bored and got nothing to do or u want to leave that cheap and unexciting MMO like RumbleFighters, then come to Splashfighters and u will be saying SplashWoW.

http://Splashfighters.com/
~ To register go to Splashfighters.com
918 cr points
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19 / M / Dining Room, dining.
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Posted Jul 28 2009
Anyone watched the TV series Dexter?

Yeah, it's gonna be made into a game. O_O far away though, as none of the platforms have been confirmed, except maybe iPhone.

Really hope it comes out on PS3 >_<
669 cr points
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19 / F / London, England
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Posted 18 days ago
Phoenix Wright: Ace Attorney

Summary

(Known in Japan as "Gyakuten Saiban") Not everyone is innocent until proven guilty! Players star as a defense attorney, who must prove his seemingly guilty client’s innocence no matter how dire the circumstances may seem. The game presents twisting storylines and intriguing gameplay in a comical anime style. Players must collect evidence, weed through inconsistent testimonies, and overcome corrupt agendas to ensure that justice prevails.

Review

Phoenix Wright: Ace Attorney revitalizes both the adventure genre and the Nintendo DS touch-screen functionality by combining an enthralling story with interesting characters, in addition to providing a unique way of interacting with them, case evidence, and the game's scenery. Though the game is heavily text-driven and there's little replayability, it's a bright, rich, and lengthy adventure that could hardly have been improved upon otherwise. If you're interested in a clever, well-presented murder-mystery adventure game, then you'd be hard-pressed to find anything that suits your needs better than Phoenix Wright.

The game has you controlling Phoenix Wright, a lawyer fresh off the bar who is, initially, more than a little nervous. The first case you take on, a murder trial in defense of Phoenix's dopey best friend, Larry Butz, serves as a tutorial in which law firm chief Mia Fey guides you through the ins and outs of courtroom procedure. Each of the game's five cases begins in the same way, as you're treated to a brief cinematic that shows the events of the murder, during which you'll usually get to view the killer. In Phoenix Wright: Ace Attorney, discovering the killer is not the surprise; instead, it's the way in which you bring him or her to justice. The events surrounding the murder always end up leading to the false accusations of innocent witnesses, and as a defense attorney, it's Phoenix's job to get a verdict of "not guilty," despite the lying witnesses, shady prosecutors, and a judge who sometimes forgets the letter of the law.

The majority of the visuals appear on the top screen. Though the game has little in the way of cutscenes, the story is told through a sequence of still shots and through the different exaggerated animations of the characters. There are small details in every given scene that help to give it life, such as moving mouths and other body parts, but for the majority of the game you're working from frame to frame. This is so well presented that you'll hardly notice the gameplay is barely animated. For most of the gameplay, the lower screen is used to forward the text. You can simply tap it at the end of each line to get to the next one. However, during many sequences you must use the touch screen to accomplish something else, whether it's selecting an answer from multiple choices, navigating through a tree of menus, or, most compellingly, pinpointing locations and evidence. The use of the touch screen in this game is perfectly executed, and the only problem with it is that it leaves you wanting to do more.

Each trial begins with witness testimony, and your objective is to find flaws in it, which, since the judge follows a "guilty until proven innocent" mantra, is the only way to get the defendant off the hook. After the witnesses give their testimonies, the cross-examination begins. During the cross-examination, you're free to scroll through witness testimony line by line to better dissect it. There are two ways to reveal problems with testimony. The first is by "pressing" the witness on particular statements. You can do this silently on the touch screen or audibly by shouting "Hold it!" into the DS microphone. Though you can use the microphone in several different ways--and it certainly is satisfying--there's never a requirement to use it.

The second method of procuring information from witnesses is to find a contradiction between testimony and a piece of evidence held in the court record. Throughout the game and trial, you'll acquire different pieces of evidence necessary for winning cases. You'll never need to decide whether something is important or not, because the game will do that automatically. So there's never any chance of you coming to trial unprepared. Within the court record, there's a brief description and a picture of the item. The description almost always clues you in to the facts surrounding the object's importance, whether it reveals a detail about timing, location, or the method in which the object was used. Once you've scrolled to the line in the testimony where the contradiction lies, you can select the evidence proving the contrary, and you can, again, either object silently or vocally into the microphone. To prevent you from objecting to every statement with every piece of evidence, there's a meter that consists of five exclamation points. When you wrongfully object, the judge will penalize you once. Get all five wrong and you lose the case and must start over. Although, admittedly, this is difficult to do if you simply pay attention to the events of the case--and use a little common sense.

The two methods of procuring information will be your primary tools for breaking down the witnesses and getting them to recant their testimonies. Generally, the witnesses will revise their testimonies a few times before you can push them to confession. The judge, although disdainful of many of the activities that go on in the courtroom (particularly when you falsely object), seems to put up with the witnesses' many cover-ups, which might be frustrating if you try to take the law in Phoenix Wright seriously. In fact, you might as well suspend your disbelief about the whole procedure, since, although it feels fairly close to reality, many things go on during the proceedings that would probably horrify actual members of the legal system. Though slightly agitating, it works well within the context of the story, and you'll just feel compelled to work that much harder for the underdog: Phoenix Wright.

The events of the game are not limited to just courtroom drama, as you'll take your investigation to the scenes of crimes, interviewing witnesses on their home turf and interacting with the defendants and police officers down at the precinct. For each trial other than the first one, you'll begin with the news of the murder and the subsequent arrest. Then you'll meet up with the defendant to take on the case, and after that you'll get the opportunity to explore the scene of the crime. This part of the procedure is critical for procuring evidence and for getting testimonies you'll have to uncover in the courtroom. This gives the game a whole Law and Order vibe, as you play the role of both the detective and the lawyer for each case.

At many points during the game, you'll be given the opportunity to choose between multiple options, whether it's to direct a line of questioning a certain way or to reveal new information. Though you'll have a genuine desire to get the correct answer (probably because of the rich reactions of the characters), all choices inevitably lead to the same result. So if you pick "Give up" as opposed to "Press harder," your legal partner will stop you and say "Oh come on, you can't give up now!" This forces you to object anyway. This makes the gameplay really safe, and if you remember that it's almost impossible to lose the game, you might not be compelled to think out the reasoning fully. Instead, you may guess for a heavy portion of the game. What makes the gameplay significant, though, and what will ultimately drive you to want to come up with the correct answer is the way in which the characters interact with one another...and with the pitiful but adorable Phoenix Wright. It's almost impossible not to find him endearing, and the numerous ways in which other people in the courtroom--including the judge, the prosecuting attorney, and even the witnesses--pick on him will have you searching to come up with any way to get him an edge.

The presentation of the game is really quite unique and outstanding. The graphics are simple but work very well to reveal the personality and mood of the characters. Though they're not taken from an existing anime, they're cohesive enough that you would think this entirely probable. Each one is over-the-top, from the naive Phoenix and the severe but gullible judge, to the sexy, evil, and quirky characters you get on the witness stand.

Very much like any evening drama or soap opera, you'll revisit the same characters in multiple trials, and you'll learn more about them and their relationship to Phoenix as the game progresses. You'll get as much information about the characters in their appearances as you do from what they say to you, as everything is revealed in their mannerisms and in their reactions to the events of the case. And although it's almost always clear what Phoenix is thinking, since he generally grimaces about some new piece of evidence or the action of the other attorney, he frequently makes asides that reveal how he really feels about a person or something that's just happened. Of course, the music and sound effects do an excellent job of keeping you clued in to the drama as well. When things get particularly hectic for Phoenix, the music speeds up appropriately. It gets dour when times are tough, and a tuneful reveal plays when something noteworthy is discovered. There's an aspect of the game's atmosphere, most noticeable within the sound effects, that makes Phoenix Wright almost feel like a fighting game. The cross-examination graphic shows the two attorneys going head-to-head, and the sound of unsheathing swords plays during moments of conflict. It's this facet of the presentation that makes the game feel really unique and much more compelling than your average adventure game, and it gives you the incentive to really want to win each case.

Phoenix Wright is a unique game that capitalizes on the DS touch screen and its microphone functionality wonderfully. Depending on your murder-mystery skills, you might find the occasional puzzle too difficult, or you might find the occasional puzzle offers you too much help. But despite being a little linear at times, it's completely satisfying. You'll get a kick out of uncovering clues, revealing different aspects of the characters' personalities, and ultimately solving each case. If Phoenix Wright starts any kind of trend, those fearing the demise of the adventure genre need not worry any longer. Adventure games are back and are hipper than ever. And they have Phoenix Wright: Ace Attorney to thank for it.

Pros/Cons

Pros
- Unique and colorful game
- Excellent presentation
- Flawless sound effects
- Great use of the DS microphone and touch screen
- Fun adventure elements.

Cons
- Sometimes a bit linear
- Legal inaccuracies occasionally frustrating.
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