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Posted 8/11/08 , edited 8/11/08
You can post some Informations/Ideas from SquareEnix.
-Thank You
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Posted 8/14/08
Whats up Square fans this is yo man Shino20. If you love SquareEnix and love listening ipod you might wanna read this. There's a game made by Square that made just for the ipod (nano or classic). The game is called Song Suommoner! You are a song summoner, a conductor of music that can summon powerful warriors called Tune Troopers. Your on a quest to save the world, your greatest allies will be the songs in your ipod. Watch your music transforms into a warrior. What's even better that the game available now in your iTunes store for $4.99! I'm not shitting you! If you want more info about the game or you want the game now check this site http://www.square-enix.co.jp/songsummoner/na/index.html.Well thats all I have for now but stay tuned there will be more info about Square games in the future. This is yo man Shino20 I'm out, in the mean time check out the pic's Peace. ^_^


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Posted 8/18/08

shino20 wrote:

Whats up Square fans this is yo man Shino20. If you love SquareEnix and love listening ipod you might wanna read this. There's a game made by Square that made just for the ipod (nano or classic). The game is called Song Suommoner! You are a song summoner, a conductor of music that can summon powerful warriors called Tune Troopers. Your on a quest to save the world, your greatest allies will be the songs in your ipod. Watch your music transforms into a warrior. What's even better that the game available now in your iTunes store for $4.99! I'm not shitting you! If you want more info about the game or you want the game now check this site http://www.square-enix.co.jp/songsummoner/na/index.html.Well thats all I have for now but stay tuned there will be more info about Square games in the future. This is yo man Shino20 I'm out, in the mean time check out the pic's Peace. ^_^




Thanks for the info. =)
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Posted 8/20/08 , edited 8/20/08
What's up Square fans guess who's back it's yo man Shino20. This is for Valkyria fans. Do I have a story for you!
There's gonna be a new game for the PS3 Valkyria Chronicles.


Valkyria Chronicles combines strategy elements of conventional tactical role playing games with real-time action sequences. The game is set in a fictitious continent reminiscent of 1930s, Europe divided in two and ruled by the Empire and the Federation. The Empire has set its sights on invading a small neutral country called Gallia, which is situated in the middle of the two great empires. The game follows a hero named Welkin and his fellow soldiers of the Federation's 7th Platoon that are fighting against the Empire, who is intent on unifying the continent under its power.

Built upon the new "CANVAS" engine, Valkyria Chronicles' ground-breaking 3D graphics resemble a watercolor painting in motion. Gameplay is centered around a new type of tactical battle concept. Known as "BLiTZ," this battle concept gives players unique freedom to strategically move around the environment and attack enemies using real-time controls.

And this game comes out in November 11 make sure you remeber that , oh and it cost $60

Thats all the info for now stay tuned and here's some pic's





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Posted 8/22/08
Whats up Square fans it's yo man Shino20. The date ffor KH Birth by Sleep has been revealed!!!

As we predicted, Square announced that a Japanese release will occur early 2009. Plus American and Europe release will be out in late 2009.

IGN had a chance to play through some of the stages, and here's what they had to tell us, after the jump:

The confirmed playable stages are the land of
• 'Sleeping Beauty'
• 'Snow White'
• 'Cinderella'
• Olympus Coliseum
• Agrabah
• Destiny Islands
Maleficent appears to be the principal baddie, but knowing Square, there's probably some greater evil pulling the strings in the background.
Three Keyblade apprentices, Terra, Ven and Aqua, set out to search for the missing Keyblade master, Master Xehanort.
Terra, the only character IGN managed to get some hands-on time with, had a Command meter that builds up with every normal attack. When fully-powered up, he can utilize four different attack modes, three of them corresponding with an element: fire, rock thunder and Fatal Mode.

Terra could target enemies with a reticle and attack them with homing shots that are more powerful than standard attacks.
The boss Terra faces in the Enchanted Castle is a large enchanted weaving machine that required multiple areas to be weakened before it can be completely defeated. Well thats all I have for now catch you later.







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Posted 8/22/08

shino20 wrote:

Whats up Square fans it's yo man Shino20. The date ffor KH Birth by Sleep has been revealed!!!

As we predicted, Square announced that a Japanese release will occur early 2009. Plus American and Europe release will be out in late 2009.

IGN had a chance to play through some of the stages, and here's what they had to tell us, after the jump:

The confirmed playable stages are the land of
• 'Sleeping Beauty'
• 'Snow White'
• 'Cinderella'
• Olympus Coliseum
• Agrabah
• Destiny Islands
Maleficent appears to be the principal baddie, but knowing Square, there's probably some greater evil pulling the strings in the background.
Three Keyblade apprentices, Terra, Ven and Aqua, set out to search for the missing Keyblade master, Master Xehanort.
Terra, the only character IGN managed to get some hands-on time with, had a Command meter that builds up with every normal attack. When fully-powered up, he can utilize four different attack modes, three of them corresponding with an element: fire, rock thunder and Fatal Mode.

Terra could target enemies with a reticle and attack them with homing shots that are more powerful than standard attacks.
The boss Terra faces in the Enchanted Castle is a large enchanted weaving machine that required multiple areas to be weakened before it can be completely defeated. Well thats all I have for now catch you later.









Nice Info
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Posted 8/22/08

FearedKnight wrote:


shino20 wrote:

Whats up Square fans it's yo man Shino20. The date ffor KH Birth by Sleep has been revealed!!!

As we predicted, Square announced that a Japanese release will occur early 2009. Plus American and Europe release will be out in late 2009.

IGN had a chance to play through some of the stages, and here's what they had to tell us, after the jump:

The confirmed playable stages are the land of
• 'Sleeping Beauty'
• 'Snow White'
• 'Cinderella'
• Olympus Coliseum
• Agrabah
• Destiny Islands
Maleficent appears to be the principal baddie, but knowing Square, there's probably some greater evil pulling the strings in the background.
Three Keyblade apprentices, Terra, Ven and Aqua, set out to search for the missing Keyblade master, Master Xehanort.
Terra, the only character IGN managed to get some hands-on time with, had a Command meter that builds up with every normal attack. When fully-powered up, he can utilize four different attack modes, three of them corresponding with an element: fire, rock thunder and Fatal Mode.

Terra could target enemies with a reticle and attack them with homing shots that are more powerful than standard attacks.
The boss Terra faces in the Enchanted Castle is a large enchanted weaving machine that required multiple areas to be weakened before it can be completely defeated. Well thats all I have for now catch you later.









Nice Info


Thanx
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Posted 9/29/08
Los Angeles (September 19, 2008)

Square Enix, Inc., the publisher of Square Enix® interactive entertainment products in North America, and Disney Interactive Studios, announced today that KINGDOM HEARTS Re:Chain of Memories will be released for North American audiences on December 2, 2008.


KINGDOM HEARTS Re:Chain of Memories is the essential piece that bridges the gap between KINGDOM HEARTS and KINGDOM HEARTS II. Originally released in 2004 for Game Boy® Advance, this full 3D rendition on the PlayStation®2 has never been released in North America — this is an entry in the KINGDOM HEARTS saga that fans of the series can’t miss!

STORY

Sora, Donald and Goofy travel down a long road that meanders through endless fields, and come to a crossroads. As Sora stands in the crossroads, he gazes up at the night sky and thinks of his lost friends.

Just then, a mysterious man approaches from down one of the branching paths. "Ahead lies something you need," he says, "but to claim it, you must lose something dear." The man vanishes before a single path, leading to a castle that eerily resembles a girl's drawing...

In the coming journey, what will Sora and his companions gain, and what will they lose?

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Posted 11/23/08

The game will unite both protagonists and antagonists from installments of the main Final Fantasy series. Chaos will also make an appearance as the god of darkness, while a new character, Cosmos will appear as the goddess of light. It is unknown, however, if these two will be playable or not. Recent articles released in Japanese magazines have stated that the game will have a storyline that requires playing through all of the characters to complete. There will be twenty playable characters. Characters can gain customizable equipment, and will be able to earn experience, gain levels and gil.. Characters will have alternate costumes, including Firion's red caped costume from one of his Amano designs, a design change for the Onion Knight that makes him resemble Luneth from the Nintendo DS version of Final Fantasy III, Terra with green hair as seen in the FFVI game, and Squall's SeeD uniform. Some of the characters are confirmed to have different forms in their EX modes, as well. For example, Golbez can call forth his Shadow Dragon seen in Final Fantasy IV. Additionally, Cecil from Final Fantasy IV can switch between his Dark Knight and Paladin forms at any time.

Summons will be accessible using Summon Stones. There will be over 50 different summons, each with a different effect.[8] So far, Ifrit and Carbuncle have been revealed on the Japanese website of Dissidia.



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Posted 11/26/08

shino20 wrote:


The game will unite both protagonists and antagonists from installments of the main Final Fantasy series. Chaos will also make an appearance as the god of darkness, while a new character, Cosmos will appear as the goddess of light. It is unknown, however, if these two will be playable or not. Recent articles released in Japanese magazines have stated that the game will have a storyline that requires playing through all of the characters to complete. There will be twenty playable characters. Characters can gain customizable equipment, and will be able to earn experience, gain levels and gil.. Characters will have alternate costumes, including Firion's red caped costume from one of his Amano designs, a design change for the Onion Knight that makes him resemble Luneth from the Nintendo DS version of Final Fantasy III, Terra with green hair as seen in the FFVI game, and Squall's SeeD uniform. Some of the characters are confirmed to have different forms in their EX modes, as well. For example, Golbez can call forth his Shadow Dragon seen in Final Fantasy IV. Additionally, Cecil from Final Fantasy IV can switch between his Dark Knight and Paladin forms at any time.

Summons will be accessible using Summon Stones. There will be over 50 different summons, each with a different effect.[8] So far, Ifrit and Carbuncle have been revealed on the Japanese website of Dissidia.





That game looks awesome. And thanks for the information shino.
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Posted 11/26/08

rikuaxelauron wrote:


shino20 wrote:


The game will unite both protagonists and antagonists from installments of the main Final Fantasy series. Chaos will also make an appearance as the god of darkness, while a new character, Cosmos will appear as the goddess of light. It is unknown, however, if these two will be playable or not. Recent articles released in Japanese magazines have stated that the game will have a storyline that requires playing through all of the characters to complete. There will be twenty playable characters. Characters can gain customizable equipment, and will be able to earn experience, gain levels and gil.. Characters will have alternate costumes, including Firion's red caped costume from one of his Amano designs, a design change for the Onion Knight that makes him resemble Luneth from the Nintendo DS version of Final Fantasy III, Terra with green hair as seen in the FFVI game, and Squall's SeeD uniform. Some of the characters are confirmed to have different forms in their EX modes, as well. For example, Golbez can call forth his Shadow Dragon seen in Final Fantasy IV. Additionally, Cecil from Final Fantasy IV can switch between his Dark Knight and Paladin forms at any time.

Summons will be accessible using Summon Stones. There will be over 50 different summons, each with a different effect.[8] So far, Ifrit and Carbuncle have been revealed on the Japanese website of Dissidia.





That game looks awesome. And thanks for the information shino.


Thanks
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Posted 11/26/08 , edited 11/26/08
FINAL FANTASY: CRYSTAL CHRONICLES: Ring of Fates


In 2004, Square Enix released FINAL FANTASY: CRYSTAL CHRONICLES for the Nintendo GameCube. This title, unlike any FINAL FANTASY before it, allowed four friends with Game Boy Advances to connect and play together in an action-oriented role-playing game.

FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates brings the same spirit of the original FFCC to the handheld Nintendo DS.

“When the Nintendo DS was released, the development staff discussed how it was the perfect hardware for FFCC,” says Mitsuru Kamiyama, previously main programmer for FINAL FANTASY: CRYSTAL CHRONICLES, and now both director and main programmer for Ring of Fates. “We decided to create a new installment of FFCC that would be even better than the GameCube version.”

With the basic premise set - four friends playing an action-RPG together - the development staff began focusing on the unique qualities the DS offered over the GameCube.

“Since every player would have their own screen, we were able to create much more dynamic elements,” says Kamiyama, “and the touch screen also improved usability.”

The original FFCC restricted the players to one television screen for functional reasons as much as narrative ones; if a player wandered off-screen and away from the party, not only was that player hidden from view, but also was that player’s health eroded by the miasma which covered FFCC’s world. With each player able to view the action on their own personal DS, though, the setting of Ring of Fates sprawls out before the players on a grander scale.

And while the action takes place on the top screen of the DS, the touch screen handles mainly inventory and party management duties. Actions traditionally relegated to submenus removed from gameplay are now only a tap or slide away.

However, gameplay mechanics only reflect a portion of the improvements the team conceptualized. In addition to the basic premise established by the original, Ring of Fates also features a full-fledged, single-player Story Mode.

Says producer Kiyoko Maeda, “The numbered FINAL FANTASY games are traditionally linear in storytelling. We wanted to challenge ourselves by creating both Story Mode and Multiplay Mode. It was quite difficult. . . However, the entire development team was very motivated and was able to complete this ambitious endeavor.”

Ring of Fates also takes place in the same world as the original, unlike most numbered FINAL FANTASY titles, and although second in the series, it is actually a prequel to its predecessor.

“Ring of Fates is set several thousand years before the events of the first FFCC,” Maeda explains. “In the first FFCC, the many races have built their own [separate] societies, but in Ring of Fates, they all live together in peaceful harmony. Ring of Fates serves as a signifier to the first FFCC’s evolutionary changes.”

It also sets the stage for two more entries in the series: FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King for WiiWare, and FINAL FANTASY CRYSTAL CHRONICLES: The Crystal Bearers for Wii. Ring of Fates is no mere stagehand, though. Maeda and all of the development team have successfully orchestrated a triumphant return for the acclaimed series.

“Ring of Fates is truly a detailed game, down to the seemingly trivial things, and it’s my wish that all those who play enjoy a fulfilling experience.”

About FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates
Fantasy Violence
Ship Date: March 11, 2008
Platform: Nintendo DS™
Genre: RPG




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Posted 1/9/09
SQUARE ENIX Signs Exclusive Distribution Agreement with Ubisoft
Agreement to Strengthen SQUARE ENIX’s Product Lineup and Diversify Japanese Game Market
Tokyo, Japan, (Jan. 8, 2009) – Square Enix Co., Ltd. (Square Enix) today announced that Square Enix and Ubisoft Japan entered into an exclusive distribution agreement under which Square Enix is entitled to distribute UBISOFT Group games exclusively in Japan starting April 2009.

In the increasingly consolidated video game industry, Square Enix has been implementing strategic initiatives to expand its product lineup and strengthen its presence as a global game publisher. In 2008, the company began publishing third-party titles in PAL territories, and in December 2008, published its first overseas-produced game in Japan with the launch of UK-based Frontier Developments Ltd’s LostWindsTM for WiiWare™. This exclusive distribution agreement for UBISOFT Group games will be another key step to achieve the aforementioned goal.

“The global video game market is expected to maintain sustainable growth thanks to geographical expansion and diversification of customer base," said Yoichi Wada, president and representative director of Square Enix. "By partnering with the UBISOFT Group having a number of highly acclaimed titles, we can now work to provide high-quality overseas-produced games to Japan, thus invigorating the Japanese game market while strengthening our presence as a global leader in the video game industry."

Details on games to be released will be available at a later time.


About UBISOFT Group and Ubisoft Japan
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has teams in 28 countries and distributes games in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2007-08 fiscal year, Ubisoft generated sales of 928 million euros.
(http://www.ubisoftgroup.com)






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Posted 1/9/09

shino20 wrote:

SQUARE ENIX Signs Exclusive Distribution Agreement with Ubisoft
Agreement to Strengthen SQUARE ENIX’s Product Lineup and Diversify Japanese Game Market
Tokyo, Japan, (Jan. 8, 2009) – Square Enix Co., Ltd. (Square Enix) today announced that Square Enix and Ubisoft Japan entered into an exclusive distribution agreement under which Square Enix is entitled to distribute UBISOFT Group games exclusively in Japan starting April 2009.

In the increasingly consolidated video game industry, Square Enix has been implementing strategic initiatives to expand its product lineup and strengthen its presence as a global game publisher. In 2008, the company began publishing third-party titles in PAL territories, and in December 2008, published its first overseas-produced game in Japan with the launch of UK-based Frontier Developments Ltd’s LostWindsTM for WiiWare™. This exclusive distribution agreement for UBISOFT Group games will be another key step to achieve the aforementioned goal.

“The global video game market is expected to maintain sustainable growth thanks to geographical expansion and diversification of customer base," said Yoichi Wada, president and representative director of Square Enix. "By partnering with the UBISOFT Group having a number of highly acclaimed titles, we can now work to provide high-quality overseas-produced games to Japan, thus invigorating the Japanese game market while strengthening our presence as a global leader in the video game industry."

Details on games to be released will be available at a later time.


About UBISOFT Group and Ubisoft Japan
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has teams in 28 countries and distributes games in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2007-08 fiscal year, Ubisoft generated sales of 928 million euros.
(http://www.ubisoftgroup.com)








wow,you're right shino,i am surprised...I just hope this doesnt mess up
the great stories of any of the games..like what happened to Final Fantasy 12...
They messed it up. It's not the way their game goes.
The suckiest game ive played out of SquareEnix is FF12.
and i think everyone agrees
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Posted 1/15/09



Square Enix's First iPhone Game Coming to Japan This Winter
Crystal Defenders includes all three episodes of the mobile tower defense game.


Unless you reside in Japan, chances are that you haven't played Crystal Guardians, a mobile phone tower defense game featuring units from the Final Fantasy Tactics games. Three episodes of the game have been released, but they've yet to see release outside of phones in Japan.
Though we may never see Crystal Guardians in their current form here in North America, it looks like we might very well get a chance to play them on iPhone. Siliconera is reporting that Square Enix's first game for the iPhone, Crystal Defenders -- which includes all 300+ stages from the three Guardians games -- is slated for release this winter in Japan. But, if a recent trademark of "Crystal Defenders" in the U.S. is any indication, a release outside of Japan could be in Square Enix's plans.

Given the phenomenal success of the iPhone (and iPod Touch), as well as that of software on the App Store, it seems like a no-brainer for Square Enix to bring Crystal Defenders to North America. It seems like more a matter of when than if; and, in that case, let's just hope its release isn't too far behind the Japanese one this winter.


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