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What is your ideal manga?
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45 / M / aracdia
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Posted 7/20/08
?
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45 / M / aracdia
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27 / M / In Ur InTernetz!
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Posted 8/24/08
Personally, my favorite stories are about martial arts and hand to hand combat. But that alone doesn't make a great manga. Actually I don't even need to see people breaking each other's faces if there are other elements I can enjoy.

1- What attracts me the most from a manga are the characters. They have to be original and fully fleshed, not just stereotypes or all looks.

2- The second would be an original plotline. Something that draws you in thanks to a whole new idea or environment.

3- I know this is a little hypocritical, but I also can't take repetitive plots. The typical shonen development for instance, gets really boring (I lose, I get stronger training, I win, repeat).

4- No God modders. Don't start giving the characters more and more and more retarded powers all the time. It becomes annoying. This kind of goes together with the previous point (I used to LOVE Bleach because of its original plot and characters, but it turned me off when it all started boiling down to beating stronger and stronger guys by gaining more powers). I don't believe powers or even fighting action is extremely necessary, though.

5- I really don't care much for the artwork as long as it's not absolutely awful.

6- Try to find the correct timing. Rushing a story or making it awfuly slow are both things that make me get tired of a manga.

7- No huge fanbases (it's usually what makes a good series go bad)

8- Make the conflict go beyond simple 'good versus evil'. Not everything is black or white after all.
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28 / M / Farmington, MN
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Posted 8/29/08
This is actually a good question; I just wrote half a friggin page to find out my posts were denied so I redid it after confirming my email, I hope all who read enjoy this it took me a lot of time and Mt Dew to overcome sleep deprevation to do this!!!

Plot lines need to be completely, but strangely unique; a mix of multiple genres is something I haven't seen before so a mix of fate/stay night and gundam, with some space-age would be worth trying. Keep things real, just because it's fantasy doesn't mean that reality is completely thrown out the door(though sometimes it does deserve a swift kick in the @#$ out that door) real life problems attract fans, it attracts attention. Even if your character is a total pwnage machine on the front lines, make him suck and fail at life miserably in the social department where as when he finally finishes polishing his battle tactics, he can work on the battles of normal, every day life without utter 'fail at life' results. Make things happen on more than one front at once; just because you have a war going on over on this side of the world don't forget the life you live on the other half on your time off where you have your own personal problems there. Things can easily pile up on characters that make the reader feel sorry for them, and that's the feeling that you want them to have sometimes. Teamwork is awesome, just because your main person can't do it doesn't mean someone else can't; let someone else take the spotlight once in a while. Make the main character fail and fall, just so someone else can step up and lay the smacketh down! Throw a curveball in once in a while; turn a completely good person into a sinister, evil, unlikeable character that's got his own ideals after serving 'good' for so long. A commander or superior makes a good character; after serving for several years as active commander, that guy may get fed up with the lack of insentive his superiors have given him for working so hard while they reap the benefits of winning a war and thus turns evil. Now your character(s) must confront him and once he is 'taken care of' however it may go, another plot twist can come in. Turn the main good guy BAD! Make him go after his former allies when he realizes truth to something and that the true evil was masked behind a cleverly played scheme from day one. Plots should never be a straight line shot, ever, period, never. If it's straight, we as writers are doing somethign wrong, plain and simple.

Character Design: Just because he's the main character, don't make him stand out like a sore thorn; make the characters normal, believable people where you could walk past them every day and not know it. This best being depicted when the character has to fight in normal street clothes rather than combat gear or a special outfit or has to 'fight' a different kind of conflict that just happens to be brought up in every day life. Have the person dress up different for different occasions; if your character is lounging, boxers and a tank top suit just fine for every day house lingering; if he's out on a date, have him dress up nicely, or if he's going to a meeting, have him clean himself up and become professional; but honestly, give characters design-diversity. Have the characters change up their general appearance once in a while; don't make them the same boring person for so long that you'll never recognize them if they even get a haircut.

Characters/Main: The main character simply cannot be the "I can do no wrong, I must smite the forces of evil and no-good, because justice and love shall always prevail!" type. Make that sucker actually capable of showing 'evil' what the true deffinition of EVIL really means and make him able to make choices that the stereotypical 'hero' simply can't because it'd be too selfish. For the reader as well, don't forget to reassure them that this character, while the main one, CAN DIE! Yes, make it apparent that he's capable of being killed; even if the book goes on, make it apparent that the story can go on even without him and that if he dies, it will be sad but the battle won't end or the war will continue. The reader must be clinging to the edge of their seat, gripping the chair to keep from jumping out of it they're so enticed by the plot and what could happen next.

Characters/Evil: They need to be believable, where as there may be some people out there that really believe in what he/she is talking about or if you look at it in their perspective, that it can easily be seen that their views are justified. They may even be just like the main character him/herself, just that they have lived for some time to realize some things the main character has not and just took a different path to get where they are now. This can lead to a very difficult victory over the 'hero' where as even if he physically wins, the remnants of what has been left through fighting the enemy lingers and dwells within him, constantly haunting and hurthing him. However some evil should be pretty much "I want power and I'll do what it takes to get it" evil, and those are the kinds that need to be utterly dragged out so when they're smashed into the ground the reader will absolutely love it and will be shaking in their seat.

Characters/Support: Supporting characters aren't there just for filling empty space you know! They have their own lives, their own agendas, and should be addressed just like real main characters; even if they aren't in EVERY book/episode, make sure you have them in there frequently and make them cool so the reader likes them. Nobody cares for a boring or dull side character, and heck, throw a wrench in the story; make a side/support character's actions effect the final outcome of the main character or story(like in bitter virgin) so they have a more pronound effect.

Conflict: There are more than just a few types of conflict, some which should be avoided more often than others and some that need closer looking at to seperate a descent story from a good one, and a good one from a great one. To put it bluntly, Physical(fighting) Conflict is so boring and repetative, it should be some of the last conflict your reside upon while looking at others such as Social or Internal conflict. In example, Bleach is an alright, possibly even poor story; this is because it's nothing but a repeated "New enemy, we fight, he defeated me. I train harder than ever!!! I challenge him again, I win! Repeat...." But a good story, I hate to admit it as I personally never liked it, would be Naruto. A boy with a demon born within him and outcast in his home town strives to become the best so people will recognize him also finds a girl he likes that hates him. This ties in two very good, but usually untouched conflicts; Internal Conflict, and Relationship Conflict, but it also puts a good overshadow with the friend becoming an enemy with Physical Conflict where his friend Sasuke becomes the enemy and wants to kill him to become stronger. This is a VERY good way of intermixing conflicts and Naruto does a dang good job in this, props to the show for that. These examples set forth boundaries where as a writer should aspire to be better than others; just because you can physically fight someone and win doesn't mean you're right; their words may leave deeper scars than a sword, a bullet, a bomb, or any weapon could leave and will breed internal conflict that could last until the end of the story. Conflict between teammates is always a refreshing change, while also being a nail-biting experience when both are retardedly powerful and want each other dead. This can cause colladeral damage and hurt the characters even if they are physically untouched because people or friends could be killed or hurt in their useless fighting and they must live with the regret of their actions. Internal conflict again.... is it so hard to incorporate, I think I'm just blind and don't see it?

Development: Characters, and not just the main ones, need to develope, they need to adjust. If a character just continues with the whole "This is how I'll do it and that's that because this is the way of justice!!" attitude it's going to get boring and suck quickly. But if they adjust little by little, and start to hesistate once in a while because of that change, then the reader starts to get interested and wants to read more. It also helps to keep the writer interested in writing because if you don't write it, they won't read it. Not all development will come easily; make the characters hurt, life sucks, it hurts, why should their lives be any different? And don't forget to share that pain, don't just make side characters physically hurt so the main character is mentally hurt. Put him in the hospital once in a while, let a nurse baby him for a week, the readers will probably apprecaite that! As said in an earlier hint, don't turn a character into a demi-god, or at least, if you do make him utterly believable and make that power come with some serious, immediate backlash that limits it so that the character isn't able to just whoop the crap out of everything in their path because that's probably the fastest story killer when you know that character will always, always win. Also, don't just keep giving him new powers or a sudden, indefinate power boost to kill/defeat the next enemy, that's just stupid; make that character develop much more slowly and believably; the human body can only go so far, so if it has to go farter make a good reason for it to.

Conclusion: It doesn't always need a massive battle in the end to determine the final victor; and there doesn't need to be the longest talk-scene the world has ever known either. A little of this, a little of that, mixed in with some character, some humor, a lot of sense, and some shocking responses and you've got yourself a hard-hitting, long-standing ending that people will want to keep reading for some time. Also, just because the main character might be the hero, doesn't mean that he HAS TO DIE OR SACRIFICE HIMSELF in the end so that everyone else can live, forget that, make him live, let him ENJOY life, and reap the benefits of winning the chance to live his/her life through.

Romance: Holy crap focus on this PLEASE! Don't go overboard and do major sex scenes or anything, that'll just draw trouble, but make it apparent that more than just 'really good friends' is going on here!! Man it's so friggin boring to see the relationship finally develop through and through in the VERY END! Honestly, what happens next? Will anything go wrong? How are they going to act now? They're still developing for god sake!! Sheesh! Make the characters tie the knot at a point where that relationship can directly effect the story and cause problems/solutions that were originally there for unnoticeable, that has yet to really happen other than in Fate/Stay Night but still had a crappy ending to say the least. Relationships are good, and need to be moderately developed more than just finally making the first kiss happen in the end or right around the end of the story; let the two develope as a couple for a while before ending things. Crap, in my manga my character has a daughter before he ties the knot with the woman that's the mother and they learn to be a family by the end of it(it's complicated but trust me it makes sense when you throw a crazy mad scientist into the loop )

Alright, thanks for reading all of this it took a while to write and double-check; ejoy!


-- Peace!
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21 / F / Near a Pool or Beach
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Posted 8/29/08
omg! i love romance!
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22 / F / Canada
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Posted 8/29/08
umm something with good art lol
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F / phil....
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Posted 10/2/08
something entertaining like...
ouran high , lovely complex and yamato nadesko

a bit of seriousness (is there a word)
saiyuki and deathnote....

but most of all....
as much as possible like it with yaoi.....
Posted 10/4/08
"Until death do us part" - It's about a blind dood with a Katana in his walking stick and he kicks a whole lot of ass. Can't get much better than that.
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24 / F / NYC
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Posted 10/4/08
Main Character:
Girl: Strong (physically and mentally), smart but a little dense (for comedy)
Guy: Strong too!!! Kind of Arrogant
Both should be hot

Theme: Drama, Romance, Comedy, NO TRAGEDY

extra: both should have some sort of bad past or secret
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27 / M / On a mountain som...
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Posted 10/4/08
where there is no chosen one, only the strongest.

Something like Bleach, Naruto and berserk with hints of Gintama here and there.
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71
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Posted 10/4/08
Needs blood and tits, and lots of it.
Some lesbians/swordfights/general badassery would be nice too.
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34 / F
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Posted 10/4/08

Jerichow wrote:

This is actually a good question; I just wrote half a friggin page to find out my posts were denied so I redid it after confirming my email, I hope all who read enjoy this it took me a lot of time and Mt Dew to overcome sleep deprevation to do this!!!

Plot lines need to be completely, but strangely unique; a mix of multiple genres is something I haven't seen before so a mix of fate/stay night and gundam, with some space-age would be worth trying. Keep things real, just because it's fantasy doesn't mean that reality is completely thrown out the door(though sometimes it does deserve a swift kick in the @#$ out that door) real life problems attract fans, it attracts attention. Even if your character is a total pwnage machine on the front lines, make him suck and fail at life miserably in the social department where as when he finally finishes polishing his battle tactics, he can work on the battles of normal, every day life without utter 'fail at life' results. Make things happen on more than one front at once; just because you have a war going on over on this side of the world don't forget the life you live on the other half on your time off where you have your own personal problems there. Things can easily pile up on characters that make the reader feel sorry for them, and that's the feeling that you want them to have sometimes. Teamwork is awesome, just because your main person can't do it doesn't mean someone else can't; let someone else take the spotlight once in a while. Make the main character fail and fall, just so someone else can step up and lay the smacketh down! Throw a curveball in once in a while; turn a completely good person into a sinister, evil, unlikeable character that's got his own ideals after serving 'good' for so long. A commander or superior makes a good character; after serving for several years as active commander, that guy may get fed up with the lack of insentive his superiors have given him for working so hard while they reap the benefits of winning a war and thus turns evil. Now your character(s) must confront him and once he is 'taken care of' however it may go, another plot twist can come in. Turn the main good guy BAD! Make him go after his former allies when he realizes truth to something and that the true evil was masked behind a cleverly played scheme from day one. Plots should never be a straight line shot, ever, period, never. If it's straight, we as writers are doing somethign wrong, plain and simple.

Character Design: Just because he's the main character, don't make him stand out like a sore thorn; make the characters normal, believable people where you could walk past them every day and not know it. This best being depicted when the character has to fight in normal street clothes rather than combat gear or a special outfit or has to 'fight' a different kind of conflict that just happens to be brought up in every day life. Have the person dress up different for different occasions; if your character is lounging, boxers and a tank top suit just fine for every day house lingering; if he's out on a date, have him dress up nicely, or if he's going to a meeting, have him clean himself up and become professional; but honestly, give characters design-diversity. Have the characters change up their general appearance once in a while; don't make them the same boring person for so long that you'll never recognize them if they even get a haircut.

Characters/Main: The main character simply cannot be the "I can do no wrong, I must smite the forces of evil and no-good, because justice and love shall always prevail!" type. Make that sucker actually capable of showing 'evil' what the true deffinition of EVIL really means and make him able to make choices that the stereotypical 'hero' simply can't because it'd be too selfish. For the reader as well, don't forget to reassure them that this character, while the main one, CAN DIE! Yes, make it apparent that he's capable of being killed; even if the book goes on, make it apparent that the story can go on even without him and that if he dies, it will be sad but the battle won't end or the war will continue. The reader must be clinging to the edge of their seat, gripping the chair to keep from jumping out of it they're so enticed by the plot and what could happen next.

Characters/Evil: They need to be believable, where as there may be some people out there that really believe in what he/she is talking about or if you look at it in their perspective, that it can easily be seen that their views are justified. They may even be just like the main character him/herself, just that they have lived for some time to realize some things the main character has not and just took a different path to get where they are now. This can lead to a very difficult victory over the 'hero' where as even if he physically wins, the remnants of what has been left through fighting the enemy lingers and dwells within him, constantly haunting and hurthing him. However some evil should be pretty much "I want power and I'll do what it takes to get it" evil, and those are the kinds that need to be utterly dragged out so when they're smashed into the ground the reader will absolutely love it and will be shaking in their seat.

Characters/Support: Supporting characters aren't there just for filling empty space you know! They have their own lives, their own agendas, and should be addressed just like real main characters; even if they aren't in EVERY book/episode, make sure you have them in there frequently and make them cool so the reader likes them. Nobody cares for a boring or dull side character, and heck, throw a wrench in the story; make a side/support character's actions effect the final outcome of the main character or story(like in bitter virgin) so they have a more pronound effect.

Conflict: There are more than just a few types of conflict, some which should be avoided more often than others and some that need closer looking at to seperate a descent story from a good one, and a good one from a great one. To put it bluntly, Physical(fighting) Conflict is so boring and repetative, it should be some of the last conflict your reside upon while looking at others such as Social or Internal conflict. In example, Bleach is an alright, possibly even poor story; this is because it's nothing but a repeated "New enemy, we fight, he defeated me. I train harder than ever!!! I challenge him again, I win! Repeat...." But a good story, I hate to admit it as I personally never liked it, would be Naruto. A boy with a demon born within him and outcast in his home town strives to become the best so people will recognize him also finds a girl he likes that hates him. This ties in two very good, but usually untouched conflicts; Internal Conflict, and Relationship Conflict, but it also puts a good overshadow with the friend becoming an enemy with Physical Conflict where his friend Sasuke becomes the enemy and wants to kill him to become stronger. This is a VERY good way of intermixing conflicts and Naruto does a dang good job in this, props to the show for that. These examples set forth boundaries where as a writer should aspire to be better than others; just because you can physically fight someone and win doesn't mean you're right; their words may leave deeper scars than a sword, a bullet, a bomb, or any weapon could leave and will breed internal conflict that could last until the end of the story. Conflict between teammates is always a refreshing change, while also being a nail-biting experience when both are retardedly powerful and want each other dead. This can cause colladeral damage and hurt the characters even if they are physically untouched because people or friends could be killed or hurt in their useless fighting and they must live with the regret of their actions. Internal conflict again.... is it so hard to incorporate, I think I'm just blind and don't see it?

Development: Characters, and not just the main ones, need to develope, they need to adjust. If a character just continues with the whole "This is how I'll do it and that's that because this is the way of justice!!" attitude it's going to get boring and suck quickly. But if they adjust little by little, and start to hesistate once in a while because of that change, then the reader starts to get interested and wants to read more. It also helps to keep the writer interested in writing because if you don't write it, they won't read it. Not all development will come easily; make the characters hurt, life sucks, it hurts, why should their lives be any different? And don't forget to share that pain, don't just make side characters physically hurt so the main character is mentally hurt. Put him in the hospital once in a while, let a nurse baby him for a week, the readers will probably apprecaite that! As said in an earlier hint, don't turn a character into a demi-god, or at least, if you do make him utterly believable and make that power come with some serious, immediate backlash that limits it so that the character isn't able to just whoop the crap out of everything in their path because that's probably the fastest story killer when you know that character will always, always win. Also, don't just keep giving him new powers or a sudden, indefinate power boost to kill/defeat the next enemy, that's just stupid; make that character develop much more slowly and believably; the human body can only go so far, so if it has to go farter make a good reason for it to.

Conclusion: It doesn't always need a massive battle in the end to determine the final victor; and there doesn't need to be the longest talk-scene the world has ever known either. A little of this, a little of that, mixed in with some character, some humor, a lot of sense, and some shocking responses and you've got yourself a hard-hitting, long-standing ending that people will want to keep reading for some time. Also, just because the main character might be the hero, doesn't mean that he HAS TO DIE OR SACRIFICE HIMSELF in the end so that everyone else can live, forget that, make him live, let him ENJOY life, and reap the benefits of winning the chance to live his/her life through.

Romance: Holy crap focus on this PLEASE! Don't go overboard and do major sex scenes or anything, that'll just draw trouble, but make it apparent that more than just 'really good friends' is going on here!! Man it's so friggin boring to see the relationship finally develop through and through in the VERY END! Honestly, what happens next? Will anything go wrong? How are they going to act now? They're still developing for god sake!! Sheesh! Make the characters tie the knot at a point where that relationship can directly effect the story and cause problems/solutions that were originally there for unnoticeable, that has yet to really happen other than in Fate/Stay Night but still had a crappy ending to say the least. Relationships are good, and need to be moderately developed more than just finally making the first kiss happen in the end or right around the end of the story; let the two develope as a couple for a while before ending things. Crap, in my manga my character has a daughter before he ties the knot with the woman that's the mother and they learn to be a family by the end of it(it's complicated but trust me it makes sense when you throw a crazy mad scientist into the loop )

Alright, thanks for reading all of this it took a while to write and double-check; ejoy!


-- Peace!


WOW
It like a essay on manga, great input.
Have you ever though about creating your own manga.
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22 / F / Planet Earth
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Posted 10/5/08
romance, drama, psychological, slight action.
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22 / F / Planet Earth
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Posted 10/5/08

FlavorAmazing wrote:

Needs blood and tits, and lots of it.
Some lesbians/swordfights/general badassery would be nice too.


Something like Highschool of the Dead?
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23 / F / Netherlands
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Posted 10/5/08
Love story, with a bit of magic in it,
also a bit shounen ai, i love that ^^
psychological, and a bit comedy. otherwise its boring

has to have an interesting and original storyline, and same about the characters.
The characters ofcourse also have to look good.
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