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Magic Hammer



The Magic Hammer, although not seeming to exhibit any magical properties, was a useful item in The Legend of Zelda: A Link to the Past. It was found in the first Dark World dungeon: The Palace of Darkness. Aside from smashing enemies, it could be used to smash various pegs and to break the shell of the Helmasaur King. Unlike the hammers of the three dimensional Zelda games, the weapon was rather fast with a very poor range. As a weapon, it was best used in conjunction with the Ice Rod, as smashing a frozen enemy usually will yield a full Magic Meter recovery.




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Light Arrow



The Light Arrow gives Link's bow the Power of Light. They are twice as powerful as the Ice and Fire Arrows, but they require twice as much magic to use. They are the equivalent of the silver arrows in previous games.

Appearances


The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask

In The Legend of Zelda: Ocarina of Time, Princess Zelda gives them to Link in the Temple of Time, they are the final weapon needed to take on Ganondorf. If Link beats an enemy with one, he gets a large purple rupee. In The Legend of Zelda: Majora's Mask, they are found in Stone Tower Temple. They serve the same use, as well as turn the Stone Tower Temple upside-down.

The Legend of Zelda: The Wind Waker

The arrows were tremendously powered up in The Legend of Zelda: The Wind Waker. Link finds them in Ganon's Tower by fighting Phantom Ganon. They are also used by Princess Zelda to aid Link in the final battle against Ganondorf. Anything that is hit by an arrow is instantly killed, anything, except Ganon, will convert into light and disappear even if they do not hit a weak spot.

The Legend of Zelda: The Minish Cap

In The Legend of Zelda: The Minish Cap they are achieved after a few steps in a mini-quest, and are optional. Link must first fuse Kinstones with someone from the Wind Tribe in a yellow house in western Hyrule Town before you have to get the Wind Element. Go to the newly opened portal, and use the Gust Jar to suck in the ghost circling the old man. After sucking the ghost he will feel better; before leaving, talk to him and he will then ask Link's name and thank you. Return later in the game (When it's time to get the Wind Element) and talk to the man again. You'll get the Light Arrows then.

The Legend of Zelda: Twilight Princess

In The Legend of Zelda: Twilight Princess, Princess Zelda calls upon the Light Spirits to grant her the arrows. They are used to stun Ganondorf when he is riding the horse so he is vulnerable to attack. They are never actually acquired as an item that Link can use.

Super Smash Bros. Brawl


Light Arrows appear in Super Smash Bros. Brawl as Princess Zelda and Sheik's Final Smash. It is a very powerful attack that launches a Light Arrow across the screen, usually knocking out any opponent in its path.
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Light Sword



The Light Sword is a sword from The Legend of Zelda: Twilight Princess. While not a separate sword as such, when the Master Sword has been infused with the power of Sols from the Twilight Realm, the Master Sword turns into a radiant blade known as the Light Sword that has the power to cut through Twilight. The Light Sword temporarily disperses the fog made by Shadow Crystals found throughout the Twilight Realm. The sword is extremely effective against creatures of Twilight, usually killing them with one normal slash. The Light Sword is only usable in the Twilight Realm and reverts back to the regular Master Sword when Link transports himself back to Hyrule. However, the Light Sword shines for the slightest of instances at the moment of the break of Twilight.

In order to get the Master Sword filled with light, Link must receive the Sols in the Palace of Twilight. The Sols are guarded by monsters and 2 hand creatures that start chasing it when it is removed from the pedestal. The hands chase Link all the way outside of the temple. When both Sols are received, the sword fills with light.

The only way to get to Zant is to use the sword in a room with elevators. The best use of the sword is the use to kill all Twilight Monsters in one strike. This includes Shadow Beasts. Filling the Master Sword with light is a one-time, irreversible event.
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Master Sword




"But then, when all hope had died, and the hour of doom seemed at hand... a young boy clothed in green appeared as if from nowhere. Wielding the blade of evil's bane, he sealed the dark one away and gave the land light."
— The Legend of Zelda: The Wind Waker

The Master Sword, often referred to as the Blade of Evil's Bane, is an ancient sword that reappears throughout the Legend of Zelda series.

It is presumed that the Magical Sword of The Legend of Zelda and Zelda II: Adventure of Link is the Master Sword.

History

At one point in the ancient land of Hyrule, the Ancient Sages forged a sword to repel evil, since they knew evil ones could abuse the Triforce. Made centuries before becoming Link's most beloved weapon, it will not allow itself to be held by just anyone. Only those that are pure of heart and strong of body may lay their hands on the Master Sword.

Design

The Master Sword is a double-edged longsword with no fuller, and either a purple or blue hilt, depending on the game. It has a golden emblem, and the Triforce symbol is engraved onto the blade. In the middle of a hilt is a yellow gem.

The yellow gem appears to be the source of the blade's power. The state of the gem and hilt seems to be a good indication of this power: in The Legend of Zelda: The Wind Waker, when the player first acquires the Master Sword, the gem in its center is small and gray and the hilt guard is locked upward, indicating that its power had to be reawakened.

Abilities


More than mere steel, the Master Sword holds the power to repel those aligned with evil and to banish Twilight. The magic of the Master Sword seems to prevent it from ever being physically damaged. It weathered centuries in the elements as the Temple of Time fell into ruin and eventually collapsed, leaving only the Master Sword and the Pedestal of Time, both seemingly protected from the tear of time, to remain in the Sacred Grove when the Links of Twilight Princess and A Link to the Past would find the blade and wield it in the same manner as their predecessor and ancestor, the blade's first master, the Hero of Time.

Additionally, the Master Sword sometimes holds the power to unleash a mighty beam to smite enemies. This only works in A Link to the Past when Link's health is full.

The Legend of Zelda: Ocarina of Time

"The Master Sword is a sacred blade which evil ones may never touch....Only one worthy of the title of "Hero of Time" can pull it from the Pedestal of Time...."
— Rauru

Appearances

The Legend of Zelda: A Link to the Past

"The Hero's triumph on Cataclysm's Eve
Wins three symbols of virtue.
The Master Sword he will then retrieve,
Keeping the Knight's line true."
— Pedestal of Time

The Master Sword first appeared under that very name in A Link to the Past. The legendary blade rests in the Lost Woods of northwestern Hyrule in a pedestal with ancient Hylian inscribed on it. The ancient text says the hero with three symbols of virtue will wield it on cataclysm's eve. However, this is likely relating the story of the sword's first master, the Hero of Time (who was the Legendary Hero at the time of the Great Cataclysm in Ocarina of Time), that triumphed over many enemies on the very eve of the Great Cataclysm and won the three Spiritual Stones, the necessary keys to open the way to the Master Sword. This would mean that the "three symbols of virtue" were the three Spiritual Stones, giving credence to the possibility that the stones may have been transformed into the Pendants of Virtue at some point following the Imprisoning War and retained their role as necessary keys needed to unlock the Master Sword from its resting place.

If the inscription on the Pedestal of Time (the sword's pedestal) is referring to the story of the Hero of Time, this would suggest that the Hero of Time was a descendant of the Knights of Hyrule ("keeping the Knights' line true) and lend credence to the possibility that the Link in A Link to the Past is a descendant of the Hero of Time since it is noted that the Link in A Link to the Past is the last of the Knights' bloodline and that the Hero of Time kept the Knights' line true at the time of the Great Cataclysm (when all the Knights of Hyrule were wiped out). It is the second sword acquired in the game, and the third and fourth swords are more powerful versions of the Master Sword.

At the end of the game, it is stated that after Link placed the Master Sword back into the Pedestal of Time, it rested there for eternity, never to be used again.


In Ocarina of Time, the legendary blade resides in the Temple of Time. Before Link can obtain it, he must collect all the three Spiritual Stones, and get the Ocarina of Time. This sword acts as a kind of key which allows Link to travel through time. It also deals twice as much damage as the Kokiri Sword. When he pulls out the sword, Ganondorf, the Gerudo King of Thieves enters the sacred realm and takes the Triforce of Power. Link's mind is put in a 7 year stasis until he is old and mature enough to take on Ganondorf, now the King of Evil. The Master Sword can be put back into the Pedestal of Time after Link clears the first temple, the Forest Temple, allowing Link to travel back in time to when he was a youth.

The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons

If the player creates a new linked game, Link can obtain a sword called the Master Sword by fulfilling certain tasks. It is twice as damaging as the Noble Sword. However, it is unlikely this is the Master Sword most gamers are familiar with since this sword, unlike the true Master Sword, was not taken from the Pedestal of Time as it has always been previously. Rauru states in Ocarina of Time that only those of the Hero bloodline may pull it from the Pedestal of Time when it is needed, and that was not the case in these two games. It is even stated at the end of A Link to the Past that the true Master Sword rested for eternity afterward, not to be used again in that branch of the timeline, further lessening this sword's chances of being the true Master Sword. Thus, this is likely a similar sword with similar powers, but it is unlikely this is the true Master Sword seen in A Link to the Past, Ocarina of Time, The Wind Waker, and Twilight Princess.

The Legend of Zelda: The Wind Waker

In The Wind Waker, the Master Sword rests in a hidden chamber beneath Hyrule Castle, located deep beneath the waves of the Great Sea. This Master Sword is also a kind of key, but this one is keeping the evil that haunted Hyrule trapped in time. When Link draws the blade, he awakens Ganon's army from their ancient slumber. Later Link Learns that the Master Sword, after many years of being under the Great Sea, has lost its power to repel evil and Link must awaken two sages in order to regain that power.

After the true power of the Master Sword is regained, Link battles Ganondorf. After a long and hard fought battle, Link thrusts the Master Sword into the forehead of Ganondorf, who turns to stone, leaving the sword stuck in his forehead.

The Legend of Zelda: Twilight Princess

The Master Sword still sleeps in the Temple of Time where the Hero of Time had left it, however, the temple is in ruins and the area grew over the Sacred Grove. After Zant curses Link forcing him to remain as a wolf, Princess Zelda explains that only the Master Sword would be able to cleave the evil that cloaked him. Upon drawing the Master Sword, Link changes back into a Hylian.
After Link returns to the Temple of Time, he strikes the Pedestal of Time with the sword to unblock the Door of Time, which had been installed at some point as the main door to the Temple of Time. Going through the Door of Time, Link found himself back in the Temple of Time as it had stood in the days of the Hero of Time, his ancestor. Stabbing the Pedestal of Time with the Master Sword once more revealed a hidden staircase that went through a magical window behind the Pedestal of Time and revealed the dungeon portion of the Temple of Time.


Later in the game, the power of the Sols merge with the Master Sword, making it able to cut through Twilight. This is known as the Light Sword. In the final battle, Link uses the Ending Blow to impale Ganondorf. After Ganondorf's defeat, peace reigns once again, and the Master Sword is put back into the Pedestal of Time during the ending credits, mirroring the end of Ocarina of Time when the Hero of Time laid the blade to rest, awaiting the time when it would again be needed to battle evil.



Super Smash Bros. Series

In The Super Smash Bros. Series Link uses the Master Sword. Also the Master Sword is found in adventure mode.

Trivia

* Princess Zelda confirms in Twilight Princess that the sword was crafted by the Ancient Sages.
* The Master Sword is featured as an equipable weapon in Final Fantasy Tactics Advance and Shining Soul 2.
* In The Legend of Zelda: Ocarina of Time when Link pulls the Master Sword from the Pedestal of Time as his younger self, his adult self can be shown not wearing the Hylian Shield if he hasn't obtained it yet. Although, if observed carefully, he still makes certain movements in which he still appears to be "wielding" a shield (take for example at the end of a slash).
* In the Ocarina of Time manga,Princecess Zelda was able to throw the Master Sword to Link during the Final Battle.
* In Animal Crossing Wild World, the master sword is furniture item.
* The Master Sword is a useable weapon in Final Fantasy Tactics Advance
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Mirror Shield



The Mirror Shield was a shield with a reflective surface that allowed to reflect sunlight and certain magical attacks. There have been multiple Mirror Shields in the series.

The Legend of Zelda: A Link to the Past

A gold-colored Mirror Shield was found by Link in Turtle Rock, and allowed him to block, but not reflect, laser-like beams shot at him.

The Legend of Zelda: Link's Awakening

In Eagle's Tower, Link found a Mirror Shield that could reflect lasers, fire, and magic, but the reflected projectiles did not harm enemies.

The Legend of Zelda: Ocarina of Time

In the Ocarina of Time, a mirror shield was found in the Spirit Temple after beating a second Iron Knuckle. It could reflect beams of light. When fighting Twinrova, Link could deflect the magical attacks shot at him, and could also absorb some of the attacks. It should be noted that the symbol was resdesigned in the GameCube and the final Nintendo 64 version of Ocarina of Time, probably due to the fact that it appeared to be a religious symbol.

The Legend of Zelda: Oracle of Ages/The Legend of Zelda: Oracle of Seasons

The Mirror Shield was found by Link during his quests in Labrynna and Holodrum.

By connecting Ages with Seasons with link cables.

The Legend of Zelda: Majora's Mask

In Termina the same Link from Ocarina of Time found a new Mirror Shield with a screaming face on its surface. But the location is beneath the well in the Grand Canyon.

The Legend of Zelda: The Wind Waker

Yet another Mirror Shield was found by Link in the Earth Temple on the Great Sea. It had a blue outline, and was used to reflect sunlight to destroy statues, kill Poes, along with their leader, Jalhalla and freeze black ChuChus.


To obtain it, you must defeat a Stalfos, then two more that appear.

The Legend of Zelda: The Minish Cap

A mirror shield could be obtained from Biggoron after the player beat the game. The Small Shield had to be given to him for him to chew on, the result being the Mirror shield. Whenever a projectile hit it, it would shoot a beam back at the attacker.

Other Appearances

* Soulcalibur II (non-canonical appearance)
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Majora's mask



Majora's Mask is a major plot point of The Legend of Zelda: Majora's Mask. This ancient and powerful mask was once used in an ancient tribe's hexing rituals and was later sealed away because of its evil magic. It was later recovered and found its way into the hands of the Skull Kid.

It is believed that, since the eyes of Majora's Mask are similar to the eye on the Fused Shadow from The Legend of Zelda: Twilight Princess that it may have been the Twili who created Majora's Mask, but this is unknown and has never been answered by the makers of Zelda.

Biography

Spoiler warning: Plot and/or ending details follow.

The Legend of Zelda: Majora's Mask

Majora's Mask is an accursed item from legend that is said to have been used by a mysterious ancient tribe in its hexing rituals. The legend goes on to say that an evil and wicked power comes upon the one who wears the mask. The troubles caused by Majora's Mask were so great that the people of old hid the mask forever, preventing its misuse. The tribe eventually died out, and the true nature of the mask was no longer known.

Eventually, possibly hundreds of years after the sealing of the mask, the Happy Mask Salesman, a strange collector of masks, set out on a quest to find the mask. He went to "great lengths" to find the legendary mask and eventually obtained it. As he continued his travels across the world, the Skull Kid, who enjoyed playing pranks, knocked the Happy Mask salesman out (or simply robbed him in his sleep) and ransacked his bag of masks. He eventually found Majora's Mask and put it on his face. The power residing within the mask took control of him and his personality changed from a child's to a madman's. The mask eventually consumed him entirely, making him evil. However, it should be noted that Skull Kid had once tried to destroy Termina himself, so he may not have been very good from the start

Majora, the creature inside the mask/the mask brought to life, forces the Skull Kid to manipulate the Moon of Termina. The moon is taken out of its orbit and is set to crash into Termina. However, by mere chance, Link stumbles upon the alternate reality and eventually manages to save the Moon from crashing into the world by calling the Four Giants. At this, the mask abandons Skull Kid and retreats into the inner sanctum of the Moon. Link and Tatl follow into the Moon for a battle with Majora.

After the defeat of Majora's three forms, the mask seemingly loses its power and sentience, and the Happy Mask Salesman takes it with him on his travels to unknown places.

Spoiler warning
: Spoilers end here.

The Legend of Zelda: Majora's Mask manga

Non-canon warning: This section contains non-canonical information that is not considered to be an official part of The Legend of Zelda series and as such should not be considered part of the overall storyline within the series.

The manga by Akira Himekawa, although not by official Nintendo authors, provides a side story that attempts to explain the origin of the mask.

The manga reveals Majora's Mask to be an ancient and dangerous artifact made from the body armor of a legendary beast named Majora. Majora lived in a land that was not moving, but not dead either, nor had it stopped. According to a myth devised "by the humans themselves," the armor worn by Majora was supposed to grant wishes and hold a great and terrible power. Warriors, adventurers, soldiers, men, and women sought after Majora for his armor, though he killed them all.

After centuries of a solitary existence, a human, disguised as a musician and resembling Fierce Deity, approached Majora, and offered it eternal rest, not by fighting, but by playing music. As the human beat a drum he carried with him, "making time move", Majora began to dance for three days, and on the fourth day, died. All that remained of the beast was his armor.

The human carved Majora's Mask from the armor. By doing so, all of Majora's power was sealed in the mask. The human believed that by creating the mask, his power was no longer a menace. He threw the mask in an abyss and was lost for centuries.
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Ocarina of Time



This article is about the item of the same name. For the game, see The Legend of Zelda: Ocarina of Time.
"Ye who owns 3 Spiritual Stones
Stand with the Ocarina of Time
And play the Song of Time."
— Inscription in the Temple of Time

The Ocarina of Time is an item that appears in both The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask.

The Ocarina of Time is a unique ocarina secretly handed down for generations in Hyrule's Royal Family. The Ocarina of Time, along with the Spiritual Stones and the "Song of Time", are the three keys needed to enter the Sacred Realm where the Triforce lies.

The Ocarina of Time can be played with the A and yellow C-buttons. In Ocarina of Time, a total of twelve songs can be learned; six songs with different effects and six songs that have different purposes. In Majora's Mask, there are five of both types.

The Legend of Zelda: Ocarina of Time

In its first appearance, Ocarina of Time, Link, the hero of the forest, seeks out Princess Zelda for advice on how to stop the looming evil threatening to destroy Hyrule. He sneaks his way into Hyrule Castle and finds the young princess in the castle courtyard. She has envisioned that a hero would appear, holding the Spiritual Stone of Forest. She puts her trust in him and tells him about the coveted Sacred Realm, the realm of the Triforce, which can only be found inside the Temple of Time. Zelda also tells Link that the only way to open the Door of Time is to collect the two other Spiritual Stones of Fire and Water. Once this has been completed, she will aid Link in opening the door with the help of her family's secret treasure, the Ocarina of Time. Before she sends him on his quest, however, she shows him the throne room, where Ganondorf, the aforementioned evil, is swearing allegiance to the King of Hyrule.

Link seeks out and finds the two other Spiritual Stones, but as he approaches Hyrule Castle Town, the sky goes black and he finds the drawbridge raised. The drawbridge is lowered, and Zelda rides out with the help of her attendant, Impa. She throws the Ocarina of Time safely in Hyrule Castle Town's moat before they disappear out of sight. Then, suddenly, appears Ganondorf. He shows little to no concern about the boy and his quest. He throws him off his feet with a fireball and rides after Zelda and Impa. Link gets the Ocarina of Time from the moat, and as he touches it, he has a telepathic vision of Zelda in the Temple of Time. She teaches Link the "Song of Time". Link enters the Temple of Time, places the three Spiritual Stones on the altar and plays the "Song of Time". The Door of Time opens, and inside, he finds the resting place of the legendary Master Sword. He approaches the sacred blade and pulls it out of its pedestal, however, as this happens, he is swallowed by a brilliant light and disappears from the land of Hyrule.

Link awakens, seven years later, in the Temple of Light inside the Sacred Realm. Here, he meets the sage Rauru, who relates to him that Link was sealed inside the Temple of Light for seven years in order for him to become the true Hero of Time, as he was much too young. However, once he was sealed away, Ganondorf appeared, and touched the Triforce. However, as his balance of Power, Wisdom and Courage was very unbalanced, the Triforce shattered into three pieces, leaving Ganondorf with the Triforce of Power. The two other Triforces of Wisdom and Courage were given to Zelda and Link, respectively. With the power of the Triforce of Power, Ganondorf turned Hyrule into a dark wasteland of which he crowned himself king. Link is told that the only way to stop him is to awaken the five sages in Hyrule. Rauru gives him his Medallion of Light and Link is sent out on his quest.

Link awakens the sages and eventually comes face to face with Ganondorf. He succesfully defeats him, but with his dying breath, the King of Evil tries to bring down his castle with Link and Zelda still inside. They manage to escape, but as they try to leave, a noise is heard from the rubble left over from the destroyed the castle. Link approaches the wreckage, and Ganondorf appears once more. With the true power inherent in the Triforce of Power, he transforms himself into a vile, gigantic beast known as Ganon. After a long and hard-fought battle, the beast is finally defeated, and Zelda, along with the six sages, seal him away. Zelda uses the Ocarina of Time to send Link back to his original time. While the land of Hyrule is united in celebration, Link puts the Master Sword to rest once more.

The Legend of Zelda: Majora's Mask

In the direct sequel to Ocarina of Time, Majora's Mask, Link still carries the Ocarina of Time, to aid him in his quest to find a friend that was lost after the destruction of Ganon in Ocarina of Time. Link travels with Epona through a forest, which may be the Lost Woods, when they are ambushed by a strange imp known as the Skull Kid and his two fairy companions, Tatl and Tael. The imp takes the Ocarina of Time from the unconscious Link and plays some random notes on it. However, Link awakens and catches the Skull Kid red-handed. However, he quickly transports himself onto Epona and Link chases after them. He follows them into a hollow tree, and falls down a portal to another dimension.

He finds himself in a cave in this strange new land. Here, the Skull Kid turns him into a Deku Scrub. As the Skull Kid exits the room, however, Tatl is separated from the Skull Kid and her brother, Tael. Tatl apologizes for their actions and decides to help Link exit the cave complex. They eventually find themselves in a strange room. Here, they meet the mysterious Happy Mask Salesman who tells him that he knows a way to change Link back to his original form. However, he must first get his instrument back. Link finds his way around Clock Town, the capital city of Termina, where a strange moon threatens to destroy the entire land. Link confronts the Skull Kid on the night of the Carnival of Time, and although he can do nothing to harm the Skull Kid, he uses his newfound bubble attack to knock the Ocarina of Time out of his hand. When he touches his precious instrument, he has a telepathic vision of Zelda. She teaches him the "Song of Time", which can be used to turn back time to the First Day before the destruction of Termina.

Link uses the "Song of Time" and frees the Four Giants from their four dungeons around Termina, while helping the troubled people of this strange land. He plays the "Oath to Order" to stop the calamity, and although Majora's Mask abandons its host, the Skull Kid and escapes, Link manages to succesfully stop it. It is unknown what happened to the Ocarina following Link's adventure in Termina, but the Flute from The Legend of Zelda: A Link to the Past bears a striking similarity to the Ocarina of Time, and it could be that the two are the one and same due to their similar magical properties.

Spoiler warning: Spoilers end here.

In the game, the Ocarina of Time takes different forms depending on what transformation mask Link is currently wearing. When Link is a Deku, the Ocarina manifests itself as Deku Pipes. When a Goron, it takes the form of drums. As a Zora the instrument becomes a guitar.

Non-canonical appearances

The Ocarina of Time has appeared in both Super Smash Bros. and its sequel Super Smash Bros. Melee. It's also mentioned in Soulcalibur II.
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Mask of Truth



"That is the Mask of Truth, isn't it? You have a frightful mask. But being able to see into people's hearts and minds seems useful..."
— Happy Mask Salesman


The Mask of Truth is a reappearing mask in the Legend of Zelda series. This mysterious mask, passed down by the Sheikah allows the wearer to talk to Gossip Stones.

The mask bears a striking resemblance to the symbol of the Sheikah, namely the eye with a tear. This symbol is seen as a motif throughout the Zelda games (Mainly The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask, and The Legend of Zelda: Twilight Princess).

To use it, put it on and go to one of those gray stones. The mask allows you to get a rumor from each one, and each is different.

Appearances

The Legend of Zelda: Ocarina of Time


In its first appearance Ocarina of Time, the Mask of Truth can be obtained when Link completes the Happy Mask side quest.

The Legend of Zelda: Majora's Mask

The Mask of Truth appears again in Majora's Mask. Link can obtain it after collecting all 30 Gold Skulltula Tokens in the Swamp Spider House. This mask has a new feature - it allows the wearer to read the thoughts of animals. This can be used to make a great deal of rupees off of the doggy race. The dog that is the most confident is the one that will win.
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Wind Waker



The Wind Waker is a major item from The Legend of Zelda: The Wind Waker. The Wind Waker is a conductor's baton that Link can use to invoke several powers of nature by conducting disembodied voices. Fado tells Link that it was once used by the King of Hyrule to conduct the sages. Link is given the Wind Waker by the King of Red Lions when he first arrives on Dragon Roost Island. Link can learn a total of six songs, and he can conduct in three different paces; 4/4, 3/4 or 6/4.

The most crucial song, the "Wind's Requiem", allows Link to control the direction of the wind, which is useful for sailing, among other things. The "Ballad of Gales" allows Link to transport himself to specific locations on the Great Sea. The "Command Melody" allows Link to control the Sages and statues in dungeons when nearby. The "Song of Passing" allows Link to change day to night and vice-versa. The "Earth God's Lyric" and "Wind God's Aria" are songs vital for the completion of the Earth and Wind Temples, respectively.

Use

The baton is used by applying it to one of the X, Y, or Z buttons. Then, the main analog stick is used to change the meter. The C stick is used to apply specific notes.
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The Hover Boots



One of the three different types of boots that Link aquires in the Ocarina of Time. These boots look similar to the iron boots except the "iron" is gold and has small golden wings on the back, similar to the Greek God Hermes winged shoes.

A magical pair of boots that Link only aquires in The Legend of Zelda: Ocarina of Time. These magical boots allow Lick to float and walk across gaps, water, and quick sand for a brief amount of time before gravity kicks in. Obtained in the Shadow Temple, Link uses these boots to make jumps that he could not do before.

Though the boots do have its drawbacks...they have little traction to the ground, making Link slip and slide around everywhere as if he was back in the Ice Cavern. This was found to be the worst part of the Hover boots, the fact that you slid after stopping. Another drawback was that they did not have enough power, but they did get the job done.
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Strange Flute

The Strange Flute is an item that appears in both The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons. In each game, there are two ways to obtain the Strange Flute, and each way yields a different animal companion.

Obtaining

Note - It is advised to choose the partner you wish to have in the beginning of the game and get the Strange Flute according to the partner you want. If you fail to get the Strange flute before meeting the default partner, there is no way to choose one of the other two.

The Legend of Zelda: Oracle of Ages

In Oracle of Ages, the first way to get the Strange Flute is by buying it from the shop in Lynna City for 150 Rupees.

The Second way to receive the flute is by scoring over 250 points in the Shooting Gallery game in Lynna City in the past.

The Legend of Zelda: Oracle of Seasons


In Oracle of Seasons, the first way to get the Strange Flute is by buying it from the Shop in Horon Village for 150 Rupees.

The Second way to receive the Strange Flute is by dancing in the Subrosian Dance Hall; however, if Link has not received the Boomerang, he will receive it before he gets any other prize, including the Flute.

Determining the companion

Ricky



In Oracle of Ages, if Link obtains the Strange Flute from the Shooting Gallery , Ricky will identify the flute as his own, and he will become Link's partner for the remainder of the game.

In Oracle of Seasons, if Link does not obtain the Strange Flute from either the shop or the Subrosian Dance Hall before meeting Ricky, he will be given Ricky's Flute instead, and Ricky will become his partner for the remainder of the game.

Moosh



In Oracle of Ages, if Link does not obtain the Strange Flute from either the shop or the Shooting Gallery game before meeting Moosh, he will be given Moosh's Flute instead, and Moosh will become his companion for the remainder of the game.

In Oracle of Seasons, if Link buys the Strange Flute from the shop in Horon Village, Moosh will identify the Flute as his own and will become Link's partner for the remainder of the game.

Dimitri


In Oracle of Ages, if Link buys the Strange Flute from the Shop in Lynna City, Dimitri will identify the Flute as his own and will become Link's partner for the remainder of the game.

In Oracle of Seasons, if Link wins the Strange Flute from the Subrosian Dance Hall, Dimitri will identify the Flute as his own, and he will become Link's partner for the remainder of the game.
Hylian
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note* the flute is also in Link to the past, you get it from the guy surrounded by animals, i don't know his name, it's buried near him in the dark world
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