Game in the making
Posted 8/30/08
i wrote this out for another websites forums, so it will make slightly less sense. anyway

so, as fans of S/TRPGs (i tend to seperate tactical grid games from other strategy rpgs in my mind) i would like some input.

you see, i have 2 programmer friends, a graphics designer friend and my older brother who does it for a living, 2 friends who write and make music, and myself. i am a history major/philosophy minor and fiction writer.

the base idea of the game, so far, is as follows: a mixture of rts/rpg and srpg. sounds a little bit strange, but ill explain later. so far, you play as a "bad guy" (think something like delita. not bad, but definately bad compared to the "good guys") who starts the game fairly strong, say level 20. he is not a grunt weakling in the army, but neither is he a higher-up (again, like delita early on, or maybe like Oz and Ozma.) the game is a regular rpg for most battles, final fantasy, dragon quest kind of fights, 4 characters on screen (as i have always loathed 3 character setups. ruins my whole 1 strong 1 fast 1 mage 1 healer thing) that you level and such normally. however, as you progress, you start to build a small corps of your loyal soldiers, and will get into larger and larger tactical rpg battles. something like ogre battle, or warcraft 3 without the buildings. these will take place in pivotal storyline battles, or for your territory.

the game would be a sort of celtic/gallic/germanic/scand mix, large land mass with invading armies with purposes you dont understand to begin with. i am tired of that same feudal japan/china or medieval europe. think like the greco-roman days, what was happening beyond the borders of greece, rome, macedonia etc. as you grow stronger, and you gain more control, you start to gain territory, like fiefs. these will be invaded from time to time, like FFTA, and you must fight the attackers off on the srpg screen.

ive yet to make any characters or real story for it, and my friends have only begun the very basics of programming. we want to make it something like 10 chapters long, each chapter being a base 2-3 hour game, sidequests aside. we want to make a trial, first chapter kind of thing, to see how it goes before really working on the game overall. think final fantasy 7, up to say the meeting with aeris in length and content. you have the very tip of the iceberg, know some of the main characters and the sub-plotline that gets into the main plot.



let me know what you guys think about this. i could use some help with ideas, or names, or anything else people would like. the point of the game isnt great graphics or lots of money or anything like that. we are poor, mostly college kids who want to make something WORTHY of what we played growing up. a severe lack of good games these days.
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23 / F / hueco mundo
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Posted 8/30/08
i think it sounds interesting, if you cant get great graphics you could work on somthing 2d like the really early final fantasies cause everyone loves them, good luck with it!
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F / México
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Posted 8/30/08
Sounds good but just one question, What do you have in use when fighting (magic, items, you know the usual or something more)?
and I recomend you make the characters not generic, make the bosses hard and make it hard to get into houses (this has always bothered me, how you can enter some strangers house and everyone is just like hey buddy never seen you before wanna check through my stuff. Or at least ask permision to enter the house)
and no tutorials, because I hate them
good luck and these are just my opinions
Posted 8/30/08
the fighting will be along the same lines of final fantasy 5. speed based, with classes you can specialize in (warrior, berserker, magician, healer, bowyer. things like that). there will be magic, but not on the same level as final fantasy. it is the first game we have made as a group, and the first one most of us have made outside of map editors/rpgmaker and stuff. we dont want it to be overly complex.

on a larger scale, there will be large-scale battles, like ogre battle or warcraft 3 (smaller than warcraft 3) without the buildings. you build the units pre-battle, and use them in battle. will require strategy and thought, not just pressing the "attack" command over and over and winning.

the idea is you are something of a faction leader, and you build up your faction. people within your faction pay tribute of sorts (less farming for gold, more getting reputation with your faction).

my brother and our other graphic artist could do some AMAZING graphics, but that would take much more time, and my brother is busy and our others are in college and quite busy. chances are, it will be along the lines of SNES graphics or something.
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23 / M
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Posted 8/30/08
if you don't have time for cuttin edge graphics then why not make good looking sprites instead?
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27 / M / Oregon
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Posted 8/30/08
Sounds really interesting. I am a little confused on your combat setups: are they gonna be open-world, Random Turn-based battles, grid battles, or Real time map battles? What other games are you getting inspiration from? And what are some of the programs you're using?
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24 / M / Earth, Milky Way
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Posted 8/30/08
meh
Posted 8/30/08
im not the programming, i really have no idea what Ad is working on.

but the battles will be small active time rpg battles, 4 characters in party at once for most fights. for some big storyline fights, or defending your territory, it will be an active map where you move units in to attack, and can use their skills on enemies in range. mix ogre battle with a little bit of warcraft 3, kind of.

as for inspiration, most largely Yasumi Matsuno. he did tactics ogre, ogre battle, ff tactics, vagrant story, ff12, FFTA. obviously from games with class systems and such like tactics ogre, ff5, fftactics. the idea of 2 coinciding KINDS of battles, equally important is much like xenogears. tho the battles themselves are not. character wise im kind of drawing from all over, but largely from history, and for a few characters/monsters from silent hill.
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26 / M / Home
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Posted 8/30/08
pikachu on crack...........out this october 9 2008..........




its his greatest adventure yet.......
Posted 9/1/08
so ive made some of my character backgrounds, pretty rough right now. gave them to my artists, ill post on here once they make some sketches and stuff.
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