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I am worried with some stuff I sent... I realized that some of them weren't so good and remade them... but I since I can't cancel the previous ones I sent, how come the support guys will know which one is right?
Also, I sent some cool stuff (I guess) and would like to know if there is any hance of being aproved... Look at the stuff I made... doesn't looks sooo bad... how do we know if they were accepted or rejected? |
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I wanna fall in Love with Life!
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ffleur wrote: I am worried with some stuff I sent... I realized that some of them weren't so good and remade them... but I since I can't cancel the previous ones I sent, how come the support guys will know which one is right? Also, I sent some cool stuff (I guess) and would like to know if there is any hance of being aproved... Look at the stuff I made... doesn't looks sooo bad... how do we know if they were accepted or rejected? Wow..... |
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Please join meh group, Takuto Lovers~
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Ffleur; nice outfits. I don't know why they may or may not have been accepted. What's the requirements? And what's the bonuses?
I think we as a community need to adapt a formula for the game and stick to it. Like for every lvl the item gets 1+ the lvl requirement in points. The points can be spent in the various fields the template asks for. I generally stick to that (not that anything I have submitted has been approved), For hit points and mana, I always work in clucters of five; costing 1 point from the point pool. Generally armor adds more health. I think that is a fair value. Also I think the monsters should be ALOT tougher. They should know to use attacks that hit our vulnerable defenses. It would be nice is Shinji or the CL team made a topic that they use to update when things are done to the game (weekly, monthly, whateverly)...I think ALL items should be subject to same alert that the avatar submissions have. It was nice to know it was rejected (I understand animated avatars would be hard to costume this deep into release). |
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Seikojin wrote: Ffleur; nice outfits. I don't know why they may or may not have been accepted. What's the requirements? And what's the bonuses? I think we as a community need to adapt a formula for the game and stick to it. Like for every lvl the item gets 1+ the lvl requirement in points. The points can be spent in the various fields the template asks for. I generally stick to that (not that anything I have submitted has been approved), For hit points and mana, I always work in clucters of five; costing 1 point from the point pool. Generally armor adds more health. I think that is a fair value. Also I think the monsters should be ALOT tougher. They should know to use attacks that hit our vulnerable defenses. It would be nice is Shinji or the CL team made a topic that they use to update when things are done to the game (weekly, monthly, whateverly)...I think ALL items should be subject to same alert that the avatar submissions have. It was nice to know it was rejected (I understand animated avatars would be hard to costume this deep into release). Thats what im trying to do, i see a lvl 11 rhand item with 22 dmg and another one for lvl 12 with 15.... thats a joke... i think that shinji should make a script that choose the items power... something like: Spoiler Alert! Click to show or hide Upload Image: Name: Description: Minimum Level: Equipable: Yes/No Equip area: Element: Normal/Fire/Water/Lightning/Earth (If Equipable) The items is: Fully Defensive/Fully Offensive/Half-Half/More Defensive/More Offensive (If Equipable) Droppable: Yes/No Sellable: Yes/No Buyable: Yes/No Usable: Yes/No Use Type: Use Name: Use Count: Use Actions: and then the script will do the following formula: Spoiler Alert! Click to show or hide MinLv x 2 = 20 (Fire/Water/Lightning/Earth) if Fully Defensive: 20 Defense if Fully Offensive: 20 Attack if Half-Half: 10 Defense 10 Attack (20/2 = 10) if More Defensive: 15 Defense 5 Attack (20 x 3/4 = 15 and 20 x 1/4 = 5) if More Offensive: 5 Defense 15 Attack (20 x 1/4 = 5 and 20 x 3/4 = 15) So a lvl 23 item will be either: 46 Defense 46 Attack 23 Defense 23 Attack 35 Defense 12 Attack (34.5 and 11.5) 12 Defense 35 Attack (11.5 and 34.5) And about the bonuses: im sure all of you played some of the MMORPGs that we all know... and im sure all of u know that almost in every mmorpg you can enchant/mix/whatever the item and then it will become stronger, like putting a scroll on the item (maplestory) or putting a bless on the item (MU online) so... i think item bonuses should come from doing a mix of something, lets say that every right handed weapon will have 5 max enchants, so if u mix it with 5 "Small Strength Stone" so the item bonus will be 5 Strength... and if mix it with 5 "Medium Strength Stone" it will get 10 Bonus, etc... |
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^.^
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hagaiak wrote: Thats what im trying to do, i see a lvl 11 rhand item with 22 dmg and another one for lvl 12 with 15.... thats a joke... i think that shinji should make a script that choose the items power... something like: Spoiler Alert! Click to show or hide Upload Image: Name: Description: Minimum Level: Equipable: Yes/No Equip area: Element: Normal/Fire/Water/Lightning/Earth (If Equipable) The items is: Fully Defensive/Fully Offensive/Half-Half/More Defensive/More Offensive (If Equipable) Droppable: Yes/No Sellable: Yes/No Buyable: Yes/No Usable: Yes/No Use Type: Use Name: Use Count: Use Actions: and then the script will do the following formula: Spoiler Alert! Click to show or hide MinLv x 2 = 20 (Fire/Water/Lightning/Earth) if Fully Defensive: 20 Defense if Fully Offensive: 20 Attack if Half-Half: 10 Defense 10 Attack (20/2 = 10) if More Defensive: 15 Defense 5 Attack (20 x 3/4 = 15 and 20 x 1/4 = 5) if More Offensive: 5 Defense 15 Attack (20 x 1/4 = 5 and 20 x 3/4 = 15) So a lvl 23 item will be either: 46 Defense 46 Attack 23 Defense 23 Attack 35 Defense 12 Attack (34.5 and 11.5) 12 Defense 35 Attack (11.5 and 34.5) And about the bonuses: im sure all of you played some of the MMORPGs that we all know... and im sure all of u know that almost in every mmorpg you can enchant/mix/whatever the item and then it will become stronger, like putting a scroll on the item (maplestory) or putting a bless on the item (MU online) so... i think item bonuses should come from doing a mix of something, lets say that every right handed weapon will have 5 max enchants, so if u mix it with 5 "Small Strength Stone" so the item bonus will be 5 Strength... and if mix it with 5 "Medium Strength Stone" it will get 10 Bonus, etc... Yeah, that is a very good way to do it. I noticed this morning my avatar was reset, so I think if any new items made it in from this wave of beta, it is now. I hope other changes made it in as well. |
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shinji wrote: chrishot wrote: Nice stuff Shinji how come they are not in the shop for me? Also did you disapprove the fire sword/ shield? the shop shows random items that are around your level. theres like a few hundred items already so i cant show them all =P hrmm i think i did disapprove it, dont really remember tho. ill try to have a page that shows pending stuff and newly approved stuff i just posted some ideas for blue eyes, and a left handed sword did u approve? |
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Party & Bullshit ~ Story of my life
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i have a question.. probably gonna sound a bit stupid but...what has to be "transparent" your creation or the avatar? Beacause if your design is transparent isn't that going to end up all weird?
Thanks! |
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Japan fan=)
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Moderator
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Lady_Infinity wrote: i have a question.. probably gonna sound a bit stupid but...what has to be "transparent" your creation or the avatar? Beacause if your design is transparent isn't that going to end up all weird? Thanks! The background has to be transparent. lol i saw your other post, about using paint, and there is a problem, i dont think u can havea transparent background it paint. |
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Cleaned out a 350+ pending buddy list WOOOOOT!
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Lady_Infinity wrote: i have a question.. probably gonna sound a bit stupid but...what has to be "transparent" your creation or the avatar? Beacause if your design is transparent isn't that going to end up all weird? Thanks! gunblastergun is right... i think.... but there has to be a way to do a transparent background in paint... well, i will tell u why it has to be transparent. because, if the items doesnt have a transparent background, it means the background has a color... for example the background color of it is white.... so, as you know, the hair is under the hat, which means that if the hat has a white background then all the white will cover the hair the avatar and everything else the hat image is infront of.... i hope you got it.... oh and by the way, when you make a design the image should be only the item and a bg... the image shouldnt have an avatar on it, for example: ![]() and by the way, this image has a transparent BG unlike this: ![]() which has a blue BG... u can see its covering the forum content BG color... i hope u wont get confused because i already am |
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hagaiak wrote: Lady_Infinity wrote: i have a question.. probably gonna sound a bit stupid but...what has to be "transparent" your creation or the avatar? Beacause if your design is transparent isn't that going to end up all weird? Thanks! gunblastergun is right... i think.... but there has to be a way to do a transparent background in paint... well, i will tell u why it has to be transparent. because, if the items doesnt have a transparent background, it means the background has a color... for example the background color of it is white.... so, as you know, the hair is under the hat, which means that if the hat has a white background then all the white will cover the hair the avatar and everything else the hat image is infront of.... i hope you got it.... oh and by the way, when you make a design the image should be only the item and a bg... the image shouldnt have an avatar on it, for example: ![]() and by the way, this image has a transparent BG unlike this: ![]() which has a blue BG... u can see its covering the forum content BG color... i hope u wont get confused because i already am thanks so much ! I get it know:p |
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Japan fan=)
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Lady_Infinity wrote: hagaiak wrote: Lady_Infinity wrote: i have a question.. probably gonna sound a bit stupid but...what has to be "transparent" your creation or the avatar? Beacause if your design is transparent isn't that going to end up all weird? Thanks! gunblastergun is right... i think.... but there has to be a way to do a transparent background in paint... well, i will tell u why it has to be transparent. because, if the items doesnt have a transparent background, it means the background has a color... for example the background color of it is white.... so, as you know, the hair is under the hat, which means that if the hat has a white background then all the white will cover the hair the avatar and everything else the hat image is infront of.... i hope you got it.... oh and by the way, when you make a design the image should be only the item and a bg... the image shouldnt have an avatar on it, for example: ![]() and by the way, this image has a transparent BG unlike this: ![]() which has a blue BG... u can see its covering the forum content BG color... i hope u wont get confused because i already am thanks so much ! I get it know:p ^^ |
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posts above. wow good job guys i like the vmapire knight avi. thing and the guitar too!
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hihi
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Lol for a item to be accept it has to have
1. Nice Picture 2.Resonable Price 3.Resonable Stats Those are the 3 steps i know of lol Dudu Your Item is probal u selling about 100-2000? thats probaly like hmmm 4350-6350.. |
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Add me Please?
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CAN SOMEONE PLEASE EXPLAIN THE MANA POINTS THING BETTER.....
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=..= bored
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As for the first person who asked a question... It's because a shield would be an equip item, not a use item, like potions, which can only increase mana or HP... look to the right and put in the damage and defense stats, and make sure you only check it off as an equip item, not a use item. At least, that's what it seems like.
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...and hungry! *RAWR*
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