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Official Suggestions and game balancing thread
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18 / M / Manila Bagong Sil...
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Posted 10/28/08
Do customize the battle on NPC and we should have PVP so we can battle on our friends or anyone...
72 cr points
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26 / M / My house
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Posted 10/28/08
The weapons and armor REALLY need to be balanced.

For example, I have a Right-handed weapon that has 23 damage, and the only weapon I've seen that has more was 25 damage for 10k gold and level 20, where I'm only level 16.

Level requirement, damage, defense, and cost all need to be balanced out.
3505 cr points
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21 / M / Thailand♡
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Posted 10/30/08 , edited 10/30/08
you should make bosses *anime - like character* exp : pickgachu or some sound effect would be nice too i dont really kno if this is creative or not but yea..:blush:
358 cr points
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28 / M
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Posted 10/31/08
i think we should have special events every week like winning special monsters for special (strong and good lookin ) items. or we can play and win some minigames.
521 cr points
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23 / F / Dreams street, Un...
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Posted 10/31/08
...i guess this game is improving, its better than the last time i played.. but it still needs more improvement..
68 cr points
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18 / M / Singapore
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Posted 10/31/08
Maybe we should do a animated battle , like AHTL said. Boss monsters are a must if they are not in this game to pose a challenge yet drop great stuff which are rare or expensive. Animation is a must in this game since it consists or only clicking buttons or so.But, a trading commerce is a must in this game.Maybe a map for us to explore would be nice , and a chat box to chat through the game like an announcement of glitch in the area or maybe plainly a shout out to our friends or maybe , a plain old trade message.

As i said before , animation is a must in this sort of game and at least we should have our avatars and monsters at least,move their and a little , bob their heads or maybe give a wink

P.S If this contents are in your post , I am not solely responsible for and trauma and anything whatsoever . just relate to me and if there is a way , i'll change it .

Shinji, just read this post ok?
18 cr points
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29 / M / Brooklyn, NY
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Posted 10/31/08
heyaz! im not sure if this hav alrdy been posted or not for i dont hav time to read 73 pages of post...but i still see this thing and its bothering me...if this is some kind of bug or somthing plz just move this post to the technical forum...when im buying items, most of the items has long explanation and some has lots of stats on them that u cant see wat stats they hav...it would be great if i could scroll over on an item to see wat other stats it has rather than trying it on...but then if i try it on my stats resets so things get confusing and hard to tell wats the total u can get...and yes to tohers i read having bosses, skills, special magic, fixing the prices of items and lvl requirements...like buying a +3 damage for 5k gold required lvl 10 over a lvl1 that has +3 damage for only 800g making other items useless...TNX in ADVANCE ^_^ and sorry for making this long statement ^_^ LOLZ
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29
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Posted 11/2/08
you should put a update for heals mana i cant even heal my mana
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19
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Posted 11/3/08
hey does this happen to anyone else? My hp is always different evrytym i go on
20946 cr points
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F / Hawaii & Tennessee
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Posted 11/5/08
The EXPLORE option is rather pointless past the first few levels. It seriously needs overhauling or taken out. Items, experience and gold found is the same at level 1 as it is at much higher levels while gold lost grows consistently higher. I'm sure this issue has already been noted by others.

Some avatar types are more popular, and as such, more people design items for them. More variety of items are needed for other less popular avatar types. This is something everyone who has a talent for drawing, can help with.
3090 cr points
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23 / F / Singapore
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Posted 11/5/08
oh well i wanted to increase the load of items cause i wanted to have many items more than 20 items...
can u do that???
10590 cr points
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21 / M / Philippines,Cebu...
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Posted 11/5/08

AHTL wrote:

Suggestions on how to improve the game. Mind, these are suggestions that could be worked more on, and inputs from other users are appreciated.

Abilties

Strength
Agility
Stamina
Intelligence
Spirituality


Strength: The more points invested, the more damage in melee attacks and a higher blocking chance on melee attacks
Agility: The more points invested, increases the chance of doing critical damage in melee attacks and increase the chance of dodging an melee attack
Stamina: The more points invested, the more health the player will have ~ and more energy (?)
Intelligence: The more points invested, the higher amount of mana/magic the player will have, taking points in this ability will also increase your magic resistance
Spirituality: The more points invested, the faster will the player regenerate health and mana [Possible something else]

Abbreviations:


Paths

Path of the Warrior
Path of the Rogue
Path of the Magician
Path of the Priest


Each path will give you a higher bonus on a Major Ability and one Secondary Ability. The bonus will be lower on Secondary Ability, yet higher than on a Third Ability, as the third ability isn't the focus on the selected path.

Path of the Warrior: Taking this path will allow the player to focus mainly on str and sta. Combat related skills only available to the warrior will be unlocked.

Path of the Rogue: Taking this path will allow the player to focus mainly on agi and sta. Combat related skills only available to the rogue will be unlocked.

Path of the Magician: Taking this path will allow the player to focus mainly on int and spi. Magic related skills only available to the magician will be unlocked.

Path of the Priest: Taking this path will allow the player to focus mainly on spi and int. Magic related skills only available to the priest will be unlocked.


Skills
Mind, these are just *samples*

Warrior:
- Charge, in the beginning of a combat the warrior charges the enemy causing 1.5x more damage than normal, doing so will drain the warrior of X energy
- Blood Fury, doing this attack will cause 3x damage on target, but harm the player's health by X and drain the player's energy by X

Rogue:
- Stealth, only available at the beginning of the fight - Allows the use of stealth required skills
- Ambush, attacks the enemy while in stealth causing X damage

Magician:
- Fireball, the player casts a ball of molten fire at the enemy, causing X damage and the spell continues to damage the enemy for X amount of rounds ~ doing 1/5 of the original damage per round
- Focus Spell, the player enters a state of high concentration and will do 2.5x more damage on the next spell cast. The spell cast under the effect of Focus Spell will also have a higher chance of doing critical damage than regular.

Priest:
- Holy Words, the player utters words of his/her god/goddess causing the target to lose X health and X mana
- Sacred Touch, the player touches the target's soul and does X damage

-------

I can come with more suggestions if prompted to do so.


This would just be similar to World of Warcraft except we need more.

20946 cr points
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F / Hawaii & Tennessee
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Posted 11/5/08

48henny wrote:

oh well i wanted to increase the load of items cause i wanted to have many items more than 20 items...
can u do that???


When you reach higher levels and have the gold to spend on OTHER items, you can buy bag items that will permanently increase your load capacity for your avatar. The optimal word is gold. At lower levels you try to be frugal with space and spending until you acquire enough gold to go on a shopping spree. At lower levels, spend gold only on functional gear that helps your character to defend against and destroy NPCs.

3090 cr points
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23 / F / Singapore
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Posted 11/6/08

hualani wrote:


48henny wrote:

oh well i wanted to increase the load of items cause i wanted to have many items more than 20 items...
can u do that???


When you reach higher levels and have the gold to spend on OTHER items, you can buy bag items that will permanently increase your load capacity for your avatar. The optimal word is gold. At lower levels you try to be frugal with space and spending until you acquire enough gold to go on a shopping spree. At lower levels, spend gold only on functional gear that helps your character to defend against and destroy NPCs.



oh i see.... well i will do like that...
thanks... ^^
16 cr points
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30 / F / Philippines
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Posted 11/6/08
A place to put your well-earned money and items, like a bank or something, managed by a non-fighting NPC. And more costumes~
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