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Official Suggestions and game balancing thread
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25 / M / Rawr!
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Posted 1/7/09 , edited 1/7/09

pikangie wrote:


MachineShota wrote:


xxkinochixx wrote:

there should be actual weapons.not just a couple of swords and a basket ball.

there should be a whole lot more!!!



and some potions that could raise attack/defense etc by like 10% for the battle.


Agreed. Some of us, especially those with Pop Boy avis really could use some weapon equips to play around with asides from that little right-hand knife. I personally wouldn't mind being able to give my current Crunchyland avi paired MAC-10 Ingrams to play with for starters. :3



The weapons you see are all created by the community, as well as everything else, so you can't really suggest it to the mods. You'll have to suggest it to the Crunchyland design community.

As for the temporary stat boost potions, it could be a nice idea, but as of now we can't do that with actions.


you can, in fact create certain temporary stat boost potions with the current actions..its kinda hard and rough around the edges..but works based on the principle mechanics of damage and defense for which crunchyland is based upon...keep in mind that the game is very simplistic...and anything can be divided into 10 rounds..since 10 rounds is avg on how long a fight lasts throughout the game...

an example of a possible temporary stat boost potion with current available options must include weapon strength and will only work with the action use doing damage...for example...

a weapon with +1 vitality based on a 10 round model would look something like this

Weapon: Sword
No attack power
No defense power
Action uses (10): do 10 damage to opponnent
increase my hp by .6 (since 6 health is 1 vitality and divided into 10 rounds is .6 hp per round)

This however has a few essential problems, Using the item action use will not be negated by the opponents defense..which means..if you do 10 damage..even if the enemy has 100 defense..you still deal 10 damage...this is a bug which i believe has not been reported and is why i reported alot of items with actions..but to my dissapointment..most of them were simply..pushed aside >.>
and the model focuses on the enemy having no more than 100 health and the minimum fight lasts 10 rounds
and you would need to resort to changing equipment almost every battle >.>
and decimal values are not counted towards things that cant have decimals

as well..the bright side is that this effect can be minipulated through the action use to create variances of degrees concerned with stat increases instead of a static addition or subtraction...for example..the faster you kill a creature..the less you will recieve as a bonus concerned with a specefic stat..and the longer you fight an oponnent..the larger your bonus will be =P

these are all just ideas..but still..thought provoking at the least ^^ and proves that it is possible with the current things we can change
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Posted 1/17/09
Uh in the shop, there should be a return to default button (like when u try something u click that and it does back to your equiped avi.
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Posted 1/17/09
a separate EXP. bar that shows u how much u have left till u lvl up
(similar to the pokemon games)
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Moon.
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Posted 1/19/09
could we have the option to trade things with players???
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Posted 1/20/09 , edited 1/20/09
i send the notion above!!! >___<;;; i think it'd be very cool if we were able to trade things with other players. also here are a few of my own suggestions...

1. in chat, redirect to the persons avatar stats when u click on their names (it is nice to able to discuss each others avatars too)

2. maybe a monthly contest where people can show off their avatars and we can vote for the ones we like. with level limitations (like, a separate contest for 0-5 lvl and so on)

3. pending items: show items per avatar type

4 i also agree with Yamunarage. i think that clothes should not determine your stats so much since... well, i'm a girl, i want my avatar to look cute without having to mess up it's stats .____.;;;

5. create other "permanent" boost items than clothes and such. well, for the same reason as point 4 ><;;;;

6. allow thanking the people who made those wonderfull clothes!

7. show all avaiable types of avatars at the "create new avatar" option

8. maybe we can fight against NPC with several people at the same time?

9. in chat, show a message when people enter and leave the room. it's easier to spot friends that way

10. also show a message when you yourself level up in chat. because people say "congratz" but if you don't notice that you have leveled up, then you wont know that they are talking to you.

i hope this helps a bit... >____<;;;;
0ak
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Posted 1/21/09 , edited 1/21/09
Here are few suggestions that I have been thinking:

1. Negative Attributes Option:
There should always be Negative option at the back of all attributes to remove the point to Bonus Attributes so players can reuse the points. In some cases when we buy a new armor set, it gives elemental attack instead of normal damage, those who originally put a lot of point on strength can use those point to add Vitality or Magic instead.

2. Shinji's Item Shop Filter:
Okay, I know many people wanted this because some Avatar has massive amount of items(Boy, Girl, Chibi, Bishounen and more). My suggest is, there should be a little Boxes between "Feel free to browse around and try things on!" and "You have $$$ Gold to spend." for us to type in Level of the item we want.

3. NPCs Analysis:
URL the Name of all NPCs that link to their Database (Info of the NPC: Damage, Elemental Damages, Defend, Elemental Defends), this will help players when they see NPCs that they're not sure if they should attack or evade.

Image Example of Suggestion 1 & 2:
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Posted 1/22/09

0ak wrote:

Here are few suggestions that I have been thinking:

1. Negative Attributes Option:
There should always be Negative option at the back of all attributes to remove the point to Bonus Attributes so players can reuse the points. In some cases when we buy a new armor set, it gives elemental attack instead of normal damage, those who originally put a lot of point on strength can use those point to add Vitality or Magic instead.

2. Shinji's Item Shop Filter:
Okay, I know many people wanted this because some Avatar has massive amount of items(Boy, Girl, Chibi, Bishounen and more). My suggest is, there should be a little Boxes between "Feel free to browse around and try things on!" and "You have $$$ Gold to spend." for us to type in Level of the item we want.

3. NPCs Analysis:
URL the Name of all NPCs that link to their Database (Info of the NPC: Damage, Elemental Damages, Defend, Elemental Defends), this will help players when they see NPCs that they're not sure if they should attack or evade.

Image Example of Suggestion 1 & 2:


Yes I like these ideas.
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Posted 1/27/09
we need items (like the leather bags)
to reset our points like: str, magic and vitality

alot players have putted str in the game.
tough it doesn't affect the character alot.
so we need items like the leather bags to reset.

example:
Steel bag (ability 3 reset points) for 10k
0ak
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Posted 1/27/09 , edited 1/27/09

phame wrote:

we need items (like the leather bags)
to reset our points like: str, magic and vitality

alot players have putted str in the game.
tough it doesn't affect the character alot.
so we need items like the leather bags to reset.

example:
Steel bag (ability 3 reset points) for 10k


I suggested that and another way too but both got ignored:

0ak wrote:

After many people in CL agreed with my idea, I finally came up with 2 suggestions.
There should be [ - ] button to take out Skill Points for reuse.
Or
At least there should be item in Other like Reset Scroll or Reset Candy for reseting Attribute Points to 5/5/5 or 0/0/0 and re-enter the total points. Price should be around 10k to 50k.



0ak wrote:

CR points should be able to reset Attribute Points, so more people want to become member.

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Posted 1/28/09

0ak wrote:


phame wrote:

we need items (like the leather bags)
to reset our points like: str, magic and vitality

alot players have putted str in the game.
tough it doesn't affect the character alot.
so we need items like the leather bags to reset.

example:
Steel bag (ability 3 reset points) for 10k


I suggested that and another way too but both got ignored:

0ak wrote:

After many people in CL agreed with my idea, I finally came up with 2 suggestions.
There should be [ - ] button to take out Skill Points for reuse.
Or
At least there should be item in Other like Reset Scroll or Reset Candy for reseting Attribute Points to 5/5/5 or 0/0/0 and re-enter the total points. Price should be around 10k to 50k.



0ak wrote:

CR points should be able to reset Attribute Points, so more people want to become member.



but level 99 cant reset points in your way.
my way of buying bags is better
0ak
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Posted 1/28/09 , edited 1/28/09

phame wrote:


0ak wrote:


phame wrote:

we need items (like the leather bags)
to reset our points like: str, magic and vitality

alot players have putted str in the game.
tough it doesn't affect the character alot.
so we need items like the leather bags to reset.

example:
Steel bag (ability 3 reset points) for 10k


I suggested that and another way too but both got ignored:

0ak wrote:

After many people in CL agreed with my idea, I finally came up with 2 suggestions.
There should be [ - ] button to take out Skill Points for reuse.
Or
At least there should be item in Other like Reset Scroll or Reset Candy for reseting Attribute Points to 5/5/5 or 0/0/0 and re-enter the total points. Price should be around 10k to 50k.



0ak wrote:

CR points should be able to reset Attribute Points, so more people want to become member.



but level 99 cant reset points in your way.
my way of buying bags is better


My ways are also available for level 99, and I think BAGs are not something referable to Attribute Point... (Bags provide space)

1.[ - ] button is good for 99, may be add 1k gold cost per a point removal if it sounds too good to be for free.

2.Reset Scroll or Reset Candy are hard way for level 99 because u have to put the point from 5 to 500 or 0 to 510 each time u reset Attribute Point, but it's more acceptable because it's a must to pay for it (by Gold or CR Point).
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Posted 1/28/09
Maybe it would be simpler to make a reset item per stat, such that all the points put into that stat would be available again to add to other stats. Would make it much simpler.

Not sure if this was suggested before but i just wanted to suggest that the stats section of out avatar profiles could be converted into the form base stats + stats from equips For example strength 69+14. So players can easily calculate the points they want to add and know how many they need to add for a certain + like how 12 str make 1 def. Also, players will know not the count on the stats gained from the plusses since if they change equips, such points in that stat would no longer be there.

Thanks for reading.^^
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Posted 1/28/09

0ak wrote:


phame wrote:


0ak wrote:


phame wrote:

we need items (like the leather bags)
to reset our points like: str, magic and vitality

alot players have putted str in the game.
tough it doesn't affect the character alot.
so we need items like the leather bags to reset.

example:
Steel bag (ability 3 reset points) for 10k


I suggested that and another way too but both got ignored:

0ak wrote:

After many people in CL agreed with my idea, I finally came up with 2 suggestions.
There should be [ - ] button to take out Skill Points for reuse.
Or
At least there should be item in Other like Reset Scroll or Reset Candy for reseting Attribute Points to 5/5/5 or 0/0/0 and re-enter the total points. Price should be around 10k to 50k.



0ak wrote:

CR points should be able to reset Attribute Points, so more people want to become member.



but level 99 cant reset points in your way.
my way of buying bags is better


My ways are also available for level 99, and I think BAGs are not something referable to Attribute Point... (Bags provide space)

1.[ - ] button is good for 99, may be add 1k gold cost per a point removal if it sounds too good to be for free.

2.Reset Scroll or Reset Candy are hard way for level 99 because u have to put the point from 5 to 500 or 0 to 510 each time u reset Attribute Point, but it's more acceptable because it's a must to pay for it (by Gold or CR Point).


no the bags are cool
and I;ve said the ability is reset points
0ak
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Posted 1/28/09 , edited 1/28/09

hoxyho wrote:

Maybe it would be simpler to make a reset item per stat, such that all the points put into that stat would be available again to add to other stats. Would make it much simpler.

Not sure if this was suggested before but i just wanted to suggest that the stats section of out avatar profiles could be converted into the form base stats + stats from equips For example strength 69+14. So players can easily calculate the points they want to add and know how many they need to add for a certain + like how 12 str make 1 def. Also, players will know not the count on the stats gained from the plusses since if they change equips, such points in that stat would no longer be there.

Thanks for reading.^^


Thank you, now that u combine [ - ] Button (1 by 1) & Reset Scroll (Reset All Attributes), I finally can improve my Reset Candy idea:

1.Reset Strength Candy: Reset All Strength Attribute, all Strength Attributes go back to Bonus Attributes.
Price: Around 10k Gold.

2.Reset Vitality Candy: Reset All Vitality Attribute, all Vitality Attributes go back to Bonus Attributes.
Price: Around 10k Gold.

3.Reset Magic Candy: Reset All Magic Attribute, all Magic Attributes go back to Bonus Attributes.
Price: Around 10k Gold.

I hope you like our combination idea =]
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Posted 1/29/09 , edited 1/29/09
if there was a reset option, it wouldn't cost 10k..but more like 1000x that >.>
resetting stats would lag the database even more >.>
there would be no point in playing if we could reset our stats
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