MOD'S PICK FOR BEST BIO!!
Navi was Link's trusty fairy partner just before and during the Imprisoning War. She was summoned by the Great Deku Tree to accompany Link on his quest to save Hyrule. She helped Link throughout his adventure by providing information regarding the weaknesses of enemies, and hinted as to what area of Hyrule Link should travel to next in order to further his quest. After the two saved Hyrule together, Navi left Link and flew away because Link is not actually a Kokiri and only Kokiri children can have fairies. She was last seen flying toward the window behind the Pedestal of Time in the Temple of Time. Gamers learn in Twilight Princess that this particular window leads to a much larger portion of the Temple of Time (or possibly the Temple of Light), meaning that Navi likely went on into the part of the temple that lies beyond the window at the end of Ocarina of Time. Her reason for doing so however remains a mystery.
It is likely that Link was looking for Navi when he stumbled into Termina. The most prevalent theory regarding the "friend with whom he parted ways when he finally fulfilled his heroic destiny" (mentioned in the introductory sequence to The Legend of Zelda: Majora's Mask) is that the "friend" is Navi. This is made all the more probable given the 'fairy flying' sound-effect that is played after the text disappears off the screen, but before the Lost Woods scene begins.
Behind the scenes
* Navi's help system is widely criticized amongst fans, many of whom view Navi's input as obnoxious and insistent. However, she is useful in that she has information on every enemy in the game, which can be accessed by talking to her whilst an enemy is targeted. Navi's lines "Hey" "Look" "Watch out" and "Listen" (Though she also said 'Hello!' as if to snap Link out of a daze) have become iconic in gaming culture and are considered synonymous with Ocarina of Time. She has even been listed as the most irritating female character by gamesradar.
* Navi is voiced by Kaori Mizuhashi, who also voices Ciela, many of Navi's infamous lines are also repeated.
* In the Manga, as Navi leaves through the window, she says that she is returning to the forest.
She also says: "Link! I love you!"As she leaves the window. O_O OMG!!!!! XD
Mod comment: You also know her for being REALLY ANNOYING!!!!! XD
Tatl is a character from The Legend of Zelda: Majora's Mask. She is Link's fairy companion throughout the duration of the game. She is the sister of Tael.
Before the game
Once, during a rainstorm, Tatl and her brother Tael befriended the abandoned Skull Kid. The three got along very well, even though the Skull Kid's mischievous side would at times surface. Tatl became wary of the Skull Kid's increasing menace, but when he stole Majora's Mask from the Happy Mask Salesman, she still stuck with her friends.
When Link is traveling through the Lost Woods, Tatl flies out and startles Epona into throwing Link off, knocking the hero unconscious. She, along with her brother and the Skull Kid, is fascinated by Link's Ocarina, but refuses to let Tael try it, as she says "What if you dropped it and broke it?" When Link wakes up and confronts them, she escapes with her friends. After Link is cursed into Deku form, she tries to stop him from pursuing the Skull Kid and is is separated from the Skull Kid and her brother. She realizes that she must work together with the now transformed Link to see her brother again and stop the Skull Kid. When Link and Tatl confront the Skull Kid for the first time in Clock Town, she is furious when he hits Tael for "speaking out of line". Any time after that when the player confronts the Skull Kid (after time was rewound) Tatl will try to warn her brother to get away from the Skull Kid before he's hurt. After Link gathers the four bosses masks and frees the Giants, he calls them together with the Oath to Order and the Mask escapes to the moon. The first time this happens, Tatl shows a great reluctance to follow, but agrees to when Tael insists on following Link up if she won't. If time is rewound and the player calls the Giants again, Tatl will agree to follow Link with some resigned amusement. At the end of the game, Tatl remains behind in Termina with her brother and the Skull Kid (now free of the Mask's power) and the three plan on attending the Carnival of Time. As Link rides off, she calls after him "Link! Thank you."
As a fairy companion, Tatl is not as informative as Navi from The Legend of Zelda: Ocarina of Time and has somewhat of an attitude, however, her intentions are good. At first, she is cold and callous towards Link, but eventually grows fond of him. She functions the same way as Navi when it comes to Z-targeting and giving Link pointers when he needs it. Unlike Navi, who tells Link about enemies encyclopedia-like, Tatl often interjects her own opinions into her information (when telling Link about the Skull Children, she says that they are cursed and adds "What are you going to do about it?") Tatl's voice is represented by chiming noises, due to complains against the voice input of Navi in Ocarina of Time.'
The siblings' names appear to be a play on "tattle-tale", due to their childlike mischief.
Mod comment: i think thats so cute!! xD
Tael is a character from The Legend of Zelda: Majora's Mask. He is a fairy, and is the brother of Tatl.
Once, during a rainstorm, Tael and his sister Tatl befriended the abandoned Skull Kid. The three got along very well, even though the Skull Kid's mischievous side would at times surface. Tael appeared to pay no heed to the Skull Kid's increasing menace, even when he stole Majora's Mask from the Happy Mask Salesman.
However, when the three meet upon Link in the Lost Woods, Tael is separated from his sister and being in the company of a changed Skull Kid, finally understands the Skull Kid's true motives. When Tatl appeared with Link at the top of the Clock Tower on the Third Day, he told them about the Four Giants, who were the only ones with the power to stop the Moon from destroying Termina.
When Link calls the Four Giants, he is reunited with Tatl. However, here, it is evident that he has become stronger, as he calms down Tatl when she's afraid.
The siblings' names appear to be a play on "tattle-tale", due to their childlike mischief.
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Character of the week- Great Fairies
Great Fairies are recurring characters in the Legend of Zelda series. Great Fairies are highly powerful fairies that can enhance Link's items, health, and magic. They appear in many games, and their appearance varies slightly from game to game.
The Legend of Zelda: A Link to the Past
Great Fairies make their first appearance in A Link to the Past. There are three Great Fairies in the game; one behind the waterfall near Zora's Domain, one on an island in the middle of Lake Hylia, and behind a wall outside the Pyramid of Power. They enhance certain items thrown into the pool situated in their respective rooms, or after throwing in Rupees, and are depicted as floating young women with fairy wings and green clothing.
The waterfall fairy grants a shield upgrade to block fireballs, a Magic Boomerang that travels further than the first Boomerang, and Green Potion refills for any empty Bottles thrown in.
The island fairy lets Link carry more Arrows and Bombs, after throwing in rupees. During the game's ending sequence, the island fairy's name is revealed to be Venus, Queen of the Fairies. Unlike the others, this fairy wears a green dress gown.
Finally, the Great Fairy trapped inside Ganon's Dark Pyramid gives Link the Golden Sword for throwing in the Tempered Sword, the Silver Arrows for the regular Arrows (which is needed in order to kill Ganon) and Green Potion refills for empty bottles thrown in. This Great Fairy is notably obese, and explains that it is a side-effect of Ganon's magic.
It should also be noted that if Link does not obtain the Tempered Sword before speaking to the Great Fairy behind the wall of the Pyramid of Power, she will grant him the Tempered Sword, which can then be taken to the twin smiths in Kakariko Village to forge the Golden Sword, provided that the trapped smith has been rescued from the Dark World and rejoined his brother in the Light World.
The Legend of Zelda: Link's Awakening
There are also seemingly minor Great Fairies appearing in Link's Awakening that when visited restore Link's health. In the DX version of Link's Awakening, a fairy queen resides the end of the hidden Color Dungeon and gives Link either the magical Red or Blue Tunic, which boost his attack or defense power, respectively. Link can return here at any time to switch the tunic he currently wears.
The Legend of Zelda: Ocarina of Time
In Ocarina of Time, six Great Fairies can be found in total. These fairies can be put into two "categories"; three are the Great Fairies of Power, Wisdom and Courage and the other three are Great Fairies of Magic. The locations of the fairies are; in a cave just outside Hyrule Castle, two within Death Mountain (one at the Summit, near Biggoron and one inside the Crater, near the Fire Temple), at the Desert Colossus, one in Zora's Domain and the last just outside Ganon's Castle (by the ruins of what was once Hyrule Castle, in the very same location the one that was located in the past could be found).
These provide Link with, respectively, Din's Fire, Magic Power, a Magic Power upgrade that doubles the length of Link's Magic Bar, Nayru's Love, Farore's Wind, and increased defense (indicated by a heavier outline around the heart icons in your Health Bar).
Unlike the Great Fairies of A Link to the Past these ethereal women are much wilder in appearance. They are barely garbed, covered only in leaves and vines, have long, colorful hair tied back into flowing sections, and thickly-applied vibrant color eyeshadow.
 The Legend of Zelda: Majora's Mask
Link receiving the Great Fairy Mask from a Great Fairy in Majora's Mask
Link receiving the Great Fairy Mask from a Great Fairy in Majora's Mask
In Majora's Mask, there are five Great Fairies, who have been shattered into smaller Stray Fairies'by the Skull Kid. One is in Clock Town, where, at the start of the game, Link has to return the single Stray Fairy to the fountain. There, he receives magic power. If Link again returns the Stray Fairy, after being transformed back into a human, he will be granted the Great Fairy Mask. There is also one Great Fairy in each of the four major areas: Souther Swamp, Snowhead, Great Bay, and Stone Tower.
These fairies are called the Great Fairies of Magic, Power, Wisdom, Courage, and Kindness. After collecting all fifteen Stray Fairies from each of the temples, a new power or item is bestowed upon Link. They are, respectively: upgraded sword magic, double magic power, increased defense, and the Great Fairy's Sword.
The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons
In Oracle of Ages and Oracle of Seasons, Great Fairies appear at select locations. If Link is wounded, they will restore his health. As in Link's Awakening, these Great Fairies do not provide upgrades of any sort.
The Great Fairy that resides on an island west of the Labrynna library is called the Fairy Queen. The Fairy Queen was turned into an Octorok by Veran in the past, and Link needs to find Fairy Powder to cure her, so she can clean the poisoned sea.
The Legend of Zelda: The Wind Waker
In The Wind Waker, there are six fairy islands located on the Great Sea. They are: Northern Fairy Island, Southern Fairy Island, Eastern Fairy Island, Western Fairy Island, Thorned Fairy Island, and the Mother and Child Isles. Great Fairies can also be found on Outset Island, Two-Eye Reef, and inside mini-bosses in the ocean. The upgrades obtained from each island are, respectively: Wallet upgrade, Bomb Bag upgrade, another Bomb Bag upgrade, a Quiver upgrade, another Quiver upgrade, Fire & Ice Arrows, another Wallet upgrade, and doubled magic power.
In this game, Great Fairies are large, floating, four-armed women with dark skin, no pupils, and skirts that spiral away into nothing, which may or may not be hiding legs.
There is a Queen of Fairies in the Mother & Child Isle, who has the appearance and size of a human child. However, her skin is color-shifting, and she has no irises or pupils. She is shown holding a doll that resembles the other Great Fairies found in the game.
Figurines of the Great Fairies and Queen of Fairies can only be acquired by purchasing their pictographs from Lenzo on Windfall Island, as they only appear in cut-scenes, and thus their pictures cannot be taken otherwise.
The Legend of Zelda: The Minish Cap
There are a total of three Great Fairies in The Minish Cap, known as the Great Butterfly Fairy, Great Mayfly Fairy and the Great Dragonfly Fairy.
The Great Butterfly Fairy resides in the Eastern Hills, where she can be found in a cavern near the ranch, east of the Minish Woods. She can only be found if Link has completed the correct Kinstone fusion. She will give him the Big Wallet, which allows him to carry 500 Rupees (unless he has already found a different Big Wallet by this point in the game).
The Great Mayfly Fairy lives in a cave on a ledge, on the eastern side of the Crenel Wall at Mount Crenel. She will present Link with the Big Bomb Bag, an upgrade that permits him to carry 40 Bombs.
The Great Dragonfly Fairy dwells in a cave in the Royal Valley. Her gift to Link is the Large Quiver, which allows him to carry more arrows.
The three Great Fairies all look extremely similar. Each one is also seen in the course of the game in the form of one of the figurines which can be purchased from Carlov in exchange for Mysterious Shells.
The Legend of Zelda: Four Swords
Although Great Fairies do not officially appear in Four Swords, when Zelda is kidnapped, Link is awakened by three fairies. These three Fairies' colors correspond to the colors of the Great Fairies from The Minish Cap, which is a prequel to Four Swords.
 The Legend of Zelda: Four Swords Adventures
In Four Swords Adventures, the Great Fairies upgrade one's current weaponry to Level Two items. They look like the Great Fairies from The Wind Waker. In Hyrule Castle, the Links also meet a river Zora who begs them to find "his/her other part" (another river Zora). It turns out that the two river Zoras are actually a cursed Great Fairy that looks a lot like the Queen of Fairies from The Wind Waker
The Legend of Zelda: Twilight Princess
In Twilight Princess the Great Fairy appears inside the multi-level enemy gauntlet known as the Cave of Ordeals. In this incarnation, the Great Fairy resembles a young woman with long, green hair and pointed ears. She wears no clothing saved for a small cloth that is tied around her waist as a skirt, her breasts are covered by the lengths of her hair. She grants the player access to a mystical substance known as Great Fairy's Tears if they survive the cave and reach her at the end. It should also be noted this is the first instance in a three-dimensional Zelda game in which the Great Fairy doesn't upgrade any of Link's items or attributes. Additionally, she releases normal fairies to each of the Spirit Springs located across Hyrule. The Great Fairy's most common form is a sparkling cloud of green mist and smoke, and she appears in this form at the Spirit Springs, as well as in the Cave of Ordeals when Link is not talking to her.
Another Great Fairy may also aid Link, albeit much less obviously, because Link never sees her: she inhabits the Gale Boomerang, and is called the "Fairy of Winds." She mentions her presence when Link acquires the boomerang, and claims to be the source of its power. She never speaks nor is referred to again.
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Spoiler warning: The following contains key plot or ending details.
Link... I... See you later.
Midna, the Twilight Princess (ミドナ, Midona) is a character in the The Legend of Zelda game, Twilight Princess. She is a resident of the Twilight Realm and a descendant of the ancient Twili people. At first she seems to be a strange, dark creature with an agenda of her own and little regard for Link, but she ends up changing her mind.
Midna is one of the Twili, a race descended from wielders of powerful and evil magic who were banished to an alternate dimension by the goddesses Din, Farore, and Nayru. This alternate dimension, out of which the sublimated descendants could only exist as shadows, eventually became known as the Twilight Realm. She remains as an imp-like creature through most of the game. In recent time, the Twili have been converted to fearsome "Shadow Beasts" and Midna into an imp-like form by the self-appointed Twilight King, Zant. Midna reveals this information to Link in the Gerudo Desert.
Upon meeting Princess Zelda, Midna proclaims her as the Twilight Princess. She finds Link, in wolf form, locked in a prison cell, and aids him in his escape. With this comes the new ability to talk to Midna whenever the player chooses, by pressing "up" on the directional pad (Wii), or "Z" on the Gamecube to "give her a sign". Even further along in the game, doing this allows the player to choose from several of Midna's abilities, such as teleporting via portals throughout Hyrule or transforming the player into Wolf Link on dema
" Light and shadow can't mix, as we all know. But...
never forget that there's another world bound to this one."
One thing questioned about Midna's appearance in her primary form is the fragment of the Fused Shadows on her head, which features an eye closely resembling the eyes on Majora's Mask, insinuating that the Fused Shadows and maybe even the Twili had something to do with the monster Majora that was destroyed. This could also mean that Midna's transformed figure (with the aid of the Fused Shadows) could be that of the Majora beast.
Midna without the Fused Shadow on her head
After rescuing Link, in return for Midna's help, Link finds the Fused Shadows for Midna. The power of the Fused Shadows can be used to destroy Zant, returning Midna and the other Twili to their true form. Midna does not tell Link, however, that she wants the Fused Shadows for the benefit of herself and her world. After collecting all Fused Shadows, Midna is gravely injured by Zant. Wolf Link carries Midna to Zelda who revives Midna, at the cost of her light essence. After seeing the unselfish acts made by Zelda and Link, Midna has a change of heart and vows to help save Hyrule from Zant. The duo now set off to repair the Mirror of Twilight, a portal to Zant's stronghold, the Palace of Twilight.
After the Twilight Mirror is rebuilt, having being destroyed by Zant, the Sages reveal that Midna is the true Twilight Princess and ruler of the Twili race, not Zelda, who had previously been defined as the Twilight Princess by Midna herself, presumably to keep a cover on her identity. Zant, after usurping the throne from Midna, placed a curse on her that gave her the form she maintains for most of the game. This curse could presumably not be lifted until Ganondorf, the source of Zant's power, was defeated.
Midna's Desperate Hour
After Link has faced Zant in battle, Midna uses the Fused Shadows to destroy Zant. She uses only a fraction of the power that the Fused Shadows hold to do this, and is utterly bewildered by their power. The Fused Shadow's power is also used to break the pyramid-shaped barrier around Hyrule Castle. Midna uses the power to transform into a giant, spider-like beast with a large pole-arm weapon (see below). This same form is used in an attempt to destroy Ganondorf during the ending sequences of the game, but ultimately fails. Shortly thereafter, Ganondorf is seen holding up the helmet part of the Fused Shadows that was Midna's trademark garment, breaking it in his hand.
After Link, with some assistance from Zelda, defeats Ganondorf once and for all, the Light Spirits revive Midna and break the curse placed on her by Ganondorf and Zant, allowing Midna to regain her true form. In a comical moment when Link first sees her true form, she is amused by his silence and asks, "Am I so beautiful that you've no words left?"
Before going back to the Twilight Realm, she bids everyone farewell and sheds a single tear, which, upon contact with the Twilight Mirror, destroys it completely, just before she returns to the Twilight Realm. She vows to Link that she will "see him later," however this it is unknown if what she says comes true, as the Mirror was the only known link to the Twilight Realm. As another last word, she asks that everyone "...remember that there is another world bound to this one." She may be hinting about the Hour of Twilight, mentioned in a conversation between Link and Rusl, and Rusl states that the two worlds intersect when the sun sets.
During this ending sequence, as her tear begins to float toward the Mirror of Twilight, Midna addresses Link, beginning with the word "I..." but never finishes her sentence.
In 2006, Nintendo Power magazine's readers voted Midna "best new [video game] character".
"What? Say something! Am I so beautiful that you have no words left?"
Standing a head taller than Princess Zelda, Midna possesses red hair, red eyes and a pale complexion from the Twilight Realm. She wears a hooded cloak in similar design to Zant's leading some to believe that this may be some kind of royalty garb. With this, she wears a half-dress that reveals one leg bare, and a headdress (or crown). Strangely, she resembles Veran.
"I hope you can find it in yourself to forgive our carelessness... O Twilight Princess."
In the game, after hearing Zelda's story about the Twilight Realm and how it came to be in Hyrule, Zelda asks Midna why the Shadow Beasts have been searching so hard for her. Midna, not wanting to reveal her identity, replies, "Why indeed? You tell me!" She is the only one of the Twili who has not been turned over to Zant in the course of the game, as Link finds out. How she managed to evade capture while the rest of her race was taken is not mentioned in-game, although the flashback where she is transformed implies she may simply have been exiled from the inhabited areas of the Twilight Realm.
Midna bids Link farewell
Midna is revealed to have been touched by not only Zant, but Ganondorf as well. This is only because of her true identity as the Twilight Princess, whereas Zant has taken the throne by force.
" A fake is a fake, and no matter how much you dress it up, the real thing always wins."
Super Smash Bros. Brawl
Although she is not playable or an Assist Tropy, Midna makes several cameos in Super Smash Bros. Brawl. Midna appears as two stickers, One of them has her riding Wolf Link while the other is just of her floating. Midna's Desperate Hour is a song in the game that can be unlocked and played on Bridge of Eldin while brawling (though the song's name was renamed Midna's Lament in the game). Also, she appears as two trophies. Like her two stickers, one trophy depicts her riding Wolf Link. The other is of Midna alone. Her trophy description reads:
"A mysterious masked being. Midna was a princess in the Twilight Realm who was transformed into an imp by Zant. Midna's personality is characterized by a sharp tongue and a tendency to act on whims. Midna pairs with Link to save the world. She also possesses powerful magic skills, such as the ability to warp through space."
Relationship with other characters
"Sorry, but as romantic as this is, I'm not going to stay here with you. I'm getting out"
Upon meeting Link while he is in wolf form, and Midna suggests a deal: she will help him escape from his prison if he does exactly as she says. Midna is often condescending to Link, frequently jeering at him. As they progress further on their adventure, Midna and Link grow closer. When Zant attacks both Link and Midna, she pleads for him to help himself, and carry on with their quest. Because of the heroism of both Link and Zelda, the latter having sacrificed herself to save Midna, she gains a true respect for the people of the light.
From then on, Link and Midna maintain a strong friendship, and she is far less disdainful and more amiable to him. Towards the end, Midna sacrifices herself as a last desperate attempt to kill Ganon, sending Link and Zelda to safety. She appears to be defeated however, and Link mourns her death after killing Ganon. Shortly after the Light Spirits restore her, and with Ganondorf's power lifted, she is in her true form, and jokingly says to Link , "What? Say something! Am I so beautiful that you have no words left?" This could also be a nod to Link's being a silent protagonist.
Midna, Zelda, and Link return to the Mirror of Twilight, where she breaks the Mirror, seemingly sealing the world of Light and Twilight from each other. It is unknown if the two worlds are truly sundered, as certain characters, such as Zant, seem to be able to walk between the worlds without the benefit of the Mirror of Twilight--although he may have been using Ganondorf's power. Her parting words are "Link... I... See you later." However, this is not what the Japanese text translates to. Her last words, in Japanese, were "リンク…ま…またな…", which translates to "Link...s...see you."
Theory Warning: Be advised that the following article or section contains unconfirmed, fan-made theories or speculation.
Some fans of the series have noticed a possible love connection between Midna and Link. Some have interpreted scenes when Midna lays her hand on Link's cheek, or when Link cradles Midna in his arms and they gaze at each other for several seconds. The words Midna says as she parts are up to high debate, and some fans have interpreted Midna was about to profess love to Link, and lost her nerve at the last second. There have been theories that the English Nintendo put it here as a clue, surely they knew what it would cause. This theory has not been confirmed. Then again, though Midna and Link do seem to have a powerful friendship, that doesn't necessarily mean that they are romantically involved.
When the player first meets Zelda, Midna addresses her as "Twilight Princess", and seems to be very aggressive and supercilious of her and her decision to choose Hyrule being turned to Twilight over death. Midna often mocks Zelda throughout the game.It isn't until Zelda sacrifices herself, imbuing Midna with her Light to save her life that she gains respect for her and the people of the Light.
During the final battle, Ganondorf possesses Zelda's body, and Midna tries to use her own to protect the princess. When this fails, Midna looks ready to attack Zelda, but softens and sadly places her hand on Zelda's cheek, and is attacked by Ganon's Puppet Zelda. When she awakens from the attack, Midna uses the Fused Shadows to eradicate Ganon's presence from Zelda, placing her out of harms way. When Dark Beast Ganon is defeated, the light Zelda gave Midna is returned to her. Zelda says that she and Midna's hearts were as one briefly, and she understands Midna's suffering.
When Ganondorf resurfaces later, Midna sacrifices herself to attempt to defeat him, and sends Zelda and Link away to safety. Although it appears as if she has died, Midna is later returned to her true form after Ganon's defeat. At the Mirror of Twilight, Midna intends to leave, but Zelda says that she believes light and shadow were intended to mix. The true Twilight Princess says "your words are kind, and your heart is true", but departs regardless, shattering the Mirror.
Link and Midna listen to Zant's tale
The Usurper King Zant turned the Twilight Princess, Midna, into an imp to prevent her from retaking the throne and as punishment for defying him. Midna seeks nothing else than to destroy him, using Link to collect pieces of the Fused Shadows that may defeat Zant. Nothing is known of Zant and Midna's previous relationship, but it is nothing but hatred when the game begins. Fans speculate that Zant and Midna both belong to the royal family, hence Zant's expectation that he would ascend to the throne.
"Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors who lost their king to such greed?"
Although Midna doesn't know it initially, it is Ganon who pulls the strings behind Zant, who overthrew Midna and changed her into an imp with Ganondorf's power. He intended to become ruler of both the Twilight and the Light, and Midna says to him she will do everything to deny him. Midna also attempts to kill Ganondorf using the power of the Fused Shadows, but fails.
Future Games With Midna
But if we hear enough voices wanting her back, how can we not?
There is a growing fanbase dedicated to the return of Midna in a future game, known as Want Midna Back (WMB). This initiative has already launched several projects including a WMB CD, a mass email, made WMB shirts available for purchase over the internet, commissioned Midna figurines to be sent to Nintendo, and even has an official website at http://www.wantmidnaback.com .
* On an interview with GameInformer, Eiji Aonuma was asked if Midna would return for another game. Aonuma stated: "Because of the way Twilight Princess ended, I don’t see her making a reappearance, but who knows? If we hear enough voices for her to come back, how can we not?"
* In the Wii version, Midna's right eye is covered by the Fused Shadow, but in the gamecube version (as well as promotional images), her left eye is covered. This is because during development, the entire game had to be mirrored to make Link fit with the Wii's general right-handed controls (Link is traditionally left-handed). Because of this, the markings covering her body are also reversed in the two versions.
* The first notes of Midna's theme seem to be based upon the first notes of Zelda's Lullaby played in reverse, or at least the timing and relation to one another in reverse (as the key is obviously different). The theme can be heard whenever Link speaks to her, as well as at key moments in the story.
* At one point in the game Midna hums part of her theme song.
Who's up for adventure in the form of manual labour?!?!