Post Reply Final Fantasy Tactics: The War of the Lions
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Final Fantasy Tactics: The War of the Lions is the remake of the original ps1 will be on the platform found on
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The game covers political intrigue, betrayal, class warfare, divided allegiances, murder, manipulation and numerous other topics. You know -- light, cheery fare. War of the Lions is set up thanks to the problems between two dukes in the kingdom of Ivalice. With the king having suddenly died and his two year old son becoming the ruler of the land, the queen's brother, Duke Larg, is widely considered to be the front runner for the throne's regency. Hoping to counter any influence from the queen, the council of the land appointed the king's younger cousin, Duke Goltanna as regent. Of course, this sets up a large amount of conflict within both the royal court as well as the populace, particularly since both men were valorous generals in a previous war.

Along with this backdrop of complex issues, players take over the story of two childhood friends, Ramza Beoulve and Delita Heiral. Born to privilege, Ramza is the youngest son of a prestigious house of nobles, while Delita is a commoner taken under wing by Ramza's family. As young knight apprentices, the two friends find themselves tasked with tracking down a bandit group that kidnaps Princess Ovelia. What they find drags them into key roles in the conflict between Duke Larg and Goltanna, and the impending titularly named War of the Lions. If you find yourself confused, don't worry; the original title was particularly convoluted with what happened throughout the plot. Part of this was due to a substandard translation: players were continually hit with phrases on par with "You spoony bard," or names that were spelled multiple ways. Even if you completed the title multiple times over, you weren't necessarily guaranteed to understand everything that went on in the game.

While the plot is still relatively complicated with plots and subplots, War of the Lions addresses the murky nature of the title in a few ways. First of all, the game plays in a brand new 16:9 widescreen presentation to take advantage of the PSP's screen. The sharpness of the portable's screen aside, War of the Lions highlights a number of new animated cutscenes. The brand new cel-shaded sequences show off the character designs of Akihiko Yoshida beautifully, and a number of new elements that haven't been shown before are depicted with these new cutscenes. As a result, players receive new insight into the characters and their motives within the story. What's more, these cutscenes have great voice acting to compliment the sequences, making them much more than eye candy. Combined with new visuals for special attacks and magical spells, the presentation is visually striking. There are even cameos from other Final Fantasy titles that play a role in the revamped storyline.

Players will also find themselves taking on completely new battle sequences within War of the Lions. For instance, players may remember taking on Gafgarion at the falls with Ramza, but players will also take on a band of marauders as Delita as he escorts the princess out of harm's way. Elements like this extend and improve the story dramatically, and with the help of the constantly accessible chronicle feature, which highlights everything from plot events and people to feats, wonders and artifacts your characters collect, players will gain a better sense of the events that rocked Ivalice. To go along with the new story details is a brand new English translation that finally cleans up the confusion between character names, locations and even skill titles. Sure, classic insults like "spoony bard" remain in the game, but for the most part, just about everything has been revamped. The lone gripe (and it's a minor issue) about this is that if you've played the game before, you'll have to get re-accustomed to many of these abilities having completely different titles. For instance, Move-Find Item has evolved into Treasure Hunter, and Arrow Guard has turned into Archer's Bane.

The primary concept behind the game hasn't particularly changed since the title debuted almost ten years ago. Players move around the world of Ivalice with their roster of up to 24 playable characters, taking on plot specific battles (highlighted in red) or random battles (highlighted in green). The original title had 20 separate jobs that could be selected for your characters, ranging from the lowly squire and archer to the more powerful samurai, arithmetician and dancer class. Each one of these jobs had their own separate list of active, reactive, support, movement, or special skills that could be acquired. War of the Lions includes two brand new jobs for players to choose from: the Onion Knight and the Dark Knight.

Both designed around the long haul of level grinding and item acquisition, the strengths of the Onion Knight and Dark Knights are apparent after only after you've sunk in a large amount of time with these classes. Onion Knights (who hail from Final Fantasy III) initially appear to be a weak choice for a profession. Their advantage is in the ability to equip and use every piece of equipment that they come across in their journey; As you learn and master new skills, you'll find that your Onion Knights become more and more dangerous, shrugging off attacks while dropping huge amounts of damage on enemies. Dark Knights, on the other hand, are extremely dangerous thanks to their ability to surrender some of their health to power many of their strikes. Once you've built them up to later levels, very few enemies can withstand their attacks or even scratch them in battle without paying the price.

Of course, you can battle your way across Ivalice, trying to gain the gear for your warriors, but you won't necessarily receive the special items you want for your Onion Knights, Dark Knights or other warriors. The best way to acquire this gear is with the brand new multiplayer implementation, which allows two friends to play with or against each other in the title to earn new job points, levels and equipment. Multiplayer battles are a bit different than standard story or random fights because you won't have to worry about losing any party members if they're defeated and removed from the battle field. Instead, these characters, along with their pre-multiplayer equipment levels are restored at the end of a fight. By reaching a tavern, players can engage in a rendezvous battle, which lets players join up and take on a number of computerized opponents in missions offered by the Tavern master. On the other hand, if you'd like to face off against each other, you can jump into a melee battle and bash your way through each other's parties, trying to determine who the winner of each fight will be. You can even tweak the rules of engagement, adding a number of traps, providing special knockback conditions or locking weapons with attacking characters. Depending on your performance in the middle of the multiplayer battle, you'll have the chance to open treasure chests and acquire new gear.

While it's extremely cool to play with a friend via ad hoc, multiplayer would've been even stronger if it also allowed infrastructure mode so any War of the Lions owners anywhere could team up with each other or challenge their parties in battle. What's more, there were a few issues that complicated the multiplayer experience. First of all, we constantly noticed the "Communicating" message that kept cropping up during our multiplayer match. We were aware that the PSPs were communicating to keep the signal, but it's somewhat infuriating to continually see this message crop up on the screen in the middle of a fight or while action was taking place. Also, multiplayer can suffer from some extremely unbalanced play, particularly if you or your friend happens to have a much more advanced party than the other player. For instance, a discrepancy of three to five levels can be enough of a difference to let the stronger party crush the weaker. Even worse, the game won't scale down to account for your two parties in co-op, so the game will spawn a number of monsters at the level of the most experienced character. As a result, the weaker party members will be continually preyed upon while the stronger ones will quickly find themselves overwhelmed by the lack of help. This can make some fights even harder to successfully complete.

Although the multiplayer has its issues, the single player experience retains a number of the classic problems that plagued the original game. For instance, the game still experiences a lot of slowdown, ranging from special attacks to basic strikes, which really should've been fixed in its transition to the PSP. However, for some reason, it remains to draw out each battle. Similarly, the same sound delay issues from the PlayStation title returns in War of the Lions. The sound effects are good in War of the Lions, but unfortunately, the sound hasn't been fully synched up with the game action. Landing a blow on an enemy, such as using a special strike like Pummel, magic like Thundaga or summoning Shiva, for instance, will cause the animation to play a second or more before the sound effect recognizes what's going on and triggers the sound. It sucks that these issues weren't re-mastered along with the rest of the title, but looks like there's only so much that could've been tweaked.
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Screenshot of a new cel-shaded CGI cutscene.Following the trend of Final Fantasy video games on PlayStation systems, The War of the Lions features full motion video during certain scenes. These videos are rendered using cel-shading, a technique giving the illusion of hand drawn animation.[3] Because of the PlayStation Portable's screen size, the game features a 16:9 aspect ratio, as opposed to the previous 4:3.[4] The developers added sequences with visual arts illustrated by Akihiko Yoshida, and the game is complete with new episodes and cutscenes that were not in the original title. Developers wanted the game to suit both new players and players that have experienced the original title.[5]

The game adds two new character classes; the Onion Knight, taken from Final Fantasy III, and the Dark Knight, which was previously only available to one character, Gafgarion.[3] In addition, The War of the Lions contains new characters, including Balthier from Final Fantasy XII.[6] Balthier is said to have an "important role", branded as a heretic in search of the "Cache of Glabados". He joins Ramza, the protagonist while he searches for his sister.[7] Another new character, a monster hunter named Luso from Final Fantasy Tactics A2: Grimoire of the Rift also joins Ramza.[8]

Another addition to the game is a wireless multiplayer mode, both for co-operative and competitive play. In competitive play, opposing teams may place traps onto the battlefield, and these traps are hidden from the opponent. To ease identification, teams are assigned colors. The battle ends after a set number of rounds, and the team with the most remaining HP is declared the winner. The winner may then receive an item randomly generated from treasure chests.[5]

Other additions include new items and equipment and an increased character party limit, as well as new scenes that flesh out the backstory of existing characters and explaining more events beyond what the player sees through Ramza's eyes.

Main article: Ivalice
The War of the Lions retains the setting of the PlayStation version, in which the fictional kingdom of Ivalice had just ended its war with neighboring kingdom Ordalia, dubbed the "Fifty Years' War". In the PSP version, several name changes were made in the retranslation to certain game locations, and certain characters have also been changed. The game revolves around the War of the Lions, a conflict occurring due to the death of King Ondorria. The heir to the throne, Prince Orinus, is only an infant; therefore a regent must be selected to rule in the prince's place. Loyalists of the crown chose Duke Larg as their candidate, while nobles prefer their candidate Duke Goltanna. Both served as generals in the Fifty Years' War under the banner of the White Lion and Black Lion respectively.

The War of the Lions possesses the same large cast in addition to a very deep and complex story. The two leads are taken by Ramza Beoulve of the noble house Beoulve, and Delita Hyral, a peasant who Ramza befriended. Though they have been friends since childhood, Delita's sister's death creates a rift between the two and causes them to choose different paths on how to save Ivalice from chaos. Many names undergo alterations to meet with the better quality of the translation such as Teta becoming Tietra, Olan becoming Orran, and Orlandu changing to Orlandeau.

Two new unlockable characters include Balthier from Final Fantasy XII, and Luso from Final Fantasy Tactics A2.

Main article: Final Fantasy Tactics#Story
The original storyline of Final Fantasy Tactics is retained.

The game is told through the framing device of a historian, Arazlam Durai, who is seeking to shed light on an era of Ivalice's history: specifically, the War of the Lions, and King Delita Heiral's rise to power. It is his contention that another man, Ramza Beoulve, is the true hero of the era. To prove it, the game flashes back to Ramza's day, finding him a mercenary employed as a bodyguard to Princess Ovelia. Though Ramza and his companions defend the monastery, a rogue kidnapper sneaks in the back and makes off with the princess: none other than Delita Heiral, future king and Ramza's best friend.

The game's first chapter depicts the past friendship between Ramza, heir to the noble House Beoulve, and Delita, a commoner. Both fight for justice and the common man, but both are astonished when, during a hostage situation, Ramza's elder brother Zalbaag is willing to kill that hostage (Delita's sister Tietra) to expedite a solution. Ramza, having raised hand against his family, is disinherited, while Delita decides to change the world for the better, creating an Ivalice where the nobility cannot take advantage of the weak and common.

Opening to the present, Ramza catches up to Delita and helps save Ovelia, who was targeted for assassination by the Black Lion faction, led by Duke Larg and Dycedarg Beoulve (Ramza's eldest brother). Ramza then escorts Ovelia to Cardinal Delacroix of the Glabados Church, which neither side will dare to offend. On their way they encounter Mustadio Bunansa, who is on the run from a trading company; Mustadio has a piece of Auracite which this company wants. Delacroix explains that it is one of twelve Zodiac Stones, relics from an ancient Ivalician tale: that of the Zodiac Braves, a group of heroes who defeated a demon summoned to Ivalice by a king with more ambition than sense. Though Delacroix promises to put an end to the trading company, it transpires that he is actually part of a faction within the church that is trying to collect the Zodiac Stones for their own use. This faction is also manipulating and motivating the entire war, urging on Dukes Larg and Goltanna in an effort to expand their influence. Delacroix, invoking the power of the Zodiac Stone when confronted by Ramza, becomes one of the "Lucavi," demons associated with each Stone, and must be defeated, which results in Ramza being branded a heretic. Though Ramza makes many enemies, he also gathers a party of supporters around him, including several who previously supported the church.

Frequent cut scenes depict Delita's rise to power. Like the Glabados Church, Delita manipulates many of the people around him, staging betrayals and reversals to further his own agenda. As more and more persons of power are demoted or killed, Delita's prestige grows; he also romances Princess Ovelia, eventually marrying her and promising never to use her.

The final chapters of the game involve Ramza's fight against the Knights Templar, the faction within the Glabados Church that is gathering the Zodiac Stones. This faction is controlled by the Lucavi and is attempting to resurrect the ancient founder of the church—Ajora Glabados, the chosen host for the leader of the Lucavi, the High Seraph Ultima. As the Knights Templar's agenda becomes more overt, they cause increasing chaos, as Ultima requires vast amounts of bloodshed to be resurrected; among the slain are Dukes Larg and Goltanna, as well as Dycedarg and Zalbaag Beoulve. Alma Beoulve, youngest in the family, is saved for a different fate: it will be her body that substitutes for Ajora's as a container for Ultima. Ramza and his party, however, are able to save Alma and defeat the demon, saving Ivalice from destruction.

The epilogue reveals that neither Ramza nor his friends were ever confirmed to have survived the battle. In this same epilogue, Orran Durai sees both Ramza and Alma riding off on Chocobos, though it is never confirmed that they were truly there. Orran Durai later compiled records of the Church's deceit and went public with the tale. However, he was burned at the stake as a heretic, and his records, the "Durai Papers," lay unheeded for several hundred years until their release from the Church and disseminated by Orran's descendant: the game's narrator, Arazlam Durai. In the final scene, Ovelia accuses Delita of having manipulated her as he does everyone and stabs him in anger. Delita kills her, and then staggers backwards, wondering aloud: "Did you get your end in all of this, Ramza? I...I got this."

Final Fantasy Tactics: The War of the Lions was revealed on December 13, 2006 in the Weekly Shonen Jump magazine as a PlayStation Portable port of Final Fantasy Tactics. The magazine stated additions of cel-shaded full motion videos, and extra job classes among other new features.

The title was originally made for the PlayStation console in 1997. Takamasa Shiba, the current game's producer, said that Square Enix decided to "re-envision the game a decade later". Because of the extensive gameplay and deep storyline, the PlayStation version would compel players to spend hours playing it. Shiba cited this as one of the main reasons why Square chose to develop it for the PSP, and because of its portability. The subtitle of The War of the Lions was chosen as it illustrates "the backdrop for the story of the two main characters Ramza and Delita", as well as illustrating the multiplayer gameplay.

The North American localization of The War of the Lions has full audio voice acting for the video sequences in the game.The slowdown and sound downgrade, though acknowledged by the localizers, was not a priority for them to fix, being stated as "out of their hands.Various reviewers have differing opinions about how the slowdown issue has been addressed; one of the previews of the North American version claims that the slowdown has been reduced, stating that "now the technical issues are about on par with the minor slowdown exhibited in the PS1 release and are no longer distracting", while others stated that the slowdowns still "occur when performing attacks or spells in battle".

The War of the Lions reached the top of Japanese gaming charts, and sold100,000 copies in the first month of release in the United States.

As of 18 December 2007, The War of the Lions has a score of 88/100 at the aggregate review site Metacritic, based on 39 reviews[21]. In comparison, the original Final Fantasy Tactics scored 83 from 12 reviews.

The Japanese release of The War of the Lions has been criticized for slowdowns during battles and decreased audio quality.

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Posted 7/9/08 , edited 7/9/08
Lion's war was prolly one of my faves 2nd to FF7 and 8. it was the 1st squaresoft games that featured tile//turn based combat system. besides bringing back the original final fantasy genre which is medieval fantasy world, their storyline was focused highly on politics. when this game appeared on psx lots of gamers were awed. side quests were great..not to mention Cloud's cameo appearance, now were thankful that they did a remake in the psp. only difference is there are added sidequests and lots of new characters. Balthier from FF12 also made a cameo appearance and there is this wicked job class "Dark Knight" which packs a wallop and Onion Knight class w/c basically allows you to equip any weapons w/o restrictions. also psp tactics lions war added great cinematics! but all in all story still the same! a must have for those that haven't played it on psx. relive the thrill of playing this game!!!
Posted 7/9/08 , edited 7/9/08
im upset about this game...
i thought i could complete it before my brother... but he beat me to it.. :'(
this is an amazing game.
the onion knight was a bit useless.. lol
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