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Official Suggestions and game balancing thread
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27 / F / i live in a littl...
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Posted 8/23/08

CrunchOnMunch wrote:


meroko_luv wrote:


kidneko wrote:

well shinji, my suggestion is make a Cruchyland World map which has 3 or 5 dungeon like forest, beach, volcano or other places... and please don't put all monster at the same place, put them at deferent places...
Well that's all I can think out now....
Oh yes! maybe you can make a Quest like kill rare type of monster in one place to get item that not sold in the shop so people have something to hunt ^^ the item have to be very very special.....


yeah. i double that.
separate them into difficulties, weaknesses and strengths accordingly to habitat..
maybe make a dungeon for people who wants to test themselves(one for low level and one for high level?)
keep the low level monsters like the flower, gramps and witch to lower than 15, its boring to see them all the time.
and give the monsters more weaknesses to elements.. maybe this should be in percentage as their hp increases in levels too..
i have a second avatar that i plan to make into an elemental, but i have a hard time making her pure as the monster all have high hp, and she doesn't deal alot of damage.
BOSS MONSTERS at special places, where they sometimes drop rare/cute items.

as for the items,
i do agree on quality check. some really blurry, badly made items got through, and although they have good stats, they look ugly.
also give the items more elemental properties.
some are like 1fire damage and 1fire defense and they cost a lot more then items which are like 5melee defense.
also there are a lot of repititive items that look almost identical and have almost the same abilities.
also the items can be animated. like have fire animation.. or glitter animation.. or the hats with eyes could blink..

also could u make it so that when a character levels up or heals her mana recovers as well? Its unfair that elemental fighters need mana to deal damage, they deal a lot less damage and they need cash for mana as well as items.


I can't even disagree with you more in the following things...

Items more elemental properties? Then get a elemental sword maybe you didn't experience it in the shop yet

Repetitive items who cares they have different stats it's not all the same things we can't have all the same at least they're not exactly the same and like i said before different stats

ITEMS BE ANIMATED? ok let me stop you there it takes too long to kill then when it's just a second to press the button, but now imagine 5 seconds! It's not speed of light you know and if it was there would be no point unless you want the character to move which is even dumber cause like i said before looks like pokemon

Mana pots are cheap for higher levels that's why it's not meant to be started elemental first and they deal a lot of dmg to weaker monsters aka you haven't had the full experience yet

Oh Gramps Flowers and Witch why do you have to hate them so what they're from the beginning do you want super higher monsters at 16+ which you won't even be able to handle it's all about equality




yay there are more elemental monsters and items now. the mods fixed that.
well animated items look awesome. if your computer can't handle them.. then don't buy? haha. or just use for looking good.
mana potions are expensive.
i'm now at level fifteen.. and i haven't seen anything i can't kill.. :)
3801 cr points
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Posted 8/23/08
After playing this game for a while I've come to realize that the animating numbers that are above the chacaters when you attack or are attacked make the game really slow. It's really cool, but I think the game would be better off without it.


Also, just an idea, but I was wondering if we could do:

Collective Wallet

Rather than having each avatar own a certain amount of gold, why not have the user control all of the gold instead?

Gold gained by individual avatars from buying or selling things would go to one master wallet, and when the avatars buy something, die, or run away, the money lost comes out of that same wallet.

So say User has avatar's A and B

A has 3000 gold and B has 450 gold.

With Collective Wallet it would become User has 3450 gold. If B was to buy something that needed 500 gold User would then be left with 2950 gold.
1833 cr points
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F / nowhere in everyw...
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Posted 8/23/08
STOP CHANGING THE STATS THAT DESIGNERS SET FOR THEIR ITEMSBECUSE THEN IT WILL TURN OUT TO BE UNWORTH IT FOR EXAMPLE A WEAPON WAS SUPPOSE TO DO 10 DAMAGE SOLD FOR 1000 GOLD BUT NOW IT DOES 3 DAMAGE FOR 1000GOLD!!
399 cr points
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20 / F / Singapore
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Posted 8/23/08
Put more item place to put more clothes as sometimes we really need alot of things to fight better..
2438 cr points
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23 / F / Peru
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Posted 8/23/08

TsuKeSuke wrote:

Put more item place to put more clothes as sometimes we really need alot of things to fight better..


For that, there are items that increase your item's number capacity. They are located in shinji's item shop in "Other" Tab; they look like bag packs i think XD
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20 / F / Singapore
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Posted 8/23/08
okay..thanks!
729 cr points
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In between H3LL a...
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Posted 8/23/08
Can we have a trading and PVP or group battle functions funtion and maybe maps
403 cr points
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37 / M / AUSTRALIA
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Posted 8/24/08
Just startinged with this and i think its cool reminds me some role playing strategy games so here's some suggestions for game play modes

1. Blitz Mode - basically one button Blitz mode means continuous attack and defend automated until either opponent dies

2. 1 vs 2 Mode - pit yourself against 2 opponents and gain 2x to 8x times the XP points and gold

3. Continuous Mode - have a next opponent button after you won your round so there's no going back to heal yourself etc, you keep a count of the number of opponents you kill in a row without losing. The higher the continuous victories = more bonus XP/gold awarded. You can have a leader board for continuous kill/wins too
374 cr points
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27 / F / i live in a littl...
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Posted 8/24/08

makam wrote:

Just startinged with this and i think its cool reminds me some role playing strategy games so here's some suggestions for game play modes

1. Blitz Mode - basically one button Blitz mode means continuous attack and defend automated until either opponent dies

2. 1 vs 2 Mode - pit yourself against 2 opponents and gain 2x to 8x times the XP points and gold

3. Continuous Mode - have a next opponent button after you won your round so there's no going back to heal yourself etc, you keep a count of the number of opponents you kill in a row without losing. The higher the continuous victories = more bonus XP/gold awarded. You can have a leader board for continuous kill/wins too


hey cool
i seen those in battle on and other mmorpgs
but i think if this happens here, we will all die easily. no potions? against two monsters? and continuous fights? its fun if it happens in other games, but if it happens here without any changes in npc stats, we wil die.... ahhaha..
403 cr points
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37 / M / AUSTRALIA
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Posted 8/24/08
well so far it's been an easy ride against monsters so i think properly equiped my avie could take on 2 at a time :D

Also another suggestion

4. Team battle modes - allow 2 vs 2, 3 vs 3 and 4 vs 4 avatar battles - teams could be made of of users own avatar and/or several users' avatars in a team group with own team scoreboard/leader board ranking list for each team mode
225 cr points
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23 / M
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Posted 8/24/08

meroko_luv wrote:


CrunchOnMunch wrote:


meroko_luv wrote:


kidneko wrote:

well shinji, my suggestion is make a Cruchyland World map which has 3 or 5 dungeon like forest, beach, volcano or other places... and please don't put all monster at the same place, put them at deferent places...
Well that's all I can think out now....
Oh yes! maybe you can make a Quest like kill rare type of monster in one place to get item that not sold in the shop so people have something to hunt ^^ the item have to be very very special.....


yeah. i double that.
separate them into difficulties, weaknesses and strengths accordingly to habitat..
maybe make a dungeon for people who wants to test themselves(one for low level and one for high level?)
keep the low level monsters like the flower, gramps and witch to lower than 15, its boring to see them all the time.
and give the monsters more weaknesses to elements.. maybe this should be in percentage as their hp increases in levels too..
i have a second avatar that i plan to make into an elemental, but i have a hard time making her pure as the monster all have high hp, and she doesn't deal alot of damage.
BOSS MONSTERS at special places, where they sometimes drop rare/cute items.

as for the items,
i do agree on quality check. some really blurry, badly made items got through, and although they have good stats, they look ugly.
also give the items more elemental properties.
some are like 1fire damage and 1fire defense and they cost a lot more then items which are like 5melee defense.
also there are a lot of repititive items that look almost identical and have almost the same abilities.
also the items can be animated. like have fire animation.. or glitter animation.. or the hats with eyes could blink..

also could u make it so that when a character levels up or heals her mana recovers as well? Its unfair that elemental fighters need mana to deal damage, they deal a lot less damage and they need cash for mana as well as items.


I can't even disagree with you more in the following things...

Items more elemental properties? Then get a elemental sword maybe you didn't experience it in the shop yet

Repetitive items who cares they have different stats it's not all the same things we can't have all the same at least they're not exactly the same and like i said before different stats

ITEMS BE ANIMATED? ok let me stop you there it takes too long to kill then when it's just a second to press the button, but now imagine 5 seconds! It's not speed of light you know and if it was there would be no point unless you want the character to move which is even dumber cause like i said before looks like pokemon

Mana pots are cheap for higher levels that's why it's not meant to be started elemental first and they deal a lot of dmg to weaker monsters aka you haven't had the full experience yet

Oh Gramps Flowers and Witch why do you have to hate them so what they're from the beginning do you want super higher monsters at 16+ which you won't even be able to handle it's all about equality




yay there are more elemental monsters and items now. the mods fixed that.
well animated items look awesome. if your computer can't handle them.. then don't buy? haha. or just use for looking good.
mana potions are expensive.
i'm now at level fifteen.. and i haven't seen anything i can't kill.. :)


Lemme change that then my level try and get to my level and see if it's that easy for me it is but once like 45+ it's hard
548 cr points
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26 / F / The earth :D
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Posted 8/25/08 , edited 8/25/08
this is not a game suggestion but layout.
Can you do layout for items specific for each genre ? (female fairy, chibi, human etc...)
becuz when i want to look for a character's items, i don't really want to look through 20 pages just to find where's my genre's items are.

Besides, please update other genres items as well. I can see that human and chibi gets like hundreds of avatars but fairy, kitty is like, 10 ? Please balance the items out. If you update 3 for chibi, then please update 3 more for the rest as well (unless there aren't any artists). Becuz otherwise, people just keep playing chibi and human, and the rest is useless because there's not much to play and to earn money for.

Btw, can you let us choose what kind of monster we will fight ? I know it's random but can you be more specific random? Group them into 10 levels/each in a dropdown box would be awesome, and players get to choose what levels monsters they want to fight.
For example, a dropdown box with a group of monster level:
1-10
11-20
21-30
31-40 etc...
so when i'm level 25, i can choose to fight monster random from 21-30, but if i want to, i can fight higher level. Becuz for now, you get random monster from your level -5 -> your level +3 (i think). SO i think if you can choose what group level of monster you want to kill, it's for the best.

Lastly, for everyone else: when you quote a LONGGGGGGGG post, please put them in spoil code. It's annoying for everyone to have to re-read that post for like hundred times.

That's all. Thanks alot for reading.
2045 cr points
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26 / F / MI USA
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Posted 8/26/08
love game >o<
1680 cr points
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25 / M / Canada
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Posted 8/27/08
i think that there should be potions that raise your stats permanetly
2438 cr points
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23 / F / Peru
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Posted 8/27/08

awesome1r4 wrote:

i think that there should be potions that raise your stats permanetly


That would lead to over-powered chars
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