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Megaman/Rockman 9 to be in 8-Bits?!
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Posted 6/28/08

rockmx8 wrote:


maxphyte wrote:


rockmx8 wrote:

http://blue-bomber.jvmwriter.org/community/index.php?showtopic=1505



Here's a summary of information that would be interesting to read.

The story is as standard as any of the previous Rockman games, but with a twist. Robots are on a rampage, and Wily is coming back, but this time around, he states that the robot attacks are caused by Dr. Right, Rockman's own creator. Now Rockman has to prove his creator's innocence by defeating the new robot masters and finding the real truth behind the cause.

Inafune himself states the following about the relation to past Rockman games and the creation of this one. He says that the entertaining parts of a Rockman game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations."

If the game would've come out as a retail version, Inafune claims that it would be criticized as being simplistic, outdated or too expensive, and with today's standards in making a game, bringing an 8bit game to retail wouldn't be a wise decision on a home console. This is why it's been decided that it would surface as a downloadable content, in the means of WiiWare, for the reason of reliving an instant classic much in the same way as Virtual Console games does.

The game will be created by Inti Creates, who gave us Rockman ZERO and ZX series, as well as Rockman EXE Battle Chip GP on the GBA. Their experience with the 8bit formula has been proven in the mini-game Rockman Antique that's unlockable in Rockman ZX Advent. The Blue Bomber will be controlled by placing the Wii Remote sideways in traditional Famicom/NES style, and hopefully, it does support more controllers. Inafune also revealed that while there aren't any new mechanical devices for Rockman to use to progress in the game, his trusted canine companion Rush will return, thus making sure that memorable classic characters are returning in the same fashion.

The reason they bring this game as a 8bit style game, is because fans being the most acquainted to that style since the birth of Rockman more than 20 years ago. Since fans has been playing the first games in the series an unlimited amount of time, and portraying his classic style in both fan productions on the internet and T-shirt decorations, it felt just right to bring the revival of our classic Blue Bomber back in a style that's most familiar to everyone. Being able to test the limits of 8bit graphics on a current generation home console seemed like a fun idea to pick up on.

The music will be styled in 8bit fashion too, not to mention cutscenes in the same way they were experienced in the past Rockman games. Pure 8bit progressive goodness. Inafune is also mentioning that, with Rockman 2 being the most favorite title of all time, he hopes that Rockman 9 will surpass that, and hopefully be able to keep bringing Rockman back to his roots with more sequels in this fashion.

His final statement is this: "The moment you've been waiting for is here! We're not just giving you Rockman 9, we're giving you a new Famicom/NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!"

I don't agree with this, I suggest they make it like Megaman/Rockman 8 regardless of how long it took. I mean come on Duke Nukem Forever is finally releasing after so long in modern day graphics and all. How come Capcom can't bring this game modernly then?



Well for your last statement, all the modern Mega Man games have sucked. Period. This is just a throwback to Mega Man's glory days and I see this as Capcom testing out the waters for games like this since all the games since Mega Man X 4 have sucked.


Dude well in your opinion they might have sucked, but I say X4 was one of the best and the ones after it were still pretty damn good especially Command Mission and X8. You can't say they suck completely, I'm sure they were great for the most part...



I meant after X4. But the games did suck almost completely. Capcom has gotten a lot of criticism throughout the years for them milking the Mega Man franchise all while poorly managing the newer games.
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Posted 6/28/08

maxphyte wrote:


rockmx8 wrote:


maxphyte wrote:


rockmx8 wrote:

http://blue-bomber.jvmwriter.org/community/index.php?showtopic=1505



Here's a summary of information that would be interesting to read.

The story is as standard as any of the previous Rockman games, but with a twist. Robots are on a rampage, and Wily is coming back, but this time around, he states that the robot attacks are caused by Dr. Right, Rockman's own creator. Now Rockman has to prove his creator's innocence by defeating the new robot masters and finding the real truth behind the cause.

Inafune himself states the following about the relation to past Rockman games and the creation of this one. He says that the entertaining parts of a Rockman game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations."

If the game would've come out as a retail version, Inafune claims that it would be criticized as being simplistic, outdated or too expensive, and with today's standards in making a game, bringing an 8bit game to retail wouldn't be a wise decision on a home console. This is why it's been decided that it would surface as a downloadable content, in the means of WiiWare, for the reason of reliving an instant classic much in the same way as Virtual Console games does.

The game will be created by Inti Creates, who gave us Rockman ZERO and ZX series, as well as Rockman EXE Battle Chip GP on the GBA. Their experience with the 8bit formula has been proven in the mini-game Rockman Antique that's unlockable in Rockman ZX Advent. The Blue Bomber will be controlled by placing the Wii Remote sideways in traditional Famicom/NES style, and hopefully, it does support more controllers. Inafune also revealed that while there aren't any new mechanical devices for Rockman to use to progress in the game, his trusted canine companion Rush will return, thus making sure that memorable classic characters are returning in the same fashion.

The reason they bring this game as a 8bit style game, is because fans being the most acquainted to that style since the birth of Rockman more than 20 years ago. Since fans has been playing the first games in the series an unlimited amount of time, and portraying his classic style in both fan productions on the internet and T-shirt decorations, it felt just right to bring the revival of our classic Blue Bomber back in a style that's most familiar to everyone. Being able to test the limits of 8bit graphics on a current generation home console seemed like a fun idea to pick up on.

The music will be styled in 8bit fashion too, not to mention cutscenes in the same way they were experienced in the past Rockman games. Pure 8bit progressive goodness. Inafune is also mentioning that, with Rockman 2 being the most favorite title of all time, he hopes that Rockman 9 will surpass that, and hopefully be able to keep bringing Rockman back to his roots with more sequels in this fashion.

His final statement is this: "The moment you've been waiting for is here! We're not just giving you Rockman 9, we're giving you a new Famicom/NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!"

I don't agree with this, I suggest they make it like Megaman/Rockman 8 regardless of how long it took. I mean come on Duke Nukem Forever is finally releasing after so long in modern day graphics and all. How come Capcom can't bring this game modernly then?



Well for your last statement, all the modern Mega Man games have sucked. Period. This is just a throwback to Mega Man's glory days and I see this as Capcom testing out the waters for games like this since all the games since Mega Man X 4 have sucked.


Dude well in your opinion they might have sucked, but I say X4 was one of the best and the ones after it were still pretty damn good especially Command Mission and X8. You can't say they suck completely, I'm sure they were great for the most part...



I meant after X4. But the games did suck almost completely. Capcom has gotten a lot of criticism throughout the years for them milking the Mega Man franchise all while poorly managing the newer games.


Yeah but they still were great games, it's either them or no X games, they're better than nothing. Capcom needs to improve the X games any ways, I know what you mean.
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Posted 7/4/08
Posted 7/4/08


Thanks for the update. I can't wait to play some new Mega/Rockman.
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Posted 7/4/08

vittoriano wrote:



Thanks for the update. I can't wait to play some new Mega/Rockman.


Yeah me too!! Even if it is in Eight Bits... Oh well it's better than nothing, you can't always get what you want, but enough to live with... Well hopefully later they will make better next gen Megaman games.
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Posted 7/4/08
Geez guys, stop freaking quoting quotes. Took me 20 seconds to scroll down page one.
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Posted 7/7/08

Whorl wrote:

Geez guys, stop freaking quoting quotes. Took me 20 seconds to scroll down page one.


All right dude sorry about that, but if we don't do it then people complain why didn't we. Any ways here's the Teaser Trailer to Megaman 9/Rockman 9:

http://www.youtube.com/watch?v=i24j0wpVg6c
Posted 7/7/08

rockmx8 wrote:


Whorl wrote:

Geez guys, stop freaking quoting quotes. Took me 20 seconds to scroll down page one.


All right dude sorry about that, but if we don't do it then people complain why didn't we. Any ways here's the Teaser Trailer to Megaman 9/Rockman 9:

http://www.youtube.com/watch?v=i24j0wpVg6c


This game is going to make me relive the late 80's early 90's. Talk about Nostalgia...
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Posted 7/7/08
Yeah dude even if it's not in modern day style it'll will still be great, it's better than nothing I suppose...
Posted 7/7/08

rockmx8 wrote:

Yeah dude even if it's not in modern day style it'll will still be great, it's better than nothing I suppose...


Oh yeah. You know those assholes at X-play are going to rip the piss out of this game. They constantly yammer on and on about how Mega/Rockman franchise needs to end.
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Posted 7/7/08

vittoriano wrote:


rockmx8 wrote:

Yeah dude even if it's not in modern day style it'll will still be great, it's better than nothing I suppose...


Oh yeah. You know those assholes at X-play are going to rip the piss out of this game. They constantly yammer on and on about how Mega/Rockman franchise needs to end.


F%#K X-Play they suck!! They overate garbage and talk bad about good Game Series like Megaman and Duke. They don't know what they're talking about half the time, it's like they get paid to bash on games instead of talk the Truth of it.
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Posted 7/9/08
Here's some New Megaman 9 Screens and the Price for it will be 1000 Wii Points or $10 when it releases this Fall:
http://kotaku.com/5023206/here-have-some-mega-man-9-screens
http://www.watch.impress.co.jp/game/docs/20080709/rock.htm?ref=rss

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Posted 7/15/08
Well here's the Trailer for people who still haven't seen it yet:

http://www.youtube.com/watch?v=Q0_GVAPzoJg&watch_response

I would've shown it earlier but I'm still pissed that this game is going to be in 8-Bits, it could've at least been in 32-Bits as the greatest hits Megaman 8 was...
Posted 7/15/08
this will be so great ^-^
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27 / M / a place where t...
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Posted 7/15/08
hey you get this game going to Xbox live and playstation network I said the tailer it ture it not just from wii anymore
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