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Grand Theft Auto IV
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Posted 4/30/08 , edited 12/13/08
® Grand Theft Auto IV


Unlike any of the previous games in the series, GTA IV opens slowly and steadily. The first several missions don't involve guns or killing; instead they involve driving a potential girlfriend to her house, walking on the boardwalk and bowling with her, learning how to play pool, and dressing in a new set of clothes.


What do you think of the Grand Theft Auto IV?
I think cheats will be of great help.....

For me GTA IV is a two thumbs up...








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Posted 4/30/08 , edited 4/30/08
I expect it to be out in the PC so that the Shooting will be much easier... and I don't own a PS3....
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its for the xbox 360 and ps3....

well i am hoping that it will be awesome as ign gave it 10/10 ...
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Posted 4/30/08
Well, what I found in numerous sites, they mostly gave postive reviews and a perfect score... and the only flaw in the game is the Shooting... Niko can't aim right and you can't Lock-On enemies behind you leaving your ass exposed...
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Posted 4/30/08
I pre-ordered this a few weeks ago, and it came on Monday (one day before release date in UK), and I personally really like the game, but as said above, the shooting is a little ehh.
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Posted 4/30/08

jebusxjuice wrote:

I pre-ordered this a few weeks ago, and it came on Monday (one day before release date in UK), and I personally really like the game, but as said above, the shooting is a little ehh.


Yey! Someone agrees with me...

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thesilverballer wrote:

I expect it to be out in the PC so that the Shooting will be much easier... and I don't own a PS3....


yeah..... that will be cheaper .. just buy the PC version of the game. It is a lot cheaper than the CD's of Ps3 and XBOX 360.. moreover you can download from the Internet and stuff it in the PSP.
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Posted 4/30/08
I got the game...... but its like any other Grand Theft Auto Game but better graphics and a different storyline and you as a foreign guy
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Posted 4/30/08 , edited 4/30/08

chinky_sonny wrote:


thesilverballer wrote:

I expect it to be out in the PC so that the Shooting will be much easier... and I don't own a PS3....


yeah..... that will be cheaper .. just buy the PC version of the game. It is a lot cheaper than the CD's of Ps3 and XBOX 360.. moreover you can download from the Internet and stuff it in the PSP.


Wait... Is there going to be a PC release?!
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Posted 4/30/08
Wait... Is there going to be a PC release?!

No one cares about pc anymore :3

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Posted 4/30/08

kunisuia wrote:

I got the game...... but its like any other Grand Theft Auto Game but better graphics and a different storyline and you as a foreign guy


It's not the same as the last GTA games...

From Wikipedia....



Gameplay

Overview

GTA IV is structured similarly to previous games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as utilising weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking people, pointing guns at people, stealing cars, killing a few people, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.

While previous titles in the GTA series have traditionally been heavily mission-based, the freedom to explore and play outside of the set missions in GTA IV will now be more relevant to progress through the game, according to comments by a Rockstar spokesperson: "We're really trying to blur the line between on-[mission] and off-mission. So storyline, and what you do outside [it], and how those two things influence each other." It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. The player can also partake in a variety of optional side missions, as well as make a variety of decisions over the fate of certain characters, with the player's choices affecting the game's plot.

A Rockstar spokesperson claimed, "you can basically play the game from beginning to end without a single load screen." However, load times are present in the final product. There is also an autosave that activates after completing a mission.

Vehicles

Stealing a parked car can no longer be done simply by opening the door and driving off. Now, it involves Niko approaching the car, breaking the glass, and hotwiring it; only then can he use it. Because of the Euphoria engine, the way Niko enters the car would look different each time depending on where and how he is in relation to the car. There will be several animation variations to sneaking up to a car and breaking its window. The new chase camera angle will follow the player but focus the camera direction on a target vehicle. All cars feature a standard GPS device with an optional voice-navigation GPS for all vehicles. In a police vehicle, Niko can use an in-car computer to access the criminal database and discover information about various criminals in Liberty City, possibly including himself. The player can hail a cab in order to travel to any address in the city. In GTA IV, the player is not able to fly any fixed-wing aircraft. However, helicopters are flyable.

Car damage physics have been greatly improved.[citation needed] When major collisions on motorbikes occur, the player's helmet is likely to fall off. Niko can lose health if he crashes and can smash through the windscreen of cars. Vehicles will not explode if they are flipped over, or shot in any place other than the engine block. When driving in a car the player will be able to smash the window with his elbow, free-aim, and fire out of the broken window with any weapon in Niko's arsenal.

Combat

The gunfight system has been reworked to feel natural by using a cover system similar to that of Gears of War and Uncharted: Drake's Fortune, as the combat system in previous games was awkward and cumbersome. The player can slide to cover, blindfire, and free aim. When locked on, the target's health is indicated by eight purple segments on the target circle. Players can now target individual body parts using a revamped targeting system. Niko's health is represented by a green semi-circle on the left side of the radar, and a right semi-circle represents armour. If Niko gets injured, he can recover health by eating, sleeping or using medical kits. Body armour and actual health will play different roles. Health is more likely to be reduced by falls and going through the windscreen of a car when crashing, body armour will be damaged more by gunshots and stab wounds.
Communication

The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here," etc. Retrying a failed mission can be performed by accessing the menu. The player can take photos with the mobile phone and upload them to the police computer. Niko can dial 911 to call the police for them to arrest an enemy/pedestrian that is fighting/shooting at him, or just to trick them into wasting resources on a false alarm. He can also contact the paramedics and the fire station.

Niko can also make use of the Internet as a means of communication. Although the exact details of the role of the Internet in the game are being kept secret, it has been revealed that Niko can access the internet from various cyber cafés, one of which is called "TW@" (twat) in order to upload a resume for prospective employers. There are over 100 accessible, fictitious websites within the game. Although TW@ was seen early in Grand Theft Auto III, it did not give the player the option to "surf the internet".

Police

Police and wanted levels operate differently. When the police are in search of Niko, the player has to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius increases with the player's wanted level (the more stars, the bigger the radius) and re-centres itself on Niko's location if he is spotted by the police (similar to Scarface: The World Is Yours). Instead of utilizing the "Pay 'N' Spray" as in previous games, Niko has to realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. When on foot, police do not shoot at Niko unless he has committed a serious offense. If they catch up to Niko, he puts his hands up and the player has the option to attempt to escape before he is handcuffed. Additionally, pedestrians with cellphones can report crimes.
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Posted 4/30/08 , edited 4/30/08

Chenj wrote:

Wait... Is there going to be a PC release?!

No one cares about pc anymore :3




True, but there should really be a release on the PC....
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Posted 4/30/08

thesilverballer wrote:


kunisuia wrote:

I got the game...... but its like any other Grand Theft Auto Game but better graphics and a different storyline and you as a foreign guy


It's not the same as the last GTA games...

From Wikipedia....



Gameplay

Overview

GTA IV is structured similarly to previous games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as utilising weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking people, pointing guns at people, stealing cars, killing a few people, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.

While previous titles in the GTA series have traditionally been heavily mission-based, the freedom to explore and play outside of the set missions in GTA IV will now be more relevant to progress through the game, according to comments by a Rockstar spokesperson: "We're really trying to blur the line between on-[mission] and off-mission. So storyline, and what you do outside [it], and how those two things influence each other." It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. The player can also partake in a variety of optional side missions, as well as make a variety of decisions over the fate of certain characters, with the player's choices affecting the game's plot.

A Rockstar spokesperson claimed, "you can basically play the game from beginning to end without a single load screen." However, load times are present in the final product. There is also an autosave that activates after completing a mission.

Vehicles

Stealing a parked car can no longer be done simply by opening the door and driving off. Now, it involves Niko approaching the car, breaking the glass, and hotwiring it; only then can he use it. Because of the Euphoria engine, the way Niko enters the car would look different each time depending on where and how he is in relation to the car. There will be several animation variations to sneaking up to a car and breaking its window. The new chase camera angle will follow the player but focus the camera direction on a target vehicle. All cars feature a standard GPS device with an optional voice-navigation GPS for all vehicles. In a police vehicle, Niko can use an in-car computer to access the criminal database and discover information about various criminals in Liberty City, possibly including himself. The player can hail a cab in order to travel to any address in the city. In GTA IV, the player is not able to fly any fixed-wing aircraft. However, helicopters are flyable.

Car damage physics have been greatly improved.[citation needed] When major collisions on motorbikes occur, the player's helmet is likely to fall off. Niko can lose health if he crashes and can smash through the windscreen of cars. Vehicles will not explode if they are flipped over, or shot in any place other than the engine block. When driving in a car the player will be able to smash the window with his elbow, free-aim, and fire out of the broken window with any weapon in Niko's arsenal.

Combat

The gunfight system has been reworked to feel natural by using a cover system similar to that of Gears of War and Uncharted: Drake's Fortune, as the combat system in previous games was awkward and cumbersome. The player can slide to cover, blindfire, and free aim. When locked on, the target's health is indicated by eight purple segments on the target circle. Players can now target individual body parts using a revamped targeting system. Niko's health is represented by a green semi-circle on the left side of the radar, and a right semi-circle represents armour. If Niko gets injured, he can recover health by eating, sleeping or using medical kits. Body armour and actual health will play different roles. Health is more likely to be reduced by falls and going through the windscreen of a car when crashing, body armour will be damaged more by gunshots and stab wounds.
Communication

The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here," etc. Retrying a failed mission can be performed by accessing the menu. The player can take photos with the mobile phone and upload them to the police computer. Niko can dial 911 to call the police for them to arrest an enemy/pedestrian that is fighting/shooting at him, or just to trick them into wasting resources on a false alarm. He can also contact the paramedics and the fire station.

Niko can also make use of the Internet as a means of communication. Although the exact details of the role of the Internet in the game are being kept secret, it has been revealed that Niko can access the internet from various cyber cafés, one of which is called "TW@" (twat) in order to upload a resume for prospective employers. There are over 100 accessible, fictitious websites within the game. Although TW@ was seen early in Grand Theft Auto III, it did not give the player the option to "surf the internet".

Police

Police and wanted levels operate differently. When the police are in search of Niko, the player has to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius increases with the player's wanted level (the more stars, the bigger the radius) and re-centres itself on Niko's location if he is spotted by the police (similar to Scarface: The World Is Yours). Instead of utilizing the "Pay 'N' Spray" as in previous games, Niko has to realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. When on foot, police do not shoot at Niko unless he has committed a serious offense. If they catch up to Niko, he puts his hands up and the player has the option to attempt to escape before he is handcuffed. Additionally, pedestrians with cellphones can report crimes.


well to me. it feels the same as when i play any other GTA games
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Posted 4/30/08

thesilverballer wrote:


kunisuia wrote:

I got the game...... but its like any other Grand Theft Auto Game but better graphics and a different storyline and you as a foreign guy


It's not the same as the last GTA games...

From Wikipedia....



Gameplay

Overview

GTA IV is structured similarly to previous games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as utilising weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking people, pointing guns at people, stealing cars, killing a few people, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.

While previous titles in the GTA series have traditionally been heavily mission-based, the freedom to explore and play outside of the set missions in GTA IV will now be more relevant to progress through the game, according to comments by a Rockstar spokesperson: "We're really trying to blur the line between on-[mission] and off-mission. So storyline, and what you do outside [it], and how those two things influence each other." It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. The player can also partake in a variety of optional side missions, as well as make a variety of decisions over the fate of certain characters, with the player's choices affecting the game's plot.

A Rockstar spokesperson claimed, "you can basically play the game from beginning to end without a single load screen." However, load times are present in the final product. There is also an autosave that activates after completing a mission.

Vehicles

Stealing a parked car can no longer be done simply by opening the door and driving off. Now, it involves Niko approaching the car, breaking the glass, and hotwiring it; only then can he use it. Because of the Euphoria engine, the way Niko enters the car would look different each time depending on where and how he is in relation to the car. There will be several animation variations to sneaking up to a car and breaking its window. The new chase camera angle will follow the player but focus the camera direction on a target vehicle. All cars feature a standard GPS device with an optional voice-navigation GPS for all vehicles. In a police vehicle, Niko can use an in-car computer to access the criminal database and discover information about various criminals in Liberty City, possibly including himself. The player can hail a cab in order to travel to any address in the city. In GTA IV, the player is not able to fly any fixed-wing aircraft. However, helicopters are flyable.

Car damage physics have been greatly improved.[citation needed] When major collisions on motorbikes occur, the player's helmet is likely to fall off. Niko can lose health if he crashes and can smash through the windscreen of cars. Vehicles will not explode if they are flipped over, or shot in any place other than the engine block. When driving in a car the player will be able to smash the window with his elbow, free-aim, and fire out of the broken window with any weapon in Niko's arsenal.

Combat

The gunfight system has been reworked to feel natural by using a cover system similar to that of Gears of War and Uncharted: Drake's Fortune, as the combat system in previous games was awkward and cumbersome. The player can slide to cover, blindfire, and free aim. When locked on, the target's health is indicated by eight purple segments on the target circle. Players can now target individual body parts using a revamped targeting system. Niko's health is represented by a green semi-circle on the left side of the radar, and a right semi-circle represents armour. If Niko gets injured, he can recover health by eating, sleeping or using medical kits. Body armour and actual health will play different roles. Health is more likely to be reduced by falls and going through the windscreen of a car when crashing, body armour will be damaged more by gunshots and stab wounds.
Communication

The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here," etc. Retrying a failed mission can be performed by accessing the menu. The player can take photos with the mobile phone and upload them to the police computer. Niko can dial 911 to call the police for them to arrest an enemy/pedestrian that is fighting/shooting at him, or just to trick them into wasting resources on a false alarm. He can also contact the paramedics and the fire station.

Niko can also make use of the Internet as a means of communication. Although the exact details of the role of the Internet in the game are being kept secret, it has been revealed that Niko can access the internet from various cyber cafés, one of which is called "TW@" (twat) in order to upload a resume for prospective employers. There are over 100 accessible, fictitious websites within the game. Although TW@ was seen early in Grand Theft Auto III, it did not give the player the option to "surf the internet".

Police

Police and wanted levels operate differently. When the police are in search of Niko, the player has to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius increases with the player's wanted level (the more stars, the bigger the radius) and re-centres itself on Niko's location if he is spotted by the police (similar to Scarface: The World Is Yours). Instead of utilizing the "Pay 'N' Spray" as in previous games, Niko has to realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. When on foot, police do not shoot at Niko unless he has committed a serious offense. If they catch up to Niko, he puts his hands up and the player has the option to attempt to escape before he is handcuffed. Additionally, pedestrians with cellphones can report crimes.


did u even play the game. cuz its still the same. u get chased around. u kill people. etc. i doubt u played it since u using the wikipedia explanation
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Posted 4/30/08
Unfortunately, I haven't. <_<; as it said

GTA IV is structured similarly to previous games in the series
But, has been improved.... Duh?
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