Post Reply Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
Posted 6/20/08 , edited 8/12/08
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors (ドラゴンクエストソード 仮面の女王と鏡の塔, Doragon Kuesto Sōdo: Kamen no Joō to Kagami no Tō?) is a first-person adventure game by Square Enix exclusive Nintendo's Wii game console. The game is a spin-off from the Dragon Quest series.
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Battle system

Dragon Quest Swords utilizes an on rails first person Battle System. However, instead of using a handgun, Dragon Quest Swords uses the functions of the Wii Remote as a sword and a shield. The direction of a sword slash is dependent on the direction the player sways the Wii Remote. In order to defend from incoming attacks, the player has to use the Wii Remote to block enemy attacks.

A special attack, called a master stroke, can be used once the special attack gauge is filled. The gauge percentage increases by hitting enemies, hitting their projectiles back at them, or by blocking attacks. There are many master strokes, the distinct groups are: ice, fire, lightning, shadow, and general. Each group has a distinct colour. However, general strokes and buddy strokes look the same. A buddy stroke is a master stroke that can only be performed once that ally has gotten to a certain level, along with being with the hero. Master strokes are learned by tempering swords and getting new swords, while buddy strokes are obtained from the player's current partner.

Only the hero's allies (Anlace, Fleurette or Claymore) can cast magic and only one of them can accompany the hero at a time. The player can set how frequently they use magic or they can use magic manually by bringing up the menu.

Instead of random battles, monsters will always appear in the same order, in the same place.

This game has 8 medicinal items, along with 8 tempering materials, although there are also two special items. The tempering materials are required to upgrade the hero's swords.
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Minigames

Dragon Quest Swords includes several minigames. They can be played alone, or with up to three friends. These are broken into two types of games that can be played at Stiletto's shop in town. One is a set of 3 dart games, in which the player uses the shield to catch darts, with different areas of the shield being worth different amounts of points. The second type is slime crisis, where the object of the game is to slay all the slimes as fast as possible. Both games award different prizes, based on points. The prize categories are for B, A, S, and X rank, with X being the highest.
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Setting

There are ten specific areas in this game. The eight story mode areas, the second half of the eighth area, and the Olde Reflectory, which is a room unlocked after finishing story mode. It contains many bosses that were not in the story mode, along with stronger versions of some story mode bosses.
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Characters

With the exception of the hero, whom the player is allowed to name, the game's major characters are all named after kinds of swords. Fleurette will call the hero a pet name. She will ask if "Blade" is OK. Clicking "Yes" will cause her to refer to the hero as "Blade" from then on. However, clicking "No" will allow the player to choose from other names.

Hero (主人公, Shujinkō?)
Fleurette (セティア, Setia?) Voiced by: Ayumi Kinoshita
Anlace (ディーン, Dīn?) Voiced by: Ryōsei Konishi
Claymore (バウド, Baudo?) Voiced by: Kenji Matsuda
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Development

Originally planned to be a launch game for the Wii, Dragon Quest Swords was released on July 12, 2007 in Japan. The game was released in North America on February 19, 2008. Under the spotlight of E3 2006 and in an unprecedented show of software support for a Nintendo console, Square Enix revealed that Dragon Quest Swords and Final Fantasy Crystal Chronicles: The Crystal Bearers would be exclusive Wii titles. In a company press release, executive producer Yuu Miyake stated:
“ Since 1986 the Dragon Quest series has gained acceptance around the world, and has been a staple of the videogame industry. We believe its appeal lies in simplicity that anyone can enjoy, and the excitement of becoming a hero in an epic adventure. With the Nintendo (Wii), we believe that these aspects of the Dragon Quest experience can be taken to a whole new level of fun and interaction. ”

The Dragon Quest Swords development team includes many of the original designers of Enix's flagship series. Creator Yuuji Horii was one of the first game designers Nintendo president Satoru Iwata approached with the prototype Revolution controller. Horii contributed a video interview to Nintendo's Tokyo Game Show 2005 Revolution press conference. In it, he talked about making games accessible to a greater market, and cutting to the essence of "fun." When asked about Nintendo's Wii Remote, Horii stated "I agree that many interesting games can be created using this controller, but I still think that Nintendo would probably make the best games." Horii is joined by famed Dragon Ball creator Akira Toriyama and "the father of video game music" composer Koichi Sugiyama.

According to video game website IGN, Square Enix representatives have branded Dragon Quest Swords a sequel to Kenshin Dragon Quest, a motion-activated plug-and-play TV game. In a detailed preview of Dragon Quest Swords, IGN speculated that the game mechanics will be similar to those featured in Kenshin. A short teaser video of a first-person perspective battle sequence appeared to confirm IGN's speculation as the onscreen protagonist mimicked the swordfighting antics of the Revolution Remote wielder. Furthermore, Square Enix stated in a press release that the game "is being developed with every aspect of the unique Wii hardware in mind." It has also recently been announced that the North American version will have extra features such as a playback mode and four hidden bosses.
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Audio

A soundtrack was released on August 22, 2007, with music composed by Manami Matsumae. Koichi Sugiyama contributes four reprises from earlier Dragon Quest titles, but no original tracks.
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Reception

The game sold 305,000 units in Japan in its first week according to Media Create. It sold 490,000 copies in Japan as of December 2007.
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