First  Prev  1  2  3  4  5  6  Next  Last
world of darkness
1637 cr points
Send Message: Send PM GB Post
28 / M / Croatia
Offline
Posted 5/20/08 , edited 5/20/08
What I saw as overpowering element with the Tremere is the fact that they basically have no clan weakness (screw that "blood bound to your clan"... like that even affects game unless you're running politics heavy game within your own clan) when compared to other clans (Tzimisci being messed up big time in that segment by having to sleep on your native soil and all)... I won't even go into how powerful Traumathurgy is in general.

About Dominate vs. Majesty.... Dom being usable in combat is definitely it's biggest advantage (I presume we're talking rank 1s here?), but I've always preferred more subtle approach to things so I take Majesty. Not to mention that use of Dom can actually be detected if your character gets interrogated or something in your Chronicle (I think it manifests like blank zones in his mind if the interrogator inspects his behavior).
2478 cr points
Send Message: Send PM GB Post
27 / M / L.A.
Offline
Posted 5/20/08
yeah tremere were awesome. there was a suppliment weakness that made them unabel to get any physical stat above 4 though

and yeah majesty is subtle and you shoudnt use dom every 5 seconds
1637 cr points
Send Message: Send PM GB Post
28 / M / Croatia
Offline
Posted 5/21/08 , edited 5/21/08

BOYVIRO666 wrote:
yeah tremere were awesome. there was a suppliment weakness that made them unabel to get any physical stat above 4 though

and yeah majesty is subtle and you shoudnt use dom every 5 seconds

Supplement weakness? In which book was it added? I think it was present in Bloodlines game, but I don't really recall seeing in in any canon books (could be wrong here, though - it's been a long time). But then again, if you're playing Tremere character it's kinda obvious you're not trying to be a physical powerhouse.

2478 cr points
Send Message: Send PM GB Post
27 / M / L.A.
Offline
Posted 5/21/08
yeah i know. it was in a downloadable suppliment by WW
1637 cr points
Send Message: Send PM GB Post
28 / M / Croatia
Offline
Posted 5/21/08
Oh that? Sorry, I was kinda late in that whole "online material" that WW has been offering (especially with these latest things).

Speaking of new content; did you manage to get your hands on this new Ventrue clanbook for Requiem? Supposedly, it's quite good even though I don't think I'll be buying it (downloaded that little excerpt from it and the design itself is excellent). One thing I really liked about Masquerade was the fact how WW published books covering everything from Clans, Roads, Settings and even certain aspects of undead life (Elder politicking, etc).
2478 cr points
Send Message: Send PM GB Post
27 / M / L.A.
Offline
Posted 5/21/08
yeah the new ventrue book is great. but so far my favorite book is the pdf book The Blood the rp guide for vampire
1637 cr points
Send Message: Send PM GB Post
28 / M / Croatia
Offline
Posted 5/22/08

BOYVIRO666 wrote:
yeah the new ventrue book is great. but so far my favorite book is the pdf book The Blood the rp guide for vampire

That's one that talks about actual vampire unlife and how you should RP it, right? I personally didn't find it all that useful because I'm familiar with most of that from my Masquerade experiences (few major changes have been made, and I guess removal of Generations is one of them) but it never hurts to get my fluff material.

btw. what do you think about Bloodlines in Requiem? There's like a million of them in supplement books alone so I'm kinda confused how one should treat them.
2478 cr points
Send Message: Send PM GB Post
27 / M / L.A.
Offline
Posted 5/22/08
they work pretty well. and a few are just great. im trying to turn my ghoul into a sotoha and my vampire into an architect of the monolith
1637 cr points
Send Message: Send PM GB Post
28 / M / Croatia
Offline
Posted 5/23/08
That's new for me - wasn't aware that Ghouls can be "bloodlined"?
2478 cr points
Send Message: Send PM GB Post
27 / M / L.A.
Offline
Posted 5/23/08
no i mean when shes embraced. but ghouls can use bloodline disciplines
1637 cr points
Send Message: Send PM GB Post
28 / M / Croatia
Offline
Posted 5/24/08 , edited 5/24/08
Yeah, I've actually been looking into ghouls and their differences in Requiem and Masquerade.

From what I gather, in Requiem, Ghouls are there to be abused (no pun intended) with their ability to have bloodline-specific Disciplines and keep them after they've been embraced into a certain Clan/Bloodline. Why do I see that as abuse? Mainly because Disciplines can't be used by anyone outside of that particular Bloodline while Ghouls can get the if they have a mentor. And that leads me to another thing - apperantely Ghouls can now relatively easily learn almost all Disciplines, while in Masquerade they could be taught only physical ones while learning all other was basically an enormous undertaking because they're still human and human body shouldn't exactly be capable of everything some Disciplines cause.

I understand all that has been made to make Ghouls more playable characters (at least ones that won't die when they come to confront a vampire/werewolf/mage/whatever), but I can't help not liking it. Good thing they at least kept Ghoul bloodlines (how are they called now?), something that was Tzimisce specific in Masquerade.
2478 cr points
Send Message: Send PM GB Post
27 / M / L.A.
Offline
Posted 5/24/08
i love how ghouls play now. thinking about it they should be able to use disciplines and they should have what they have now. in fact ghouls before were too easy to make and abuse
1637 cr points
Send Message: Send PM GB Post
28 / M / Croatia
Offline
Posted 5/24/08
I disagree with all that, especially considering how Ghouls were originally added simply as a crossing of sort between vampires and humans. Their whole bloodpool limitations and lack of steady ways to acquire blood (they basically depend on donor vampire; whether it's their Sire or some other vampire) just make them all the more in between type of "class". At least WW hasn't given them Coils because that would be REALLY pushing it.

Personally, only thing I like about them in Requiem is the fact they're actually given more "character" this time around and are even more useful with all the disciplines. Let's be honest, in Masquerade Ghouls were there to be used as cannon fodder when enemies stormed your heaven, but here they actually have potential to be interesting characters with their love/hate relationship towards their Sire.
2478 cr points
Send Message: Send PM GB Post
27 / M / L.A.
Offline
Posted 5/24/08
they are great in requiem i never liked them in masq. in fact in requiem one of my favorite characters is a ghoul
1637 cr points
Send Message: Send PM GB Post
28 / M / Croatia
Offline
Posted 5/24/08 , edited 5/24/08
It's kinda my point - in Masquerade it was clear they were the underdogs, always there to obey their vampire masters every whim and command while depending on their good will to provide them with some basic Vitae they needed to survive... and that was great, for the Masquerade setting with it's Jyhad and clear hierarchical systems that were ever present.

In Requiem it's a whole different thing - Ghouls are a lot more independent and are actually a power to be reckoned in their own right this time with all their potential disciplines. Not to mention they're apperantely treated somewhat better this time, not just like an object (although the option is still there, fortunately).

In any case, never mind me. It's probably my friends fault who introduced me to WoD via Tzimisce clan so their ideals are kinda stuck there in my head.
First  Prev  1  2  3  4  5  6  Next  Last
You must be logged in to post.