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Tekken 6
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29 / M / Blackpool,England
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Posted 3/12/08
i played all tekken games
Tekken Tag
Tekken 2
Tekken 3
Tekken 4
Tekken 5
only tekken 3 and 5 was good
i dont have ps3
so...no tekken 6 for me
Posted 3/12/08
I don't like how juggles are still really easy to do (like in DR) and do way too much damage (not to mention bound or bind or whatever B! is). Add in the burst mode and a single juggle could end you instantly.
The only new character I like is Miguel, playstyle-wise (and Bob is the only character I see being used competitively). Design-wise they are all OK, Zafina's movements look really cool, but I'm not compelled to use her.
Tag and 5 are still really fun, and I have a friend who likes to play 4, but DR and 6 are really a turn in the wrong direction.
Oh and if people want to know about the graphics and effects, they are incredible, but what do you expect.
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29 / M / Snow City, USA, S...
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Posted 3/13/08
WTF are all of you talking about? I've spent over 16 hours with this game with my two trips to Canada to play it and I'm going again Tuesday which will give me over 24 hours with the game.

First of all DR is the best Tekken right now period. If you don't think so you don't know what you are talking about. Systemwise TTT is the best but the game is incredibly unbalanced and full off more BS then you can shake a stick at. DR is the most balanced Tekken and it's system is only second to Tags. If you think DR was a step in the wrong direction with the removal of infinates and BS ground stuns and tech traps then you just want to play a broken game which takes less skill.

Tekken 6 plays way different in person then in videos. First of all BDC covers less distance, SS and SWing aren't as effective, moves either track better or step evasion window is more strict like TTT, all characters are now i10 jabbers, 12s are now - on block not even, wall hits now slump instead of fall forward eliminating double wall combos from DR and T5, and LP now floats instead of giving +17.

Those are major changes which have had a huge effect on the way the game plays, then there is the Bind system. This after playing the game, it is a welcome addtion. All those time where oh I I catch them at a weird angle after a launcher or damn I caught them in the air but never could get more then a jab out of it, this helps allow you to take advantage of them by actually getting some decent damage. It makes juggles a little long but hey, more time to take a sip of your soda. The damage from juggles is equal to that of DR except for some occasions with chracters like Kaz, DJ, Hei, and Anna who at this point(probably already fixed in the new version) are defently top tier.

Rage doesn't really effect the game that much. It increases damage by like 35% and only if you have 5% life left. It helps but not as much as people make it out to be. Again, not really a big factor.

I know a ton about the game if anyone has any questions, ask away.
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22 / F / hyperglicemia lan...
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Posted 3/13/08
Can't wait to play Tekken 6!
xD whoooshoo! JIN! bahaha!
I think it's awesome haha!
Luff the graphics!

[[O__O kewwll.... Bryan can use his armalite O__O]]
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Posted 3/13/08
Tekken 5 : DR the best????? Maybe to players today, in there eyes...have you honestly bothered to read at TZ from the Top-Players, even from here in the US/Japan/Korea...guys like Jop, Ogre, MDJ, and the likes?

They all say Tekken 5 : DR (Tekken 5 Series all together) is the scrubbiest Tekken game of all time, and that is without question not a lie.

Your telling me, that in Tekken 5 with the crush system, if I throw out a Jab that should have a + Frame advantage...I can get crushed out of it? Even though I had the + FRAME ADVANTAGE?! You kidding me? Not to mention 90% of all crushes can lead to juggles which result in 60%+ damage on a whim which is ridiculous.

Tell me how someone like Slips...who's is super solid in Tekken (I went to a tournament along time ago for TTT Extravaganza or whatever it was called, he bested JOP in there with Eddy/Devil against his Ogres...so Slips has been around for a long time and is mad good) lose out to some no namer because he got a random crush in on Slips that allowed him to win? Your telling me Tekken 5 : DR is the best with the crush system being so random?

Or how about giving almost everyone hopkicks with High Crushing Ability? Throwing out a low poke could mean you losing 40-60% of your life which is just simply stupid from a hop kick, yeah, some characters like King needs one, but does more then half the deserve some sort of a hopkick? Not to mention most of those hopkicks are only jab punishable...which means the tradeoff of landing a hopkick that can lead to 40-60%+ has a bigger payoff in comparison to only losing less then 10% on punish. Tell me how that makes for Tekken 5 being better?

Tell me how everyone being huge juggle kings helps in character individuality? As broken as a game as Tekken 4 was, there was huge character individuality. Paul killed you on the ground, Ling destroyed you when you on tech catches, Nina was a runaway queen, Lee was a bulldogging monster.

Even in TekkenTag, Ogres destroyed you with Oki's, Mishima's spaced and dominated you with it, Chang's depened upon CH's to destroy you.

Not like how it is in Tekken 5, where it's Crush/Launch+Juggle+Wallsplat, everyone plays with that mentality. Have you ever gone to Evolution? Everyone tells you that's the mentality of Tekken 5 "Your always playing to try and get your opponent to the wall".

You call that diversity and making for a better game engine? Not to mention Tekken 5 : DR is newbified...anyone can do an Ewgf these days, not like how it was in TTT.

In TTT and even T4 you had to Understand the game engine, execution for moves where way stricter and more demanding. Not to mention in T4 you had to build the strongest defensive game of all time. TTT is not as broken as you claim it to be, firstly, someone like Slips has gotten into Top 4 numerous times with characters like Eddy. Ling is still strong in this game, Paul is still solid in this game. Mishima's are the BEST characters in this game, but unless your Korean or Ryan Hart, you don't have a dominating Mishima.

Ogres are the only characters who are top-tier and are super easy to use, while Chang's another top-tier team requires alot of effort to play and them relying upon counters makes them hard to pick up for the average hobo user.

TTT required far more skill and execution, because input was demanding, nobody could just throw out (E)wgf on call in TTT, even the best could only execut it about 80-90% of the time, in comparison to Tekken 5 where they can do it nearly 100% of the time. Juggling was nowhere near as dominant, so you had to rely on so much more.

Tekken 4 is the most polished game engine out of any Tekken ever, however if you want to know why, I'll tell you why in another post.

Tekken 6 is a complete joke, Bound system...which makes Wall Carry Juggles even easier then it was in Tekken 5. You kidding me? If you had trouble juggling in T5, then you don't know how to play T5. Tekken 6 with Bound has made juggling even easier. Not to mention, you also get a wallsplat in Tekken6+Bound in it as well...what was Namco thinking?!

Good grief Namco, how much more juggle crazy can it get. Btw, even the Tier's are ranked by how well they are capable of juggling and the amount of damage derived off of it. If you noticed, the best characters in Tekken6 have a powerful juggling game+bound+wallsplat for damage and they have a powerful low game into juggle+bound etc, etc.

Someone like Ling can juggle, but she can't deal damage worth her life in T6, and most importantly, she can't use the bound to her advantage like many of the other characters, which is why she's ranked so low in the tier listing.

Tekken 6 is NOT going to be that great from a game engine standpoint, it's even worst then what the Tekken 5 series is.

Still, I'll play this game, however hearing from my Uncle directly from Japan who's got access to the newest Tekken 6 atm, he even says that it's scrub friendly. Lol, even the few Japanese players who's won the few tournaments for Tekken 6 says that it's scrubby.

Tekken 6 to this day is STILL getting patched, the fact that Namco released yet...another patch for Tekken 6 tells you everything about it? They've patched this game like...2039840293809 times already, and the reason why is because Namco insist on not fixing the real problems...which is the game engine engine mechanics, not the character's themselves. If you fix crushes so that it isn't so random, if you modify the bound system so that they can get another huge string of juggles in to wall carry an opponent even further, if you modify the rage system so that it has a timer like Netsu, then yes, Tekken 6 would be extremely solid.

However, all they do is keep toning down characters, which wasn't the problem at all, Balance is completely overrated, if that was the case, we would quit 70% of all the fighting games we now play at the competitive lvl.

PS: Rage is activated around 15-20% not 5%, get your info right, it's still horrible because you your giving the losing player...remember, the LOSING player a chance to make for an easier comeback.

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27 / M / Parañaque, Philip...
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Posted 3/13/08

TrueSephiros wrote:

Tekken 5 : DR the best????? Maybe to players today, in there eyes...have you honestly bothered to read at TZ from the Top-Players, even from here in the US/Japan/Korea...guys like Jop, Ogre, MDJ, and the likes?

They all say Tekken 5 : DR (Tekken 5 Series all together) is the scrubbiest Tekken game of all time, and that is without question not a lie.

Your telling me, that in Tekken 5 with the crush system, if I throw out a Jab that should have a + Frame advantage...I can get crushed out of it? Even though I had the + FRAME ADVANTAGE?! You kidding me? Not to mention 90% of all crushes can lead to juggles which result in 60%+ damage on a whim which is ridiculous.

Tell me how someone like Slips...who's is super solid in Tekken (I went to a tournament along time ago for TTT Extravaganza or whatever it was called, he bested JOP in there with Eddy/Devil against his Ogres...so Slips has been around for a long time and is mad good) lose out to some no namer because he got a random crush in on Slips that allowed him to win? Your telling me Tekken 5 : DR is the best with the crush system being so random?

Or how about giving almost everyone hopkicks with High Crushing Ability? Throwing out a low poke could mean you losing 40-60% of your life which is just simply stupid from a hop kick, yeah, some characters like King needs one, but does more then half the deserve some sort of a hopkick? Not to mention most of those hopkicks are only jab punishable...which means the tradeoff of landing a hopkick that can lead to 40-60%+ has a bigger payoff in comparison to only losing less then 10% on punish. Tell me how that makes for Tekken 5 being better?

Tell me how everyone being huge juggle kings helps in character individuality? As broken as a game as Tekken 4 was, there was huge character individuality. Paul killed you on the ground, Ling destroyed you when you on tech catches, Nina was a runaway queen, Lee was a bulldogging monster.

Even in TekkenTag, Ogres destroyed you with Oki's, Mishima's spaced and dominated you with it, Chang's depened upon CH's to destroy you.

Not like how it is in Tekken 5, where it's Crush/Launch+Juggle+Wallsplat, everyone plays with that mentality. Have you ever gone to Evolution? Everyone tells you that's the mentality of Tekken 5 "Your always playing to try and get your opponent to the wall".

You call that diversity and making for a better game engine? Not to mention Tekken 5 : DR is newbified...anyone can do an Ewgf these days, not like how it was in TTT.

In TTT and even T4 you had to Understand the game engine, execution for moves where way stricter and more demanding. Not to mention in T4 you had to build the strongest defensive game of all time. TTT is not as broken as you claim it to be, firstly, someone like Slips has gotten into Top 4 numerous times with characters like Eddy. Ling is still strong in this game, Paul is still solid in this game. Mishima's are the BEST characters in this game, but unless your Korean or Ryan Hart, you don't have a dominating Mishima.

Ogres are the only characters who are top-tier and are super easy to use, while Chang's another top-tier team requires alot of effort to play and them relying upon counters makes them hard to pick up for the average hobo user.

TTT required far more skill and execution, because input was demanding, nobody could just throw out (E)wgf on call in TTT, even the best could only execut it about 80-90% of the time, in comparison to Tekken 5 where they can do it nearly 100% of the time. Juggling was nowhere near as dominant, so you had to rely on so much more.

Tekken 4 is the most polished game engine out of any Tekken ever, however if you want to know why, I'll tell you why in another post.

Tekken 6 is a complete joke, Bound system...which makes Wall Carry Juggles even easier then it was in Tekken 5. You kidding me? If you had trouble juggling in T5, then you don't know how to play T5. Tekken 6 with Bound has made juggling even easier. Not to mention, you also get a wallsplat in Tekken6+Bound in it as well...what was Namco thinking?!

Good grief Namco, how much more juggle crazy can it get. Btw, even the Tier's are ranked by how well they are capable of juggling and the amount of damage derived off of it. If you noticed, the best characters in Tekken6 have a powerful juggling game+bound+wallsplat for damage and they have a powerful low game into juggle+bound etc, etc.

Someone like Ling can juggle, but she can't deal damage worth her life in T6, and most importantly, she can't use the bound to her advantage like many of the other characters, which is why she's ranked so low in the tier listing.

Tekken 6 is NOT going to be that great from a game engine standpoint, it's even worst then what the Tekken 5 series is.

Still, I'll play this game, however hearing from my Uncle directly from Japan who's got access to the newest Tekken 6 atm, he even says that it's scrub friendly. Lol, even the few Japanese players who's won the few tournaments for Tekken 6 says that it's scrubby.

Tekken 6 to this day is STILL getting patched, the fact that Namco released yet...another patch for Tekken 6 tells you everything about it? They've patched this game like...2039840293809 times already, and the reason why is because Namco insist on not fixing the real problems...which is the game engine engine mechanics, not the character's themselves. If you fix crushes so that it isn't so random, if you modify the bound system so that they can get another huge string of juggles in to wall carry an opponent even further, if you modify the rage system so that it has a timer like Netsu, then yes, Tekken 6 would be extremely solid.

However, all they do is keep toning down characters, which wasn't the problem at all, Balance is completely overrated, if that was the case, we would quit 70% of all the fighting games we now play at the competitive lvl.

PS: Rage is activated around 15-20% not 5%, get your info right, it's still horrible because you your giving the losing player...remember, the LOSING player a chance to make for an easier comeback.




yeah, because of the Bound System, Juggle combos became more easier, can't argue with that, thus concluding that even newbies could figure out more combos easier without pulling a right timing, TTT is good, 'cuz not all combos will end your life in half, also big guys will receive juggle combos more and more thus making it more complex for players who uses big guys over there, making big guys low-tier characters unlike previous series, this is one example of it:

http://youtube.com/watch?v=PC1ubhy7j8s

rage mode is probably imba, how about imagining MDJ and Qudans having a fight? MDJ still got 100% life yet he's already kicking Qudans's ass... at 10% health bar, Qudans' DJ suddenly activated Rage Mode, then suddenly pulled off an unexpected EWGF, making MDJ got whooped on a whim with only a juggle with one single launcher? it's pretty imba for me, graphics are the only one that makes me crave for this game...
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Posted 3/13/08
My point exactly, the stupid bound system prolong's juggles that would've been nerfed from Tekken 5, which would've been great. That would've meant that not everyone would be able to depend upon juggles. However, in Tekken 6, it's so completely geared towards juggles+bound+juggle again that it's just ridiculous.

Out of every single match up I have seen of Tekken 6 thus far, most of them from Japan, and even those included here in the US, there has not been one single match where juggles+bound was not a factor into a characters gameplay.

Regardless of whom you pick, juggles+bound is a factor, and you'll be trying to play with that mentality...gosh forbid the characters who can't depend on it as well, they will be at the lower end of the tier listing. Even low's lead to juggles+bound...and the best characters in the game, have the best low+juggle+bound games...what does that say to any of us?

These are not the qualities that make for a great Tekken game, gone was the hard effort and work to a match. Eversince 5.0 and onward, it's been newbified, even the majority of the top-players across the world agree to this.

Ps: Talking to a few of my buddies in Houston who have access to Tekken 6, and a few of my buddies on TZ as well, who play Tekken 6 (Yeah, I have an Uncle in Tokyo as well, and he's playing T6 as well, but I haven't called him for almost a month now, however he should already be playing the newly patched T6 version). They told me straight out it's even worst then Tekken 5 : DR, lolz, because your always looking for a juggle and your guessing so much, they say that up against the wall, it's even worse then DR! That also said that Rage isn't "as bad" but it's still stupid, however they said that Bound is the absolute worst game mechanic built in T6 since the crush, lmao! Because damage hasn't been changed from DR that much, and bound just makes everything worse.

Btw, to Zero Reputation, go and look up the "T6 For Casual Players?" and "Multi Char Death Combos" Thread at TZ on the T6 Topic, I posted in them, I don't think I've posted in the T6 for casuals yet, however most of them feel the same way as I do, even many of the them who've actually played T6 as well.
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32 / M / ITABUNA
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Posted 3/13/08
aff bob is stupid char
Posted 3/13/08

TrueSephiros wrote:
Regardless of whom you pick, juggles+bound is a factor, and you'll be trying to play with that mentality...gosh forbid the characters who can't depend on it as well, they will be at the lower end of the tier listing. Even low's lead to juggles+bound...and the best characters in the game, have the best low+juggle+bound games...what does that say to any of us?



Out of all the arguments we can make, this quote above spells out all of the serious Tekken player's frustration. For someone that hasn't even played 6, he got it right on the money.

A new system was added into Tekken, which prior to 6 completely didn't exist, that has absolutely no way of being countered, much less stopped. It doesn't matter what your skill level is, if you so much as throw something that isn't safe on block, or get thrown to the ground, you're dead meat for an unstoppable attack that anyone could do with about 10 minutes of practice.

I'm glad someone can back up the voice of reason for me. I've been playing Tekken 6 in HK ever since it came out, I wouldn't post opinions about a game I'd never played a game before.
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29 / M / Snow City, USA, S...
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Posted 3/13/08
I'm not ever going to argue with this scrub anymore. I made my reply in the other Tekken thread. JOP and Ogre haven't won shit in years nothing they say holds a candle. Again I've played T6 I know exactally what it's about, I played it months before Huston ever had it. The game is fine, not as good as Dr but if balanced it will be.
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27 / M / Highlands
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Posted 3/13/08
can't wait to see which KATA is jin going to do he usually do a KATA in the opening
bakoi 
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28 / M / Greensboro, NC
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Posted 3/13/08
Looks like it sux. I'm not too big a fan of Tekken
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28 / M / Philippines
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Posted 3/18/08
Well for me.. regarding t6.. I agree about the balancing that DR is much better.. But it still fun to play tekken what ever number it is.. ^_^

Already and played it and its alright.. hehe! I even reached 1st dan with a new character(Miguel).. ^_^
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77 / M / Philippines
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Posted 3/18/08
Wonder how they will create the storyline of the next tekken series..(if there will be one)
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32 / F / 松本潤
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Posted 4/10/08
my cousin played it already T___________T
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