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Hyrule Guardian
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Posted 8/31/08


Medli is a Rito sage who prays in the Earth Temple to restore power to the Master Sword. She is a child who, when Link meets her, is coming into her role as attendant to the enraged dragon Valoo. She puts incredible effort into everything she does. Even so, there are times when she seems to be spinning her wheels. Her greatest treasure is the harp that she carries on her back. It is said that she is somewhat of a motherly figure to Prince Komali, despite his crush on her.

Medli posesses the same harp as her ancestor, the Zora sage Laruto, and is awakened along with Makar to restore the Master Sword's power. In the Earth Temple Link can play the Command Melody to control Medli. The player can quickly tap the A button to make Medli fly, the player can also press the A button in pools of sunlight to make Medli pull out her harp to reflect light and shine light on specific objects to gain access to other rooms. Medli can also shine light on specific enemies to stun them, (similar to what Link can do with his Mirror Shield).

During the ending cutscene, when Link and Tetra return to the surface of the Great Sea, Medli and Makar are seen at the cabin of the pirate ship to see Link and Tetra in the Great Sea.

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Posted 9/1/08


Tingle is a short, paunchy 35-year-old man who is completely obsessed with "forest fairies"and dresses up in a green costume, slightly resembling that of the main character, Link. In Majora's Mask, he wears tight red shorts and a necklace with a clock that is permanently stuck at four o'clock. Tingle is normally seen floating around on his red balloon, drawing and selling maps for his father, who sees him as "a fool". He is also known for his catchphrase: "Tingle, Tingle, Kooloo-Limpah!" (くるりんぱっ, kururinpa~?). Tingle appears to have a fixation for Rupees and other similar collectibles, such as Force Gems in Four Swords Adventures and Kinstones in The Minish Cap. In Majora's Mask, Tingle can be found around Termina selling maps, and in The Wind Waker, he translates Triforce Maps for a high price, among other things. Tingle's fixation for Rupees is explained in his Nintendo DS title Freshly-Picked Tingle's Rosy Rupeeland, where it is stated that Tingle needs Rupees to live, as a result of a curse placed on him by Uncle Rupee.
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It is unknown how old Ruto is or when she was born, although it appears that she is the same age as Link in The Legend of Zelda: Ocarina of Time. Going by that assumption Ruto would be around ten in the past and around seventeen in the future. Ruto is the daughter of King Zora, and is also in charge of feeding Lord Jabu-Jabu, the guardian deity of the Zora race. While feeding a customary fish to Jabu-Jabu, Ruto was swallowed whole by the water god. Apparently, Ruto was used to this, as according to her she had been exploring Jabu-Jabu's belly ever since she was younger, but eventually, while she was swallowed, Ruto managed to lose the Zora's Sapphire (the Spiritual Stone of Water) within Jabu-Jabu's belly. Not only that, but Ruto noticed strange and hostile creatures that had taken root within the innards of Jabu-Jabu.

Shortly after, a letter in a bottle, written as a plea for help pertaining to Ruto's current whereabouts, was eventually carried down to Lake Hylia. At one point, Link, still just a boy, dove into the waters of Lake Hylia and came across the bottle and the note inside. Showing the note to King Zora, Link gained access to Zora's Fountain, where he used a fish to be swallowed by Jabu-Jabu. There Link met Ruto. At first the Zora princess was angry at someone coming to her rescue, but eventually Link was able to reunite Ruto with the Zora's Sapphire and then defeated the evil that was plaguing the insides of the water deity. Outside in Zora's Fountain, Ruto remarked how "cool" Link was and gave him the Zora's Sapphire. However, in Zora culture, the stone is considered as an engagement ring. And so, the Zora princess proposed to Link, who, unknowingly accepted.
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"His name is ... Ganondorf."
— Sage —.




Ganondorf, known as the Great King of Evil or the Dark Lord, is the king of the Gerudo tribe dwelling the Gerudo Desert in Hyrule. As the wielder of the Triforce of Power, he staged several coups against the Royal Family to take the throne of Hyrule.

Ganondorf came to power in the Gerudo tribe by means of tradition, being one of the sole male children born every 100 years. Even prior to his birth, his people were tormented by deadly sandstorms during the day, and a freezing cold that pierced their homes at night. The gentle, calm breeze that blew across Hyrule Field brought things other than suffering and ruin, and thus his longing for control over the kingdom was sparked out of a desire to bring his people to peace. However, after delving into research about the Triforce, Ganondorf's mind was warped into believing that Power was the only means to this end. Some time after aiding the King of Hyrule in unifying the land under the Royal Family's banner, he arranged a meeting with the King and became an advisor, further helping him in restoring order. In secret, however, he plotted to overthrow the King and unleash his own reign upon the land. Ganondorf turned against the King, entered the Sacred Realm and took the Triforce of Power, unleashing what history would come to call the Great Cataclysm. Following seven dark years of Ganondorf's rule, the Hero of Time appeared, wielding the Blade of Evil's Bane, and sealed the Evil King away, banishing him into the corrupted Sacred Realm. From that day forth, Ganon has broken free, been killed, and resurrected several times, each with a new Hero appearing to confront him.

Ganondorf's Triforce piece had granted him near-immortality; the only weapons that can harm him are the Master Sword, Silver Arrows and Light Arrows. During a massive time paradox following the Imprisoning War, the universe was severed into two separate time streams, creating two different Ganondorfs, each having met their ends at the hand of Link, leaving uncertain futures.

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Posted 9/1/08 , edited 9/1/08


Zant was a candidate to become the next Twilight King. However, he was passed over due to his lust for power and violent nature, and Midna, a female Twili, became the Twilight Princess instead. Angered, Zant was sent into a crazed rage. However, during his torment, he was approached by the spirit of Ganondorf, sealed in the Twilight Realm after surviving his execution. He posed as a God to Zant, granting him powers, immortality, and a chance to take the Twilit Crown. Zant masked his face behind a monstrous metallic mask, a symbol of his ascension to power. Zant was, however, unaware that Ganondorf was just using him to escape imprisonment in the Twilight Realm.

Zant, with his newly found powers, placed a curse on Midna, which transformed her into an imp. With Midna out of the way, he usurped the throne and proclaimed himself the new King. Under the rule of Zant, the light of the Sols were sealed away, leaving the land susceptible to darkness. Zant crafted the Twili a new race known as Shadow Beasts, dark beings bent to his will. In conjunction with the remaining monsters of Ganondorf's army, Zant opened a portal to Hyrule and began a conquest of the land. After a series of successful campaigns, Zant's army attacked Hyrule Castle. The Hylian Knights defending the Throne Room were defeated in the ensuing battle, and Princess Zelda was forced to abdicate the throne to Zant, to save the lives of her people. He covered the provinces of Hyrule in Twilight, turning the inhabitants into spirits.

While the Hyrulean people live without knowledge of these events, a young boy named Link is thrust into this conflict from his ordinary life in Ordon Village and becomes the one hero destined to defeat Zant and bring Light back to Hyrule. He teams up with Midna, unknowing of her past with Zant. The two evade Zant multiple times, both lifting the Twilight from the provinces of Hyrule, as well as retrieving the mighty Fused Shadows. However, after they retrieve the third and final Fused Shadow, Zant appears and transforms Link into his wolf form, while exposing Midna to the Light of Lanayru, the Light Spirit. Arrogantly sure of his victory, Zant leaves Midna to die, taking the Fused Shadow's pieces with him. However, Link manages to travel to Hyrule Castle and restore Midna with the help of Princess Zelda.

After breaking the curse on Link with the Master Sword, they travel to the Arbiter's Grounds in western Hyrule to find the Mirror of Twilight, a portal to the Twilight Realm. However, they find that the mirror has been broken by Zant. However, as he was not the true Twilight King, the mirror was not completely shattered, and he sent the pieces to three dungeons in the realm of Hyrule. Link and Midna also learn of Zant's past from the Ancient Sages living there. They eventually gather the mirror shards and travel into the Twilight Realm. Restoring the Sols and infusing the Master Sword with the light from the powerful magical items, they break into the Palace of Twilight and confront Zant. After a fierce battle, Zant, with his dying breath, tells them that his god, Ganondorf will revive him as long as Ganondorf draws breath. He tries to destroy them both in one last, psychotic effort, but Midna is overcome by the power of the Fused Shadow and uses her hair, which splits into three giant spears, to impale Zant.

Link and Midna confront Ganondorf in Hyrule Castle. After he unsuccessfully tries to defeat them with the possessed body of Princess Zelda, Link and Ganondorf duel, one on one. After Ganondorf's ultimate defeat, Zant is shown snapping his own neck - with the defeat of Ganondorf, Zant also dies one final death. It may be that, since Ganondorf's Triforce of Power left him after the battle, the fact that he had put his power in Zant was all that kept him alive, as he still had some power somewhere other than the Triforce's. However, since Zant snapped his own neck after the final battle, the power was lost and Ganondorf died.
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Vaati in his wind mage form.


Vaati in his Hylian form.

Vaati was born a Minish, a tiny race equal in size to a human thumb. When Vaati was a small boy, he was taken in by the Minish sage Ezlo to be his apprentice. While Vaati learned several valuable things under his teaching, he became fascinated when he learned of the evil that could come from the heart. Vaati became twisted and corrupted by this and began to seek out this evil by himself.

The turning point came when Vaati's master fashioned a powerful cap that could grant wishes as a gift for the humans. Vaati unexpectedly stole the cap when his master entered the room. Vaati then used the cap to grant his wish, to become the most powerful sorcerer in the world. Vaati transformed into a Hylian mage and explained to Ezlo his plan to obtain the mystical Light Force at the upcoming Picori Festival to obtain god-like power. Vaati then cursed his master using his newfound magic, transforming him into a green hat shaped like a bird, so that he could not stop him.

At the Picori Festival, Vaati took part in the centennial duel tournament and won it, allowing him to touch the sacred blade of the Minish, that seals the chest holding the Light Force. When the chest was brought before him, he used his magic to break the seal on the chest, releasing the evil forces inside. However, he was distraught not to see the Light Force he was seeking. He turned the young Princess Zelda to stone and continued his search for the Light Force.

The young boy Link is asked to stop Vaati and break the curse on Zelda. He must find the four Elements and infuse them with the broken blade. He ventures on his quest, and successfully gathers the Elements. However, during his quest, the good King of Hyrule is possessed by Vaati, who uses the soldiers of Hyrule to help his search for the Light Force. Link sneaks into Hyrule castle and refuses his blade with the elements, turning his White Sword into the Four Sword. However, when he has the power to stop Vaati, he discovers that Hyrule Castle has been turned into a dark, dank shadow of its former self. However, he braves the many obstacles there and encounters Vaati. Vaati turns himself into three forms before admitting defeat. Link breaks the curse on Zelda, and Vaati is sealed within the Four Sword.



Possible Ocarina of Time cameo

In Ocarina of Time, a possible cameo of Vaati can be seen. As an adult, if Link enters the Shooting Gallery in Kakariko Village, looking to the left will show three posters on the wall. These three posters contain an image of a creature strongly resembling Vaati in his wind mage form. However, this might have been a reference to other enemies, like Queen Gohma, who are characterized by their single eye. Furthermore, Ocarina of Time was released roughly five years prior to Vaati's first appearance, in Four Swords. Also, another possible cameo can be seen in the Spirit Temple, above a Hylian inscription on the Eastern wall in the room containing the 'Anubis' enemies. It is possible that this is in fact a cameo of Dethl, the final boss from Link's Awakening, which would fit since Link's Awakening was released prior to Ocarina of Time.

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The Legend of Zelda: The Wind Waker



This Link lives on Outset Island in the Great Sea, which is Hyrule after being flooded by the Gods. He is celebrating his 12th birthday, which is customary on the island for receiving the Hero's Clothes to honor the Hero of Time of legend. (Interesting to note is this has sparked rumors that the timelines may know of each other, as the Adult Link timeline would only know of The Hero of Time as an adult and not the age of the child.) Link ventures to the Forsaken Fortress to track down the Helmaroc King who abducted his sister, Aryll, with the help of Tetra the pirate. Link initially fails to rescue Aryll, and Although the game inspires speculation about his possible relation to the hero of time (namely, his family shield which was 'rumored to be used by the hero himself', this theory is discouraged by the King of Red Lions (King of Hyrule), who tells the sea spirit Jabun that 'He appears to have no connection to the ancient one.")


The Legend of Zelda: Four Swords Adventures



The Link in this game is different from the Four Swords Link. Link is friends with Princess Zelda. When Zelda and the maidens go to the shrine of the Four Sword, Link is tricked into drawing the Four Sword from its pedestal, releasing Vaati, by Shadow Link. Link's soul is split into three other replicas of himself, and the four Links venture to save the maidens and Zelda, who were abducted and trapped in Crystals. Link saves all seven of them, collects four Royal Jewels, climbs the Tower of Winds and defeats Shadow Link and the Dark Mirror in the heavens. In the end, Vaati is killed, and Ganon, who was the mastermind behind all the events, is sealed in the Four Sword by the Links. This Link and his replicas have almost the exact same character design as the Wind Waker Link, even though otherwise the game is not cell-shaded.


The Legend of Zelda: The Minish Cap



Link is the grandson of Smith, the blacksmith for Hyrule Town. He lives just outside the town with his grandfather. After Vaati shatters the Picori Sword, Link is sent to Minish Woods to find the Minish. There he finds Ezlo, his companion throughout the game.

In the game itself, Ezlo catches a ride on Link's head throughout his adventure to defeat Vaati and restore Zelda from her petrified state (a result of Vaati's precaution of her inherent power). Ezlo lets Link shrink down to Minish size to traverse the land of Hyrule with a Minish eye.

Chronologically, The Minish Cap is the prequel to Four Swords and Four Swords Adventure. Like the incarnation in Four Swords Adventures, this Link has almost the exact same character design as Wind Waker Link, other than his hat.

This game is also sometimes considered to be the first game in the series by fans as the introduction mentioned a Hero of Men - not a Hero of Time. A picture depicted the hero in green clothing, but with no hat.

At the end of this game Link acquires the real green hat, as he only had Ezlo as a hat before. Ezlo then said that the hat suited him.
Hyrule Guardian
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Posted 10/17/08



Bellum is the primary antagonist of The Legend of Zelda: Phantom Hourglass. Bellum is an evil being that drains other beings of their life energy, being the one responsible for the draining effects of the Ghost Ship and the Temple of the Ocean King. He can only be defeated with the Phantom Sword.

In addition to having an appetite for life force, Bellum created the Phantoms using his power, making them as invulnerable as himself to weapons except the Phantom Sword. Bellum is also the Latin word for war, possibly meaning he is the god of war. Bellum's motives are never touched upon, other than sating its hunger for souls and destruction. His eyes bear a striking resemblance to those of Majora's Mask. Oshus states that Bellum is the one that created the Phantoms that prowl the Temple of the Ocean King as well as many other evil creatures.

Biography

Later in the game, Oshus reveals to Link the monster known as Bellum. It is revealed that Bellum was an evil so powerful that he forced Oshus from the form of the Ocean King by feasting upon his life force until he was too weak to fight, and had to split his soul apart from his real body. It is also revealed that Ciela was split in two in order to protect her from Bellum who had taken upon himself to capture the Spirits, and was Bellum himself who was responsible for the terror of the Ghost Ship.

Bellum is revealed to be nesting under the Temple of the Ocean King, feeding off of the Ocean King's soul and growing underneath the earth and preying upon those who dare enter, as well as the victims of the Ghost Ship. After obtaining the Phantom Sword, Link delved into the deepest depths of the temple in order to face Bellum and save the Ocean King.

Battle

Bellum has three main forms, the first of which is his normal squid like appearance. In this form he drops the missing power of Ciela, after Ciela regains all of her power Link is given the ability to stop time for a short moment giving Link the opportunity to attack Bellum's weak eye.

The second form is where he is fused together with the Ghost Ship , where the player must use the S.S. Linebeck's Cannon (weapon) to destroy all of the eyes that appear on the Ships surface.

The last form is where he possesses Linebeck, transforming him into a large, phantom-like creature. His powers are: teleportation, energy balls, toxic ooze, making monsters using the sand of hours, clone making, levitation and possession of others. Bellum is an excellent sword master as he is able to perform the tornado slash.
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b]Linebeck (ラインバック, Rainbakku) is a character featured in the game Phantom Hourglass. He is the captain of the steamboat, the S. S. Linebeck, which Link uses to travel the Great Sea for the full course of the game. Linebeck travels the world seeking treasure, which seems to be his driving force in everything he does, including accompanying Link. People on the islands he visited seem to have a respect or admiration for him, calling him brave and wishing to travel the seas like him. However, Link and Ciela, while journeying, see a different side of him, different from the persona he puts up as a brave adventurer (at one point he claims to go through two dungeons a day before breakfast, though nobody seems to believe him). Instead Linebeck shows himself to be for the most part a coward, running away from trouble and staying with his boat instead of going into the dungeons with Link.
Link and Linebeck

Because he traveled with Linebeck, Link met Jolene, a pirate girl (described as "crazy" by Linebeck) who travels the seas to get revenge on him. When she spots the S. S. Linebeck she immediately attacks and ambushes it, fighting Link while Linebeck hides in a crate to watch, rewarding Link after he wins. Eventually Linebeck told Link how he met Jolene. At one point in the past, he had accidentally saved her from a montser that he was trying to escape. Because of this he and Jolene became friends and sailed together for a while, until Linebeck stole some of her treasure and ran away, which caused Jolene to seek revenge. Linebeck said it "wasn't even a good treasure" and Jolene still sought revenge, even, after the final match, saying that Link had "eyes like the man who captivated" her and told Linebeck to "take notes", which hints at an unrequited emotional attachment she holds for Linebeck.
Linebeck's Theme

Ciela and Linebeck constantly fight throughout the course of the game. The two rarely call each other by their real names, instead using insulting nicknames, and are almost cruel to each other at points. However, by the end of the game, they have reluctantly gained respect for each other.


Early Game

Link met Linebeck in the Temple of the Ocean King on Mercay Island early in his journey. He was told about Linebeck by Oshus, an old man living on the island, who told him to go to the port to see him. While the S. S. Linebeck was docked there, its captain was gone, presumably to the nearby Milk Bar. However, upon entering it, Link discovered that Linebeck had left to the temple for treasure.


Linebeck was found on the first floor of the temple, trapped by spikes, and he asked Link to help him, saying that he hurt his ankle and couldn't do it himself. After being rescued he ran off, telling Link to find the chart he was looking for inside, then left. Link's fairy, Ciela, described him as a coward, which Linebeck tried to dispute.

Eventually Link and Linebeck agreed to work together, sailing onwards to the Ghost Ship, Link to rescue his friend, Tetra, and Linebeck to investigate the rumors of treasure on it.
Late Game

Spoiler warning: If you have not completed the relevant game(s), then the following details could spoil your experience.


After it was revealed that the treasure of the Ghost Ship didn't exist, Linebeck decided to no longer allow Link to use his ship. However, Oshus, later revealed to be the Ocean King, promised to grant him one wish if he continued to help Link. Linebeck had an immediate change of heart when faced with the fact that he could have any treasure in the world, and quickly moved out to continue the journey.
vs Possesed Linebeck

Near the end of the game, Linebeck and Link board the Ghost Ship after attacking it, though the S. S. Linebeck was sunken in the fight. Suddenly, Link was captured by Bellum, the monster who controlled the Ghost Ship and was behind the petrification of Tetra. A terrified Linebeck used the Phantom Sword dropped by Link to stab the weakened Bellum in one of his tentacles, freeing Link. However, though Bellum was injured, he managed to attack Linebeck and possessed him, turning him into a monstrous knight akin to a Phantom, and forced Link to fight him as the final boss. Link eventually triumphed, defeating Bellum without injuring Linebeck, freeing him. Linebeck seemed disgusted with himself for attacking Link, even though he had the excuse of being possessed. However, Link and Ciela forgave him.

At the conclusion of the game, Oshus, in his true form of the Ocean King, asked Linebeck to tell him what his promised wish was. Instead of treasure as the others were expecting, Linebeck's only wish was to have his previously sunken boat fixed. This shocked the others, but his wish was granted, and the S. S. Linebeck restored.

Oshus continued to talk, saying that the door to the others' world was opening. This and the scene after it,was of Link and Tetra on their boat, being told that they were only on the Ghost Ship for about ten minutes and saying that everything that they did was a dream. Tetra tried to convince the pirates otherwise, while Link spotted something on the sea and happily ran to the side of the boat. The final scene of the game is of Linebeck's boat sailing away.
Hyrule Guardian
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The Seven Sages appeared in The Legend of Zelda: Ocarina of Time and helped Link seal up Ganondorf inside the Dark World during the Imprisoning War. The Seven Sages were:

* Princess Zelda —Leader of the Sages, speculated to be the Sage of Time.
* Rauru — Sage of Light.
* Saria — Sage of Forest.
* Darunia — Sage of Fire.
* Princess Ruto — Sage of Water.
* Impa — Sage of Shadow.
* Nabooru — Sage of Spirit.

These are also likely to be connected to the ethereal Ancient Sages seen in The Legend of Zelda: Twilight Princess, combined with Princess Zelda. As the spiritual essences of the world, these ethereal, humanoid Sages were likely the source of the powers of the Seven Sages seen in Ocarina of Time and are their spiritual counterparts in the child timeline. It seems that these Sages were perhaps the essences that entered the bodies of those Seven Sages in Ocarina of Time in the adult timeline, while in child timeline they remained as spiritual essences. Ganon needed to kidnap their descendants in order to break the seal they placed on the Dark World. It also seems that Rauru could be both an Ancient Sage and one of the Seven Sages.

In The Legend of Zelda: Phantom Hourglass, on the Isle of the Dead, there is a graveyard with the graves of a group of six Sages, along with three other graves. While one would think these to be the actual six Sages awakened by the Hero of Time at first, this goes against the fact that the Sages lived in Hyrule, which was already destroyed in The Wind Waker, the World of the Ocean King presumably being an entirely different place. It is however possible that the six Sages of Ocarina of Time (save for Princess Zelda) were laid to rest in the land that the World of the Ocean King was before the flooding of Hyrule, which again raises the question of what the World of the Ocean King was before the Great Flood and whether or not it was once part of Hyrule as well since the Sages would presumably have been laid to rest in the land they protected, Hyrule. If these graves are indeed the final resting place of Rauru, Saria, Darunia, Princess Ruto (whose crown is seen in the game and further supports this possibility), Impa, and Nabooru, then this would be a compelling piece of evidence that the World of the Ocean King may in fact have once been part of Hyrule as well, perhaps the part of Hyrule gamers saw beyond Hyrule Castle and Ganon's Tower in The Wind Waker. Looking out over the land of Hyrule from the top of Ganon's Tower, Hyrule's vast size could also have encompassed the World of the Ocean King, although this leaves the mystery surrounding the means of accessing the World of the Ocean King still just that, a mystery. There is also the possibility that the World of the Ocean King was once the land of Termina, explaining the strange means of entering it from Hyrule. This would mean however that the Sages were laid to rest in Termina rather than Hyrule following their deaths, but it would explain why their graves appear in the World of the Ocean King centuries later.

Princess Zelda

While six of the Seven Sages are each associated with an element of sorts, Princess Zelda was named only as the Leader of the Sages. However, her revelation of her true identity to Link in the Temple of Time, the Temple of Time's close proximity to her home of Hyrule Castle (each of the Sages lived near their respective Temples), and her ability to send Link back to his childhood at the end of the Imprisoning War suggests she has time-related powers and thus suggests, if she is related to a particular element like all other Sages, she may be the Sage of Time. This is further supported by her constant reappearance throughout the series as her character transcends time's flow and reappears when Hyrule is in need, and it is supported by the possibility that Nayru is the Goddess of Time mentioned by Zelda herself in The Legend of Zelda: Majora's Mask, with Zelda possessing Nayru's piece of the Triforce. Reasons Zelda could be connected to the element of time include:

* Zelda's constant reappearance throughout the series, even though centuries separate some of the games.
* The Temple of Time's close proximity to Hyrule Castle at the time of the Imprisoning War (each Sage lived near their respective temples).
* Zelda's ability to send Link back to his childhood at the end of the Imprisoning War using her power alone and not that of the Master Sword.
* Zelda's seeming alignment with Nayru, the Goddess long associated with the establishment of the laws of science and nature, including time; it has been suggested that she is the Goddess of Time spoken of by Zelda herself in The Legend of Zelda: Majora's Mask, which Zelda entreated to protect and look after Link on his journey to Termina.
* Zelda's revelation of her identity as the seventh Sage in the Temple of Time (along with the vision of her in the Temple of Time when she taught Link the Song of Time) suggests she has a connection to that particular temple; it is also curious to note that each Sage revealed their status as a Sage within their respective temples, again implying that Zelda is connected to the Temple of Time.
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Characteristics

Dark Link is everything that Link is not and everything that he is at the same time. It would be accurate to say he is Link's exact opposite, for whatever Link desires, Dark Link wants the opposite. He holds the skills of the Hero but instead of all things good, he is bad, this making it possible that Dark Link was created from all of the negative thoughts and feelings in Link I, the Hero of Time. It is also possible that Ganon brought life to Link I's shadow using dark and evil magic. He is filled with evil and a need to destroy the Hero and the line of the Hero. Dark Link in Zelda II: The Adventure of Link is the same person as the one in The Legend of Zelda: Ocarina of Time possibly, but the Link is different. Unlike Dark Link, Link is not immortal and eventually dies. However, several of the incarnations of the Hero of Time had to face Dark Link, or some of the mass-produced Shadow Links. It is unclear if Dark Link works for Ganon directly, or merely fights the hero on his own accord as he did in "Zelda II".

It seems that multiple Dark Links can be created at the same time, which all seem to be seperate entities than the iconic villain. These are often identified as "Shadow Links" in-game, rather than Dark Links, oddly. These are most often much weaker and less skilled than the iconic Dark Link villain.

Creation

Dark Link's creation is not often elaborated upon in the games he appears in. However, it is generally assumed that Ocarina of Time has his backstory. As Link is traversing through the Water Temple, he comes upon a surreal room matted with water, a skyline, and a small tree in the middle. Link's shadow suddenly leaves the floor without him noticing and hides behind the tree, causing Link to lose his reflection in the water as well. After Link has no success opening the door on the other side of the room, he turns around and is ambushed.

The weaker, mass-produced Shadow Links all come from various sources. In Four Swords Adventures, they are continuously spewed out by a magical "Dark Mirror", obviously being separate entities than the original Dark Link. In Oracle of Ages, Veran produces four of her own, though they are the weakest to ever be displayed. In the Gameboy Advance version of A Link to the Past, four Shadow Links appear in a hidden dungeon, and it is stated that they represent the final challenge to the Hero before he can claim the Four Sword.

In the Four Swords manga, Dark Link is said to be Link's doppelganger from the Dark World; he does evil acts to be noticed, since people turn their backs to their shadows. This Link is also afraid of the light. In the end, he realizes that he is a part of Link, which made him a hero. He destroys the Dark Mirror, killing both Vaati and himself for the sake of the world. Before Dark Link dies, one of the four Links tells him, "You are one of us."

Appearances

Zelda II: The Adventure of Link

Dark Link's first appearance is in Zelda II as the final boss of the game. Link is forced to fight him after the defeat of the Thunderbird, in order to win the Triforce of Courage.

Dark Link appears when Link approaches the Triforce of Courage. The lights go out, and Link's shadow jumps away from his body and then proceeds to attack with his sword. He is defeated by Link, who after the ordeal revives the original Princess Zelda. Dark Link is never described as one of Ganon's servants; more likely he was a final test left for Link by the King who hid the Triforce of Courage. Nor is he at the time referred to as Dark Link. It is possible that he is a separate entity from the OoT incarnation of Dark Link.
[edit] The Legend of Zelda: Ocarina of Time

Dark Link appears as a Mini-Boss of the Water Temple, appearing as Link's shadow in a strange, illusionary room. before attacking him. He can use some of the Link's sword attacks and is one of the hardest enemies in all the game. He can counter Link's sword attacks easily, and can actually counterattack the stab: a rather arrogant move where he jumps onto Link's sword, pinning it in place, and slashes at Link. However, Link can make short work of him using Din's Fire, which he can't block, and if he manages to land a hit with the Megaton Hammer, Dark Link will cease defending himself and simply allow himself to be beaten (the Biggoron Sword and Broken Giant's Knife are also quite effective in the fight). In this game, he has a shimmering appearance and sports a pair of glaring red eyes. Upon defeat, Dark Link flies through the floor, the mysterious room loses its illusion, and the door forward opens.

This game would mark his first chronological appearance, but his origins in this game have not been clarified. It could be presumed that this Dark Link survived through the ages to do battle again in Zelda II, but this is never directly suggested and, considering the storyline of that game, seems improbable.

The Legend of Zelda: Oracle of Ages

In Oracle of Ages, the game's main villain and final boss Veran summons multiple copies of Dark Link throughout the battle. These copies are significantly weaker than the real Link, and are mainly used by Veran as a distraction. They cannot attack save for bumping into Link, and drop a heart upon defeat.

The Legend of Zelda: A Link to the Past (Gameboy Advance Version)

After clearing several sub-challenges included in The Legend of Zelda: Four Swords and the main game itself, a hidden palace appears. In this palace's final room, Link must battle four Shadow Links, each with a different tunic and different powers. Their tunics correspond to the colors of the Links that hold the Four Sword: Green, Red, Blue, and Purple. Each Shadow Link has a different power, and the powers of the previous ones. These powers include using Link's charge, sword beam, a jump attack, and the hurricane blade.

The Legend of Zelda: Four Swords Adventures

In Four Swords Adventures, Ganon uses Shadow Link to deceive Link into drawing the Four Sword from its pedestal, releasing the wind mage Vaati, who abducts The Seven Maidens. Shadow Link is a main antagonist in the game, a recurring mini-boss, and has a new trademark giggle. Many Shadow Links appear in the game, all mass-produced by the Dark Mirror. However, one of them seems to survive and play as the main copy, but whether this is the iconic Dark Link or not is speculatory.

Many Shadow Links appear to harass the heroes using various tools, such as giant bombs and Link's own weaponry. They can assume the coloration of one of the four Links, requiring that particular one to defeat it. Shadow Link is killed at the end of the game by the effects of the Mirror.

The Legend of Zelda: Twilight Princess

Dark Link has only a cameo appearance in Twilight Princess. Three Dark Links symbolize the interlopers that attempted to break into the Sacred Realm in the vision of the creation of Hyrule given to Link by Lanayru. Dark Link is not fought, however, and is merely a visual tool.

The player can also see what may be another possible cameo by sending Link into the basement of his home; Link should wield the lit lantern and use it to navigate his way across the room to a mirror, then extinguish the lantern. Link's reflection in the dark strongly resembles Dark Link.

Super Smash Bros. series



Dark Link makes a cameo appearance in Super Smash Bros. Melee as the opponent in the event match Link's Adventure, though it is just Link at Level 9 in a black "skin".

Dark Link is playable as a palette swap for Link in Super Smash Bros. Brawl and also appears as a boss in event mode, where he has 200HP. However, in the image in which he is seen as a boss in event mode, he doesn't use the palette swap, but instead appears completely black, similar to the Dark Link in Super Smash Bros. Melee. Strangely, his damage meter shows the picture of his palette swap. Also, Toon Link, another playable character, has the dark skin as well.

Comics and Manga

Non-canon warning: This section contains non-canonical information that is not considered to be an official part of The Legend of Zelda series and as such should not be considered part of the overall storyline within the series.

In the manga version of The Legend of Zelda: Ocarina of Time, Dark Link makes one appearance. While Link is training with Impa in Kakariko Village, Dark Link appears from the well and attacks Link, only to be defeated.

In the manga of The Legend of Zelda: Four Swords Adventures, Shadow Link appears and is expanded upon. When he first appeared, he easily defeated the four Links as the four sword had lost its power. Later, he attempts to tempt the purple Link to evil and otherwise to sabotage the Link's mission. This failed, as the Purple Link was lying to him all along, and then joins with the other Links and bests Dark Link. He is later recreated by the Dark Mirror. Although he is commanded to fight against the Links, he chooses to help them by pointing out Gufuu's weak point. However, he soon realizes that as long as the Dark Mirror exists, Gufuu will be invincible, and destroys the mirror, despite warnings from Gufuu that he would die if the mirror was destroyed, which turned out to be true. Before dying, he reconciles with the other Links. His nature is explained as "The shadow version of Link from the Dark World". He is later said when dying, "Shadows stay behind their masters, but I turned it around and defeated y'all's enemy." After this, he then turned into light.
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Din, also known as the Goddess of Power, is one of the three creator goddesses of Hyrule. Din, along with her sisters Nayru and Farore came down from the heavens and created Hyrule out of the chaos the land formerly was, each contributing their part in the process. According to the Deku Tree, Din, "with her strong flaming arms, cultivated the land and created the red earth." Upon departure, they left the Triforce, the essence of their power, in the Sacred Realm.
[edit] Characteristics

Din, the Goddess of Power, formed the terrain of Hyrule. She is the master of fire magic, and the spell Din's Fire is named after her. The Din's Pearl, belonging to the Rito people, is also named after her, and said to have once belonged to her. Because she is the goddess of power she is associated with the Triforce of Power and Ganondorf.

It can be speculated that Din is the Sand Goddess that the Gerudo worship. This would keep in line with Farore being the Goddess of Wind and Nayru being the Goddess of Time. It also fits since Din is already connected to the Gerudo because of Ganondorf's Triforce of Power. However it does not fit with where Din's spell is found (Outside the Royal Family's Castle). Nayru's Spell is found near the Gerudo's home. This is also contradicted by the fact that it is stated that the Gerudo are, in fact, not from Hyrule.

The oracle Din of Holodrum is named after her. A province of Hyrule is named Eldin in her honor. The light spirit, Eldin, and its spring are also named after the goddess.

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Farore, also known as the Goddess of Courage, is one of the three creators of the Light World and several other dimensions. She, along with her sisters Nayru and Din formed the land of Hyrule out of chaos, each providing their part in the process. Upon departure, they left the Triforce, the essence of their power, in the Sacred Realm. As the goddess of courage, she is associated with the Triforce of Courage and Link.

With her rich soul, Farore created all the living inhabitants in the world to uphold the law that Nayru gave earlier. She is the master of natural magic, and the spell Farore's Wind is named after her. In The Legend of Zelda: The Wind Waker, the fairy wannabe Tingle claims that Farore is the Goddess of Wind, and it is likely the Deity the Wind Temple is dedicated to. The jewel, Farore's Pearl, is believed to be a treasure of the goddess, and is held by the Great Deku Tree.

The oracle Farore is named after the goddess. In The Legend of Zelda: Twilight Princess, the province of Hyrule named Faron, Faron Woods, and also the province of Ordona are named in her honor (when the prefixes of Faron and Ordona are combined). Similarly, the Light Spirit Faron and its spring, as well as Ordona with its spring are named after Farore.

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Nayru, also known as the Goddess of Wisdom, is one of the three creators of Hyrule. With her sisters, Din and Farore, she contributed to the birth of Hyrule and its inhabitants. She poured her wisdom onto the earth and gave the spirit of law to the world. Upon leaving Hyrule, she left her part of the Triforce, the Triforce of Wisdom, in the Sacred Realm.

She is revered for creating the laws and physics of the universe that keep it in order. Her strength is defensive magic, and her spell is Nayru's Love, which protects the user from damage as long as it is in effect. The jewel Nayru's Pearl is believed to be one of her treasures. As the goddess of wisdom, she is associated with the Triforce of Wisdom and Princess Zelda.

Because of her part in creating the laws of the universe, it is possible that she is the Goddess of Time referred to in The Legend of Zelda: Majora's Mask. This would make her the deity who is worshiped in The Legend of Zelda: Ocarina of Time's Temple of Time.

The oracle Nayru of Labrynna is named after her. In The Legend of Zelda: Twilight Princess, the Lanayru Province has been named in her honor. The Light Spirit Lanayru and its spring are also named after the goddess.
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Epona is a reappearing animal in the Legend of Zelda series. Epona is Link's faithful horse companion. She is a brown horse with a white mane. Epona has made three appearances as a ridable horse in the series, and has also made several smaller appearances in other Zelda games. In all her appearances, Epona can be called if Link plays "Epona's Song" in one capacity or another.

Appearances
The Legend of Zelda: Ocarina of Time

Epona made her first appearance in Ocarina of Time. Link first met her at Lon Lon Ranch when she was only a young foal. Epona appeared to be wild and untamed, shying away from Link when he approached her. Only Malon could get close to Epona. After Malon teaches Link "Epona's Song" on his ocarina, Epona develops a fondness for Link and stops acting wildly around him.

When Link came back to Lon Lon Ranch as an adult, Epona had become a mare. Unfortunately, Ingo, the ranch's caretaker, had been given control of the ranch by Ganondorf, the King of Evil. Link plays "Epona's Song" to tame Epona and challenges the unknowing Ingo to a horse race. After beating him two consecutive times, Link is given the horse, whom Ingo suddenly recognizes as Epona. However, he locks the two inside Lon Lon Ranch. Link and Epona, however, escape the ranch by jumping over the fence with the greatest of ease.

After this, Link can call Epona to him and ride on her anytime he wanted to by playing "Epona's Song". Epona can jump over short fences and even over Gerudo Valley in a cutscene, but the canyon can be crossed by shooting the Longshot at a bulls-eye.

The Legend of Zelda: Majora's Mask


In Majora's Mask, the direct sequel to Ocarina of Time, Link is seen riding Epona in the Lost Woods at the outset of the game. The two are ambushed by Skull Kid, a mischievous being wearing a strange mask known as Majora's Mask, and his two fairy companions, Tatl and Tael. After regaining consciousness, Skull Kid steals Epona, but Link tries to hang on to her. However, he is unable to hang on for very long, and falls off. He chases them into a hollow tree, and falls into a portal.

Link finds himself in the land of Termina. Before he is turned into a Deku Scrub by the Skull Kid, he tells Link that he has disposed of Epona. Link later finds her at Romani Ranch. Link tries out to be the assistant of Romani the ranch girl, and Epona is his once again. He is taught "Epona's Song" again, as well. Link utilizes Epona's skills to cross a fence that blocks the way to Great Bay.

The Legend of Zelda: Twilight Princess

In Twilight Princess, Link can ride Epona from the very beginning. However as Epona's name can be changed she can be known as anything. Link and Epona usually work tirelessly on Ordon Village's ranch, gathering the grazing goats. After a day's work, Ilia, a horse-loving girl living in Ordon Village, usually takes Epona to the nearby Spirit's Spring, as the healing water there is good for her. The next day is the day Epona does not have to work, however, that all changes when the children Talo, Malo, and Beth run into the woods after a monkey that had been troubling the village. Link and Epona ride after them and chase it off.

After some horse training on the third day, Ilia sees that Epona has been injured jumping fences. Angered at Link's carelessness, she takes Epona to the Spirit's Spring to heal her injury. However, on this day, Link was supposed to deliver a gift from Ordon Village to Hyrule Castle. He cannot get there on time without Epona, so he runs after her with Colin, one of the village children. However, the road to the Spirit's Spring is blocked by Talo and Malo. Link gives them his Wooden Sword to pass by them. After traveling further into the woods, he discovers that the path to the Spirit's Spring has been blocked by a gate, but sneaks his way by it by crawling through a tunnel to the Spirit's Spring.

Link finds Epona and Ilia at the Spirit's Spring. He is forgiven by Ilia, but from out of nowhere, evil creatures known as Bulblins, riding huge mounts called Bullbos appear and kidnap Ilia, Colin and Epona. The distressed Link meets upon Epona in Kakariko Village, however, she has been agitated by the evil creatures and gone wild. Link is able to mount her and calm her down. When he rides back to Ordon Village with the good news that their children have been saved, Colin is taken by Bulblins again, however, he is able to chase after them and reclaim him.

Epona can be summoned if Link uses a special kind of grass to play "Epona's Song". Also, later in the game, Link receives Ilia's Charm, which he can use to call Epona from anywhere besides the Snowpeak and Gerudo Desert provinces, as well as dungeons and other selected areas.

The Legend of Zelda: The Minish Cap

Though it may be disputed, a horse appearing very similar to Epona is seen with Malon near the North Gate of Castle Town, but not until after unlocking Malon's house first. This Epona is attached to a cart and supposedly holds the jars of milk that Malon sells in town.

Link's Crossbow Training


One stage in Link's Crossbow Training involves shooting targets while riding Epona.

Etymology

Epona is named after Epona, the Celtic goddess of horses, whose name and worship spread throughout the Celtic and Roman worlds. Today she is still honored and revered by those who follow the old religion.

Epona can be traced back under that name to the Gallic peoples of what is now northern France. However as these people, along with the Celts, are descendants of tribal peoples who came from the east, spreading up along the Danube Valley into central and western Europe, it is not surprising that kindred peoples have the horse as a primary totem deity as the horse would have been vital for a wandering people. These peoples, as Pagans today tend to do, associate the male energies of nature with horned animals, such as the stag.

It seemed natural then then that the mare became associated with the feminine aspects of nurturing and fertility. Early carvings of Epona often show her with foals or feeding horses emphasizing this aspect. In particular white mares were venerated - most likely because white was always seen as a "pure" color with deep spiritual connotations and also, unless specifically bred for, white horses are uncommon.
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Ocarina of Time

“ This is the combined form of Kotake and Koume. Turn their magic attack back at them! ”

—Navi

Sorceress Sisters: Twinrova comprise a boss together in The Legend of Zelda: Ocarina of Time. Koume and Kotake are their names. Koume controls fire, while Kotake controls ice.


Plot

Spoiler warning: Plot and/or ending details follow.
They are described as Ganondorf's surrogate mothers and are very loyal to their "son's" cause. They are first seen chasing Nabooru from the Spirit Temple, whom they capture before retreating back inside. When Link returns as an adult seven years later, it's revealed that they used the Gerudo leader as a personal Iron Knuckle guard, having brainwashed her to serve their son. Upon revealing Nabooru, they teleport her to places unknown before taunting Link and leaving for their boss chamber.

Battle
Phase One
Kotake and Koume

In their first form, Koume and Kotake are reflected as "having" a different element (fire or ice). When one of the old witches fires a beam of fire or ice at Link, he must pick up his mirror shield quickly for reflecting it upon the other witch for a few seconds. In doing so, the element of ice is attacked by the element of fire, and vice versa. After this process is done a total of four times, they will fuse to create Twinrova, an extremely powerful witch, who is the true boss.

Phase Two
Twinrova

The two witches combined together supposedly form the ultimate combination with no weaknesses. She shoots either a fire beam or an ice beam. When she fires magic at Link, he must let it strike into the Mirror Shield to absorb it. It is dangerous to integrate the opposing elements. After absorbing the same element three times, it fires back, damaging her, and allowing Link to strike her with his sword. After repeating this several times, Twinrova is defeated. Twinrova then splits back into Kotake and Koume and they are ironically sent to heaven after a humorous scene of the two arguing. After the scene Nabooru rewards you with the Spirit Medallion.

Majora's Mask

Koume and Kotake are characters from The Legend of Zelda: Majora's Mask. In the parallel world of Termina they are friendly characters, as opposed to being bosses in The Legend of Zelda: Ocarina of Time.

Biography

They reside in the Southern Swamp, operating the Magic Hags' Potion Shop and the Swamp Boat Cruise. They use special mushrooms to make their potions. At one point, Link finds Koume immobilized after an attack by the Skull Kid in the Woods of Mystery. He is given a bottle full of Red Potion from Kotake to help her. This revives her energy and she goes back to her job as the manager of the Swamp Boat Cruise.

Etymology

The word "Koume" is a type of Japanese pickled plum. The word "Kotake" is a type of Japanese mushroom.
xD haha

Oracle of Ages and Oracles of Seasons


Twinrova is a boss in The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons. Koume and Kotake are twin witches who have the powers of fire and ice, respectively.

Story

In the first regular game in a Linked Game session, they first appear in the guise of an elderly woman to dissuade Link from pursuing his quests against Veran or Onox, depending on who Link tackles first. They once again appear before the final confrontation with that villain, revealing themselves to be in fact Koume and Kotate before flying off once again. After defeating one of the two villains, it is revealed that he/she lit their corresponding flame, which is needed to revive their surrogate son, Ganon. Veran's sewing of misery lights the Flame of Sorrow, while Onox's rampage lights the Flame of Destruction.

It is revealed that Twinrova were in fact using Veran and Onox as unwitting pawns in an attempt to light these said flames and resurrect Ganon. To complete these, they also kidnapped Princess Zeldain order to sacrifice her and light the third and final Flame of Despair. Link intervenes, however, and rescues Zelda after confronting the witches. Desperate, they sacrifice themselves as a replacement for Zelda, but since they were not pure of heart Ganon was revived as a mindless, raging monster rather than his old, cunning self.

Battle
Phase One
Koume and Kotake

Location(s) Room of Rites
Weapon(s) Fire balls, Fire Keese, Ice balls
Effective weapon(s) Sword

All you need to do is stay on the bottom of the screen and hit the ice ball at the fire twin or the fire ball at the ice twin. It only takes three shots in all to defeat them. Instantly after their defeat, the two join together to form Twinrova.

Phase Two
Twinrova

Location(s) Room of Rites
Weapon(s) Fire balls, Fire Keese, Ice balls
Effective weapon(s) Sword, Scent Seeds

Take out your Scent or Ember seeds with the Hyper Slingshot or Seed Shooter. Now if you are on the fire place stay away from the lava when attacking her with your sword. After you attack her enough she will turn the two different colors. Use your Hyper Slingshot/Seed Shooter and shoot her with the scent/ember seeds. After many hits with the seeds, she will be defeaten, but will say that she is going to sacrifice herself to bring back the king of evil, Ganon.
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"They say that Gerudos sometimes come to Hyrule Castle Town to look for boyfriends."
— Gossip Stone

Quick witted, aggressive, fiery tempered and highly attractive, the Gerudo[1] are a tribe of thieves that first appeared in The Legend of Zelda: Ocarina of Time, living in the Gerudo Desert. Their race consists entirely of women, but legend has it that a man is born every hundred years, and this man is destined to become the King of the Gerudo. They have dark, tanned skin, red hair, and some say they have a rather bird-like appearance, causing some to link them to the Rito from The Legend of Zelda: The Wind Waker; in the manga, they appear most as arab harem-style figures. They are known to have relations with Hylian men, with whom they form relationships or simply use for procreation.

In Majora's Mask, which is set in Termina, they appear as Gerudo Pirates rather than thieves, and not as much is known about them. However, it is assumed that the same rules apply because, as with the Hyrulean Gerudo, the tribe consists entirely of females, and they dress and look the same.


History

The Gerudo say that they reached the desert and Hyrule by sailing across a vast ocean from a land far in the west (possibly Termina), meaning they are not native to Hyrule.

The Legend of Zelda: Ocarina of Time

Link first encounters the Gerudo when he is a child. Princess Zelda tells him to look through the window, and he sees Ganondorf, the King of the Gerudo Thieves and soon to be "Dark Lord." He later confronts Ganondorf outside of Hyrule Castle and is promptly defeated. However, this encounter results in Link receiving the Ocarina of Time from Princess Zelda. Link receives knowledge of the Song of Time from Princess Zelda in a telepathic vision, and she instructs him to get to the Sacred Realm and protect the Triforce from Ganondorf. He travels to the Temple of Time and uses his Spiritual Stones and the Ocarina of Time to reach the Chamber of the Master Sword. He grabs the sword, hoping it will enable him to get the Triforce first and use both the Master Sword and the Triforce against the Gerudo King, but he is sent into a suspended sleep for seven years in the Temple of Light so that he may mature enough to properly handle the Master Sword. Meanwhile, Ganondorf enters the Sacred Realm through the portal the Master Sword opened, stealing the Triforce of Power and becoming the Usurper King of Hyrule. Seven years later, Link wakes up and continues on his quest to stop the King of Evil.

The last overworld area Link encounters as an adult is Gerudo Valley, home of Gerudo Fortress, the desert stronghold the Gerudos call home. Link sneaks into the Gerudos' tightly-guarded compound and frees several unjustly-captured prisoners inside. A Gerudo who has been following him comes out of the shadows and praises his abilities. She then gives him the "Gerudo Membership Card," a proof of ID letting all Gerudos know that he is a friend. From this day forward, Link becomes an honorary Gerudo.

The Gerudo happily help Link train with his bow on their archery range and let him test skills in their Training Ground. Once Link has completed the challenge, he receives the fabled Ice Arrows. The Gerudo tell him that he must cross the Haunted Wasteland to reach the Spirit Temple, which is a dungeon.

When Link crosses the Haunted Wasteland at the edge of Gerudo's Fortress, sure enough, he finds the Spirit Temple. According to Sheik, he must return to the Temple of Time and become a child again to finish his work in the area and gain full access to the next sage. Link does so and returns to his childhood. He then returns to the temple where he meets the second significant Gerudo character.

The woman he meets is Nabooru, the second in command of the Gerudo tribe. Nabooru is a celebrated thief who hates Ganondorf and his evil ways. When she finds out that Link agrees, she enlists his help in finding the Silver Gauntlets, the only way into the body of the Spirit Temple (and a fine piece of treasure that Nabooru plans to steal and return it to it's rightful owner,although she will keep some for herself).

Link retrieves the Gauntlets, but meets up with Nabooru too late. She is captured by Koume and Kotake, two old Gerudo witches who are Ganondorf's surrogate mothers and his most loyal servants. Once Nabooru disappears, Link keeps the gauntlets for himself so he can use them as an adult to gain access to the Spirit Temple and try to save Nabooru. He returns to adulthood and sets on his way.

Once Link has braved the trials of the Spirit Temple, he fights an Iron Knuckle, who turns out to be Nabooru under the spell of the Twinrova sisters. The two return to re-imprison Nabooru and subsequently start a fight with Link. They use their powers of ice and fire to try to destroy the young hero, but to no avail. Link has already found the Mirror Shield and uses it to reflect their powers back on them. The witches countered by merging into Twinrova, but were still killed. Link finds Nabooru in the Chamber of Sages. She is the sixth sage, the Sage of Spirit.

Link, having awakened the sages, travels to Ganondorf's dark castle(where Nabooru breaks the Spirit Barrier for him) and faces him in battle. Ganondorf, being brought up by accomplished sorceresses, tries to destroy Link with magic power, but fails and is killed. With his "final breath," he knocks down the castle. Link escapes with Zelda and faces Ganondorf in a final battle. Ganondorf unleashes the true force of the Triforce of Power and turns into Ganon, the true King of Evil. This form resembles his pig-like appearance from the old games. Once felled, the former Gerudo King is imprisoned until further games in the Sacred Realm (Golden Land).

The Legend of Zelda: Majora's Mask

"'The pirate found you! Use Z targeting and look for your chance. You're caught if you don't win.'"
— Tatl

The Gerudo Pirates are Gerudo inhabitants of Termina. Little is known about the history of the Pirates, but it appeares that, like the Hyrulean Gerudos, the race is either primarily or entirely female. The Pirates inhabit a large fortress in the Great Bay, and it is possible that this is the original home of the Hyrulean Gerudo, who were said to have sailed to Hyrule from a land far in the west, possibly to be Termina. The Hero of Time, Link, first encounters the Gerudo after they steal Lulu,the "Indigo-Gos'" lead singer's, eggs. Mikau dies trying to save the eggs, and Link has use his newly acquired Zora Mask to save the eggs, and return them to the Marine Research Laboratory. Not much is known about the Pirates' dealings, but it is apparent that they are technologically advanced with things such as motorboats and cannons, and have an interest in marine research, as seen from the myriad of specimens they house in tanks. Link, while spying through a vent, encounters a Gerudo "Queen" figure named Aveil.

Oracle games

The only member of the Gerudo race in the Oracle games is Twinrova, who is out to resurrect Ganon.
(Please refer to the previous char of week bio forum!! ^-^)

The Legend of Zelda: The Wind Waker

According to The Wind Waker, the Gerudo were believed to have been wiped out by the Great Flood that sank Hyrule. While there may still be Gerudo elsewhere in the world, or in the alternate world of Termina, it appears that Ganon is the last of the true Gerudo. However, Jolene, who appears in Phantom Hourglass, appears to be of Gerudo descent, though according to her sister, Joanne, they both like dressing up, Joanne in her mermaid costume and Jolene in her pirate costume. Still, it is very possible that the Gerudo bred-in with the Hylians after Ganondorf's defeat, as peace seemingly united all the people of Hyrule as one in the ending. This could explain the tan skin and round ears (both key Gerudo characteristics) exhibited by many people in the Great Sea.

The Legend of Zelda: Four Sword Adventures

In Four Sword Adventures, the Gerudo are again thieves living in the desert, though they live in tents rather than a fortress. They dislike evil, along with Ganondorf. The gerudo that the four Links encountered told them that Ganondorf had broken their laws through his evil deeds, and had headed for their sacred Pyramid. A gerudo elder informed the four Links that Ganondorf would perish there, but the Links discovered the Gerudo were wrong.

The Legend of Zelda: Twilight Princess

The Gerudo (outside of Ganondorf himself) do not physically appear in Twilight Princess; However, the name of their tribe lives on in the name of the desert in which they lived, the Gerudo Desert. However, the Ancient Sages state that Ganondorf led them in an invasion of Hyrule in order to establish dominion over the Sacred Realm (attacking Hyrule Castle in order to claim the Ocarina of Time, as depicted in Ocarina of Time). This further supports the idea that the Arbiter's Grounds are perhaps the former Spirit Temple, as it was likely seized following the defeat of the Gerudo in Ganondorf's invasion and transformed into a prison for all enemies of the Royal Family of Hyrule. With this information, combined with the transformation of their temple (the Spirit Temple) into the main Hyrulean Prison as well as their absence in the present, it is implied that they were mostly wiped out in Ganondorf's failed invasion, except for a few that either got away, were captured, or refused to assist Ganondorf in his invasion of Hyrule (such as Nabooru, who was one of the only known members of the Gerudo tribe that did not have a favorable view of Ganondorf). Nabooru also states in Ocarina of Time that Ganondorf killed people, something she would never do, implying that she would never take part in such a scheme. Bearing this in mind and the fact that Telma appears to be of Gerudo descent, it is possible that Telma could be a descendant of Nabooru, the Gerudo leader that went on in the adult timeline to become the Sage of Spirit.

Notable Gerudo:

* Ganondorf
* Nabooru
* Twinrova
* Admiral Aveil

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