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Post Reply Image Favorite Official Suggestions and game balancing thread
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29 / M
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Posted Jun 7 2008
how about making the experience less random first? as mentioned earlier, I can fight a level 15 mob that gives me 700+ exp, and another level 15 mob that gives me like less than 200 exp. It's really weird.
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Posted Jun 7 2008
Suggestions on how to improve the game. Mind, these are suggestions that could be worked more on, and inputs from other users are appreciated.

Abilties

Strength
Agility
Stamina
Intelligence
Spirituality


Strength: The more points invested, the more damage in melee attacks and a higher blocking chance on melee attacks
Agility: The more points invested, increases the chance of doing critical damage in melee attacks and increase the chance of dodging an melee attack
Stamina: The more points invested, the more health the player will have ~ and more energy (?)
Intelligence: The more points invested, the higher amount of mana/magic the player will have, taking points in this ability will also increase your magic resistance
Spirituality: The more points invested, the faster will the player regenerate health and mana [Possible something else]

Abbreviations:
** Spoiler Alert!!! click to hide or show**


Paths

Path of the Warrior
Path of the Rogue
Path of the Magician
Path of the Priest


Each path will give you a higher bonus on a Major Ability and one Secondary Ability. The bonus will be lower on Secondary Ability, yet higher than on a Third Ability, as the third ability isn't the focus on the selected path.

Path of the Warrior: Taking this path will allow the player to focus mainly on str and sta. Combat related skills only available to the warrior will be unlocked.

Path of the Rogue: Taking this path will allow the player to focus mainly on agi and sta. Combat related skills only available to the rogue will be unlocked.

Path of the Magician: Taking this path will allow the player to focus mainly on int and spi. Magic related skills only available to the magician will be unlocked.

Path of the Priest: Taking this path will allow the player to focus mainly on spi and int. Magic related skills only available to the priest will be unlocked.


Skills
Mind, these are just *samples*

Warrior:
- Charge, in the beginning of a combat the warrior charges the enemy causing 1.5x more damage than normal, doing so will drain the warrior of X energy
- Blood Fury, doing this attack will cause 3x damage on target, but harm the player's health by X and drain the player's energy by X

Rogue:
- Stealth, only available at the beginning of the fight - Allows the use of stealth required skills
- Ambush, attacks the enemy while in stealth causing X damage

Magician:
- Fireball, the player casts a ball of molten fire at the enemy, causing X damage and the spell continues to damage the enemy for X amount of rounds ~ doing 1/5 of the original damage per round
- Focus Spell, the player enters a state of high concentration and will do 2.5x more damage on the next spell cast. The spell cast under the effect of Focus Spell will also have a higher chance of doing critical damage than regular.

Priest:
- Holy Words, the player utters words of his/her god/goddess causing the target to lose X health and X mana
- Sacred Touch, the player touches the target's soul and does X damage

-------

I can come with more suggestions if prompted to do so.
queenetna's Avatar
Level 36 Girl
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Posted Jun 7 2008
We need weaker enemys and better items for lower levels characters.

(summer komonio patters/outfits,anime weapons,pets and stuff
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Posted Jun 7 2008
I don't think the need for weaker enemies is there. You just have to be a little more careful in the beginning before you gain more power.

On the outfits part, there is a clear need for more gear.

I suggest making "vendors". These vendors specialize in their own parts of the gears. So we got one "shoe" specialist, who got like 20+ shoes of all variety, one "coat" specialist who has the same setup and so on.

Let there be one "General Vendor" though, for beginners. This vendor will have around 5 +/- of all low level items, so that low level characters have a cheap store to go. As a character progress in level, the more specialized stores will be more appropriate.
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M / i dont know
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Posted Jun 7 2008
ture true true most of the suggestions r very goo but it just recentaly started so give shinji a break ok so dont be a complete @$$ hole ok and then im pretty sure the suggestions will happen sonner ot laterso chill out Image
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Posted Jun 7 2008

stupidakira wrote:

ture true true most of the suggestions r very goo but it just recentaly started so give shinji a break ok so dont be a complete @$$ hole ok and then im pretty sure the suggestions will happen sonner ot laterso chill out Image


Well, he did ask for suggestions Image
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M
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Posted Jun 7 2008
I Have a few suggestions,

1. Give More Experience for Battles

2. Let The Exploration Time Be Longer

3. Lower Some Of The Level Costs For Items


These Are Just Suggestions,
Shadowwolf28
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15 / M
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Posted Jun 7 2008
why Shinji, why?
You went and made a game where you pushes two buttons, the now, after two hours, feared ''Attack'' and ''Defend''.
I know, I know, I only have myself to blame for playing the god damn game for two hours but I can't help it, it's just too addicting.

Yes, I agree with padjoy, don't be mad at me, but seriously. CR is for Anime and east-Asian culture, not for some game you did because you had nothing better to do. And if it makes CR slower, what's the point?


padjoy wrote:

Make the drawing better. I don't like skinny badly drawn avatars Shinji. I don't.
I also don't like the battle style Shinji. The only way to express how terrible is your Crunchyland's battle style is by this: *facpalm*
Do you think that by making a game in crunchyland(the type of game that bites the dust) you can make CR better and popular? We'll see.
Do you think that by making a badly drawn avatar you can make most of the ppl in CR to change from their original avi to your (WTF?) avatar. We'll see.
Do you think many ppl will play this (shat) game even though the there is no fight scene, the avatars are huge heade ppl with stick arms that wears clothes and the whole thing is made from leftover scraps? We will see.
Do you think CR will be better with "Crunchyland"? I can already answer that...NO.

I don't think your "Crunchyland" can reel in many ppl, CR is for watching anime and posting in forums and chatting with ppl. What? You think "Crunchyland" is a good idea? I don't think so.
Especially if the only thing your doing while playing that (WTF?) game is pressing the attack and defend button. Shinji, isn't it that the main purpose of CR is for streaming anime and music videos for the masses? Why(TF?) did you even made "Crunchyland"? CR is not a website for online gaming Shinji, you know that.
For many, "Crunchyland" will just be another installment use by Shinji to make the internet speed slower. For Shinji, he thinks its a good idea to make "Crunchyland". For me
"Crunhyland" is a (bad) way to kill of time. "Crunchyland" literally waste your time. Trust me Shinji. Not many ppl will play this thing you call "Crunchyland" because it is a crude imitation of Dragonfable and Mechquest, and that is way better than "Crunchyland" or whatever that is. What I am saying is that "Crunchyland" SUCKS.
nuff said

Heed my order Shinji.

BTW
I don't like to look at your avatar because its a ninja walking his frikin dog/cat head. Go change it.

Posted Jun 7 2008

stupidakira wrote:

ture true true most of the suggestions r very goo but it just recentaly started so give shinji a break ok. so dont be a complete
** Spoiler Alert!!! click to hide or show**
ok and then im pretty sure the suggestions will happen sonner ot laterso chill out. Image


It seems that you are referring to me stupidakira. I am not amused by how you use your words. As I have stated in my first post/quote, I have already given my suggestion in the first paragraph.

Make the drawing better. I don't like skinny badly drawn avatars Shinji. I don't.
I also don't like the battle style Shinji. The only way to express how terrible is your Crunchyland's battle style is by this: *facpalm*

Yes stupidakira, that part is a suggestion. If I'm such an @$$hole then why did I contribute? And why haven't you contributed? Do not compare to an@$$hole like you who can't even spell "recently" right. Let me point out your mistakes and why you are @$$hole not me.
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M / i dont know
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Posted Jun 7 2008
................. im not refering to u ok and i miss word on purpose ok i only talking **** about ppl who talk **** about shinji ok if i wasnt 4 him we wouldnt b talking now god Image
533 cr points
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17 / F / Tampa,Fl US
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Posted Jun 7 2008
how do i increase my mana points?
2250 cr points
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15 / M / In The Depths Of...
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Posted Jun 7 2008

AHTL wrote:

Suggestions on how to improve the game. Mind, these are suggestions that could be worked more on, and inputs from other users are appreciated.

Abilties

Strength
Agility
Stamina
Intelligence
Spirituality


Strength: The more points invested, the more damage in melee attacks and a higher blocking chance on melee attacks
Agility: The more points invested, increases the chance of doing critical damage in melee attacks and increase the chance of dodging an melee attack
Stamina: The more points invested, the more health the player will have ~ and more energy (?)
Intelligence: The more points invested, the higher amount of mana/magic the player will have, taking points in this ability will also increase your magic resistance
Spirituality: The more points invested, the faster will the player regenerate health and mana [Possible something else]

Abbreviations:
** Spoiler Alert!!! click to hide or show**


Paths

Path of the Warrior
Path of the Rogue
Path of the Magician
Path of the Priest


Each path will give you a higher bonus on a Major Ability and one Secondary Ability. The bonus will be lower on Secondary Ability, yet higher than on a Third Ability, as the third ability isn't the focus on the selected path.

Path of the Warrior: Taking this path will allow the player to focus mainly on str and sta. Combat related skills only available to the warrior will be unlocked.

Path of the Rogue: Taking this path will allow the player to focus mainly on agi and sta. Combat related skills only available to the rogue will be unlocked.

Path of the Magician: Taking this path will allow the player to focus mainly on int and spi. Magic related skills only available to the magician will be unlocked.

Path of the Priest: Taking this path will allow the player to focus mainly on spi and int. Magic related skills only available to the priest will be unlocked.


Skills
Mind, these are just *samples*

Warrior:
- Charge, in the beginning of a combat the warrior charges the enemy causing 1.5x more damage than normal, doing so will drain the warrior of X energy
- Blood Fury, doing this attack will cause 3x damage on target, but harm the player's health by X and drain the player's energy by X

Rogue:
- Stealth, only available at the beginning of the fight - Allows the use of stealth required skills
- Ambush, attacks the enemy while in stealth causing X damage

Magician:
- Fireball, the player casts a ball of molten fire at the enemy, causing X damage and the spell continues to damage the enemy for X amount of rounds ~ doing 1/5 of the original damage per round
- Focus Spell, the player enters a state of high concentration and will do 2.5x more damage on the next spell cast. The spell cast under the effect of Focus Spell will also have a higher chance of doing critical damage than regular.

Priest:
- Holy Words, the player utters words of his/her god/goddess causing the target to lose X health and X mana
- Sacred Touch, the player touches the target's soul and does X damage

-------

I can come with more suggestions if prompted to do so.

*thumbs up*i like the idea Image

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Posted Jun 7 2008

haylie_ann wrote:

how do i increase my mana points?


Take points in Magic
14652 cr points
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25 / M / UK
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Posted Jun 8 2008, edited Jun 9 2008
explore feature is pants!!!

Sure you get to explore and gain items, gold and xp for free and it has a daily allowance for fair use, but how can you justify gaining just a few xp and maybe some gold while exploring, and then to lose most of the gold you earned? where's the balance?

i've been playing this avatar thing for 3 days now, and each day i explored the most i gained was probably a total of 200 gold and 100xp over the 3 days. The rest of the gold earned were through the battles, so to then lose all that amount in one go is just a piss take, its not like i lost 10 gold one time and 50 the next, No it was 4000 one time and 1000 the next!! why should i lose such a huge amount??! Image

A suggestion about the clothing. I think having to buy a set of clothing and then to pay each time you want it at a different colour it not fair, you should allow users to buy a piece of clothing at one price and offer them to select the colour they want it in. It will save space be more organised and allow more variety of clothing to be uploaded.

Also we have enough clothing that offers defense but hardly any with attacks. And the amount of attack and defence points need to be set accordingly to each level. There is no point me having a glove at an early level 6 that gives 13 attack points, and then to have a weapon that only gives 6 attack point at a much higher level! It seems there is no structure to it, surely its a basic gaming thing that as you level up you should be able to accquire better weapons and clothing with higher defense and attacks.

Also whats the point in showing me weapons and clothing that i cannot use until im at a higher level rate. If im level 6 then please just show me what i can buy and use at level 6 and not 10 or 12?!

Thats all i can think of for now. Peace

I noticed that as we level up, the maximum level opponent we get to fight is only 3 levels higher than our own.
So we that in mind why cant i have a choice to select to fight a higher level opponent, rather then waste time having to evade so many just to get a change to fight an opponent 3 levels higher than me?

I reckon we should have a select option, that allows us to choose to battle a higher level opponent, but who the opponent is should be random, and the max highest level we can battle should be as it is, which is 3 levels higher than our own level.

example if im level 6 and im confident enough to take on or try against a level 9 then i should be given that chance everytime.

There should be high risk high reward or loss involved, that way it was stop me from continuously taking on higher level opponents. Example im level 6 i battle a level 9 teacher i found it a breeze therefore i gain higher experience and gold. I try my luck again but this time faced with a level 9 robot, and i ended up getting creamed, so cuz i lost to a higher level i should also lose alot more gold.

This brings me on to my next suggestion, a minimum amount of gold should be in our account before we battle higher level opponents. That way it will stop players who take on higher level opponents to quickly level up without having anything to lose. If they lose a battle they just try again cuz there is nothing for them to lose.

Example i am level 1 with no gold, i shouldnt be able to battle opponents are higher level. But If i had 250 i will then be allowed to battle a level 2. If i win that battle great i win more gold and xp (how much is random). If i lose the battle, i lose my 250 gold (will make me think if i should risk to challenge lv 2 again). I would have to battle lower level opponent to build it back up.

There shouldnt be a minimum amount involved if you are battling a lower level opponent. Only higher ones than your own. The higher you level up and the higher your opponent, the should be more risk of losing ur gold

example.
level 0 to battle
lv 1= 100 gold required
lv 2= 200 "
lv 3= 300 "

level 1 to battle (because you increased a level, the min gold goes up by 50)
lv 2= 250 "
lv 3= 350 "
lv 4= 450 "

level 2 to battle (+ 50 gold)
lv 3= 400 "
lv 4= 500 "
lv 5= 600 "

level 3 to battle (+ 50 gold)
lv 4= 550 "
lv 5= 650 "
lv 6= 750 "

And so on...
Do you lot follow what im saying here? Image
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please use the edit button to add more details to your post.

~Sitthichai

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Oh yeah sorry... didnt notice the edit button, thanks! ^_^
Kira
Level 18 Boy
823 cr points
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28 / M / Earth
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Posted Jun 8 2008

padjoy wrote:

Make the drawing better. I don't like skinny badly drawn avatars Shinji. I don't.
I also don't like the battle style Shinji. The only way to express how terrible is your Crunchyland's battle style is by this: *facpalm*
Do you think that by making a game in crunchyland(the type of game that bites the dust) you can make CR better and popular? We'll see.
Do you think that by making a badly drawn avatar you can make most of the ppl in CR to change from their original avi to your (WTF?) avatar. We'll see.
Do you think many ppl will play this (shat) game even though the there is no fight scene, the avatars are huge heade ppl with stick arms that wears clothes and the whole thing is made from leftover scraps? We will see.
Do you think CR will be better with "Crunchyland"? I can already answer that...NO.

I don't think your "Crunchyland" can reel in many ppl, CR is for watching anime and posting in forums and chatting with ppl. What? You think "Crunchyland" is a good idea? I don't think so.
Especially if the only thing your doing while playing that (WTF?) game is pressing the attack and defend button. Shinji, isn't it that the main purpose of CR is for streaming anime and music videos for the masses? Why(TF?) did you even made "Crunchyland"? CR is not a website for online gaming Shinji, you know that.
For many, "Crunchyland" will just be another installment use by Shinji to make the internet speed slower. For Shinji, he thinks its a good idea to make "Crunchyland". For me
"Crunhyland" is a (bad) way to kill of time. "Crunchyland" literally waste your time. Trust me Shinji. Not many ppl will play this thing you call "Crunchyland" because it is a crude imitation of Dragonfable and Mechquest, and that is way better than "Crunchyland" or whatever that is. What I am saying is that "Crunchyland" SUCKS.
nuff said

Heed my order Shinji.

BTW
I don't like to look at your avatar because its a ninja walking his frikin dog/cat head. Go change it.


I might have said reset attributes so you can Rearrange them with all the attribute points you have already.

and padjoy...

what right do you have to boss around shinji?
** Spoiler Alert!!! click to hide or show**

** Spoiler Alert!!! click to hide or show**


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