Post Reply Final Fantasy Crystal Chronicles: My Life as a King
Posted 6/18/08
Final Fantasy Crystal Chronicles: My Life as a King

Final Fantasy Crystal Chronicles: My Life as a King (小さな王様と約束の国 ファイナルファンタジー・クリスタルクロニクル, Chiisana Ōsama to Yakusoku no Kuni: Fainaru Fantajī Kurisutaru Kuronikuru?, literally "The Little King and the Promised Land: Final Fantasy Crystal Chronicles") is a video game developed for the WiiWare service of the Nintendo Wii console by Square Enix. Square decided to make a game for the WiiWare service that would be high profile, and was decided that the game would be a simulation game and was later decided to be a Final Fantasy title.

It is a city-building game set in the world of the action RPG Final Fantasy Crystal Chronicles and is the third title in the Crystal Chronicles spin-off series. Following the events of the first Crystal Chronicles game, a king who lost his kingdom during the first game establishes a new kingdom and sets about rebuilding a peaceful and prosperous kingdom.

A WiiWare launch title in all regions, it was released on 25 March 2008 in Japan, 12 May 2008 in North America, and 20 May 2008 in Europe. The game costs 1500 Wii Points and takes up 287 blocks of the Wii's internal memory. Reviews of the game were generally favorable.
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Gameplay

My Life as a King is a fantasy city-building simulator in which the player creates a kingdom from the ground up. Starting with a barren town consisting of a lone castle and a large power crystal, by using the crystal's power the player can magically place a variety of buildings to populate the settlement and draw in residents. The game makes limited use of the Wiimote's motion-sensing abilities and can be played one handed. Each "day" lasts 10 minutes and players are given an increasing amount of options as to what to do that day as the game progresses.

To continue using the crystal to build up the settlement, the player must accumulate elementite which must be obtained from crystals found in the dungeons and caves that surround the town. Instead of actually gathering the crystals first hand, the game prompts the player to recruit young citizens to do so. These soldiers are paid via taxes the player collects from the residents of the town, as well as from treasures found during their quest. The player can follow their progress by reading message boards placed around town.

The player must also tend to the needs of their residents by building amenities such as a bakery to increase their happiness, or a weapons shop to better equip their soldiers. As the game advances the number of quests increase for the player, their soldiers will be able to gain experience and aspiring adventurers will appear, asking to be recruited. Players are also rewarded for repeatedly talking to their citizens.

My Life as a King also includes a New Game Plus feature, available upon completion of the storyline. It offers higher difficulties for subsequent playthroughs which retain the adventurers, with their statistics and equipment, from the previous playthrough.
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Downloadable content

My Life as a King also features additional downloadable content including new dungeons, races, buildings, and ways for the player to customize their adventurer and their avatars wardrobe; more content will become available with time. Additional content was priced between 100 and 800 Wii Points. The downloadable content was first made available on 1 April 2008 and 8 items were initially offered. Users who purchased and downloaded the game before April 1 must redownload an updated version of the game in order to access the new content.
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Plot

My Life as a King takes place after the events of Final Fantasy Crystal Chronicles, in a remote area of the peaceful world the Crystal Caravans created. The king, having lost this realm to the Miasma, now tries to revive his kingdom through a mysterious power called "Architek" that he received from the crystal. The king also equips his warriors and sends them out to purge the land of evil.
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Characters

* King Leo: The silent protagonist of the game. Having found what is left of the kingdom left to him by his father, he uses the power of Architek to restore it to its former glory.
* Chime: The King's assistant who can be summoned at any time to help do a number of things. She will also run any taverns you build.
* Hugh Yurg: The King's cook and knight who trains the Warriors the Training Hall. Formerly a knight under King Epitav, he also led one of the Crystal Caravans back when miasma still plagued the world.
* Pavlov: A penguin with a somewhat rough personality, Pavlov aids Leo with up-to-date information on the kingdom and his subjects.
* King Epitav: The player's father, once the owner of the kingdom the player is tasked to rebuild.
* The Dark Lord: The game's antagonist.
* Moogle Brothers: Three mascots which assist you in unlocking and understanding features of your kingdom. One of them gives tutorials.
* Stiltzkin: Returning from the original Crystal Chronicles, a traveling moogle with tales of the past to tell.
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Development

Square Enix wanted to be one of the first companies to make games for the WiiWare service to attract more attention to their game as it was very different from other Final Fantasy games. Several gameplay ideas were considered for the project, including making it an action role-playing game. The game originated from the concept that the player should control a king, rather than the hero. The battle system went through four revisions before the final design was agreed upon. The development team found it difficult to write dialogue that would keep the game exciting without actually participating or even witnessing the battles.
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Everyone's Kingdom

On 20 May 2008, the web browser sidegame Final Fantasy Crystal Chronicles: My Life as a King - Everyone's Kingdom was launched on the North American Square Enix Members website. The game acts as a foil to My Life as a King, where the players are the citizens, encouraging the growth of the kingdom (seen practically as increasing house levels and unlocking features) and, eventually, fulfilling behests. Players sign up/in using their Square Enix Members account with the Members screen name acting as a player's Everyone's Kingdom screen name.
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Character

When first joining the game, a short personality test assigns a player to one of four classic Final Fantasy job classes: Warrior, Thief, White Mage, or Black Mage. The test can retaken indefinitely, allowing a player to choose their class if a specific one is desired. However, the only race currently playable is Clavat, and no distinction between male or female is made. After class assignment, a player then chooses the roof color of his or her house (among red, blue, yellow, and green) and the district (among East, West, North, and South) wherein the house is positioned.
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House

All players begin Everyone's Kingdom with a Lv.1 Small House. Through completely filling his or her Elementite Gauge, a player's house will increase to the next level, changing in size and shape. As of 8 June, four levels have been confirmed.

* Lv.1 Small House
* Lv.2 Big House
* Lv.3 Spacious House
* Lv.4 Luxurious House

A player's house is randomly positioned within their chosen district, with this and all other houses' positions randomly determined every time the grid display is loaded. Each district is broken into a central, left, and right section. The left and right sections are strictly inhabited by houses. The central section features houses positioned among four non-user structures. Each player's house is represented by a squared colored according to a player's chosen roof color (a player's own house's square appears lighter with a symbol on it}. Four houses can be fit into each open square on a 7.5x10 grid (excluding a 2x1.5 area in bottom-right occupied by a compass overlaid with a district display/selection tool).

A player's screen name, house level and title, and uncolored house depiction is displayed upon clicking a house square. Each player can also choose a mood (indicated to others by a speech-bubble-encased symbol) and a space-limited blurb that will also show on the display. Players can edit this in the left-side dashboard.
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Other structures

In the central section of each district, four structures and the Crystal occupy spaces on the grid. The structures can be accessed by players for various purposes, and each district's leads to the same display. Upon exiting any of them, players will return to the central section of their home district.

* Castle: Where the king resides. Players can send feedback to the developers of Everyone's Kingdom with the possibility of these comments being published on the site. Positioned in the top-left of the grid.
* Bulletin Park: Where the king's behests are posted. As of 8 June, no behests have been posted. Positioned in the bottom-left of the grid.
* Emporium: Where the townsfolk do their daily shopping. Features downloadable content. As of 8 June, a My Life as a King-themed screensaver (in Windows and Mac formats) and two "Special Wallpaper"s, one featuring the classes and the other Moogles, are available. Positioned in the upper-right of the grid.
* Item Shop: Contains useful products for players' adventures. Features useable blog widgets. As of 8 June, the widget "Find Mogtillo" (an "under which cup?" style game) is available; completing all five levels allows a player to download a Moogle-themed screensaver (in Windows and Mac formats). Positioned in the bottom-right of the grid.
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Elementite Gauge

A gauge that acts as the experience meter for a player's house. This Gauge fills as a players explores the site, which is accomplished mostly by clicking on structures and player houses. Gauge increase is not shown in real-time, but rather is displayed each time a player first accesses their Everyone's Kingdom page. Any Elementite past the requirement of a level-up will be applied to the next fill-up.
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Crystal Energy Gauge

Above the residential grid is a Crystal Energy Gauge that increases (indicated by crystals and partial-crystals) as players explore the game. On 4 June 2008, the filling of the Gauge unlocked three sizes of a wallpaper featuring the male and female members Everyone's Kingdom classes.
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Other features

* Kingdom News: Displays game-wide events, such as game launch and unlocked content announcements. Features a static Pavlov.
* Map: Displays information on the clickable non-player structures.
* ?: Displays information about Everyone's Kingdom, such as icons and comments, Gauges, suggestions for site growth, and optimal site settings. Also offers a Contact Form for questions or inquiries.
* Links: Links to Everyone's Kingdom Home, FFCC: My Life as a King Official Site, and the North American Square Enix Members site are available.
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Reception

Final Fantasy Crystal Chronicles: My Life as a King received a generally favourable response. IGN, reviewing the Japanese version of the game after its launch, was impressed with the quality and expansiveness of the game, saying that it was a "good start" to Nintendo's WiiWare download service. In a later review of the North American release they cited disappointment at not being able to undertake quests, calling it "a Final Fantasy game where you stay at home and send other people out to play Final Fantasy", and felt that elements of the game were repetitive. However, they praised the presentation and felt the game could be "engaging if [the player] put enough time into it". 1UP.com compared the game to Animal Crossing but with a distinct RPG feel, and praising the game for its depth. Other reviewers felt it had a "plodding" pace, but had a soundtrack that is "quite good". Some wished the game ran in progressive scan mode.

N-Europe gave the game an 8/10, praising it for being 'surprisingly deep' and said that it was worth its weight in points, despite the pricey downloadable content. WiiWare World gave the game a 9/10, saying "Of all the WiiWare titles to date, Final Fantasy Crystal Chronicles: My Life as a King is easily the most ambitious. The scope of the game is enormous and there's never a lack of things to do as you live out each day of the game's adventure." Mike Smith of Yahoo! Games commented on the addictive nature of the game, stating "Final Fantasy Crystal Chronicles: My Life as a King is harder to quit than crack cocaine".

However, while GameSpot thought the game had visual charm, they believed the game was in large "shallow, limiting, and padded with unrewarding gameplay", and felt constrained by their belief that much of the game's variety comes from the downloadable content. Wired's Chris Kohler also felt the pricing for the game's downloadable content was "exorbitant", with all available items at the time of review costing almost as much as the game itself to purchase.

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Posted 6/28/08
I thought that this game was a bit of a letdown, though it was cheaper then most FF games, $15 is still a lot of money for a WiiWare game.
I would like to see the new upgrades for the game though.

http://finalfantasy.wikia.com/wiki/Final_Fantasy_Crystal_Chronicles:_My_Life_as_a_King
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