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Crunchyland suggestions? Tell me!
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Posted 8/22/08

bluewitch201 wrote:

oh yes, i think that when the mods are approving stuff. instead of NERFING the items. they can increase the LEVEL required


I agree with that-- some of the weapons that have been recently approved are laughable as far as the level requirement.
5327 cr points
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21 / F / Edmonton, Canada
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Posted 8/22/08

fenrirdragoon wrote:


bluewitch201 wrote:

oh yes, i think that when the mods are approving stuff. instead of NERFING the items. they can increase the LEVEL required


I agree with that-- some of the weapons that have been recently approved are laughable as far as the level requirement.


ya lol i mean look at the stuff it's lik 10k each with the same stats as some lvl 1 items kay maybe lvl 3 and it's from 20 some
668 cr points
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28 / F / Lost in the woods
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Posted 8/22/08
Can u please stop changing the stats for items. the items become useless but they still have very high price and bought at a high lvl. and if you have to change the stats can you make sure it´s changed for everyone. people who buy the item before the stats change gets to keep the old stats, and that´s really unfair.
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21 / F / Edmonton, Canada
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Posted 8/22/08

ah! i just got an idea! maybe right click should be disabled on the designs ! so there wouldnt b a prob of people copying it!!!
207 cr points
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Posted 8/22/08 , edited 8/22/08

bluewitch201 wrote:


fenrirdragoon wrote:


bluewitch201 wrote:

oh yes, i think that when the mods are approving stuff. instead of NERFING the items. they can increase the LEVEL required


I agree with that-- some of the weapons that have been recently approved are laughable as far as the level requirement.


ya lol i mean look at the stuff it's lik 10k each with the same stats as some lvl 1 items kay maybe lvl 3 and it's from 20 some


If you think that's bad there ar worse examples

http://www.crunchyroll.com/show/vitemclass/?id=8293
The current (nerfed) Banhammer (20 damage) is 190K for level 60

http://www.crunchyroll.com/show/vitemclass/?id=11703
Current Masamune (55 damage) is 30K for level 40

O_o
5327 cr points
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21 / F / Edmonton, Canada
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Posted 8/22/08

fenrirdragoon wrote:


bluewitch201 wrote:


fenrirdragoon wrote:


bluewitch201 wrote:

oh yes, i think that when the mods are approving stuff. instead of NERFING the items. they can increase the LEVEL required


I agree with that-- some of the weapons that have been recently approved are laughable as far as the level requirement.


ya lol i mean look at the stuff it's lik 10k each with the same stats as some lvl 1 items kay maybe lvl 3 and it's from 20 some


If you think that's bad there ar worse examples

http://www.crunchyroll.com/show/vitemclass/?id=8293
The current (nerfed) Banhammer (20 damage) is 190K for level 60

http://www.crunchyroll.com/show/vitemclass/?id=11703
Current Masamune (55 damage) is 30K for level 40

O_o


WOW! that's sad!
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Posted 8/22/08
It gets worse that the level 77 weapon: ( http://www.crunchyroll.com/show/vitemclass/?id=10733 ) is even lower attack than the Masamune (by 3 damage) with a lot more negative stats added to it O_o
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35491 cr points
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26 / M / Los Angeles
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Posted 8/22/08

CRJG wrote:

Heyllo everyone! My friend Shinji asked me to take a look at Crunchyland and help you guys out with items, monsters, and other stuff. So, if you have any problems, suggestions, or thoughts, let me know! I'm going to try and fix some of the balancing issues that have been mentioned previously. If you see an item that is too powerful or not powerful enough, you can send me a private message here or use the "Report Item" button and I'll fix it!



Just to let you know this is real! I can vouch that this user is a CRland mod (i don't know why they don't have a cute title thingy above their name *shrugs*) ~s_j_b (CR Mod)


1.it would be nice if some items couldnt be equiped with other items so that way we dont get funny looking avatars ( i know its a lot of work but it must be done)
2.Would be nice if the explore button was more of an exploring type thing, un\less you wanna rename it "loss gold and EX HERE" button, i can take like 17000 gold away but not give you 17000?
3.Id like it so everyone can comment on items, like a giant GB and the creator revices a feedback option like a notification, designers should be more involved in crunchyland
4.there should be an option for "this item is pixelated and sucks ass" button
5.greater punishment for uploading illegal items, stoe could be upgraded a bit >_>


ill think of more later
168 cr points
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23 / F / the moon!
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Posted 8/23/08
bank idea is really good. I HATE HAVING SO MUCH OF MY GOLD STOLEN!! basically its annoying
561 cr points
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24 / M / ILOILO
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Posted 8/23/08
hey are you really reading and putting it to considerations our suggestions? (no offense)... i think it would be better if the avatars of different users could fight wid each other... whats the use of leveling it up...
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28 / M / Palatine, IL
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Posted 8/23/08
i hate people asking for PvP, its already been suggested many many times, and i know for sure that shinji and the mods knows that suggestion a long time ago. bah~
31 cr points
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23 / M / California
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Posted 8/23/08
Can we have an option of deleting characters and having something like a bank where u can transfer money through a npc and give it to another character please?
5327 cr points
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21 / F / Edmonton, Canada
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Posted 8/23/08

MiKeEzK wrote:

Can we have an option of deleting characters and having something like a bank where u can transfer money through a npc and give it to another character please?


i like that idea u kno when ur own avis can share money? cuz mine's like one really rich and one poor
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23 / M / California
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Posted 8/23/08

bluewitch201 wrote:


MiKeEzK wrote:

Can we have an option of deleting characters and having something like a bank where u can transfer money through a npc and give it to another character please?


i like that idea u kno when ur own avis can share money? cuz mine's like one really rich and one poor


Yeah, i hope they hear my words =D
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60 / F
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Posted 8/23/08
I lost one fight and it cost 97,350 gold. The amount of gold lost per defeat is way out of proportion to the amount obtained for a win. Can we have a better system of determining the amount lost?
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