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Official Suggestions and game balancing thread
1103 cr points
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Posted 11/8/08
This has probably been said already, but since i don't want to read through 73 pages ... XD

Any chance you can decide on what lvl range of monsters you can fight? The whole plus or minus 3 lvls thing isnt very fun. I want the choice to go after some tougher monsters... especially when at these lower lvls (lvl 6 currently) my avatar is still at above 90% Hp when killing any non elemental monster...
Posted 11/10/08
hey can you look over an idea for a possible new monster here? its



Evil Fuzzy
61 cr points
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F
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Posted 11/11/08
It would be nice to make the game a little more complicated with a couple things like:

1. Status affects: this way battles aren't simply *bash**bash**bash* until the monster is dead. It doesn't take much strategy right now.

2. Riddles, actual areas to explore, secrets for getting new items: it seems like the only way to get cool items is to fight until you have enough money to buy them, but right now I'm only a level 13 anime girl yet I still can't find any better equipment to buy than what I own now.

3. more spells: right now I don't even use magic, I just focus on upping my defense and attack (maybe vitality) and I do fine. Maybe the magic would be worth pursuing if it did more damage or did something cool. As it is, I've only cast around 3 spells. (also it's very hard to find ways improve your magic ability)

3.b It is more interesting when a monster has a severe lean towards a certain magic power, so a fight with it isn't the same as every other fight

4.Encourage the creation of more weapon items. I like playing dress up, but it would also be really awesome to have some gigantic swords or bows or something.

Hope these suggestions help.
1124 cr points
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20 / F
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Posted 11/11/08
1) Maybe more weapons? There are a lot of clothing and such, but, I feel as though, there aren't many weapons to choose from for each level.

2) When submitting a new design, if it got disapproved. I think it'll be awesome if you could delete the disapproved items. Since when you search for items, the disapproved ones also shows up.

3) Another one about new designs... Maybe, change it so that the disapproved ones could be removed from the list from the MY DESIGNS part. That way, you could resubmit the items with the changes to them.

Thanks for all of your hard work. Hope these suggestions are....... useful.
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Posted 11/11/08
Oh, I remembered another one. It might be nice to sort the items by price within their categories so it's easier to scan and see if an item you want is there. As it stands, it's a little hard to tell when the stock changes with every visit.
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22 / M / Toronto, Canada
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Posted 11/12/08
Well, I think that having mana regenerate over time would be a good idea =)
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21 / F / New York
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Posted 11/17/08
We totally need to share our money and items between characters. Many people have a lot of avatars, but it's a pain to have ... let's say five million gold on one character, and have to start at one hundred on another one. Maybe a bank or a shared inventory?
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F / *bunnyland*
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Posted 11/20/08
I think there should be a healing fountain of something like that that could also give my ava special abilities.

a quest by NPC is also interesting rather than bashing all NPC during fighting. of course with special rare items



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23 / M / Singapore
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Posted 11/21/08
Well, I think the most important thing that Crunchyland needs now is balancing the items.

Cost not proportional to bonus:

There's thing obantorb (equip area: others) thing that gives bonus 11 dmg, costs 100 gold and is equiptable at level 0, that's kinda screwed in my honest opinion (though i can't find it when i'm lvl 0, but still i find that damage imbalanced).

Also, I find some equipment that gives different amount of bonus. If i don't remember wrongly, there's this coat (plate armour) that gives elemental defense depending on its colour. The lightning (yellow) and earth (green) gives 26 respective elemental defense and costs 32800, but the water (blue) variant gives 26 water defense, and costs 3280.

I am not sure if these are caused by input errors or if it should be there. Nevertheless, these equipment are the ones that i find most imbalanced and require urgent attention. There might be more though.

Sometimes, I find that higher level equipment give lesser stats, but are more expensive as compared to the lower leveled ones. Though it can be argued that we are buying the design, but at least give them the same stat or something.

Before I end off, I would like to thank everyone that made, expanded and supported crunchyland that made it a success.

Complain complain, that's probably what i do here. So who's going to do it? I will say it would not be me.
8853 cr points
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19 / M
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Posted 11/22/08
Chao avatar...lvl4 with 600summin hp and 30dmg?
im like oh yay gonna try out a new npc then left losing money ><
8853 cr points
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19 / M
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Posted 11/22/08
Didnt read through all these post yet but if anyone said summin im going to support for:
Banks, to keep items and gold safe
i agree for whoever said critical atks
as for defending, there will be 5 defends, normal attack or elemental if you get the right defend that atk will be halved
hmm how about adding a small chat boxx at the side xD so it wont be too boring
agree with moving run away button somewhere else
agree with animation and battle sound, or some custom/default music
a stat to like speed to increase hit/dodge and for balance max dodge % should be 40 and minimum 20 Dx
the mana really needs a way to regenerate without using items
background depending on element of monster ?
i hope there will be a upgrade system cuz quite a few good looking equip to me are low levels
and rather than making the designers create upload lots of the same design why cant we colour it ourselves, or have a few set of colours
2524 cr points
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F / ~ La la Land
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Posted 11/25/08
In the shops, could you put an 'Are you sure you want to buy this item?' when you press buy item, because ive lost a lot of money by clicking the wrong button....
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34 / M / Beijing
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Posted 11/26/08
I don't know if its been said, but the Explore option is BOGUS. At level 1 or 2 it is worth something, but I've never found more than 10 gold, and often in following turns I lose up to 300 gold. Getting 7 exp isn't worth it either, when you need 5000 to level up.

The Explore is good to have a daily limit, but it should award exp and gold depending on your level, as well as rewarding rare items you cannot find on enemies.
202 cr points
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25 / F
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Posted 11/27/08
i don't know if this has been suggested already but,how about making an option that lets you trade items you have with your buddies and stuff? that would be cool.
Santar 
51746 cr points
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27 / M / Modesto, California
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Posted 11/27/08
Ok, so my Mage just reached level 40 today (making her able to equip the highest level minotaur item in the game currently) and I decided for the sake of arguement, I'd check what her Physical Damage is Vs her Magical damage (water) by swapping out equipment in the item shop fairly quickly, and as I expected, with 10 Base Str, here are the results.



As I expected, physical damage is higher then magical damage, even with 10 base str and 138 base magic.

I believe the problem here lies with Str/Magic not effecting damage enough, in fact, with no equipment whatsoever on, here are my damages,
Attack
[Physical Damage] 3-4
[Fire Damage] 13-20
[Water Damage] 13-20
[Lightning Damage] 1-17
[Earth Damage] 17-17

Remember, that's with 10 base Str, and 138 base magic. Now, at least Fire/Water/Earth all have the same average (well, earth is 0.5 higher actually), but lightning is fairly far behind (honestly it should be 1-32, to maintain the same average), but seriously, 16.5 average damage for 138 magic? That's 1 damage per 8.36 points of magic. Physical damage here is 3.5 for 10 points, or 1 damage for 2.85 points of str. I know I'm comparing extremes here, but also keep in mind you start with Physical damage even with 5 Str, yet no magical damage with 5 Magic, even if I did get 2-3 magical damage for 5 magic at creation (meaning +3 would be added to all magic damage, as already seems to be done with physical), magic would still fall behind, now, this may or may not be an item problem because as a minotaur I have a much smaller item pool then say a boy would (I wouldn't even have items over level 30 if I hadn't added them).

Now, how do I recommend rectifying this? Add special attacks, which cost mana, for both physical, and elemental, as well as increasing how much damage you get for Str/Magic to something along the lines of 1 damage for 2 magic for lightning, 1 damage for 3 magic/str for fire/water/physical, and 1 damage for 4 magic for earth. Now, these numbers should be the average damage, so lightning (which is always 1-X) has a range in either direction=average, meaning lightning is 1-2X, where X=Magic/2, so in the unequipped example above, lightning is 1-138, unmodified. Fire/Water/Str would have a range in either direction of 1/4 the average, which would result in 2-4 physical, 23-69 for fire/water. Finally, earth would have no range at all, much like it currently does, resulting in 34-34 damage. This would result in stupid high numbers that you hardly ever see for lightning (as opposed to the useless element it is currently), and would raise the benefit to damage that str/magic give.

Now, as for special attacks, these would be purchased through the item shop, or perhaps acquired another way, and could cost quite a bit of mana for really powerful abilities, which could do like 2x or maybe even 5x your normal damage. This would go along way to move away from clicking the same button over and over and over again I believe, even more so if I can actually run out of mana by using these special moves (lets face it, what the hell am I ever going to do with 1014 mana currently?)
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