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Official Suggestions and game balancing thread
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22 / M / Singapore...[will...
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Posted 8/28/08
oya the pendin stuff should not be there 4 too long..........70+ pages is too much and i think u should delete the ones older then a month old or so
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18 / F / Edmonton, Canada
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Posted 8/29/08

ravanka wrote:

oya the pendin stuff should not be there 4 too long..........70+ pages is too much and i think u should delete the ones older then a month old or so


not delete! cuz they way u'll miss way to much but to go over
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Posted 8/29/08

bluewitch201 wrote:


ravanka wrote:

oya the pendin stuff should not be there 4 too long..........70+ pages is too much and i think u should delete the ones older then a month old or so


not delete! cuz they way u'll miss way to much but to go over


how long more........it would take to long plus some new items are always posted and some of the items are saved in the CRland Design pic page rite?
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18 / F / Edmonton, Canada
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Posted 8/29/08

ravanka wrote:


bluewitch201 wrote:


ravanka wrote:

oya the pendin stuff should not be there 4 too long..........70+ pages is too much and i think u should delete the ones older then a month old or so


not delete! cuz they way u'll miss way to much but to go over


how long more........it would take to long plus some new items are always posted and some of the items are saved in the CRland Design pic page rite?


after they get new mods
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22 / M / Singapore...[will...
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Posted 8/29/08

bluewitch201 wrote:


ravanka wrote:


bluewitch201 wrote:


ravanka wrote:

oya the pendin stuff should not be there 4 too long..........70+ pages is too much and i think u should delete the ones older then a month old or so


not delete! cuz they way u'll miss way to much but to go over


how long more........it would take to long plus some new items are always posted and some of the items are saved in the CRland Design pic page rite?


after they get new mods


which would be soon i would say aren't they not Recruitin
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18 / F / Edmonton, Canada
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Posted 8/29/08

ravanka wrote:


bluewitch201 wrote:


ravanka wrote:


bluewitch201 wrote:


ravanka wrote:

oya the pendin stuff should not be there 4 too long..........70+ pages is too much and i think u should delete the ones older then a month old or so


not delete! cuz they way u'll miss way to much but to go over


how long more........it would take to long plus some new items are always posted and some of the items are saved in the CRland Design pic page rite?


after they get new mods


which would be soon i would say aren't they not Recruitin


....they are
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22 / M / Singapore...[will...
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Posted 8/29/08

bluewitch201 wrote:


ravanka wrote:


bluewitch201 wrote:


ravanka wrote:


bluewitch201 wrote:


ravanka wrote:

oya the pendin stuff should not be there 4 too long..........70+ pages is too much and i think u should delete the ones older then a month old or so


not delete! cuz they way u'll miss way to much but to go over


how long more........it would take to long plus some new items are always posted and some of the items are saved in the CRland Design pic page rite?


after they get new mods


which would be soon i would say aren't they not Recruitin


....they are


precisely why all the above started which brings me back to my first Argument?
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74 / F
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Posted 8/29/08

ravanka wrote:

oya the pendin stuff should not be there 4 too long..........70+ pages is too much and i think u should delete the ones older then a month old or so

some have suggested for deadline for the voting period. it's a good idea. would help prevent stagnant items.
i think once they have enough mods to help out, the pace will pick up & clearing will get done faster.
so i think bluewitch201's point is that what you're seeing now can be resolved once CL gets its new mods.

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Posted 8/29/08
I think Crunchyland its kool ^-^
Plus, they got cute stuff ^-^
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Posted 8/30/08 , edited 8/30/08
first to say not bad for first time web based rpg...

ok now the things i think should be improved...
-items are too unbalanced... i have low level items that are more powerful and cheaper then some more expensive ones that require higher level
-selling items is a real ripoff... example i buyed shoes for 1300 gold, and i can sell it only for 195 gold.. some 15% of original value.. in most rpg it is at least 50% with ability to raise that to 100%.. also it really kills the idea of dropping items from monsters (after getting same item 5 times) and then to sell it for measly sum
-magic system is useless... most monsters dont have elemental weaknesses, and having high elemental damage is pretty hard to achieve (due to fact that it is dependent on your items).. also it is useless cause you only have one type of attack that costs 2 mana, so pumping magic and having 2000 mana is pretty useless... there should be better attacks that cost more mana and deal more damage
-monsters are pretty much the same... only with changed avatar and one or two stats... from what i can see there are 2 type of monsters... normal and elemental... normal dont have elemental weaknesses and they all have more or less same stats, and elemental who have one or 2 elemental weaknesses and usually high defense... there should be more variety of classes of monsters... (high attack monsters, high defense monsters etc. )
-npc fight... it is pretty boring... click fight. chose monster you want to fight with and then attack/defense and look you won... there is no randomness in it... you should have areas where certain level(and/or certain type) monsters reside (newbie area (or whatever other names... maybe school or smth) 0lvl-5lvl, beginners 5lvl-10lvl, adventurer 10lvl-20lvl etc.).. that way if you feel that you can take on bigger monster and earn more exp, you can move on to the next area... right now i can fight only monster 3 lvl higher then me, and i feel i can take on monster 10-15 level higher.
-also you should remove choosing what monsters to fight... monster attacks you and that is it.. it removes the idea of choosing one type of monster you are good at and leveling up, while avoiding difficult ones with ease
-run away... it is not so good option... you always run away with 100% certainty... this should be more balanced.. like you have 50%-70% chance of running away against a monster of the same level, if it is monster with lower level you have higher chance, if it is monster with higher level you have lower chance

anyway that is it for now... i had probably one or two more suggestions but i forgot
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Posted 8/30/08 , edited 8/30/08

robihr wrote:

-also you should remove choosing what monsters to fight... monster attacks you and that is it.. it removes the idea of choosing one type of monster you are good at and leveling up, while avoiding difficult ones with ease

i kind of like this idea. then no one can say that mana / magic is useless anymore cuz we have been seeing more new elem NPCs.
maybe narrowing down the range of NPC to 2 lvls down & up & lessening the severity of the punishment can make this work.
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25 / F / Philadelphia, PA, US
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Posted 8/30/08
I think the one thing that needs to be changed first is the "buy" mode.

The items available change constantly. You'll go in one time and see an item, and the next time you go in, it's not there.

I don't know if it's because there's a max number of items they can show you or what. And this is not due to the level required--you can still see all the items that require a level higher than your own.

Some of the categories have only 2 or 3 items in them. Others just don't have enough.

I would really like the game a lot better if the buy mode were to be revamped.
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Posted 8/30/08 , edited 8/30/08

zadesu wrote:


robihr wrote:

-also you should remove choosing what monsters to fight... monster attacks you and that is it.. it removes the idea of choosing one type of monster you are good at and leveling up, while avoiding difficult ones with ease

i kind of like this idea. then no one can say that mana / magic is useless anymore cuz we have been seeing more new elem NPCs. :P


I would like to see that only if they that divided into "areas" depending on power/level like most browser based RPGs. Those who want such a challenge can do so and those who want to hopelessly grind can with more merciful NPCs.
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Posted 8/30/08
um for the new game i think its cool. but is it possible to carry over 20 items? if there is, how?
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Posted 8/31/08 , edited 8/31/08

Luckiewishes wrote:

um for the new game i think its cool. but is it possible to carry over 20 items? if there is, how?


just go n buy bags under the other items, 5k for 1 item, 8k for 2 items and 10k for 3 items increase in inventory carrying capacity
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