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New Item Damage Formula
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29 / F / California
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Posted 8/25/08

begonia1880 wrote:

and is it possible for us the designers to choose the stats for the weapons that has already been approved and got changed? i would love to make it as close as possible to the one i choose :), plz

and one more thing... i think you should change the old subbmitted items so the new and old players will have the same stats, i think


Yes, please feel free! The best way to accomplish this is to send me a link in a pm to the approved item -- if it is still pending, i think you can edit it yourself. Tell me what you would like the item to be or where you would like the stats and I'll modify it accordingly.

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Posted 8/25/08

shadowsas wrote:



what if the item has minus "-" attributes?




If the item has minus attributes, I usually add most of those to another category -- so if it has -10 in water defense, I might give it +10 in fire attack or spread it over some of the other categories.
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Posted 8/25/08

bluewitch201 wrote:

HERE"S MY SUGGESTION OF A FORMULA:

STATS: the points of def and att in ANY element/cat will equal the level it's to, or maybe 1 or 2 off the most.
when there's a minus attribute the points can only go to something to it's opposite (eg. -10% elemental def and gain u that much points in the elemental att. and seperate goes for normal)
the bonuses does not count




Are you suggesting an item only has at most two functions?
So, a level 26 fire sword would do 7 fire damage 7 physical damage, and nothing else?
A level 26 armor would do 10 physical defense and 4 fire defense?
A level 26 wand would do 4 earth attack and 10 water defense, but no physical defense or attack?

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Posted 8/25/08

CRJG wrote:


begonia1880 wrote:

and is it possible for us the designers to choose the stats for the weapons that has already been approved and got changed? i would love to make it as close as possible to the one i choose :), plz

and one more thing... i think you should change the old subbmitted items so the new and old players will have the same stats, i think


Yes, please feel free! The best way to accomplish this is to send me a link in a pm to the approved item -- if it is still pending, i think you can edit it yourself. Tell me what you would like the item to be or where you would like the stats and I'll modify it accordingly.



great ^_^... i'll go check my items and send you a msg, thanks
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Posted 8/25/08

CRJG wrote:


bluewitch201 wrote:

HERE"S MY SUGGESTION OF A FORMULA:

STATS: the points of def and att in ANY element/cat will equal the level it's to, or maybe 1 or 2 off the most.
when there's a minus attribute the points can only go to something to it's opposite (eg. -10% elemental def and gain u that much points in the elemental att. and seperate goes for normal)
the bonuses does not count




Are you suggesting an item only has at most two functions?
So, a level 26 fire sword would do 7 fire damage 7 physical damage, and nothing else?
A level 26 armor would do 10 physical defense and 4 fire defense?
A level 26 wand would do 4 earth attack and 10 water defense, but no physical defense or attack?



no.....
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Posted 8/30/08 , edited 8/30/08

CRJG wrote:
Item levels:
Level 1-25 items: Level * .33
Level 26-50 items: level * .50
level 51-64 items: level * 66
Level 65-75 items: (level * .75) + 15 points [for items higher than level 70, add another 25 points]
Level 76-85 items: (level *.33) + (level) [for items higher than level 80, add another 30 points]
Level 86-100 items: (level * .50) + (level) [for items higher than level 90, add another 35 points]

Example:

A level 55 sword might have the following:
(Level 55) multiplied by .66 is 37 points. These could be applied 10 physical attack, 5 fire attack, 15 physical defense, 7 water defense.

those stats could work if applied uniformly to all items within a level regardless of their equip area. cuz right now what i see are that most of the good stats go to right or left arm items.
good work so far though :)



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