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Official Item Stat Guide
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27 / M / Bahrain, Middle East
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Posted 1/10/09

pikangie wrote:


The first column is the level of the item being approved.

The second column is the number of points to use in attack / defense / elemental attack / elemental defense. This the the number of total points!

The third column is number of number of "extra" points to allocate to Stats (Str, Vit, Mag) only.

The fourth column is the gold price of the item.


Lvl -- Points --- ExPoints -- Gold
01 ----- 3 ----- 0 ----- 100
02 ----- 3 ----- 0 ----- 200
03 ----- 3 ----- 0 ----- 300
04 ----- 3 ----- 1 ----- 400
05 ----- 3 ----- 2 ----- 500
06 ----- 4 ----- 1 ----- 600
07 ----- 4 ----- 1 ----- 700
08 ----- 4 ----- 2 ----- 800
09 ----- 5 ----- 0 ----- 900
10 ----- 5 ----- 2 ----- 1000
11 ----- 6 ----- 2 ----- 1200
12 ----- 6 ----- 3 ----- 1475
13 ----- 6 ----- 4 ----- 1800
14 ----- 7 ----- ----- 2075
15 ----- 7 ----- 4 ----- 2400
16 ----- 8 ----- 3 ----- 2800
17 ----- 8 ----- 4 ----- 3200
18 ----- 8 ----- 5 ----- 3500
19 ----- 9 ----- 2 ----- 3700
20 ----- 9 ----- 3 ----- 4000
21 ----- 10 ----- ----- 5250
22 ----- 11 ----- 3 ----- 5500
23 ----- 12 ----- ----- 5750
24 ----- 13 ----- 3 ----- 6000
25 ----- 14 ----- ----- 6250
26 ----- 16 ----- 3 ----- 6500
27 ----- 17 ----- ----- 6750
28 ----- 18 ----- ----- 7000
29 ----- 18 ----- 2 ----- 7250
30 ----- 19 ----- ----- 7500
31 ----- 19 ----- 7 ----- 7750
32 ----- 20 ----- ----- 8000
33 ----- 21 ----- 5 ----- 8250
34 ----- 21 ----- 8 ----- 8500
35 ----- 22 ----- 7 ----- 8750
36 ----- 22 ----- 9 ----- 10800
37 ----- 23 ----- ----- 11100
38 ----- 24 ----- ----- 11400
39 ----- 25 ----- ----- 11700
40 ----- 29 ----- ----- 12000
41 ----- 29 ----- 5 ----- 12300
42 ----- 30 ----- ----- 12600
43 ----- 31 ----- ----- 12900
44 ----- 31 ----- 5 ----- 13200
45 ----- 32 ----- ----- 13500
46 ----- 33 ----- ----- 13800
46 ----- 33 ----- ----- 13800

Lvl -- Points --- ExPoints -- Gold

47 ----- 34 ----- x ----- 14100
48 ----- 35 ----- x ----- 14400
49 ----- 36 ----- x ----- 14700
50 ----- 43 ----- x ----- 15000
51 ----- 44 ----- x ----- 20400
52 ----- 45 ----- x ----- 20800
53 ----- 46 ----- x ----- 21200
54 ----- 47 ----- x ----- 21600
55 ----- 50 ----- x ----- 22000
56 ----- 51 ----- x ----- 22400
57 ----- 53 ----- x ----- 22800
58 ----- 55 ----- x ----- 23200
59 ----- 56 ----- x ----- 23600
60 ----- 58 ----- x ----- 24000
61 ----- 60 ----- x ----- 24400
62 ----- 62 ----- x ----- 24800
63 ----- 66 ----- x ----- 25200
64 ----- 70 ----- x ----- 25600
65 ----- 74 ----- x ----- 26000
66 ----- 77 ----- x ----- 26400
67 ----- 83 ----- x ----- 26800
68 ----- 88 ----- x ----- 27200
69 ----- 92 ----- x ----- 27600
70 ----- 100 ----- x ----- 38500
71 ----- 107 ----- x ----- 39050
72 ----- 114 ----- x ----- 39600
73 ----- 125 ----- x ----- 40150
74 ----- 132 ----- x ----- 40700
75 ----- 140 ----- x ----- 41250
76 ----- 150 ----- x ----- 41800
77 ----- 160 ----- x ----- 42350
78 ----- 173 ----- x ----- 42900
79 ----- 189 ----- x ----- 43450
80 ----- 210 ----- x ----- 44000
81 ----- 215 ----- x ----- 44550
82 ----- 230 ----- x ----- 45100
83 ----- 250 ----- x ----- 45650
84 ----- 268 ----- x ----- 46200
85 ----- 292 ----- x ----- 46750


Hope this helps you! Please post here for any extra help.






Why does the reds has no numbers and blue has x ExPoints ? Does that mean they are 0 ?
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24 / Naha, Okinawa - D...
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Posted 1/12/09 , edited 1/12/09
Yes, for the blanks and x's you cannot use bonus points on those at all.
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34 / F / Monterey, CA
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Posted 1/20/09
oh that's not how i interpreted that...

i've been counting total points and allowing them to go within any stat (within reason) and that allows for negatives to be used..

it's easier that way, and since i don't agree with CJ's list, it makes more sense to me..

i tend to avoid the stat modifiers, unless the item truly calls for it.. (hard to explain)

i wish the rest of the mods would decide if they want to use my stat guide or not... i mean sheesh, it's been posted for.... how long now?

(would make the game way more interesting ^.^ )
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27 / M / Bahrain, Middle East
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Posted 1/20/09

Dusterbayala wrote:

oh that's not how i interpreted that...

i've been counting total points and allowing them to go within any stat (within reason) and that allows for negatives to be used..

it's easier that way, and since i don't agree with CJ's list, it makes more sense to me..

i tend to avoid the stat modifiers, unless the item truly calls for it.. (hard to explain)

i wish the rest of the mods would decide if they want to use my stat guide or not... i mean sheesh, it's been posted for.... how long now?

(would make the game way more interesting ^.^ )


Can you show me your stats guide ?

Also let say I -1 to all elemental defense and used +4 on defense. Is that acceptable ?
Santar 
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27 / M / Modesto, California
Online
Posted 1/21/09
So, I noticed level 0 isn't on the list anymore, are level 0 items no longer allowed to have any stats, or are they no longer supposed to be made? (This is why the shark has no level 0 items btw, because seeker made them all level 1 to adhere to the stat guide.)
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25 / F / philippines
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Posted 1/21/09
Katipunan Blade is

A round blade forge in the Philippines, a powerful weapon and Sentimental treasure used by Aeroblitz3
Equip Area: Right Arm
Requires Level 55 to equip

Damage:
70

Defense:
-20


Fire Magic Swirl
this is like a magic circle but instead of the magic circle it's swirls.
Created by: oolivia_nguyen
Equip Area: Other
Requires Level 45 to equip

Damage:
35

Magic Bonus:
7
458 cr points
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22 / M / Canada
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Posted 1/29/09
Sorry, my first post here...
I don't quite understand why my fire equips are lower than some of those in the scoreboards.
My Right fire axe has 220 fire attack while the older versions has 290 fire attack... isn't that kind of unfair o_O?
0ak
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26 / M / Hong Kong
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Posted 1/30/09 , edited 1/30/09

Santar wrote:

So, I noticed level 0 isn't on the list anymore, are level 0 items no longer allowed to have any stats, or are they no longer supposed to be made? (This is why the shark has no level 0 items btw, because seeker made them all level 1 to adhere to the stat guide.)


LOLz! Usually level 0 players will just Explore until they level 1 or 2.


KowanRKO wrote:

Sorry, my first post here...
I don't quite understand why my fire equips are lower than some of those in the scoreboards.
My Right fire axe has 220 fire attack while the older versions has 290 fire attack... isn't that kind of unfair o_O?


The items got nerfed, it happens when the item broke Stats Guide Limit or sometimes Followed Stats Guide but still too strong like that item i think...
And I also think it's unfair because those who bought and wear/wield before they got nerfed still get the Old Stats Bonus, like Chibi's E4E, Neko's Curly Hair, and more... Plus there is nothing Mods can do to the Lucky Ones.
Santar 
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27 / M / Modesto, California
Online
Posted 1/31/09

0ak wrote:


Santar wrote:

So, I noticed level 0 isn't on the list anymore, are level 0 items no longer allowed to have any stats, or are they no longer supposed to be made? (This is why the shark has no level 0 items btw, because seeker made them all level 1 to adhere to the stat guide.)


LOLz! Usually level 0 players will just Explore until they level 1 or 2.


By which time they will have bought around 2-3 level 1 items, where as an avatar can start with level 0 Hair, Shirt, Pants, and Shoes. Meaning that if they had level 0 gear with stats (like every other avatar class), they could have 6-7 Items equipped (or more if they found some exploring) before the first time they fight an NPC.

Not a huge difference, but it can make those first few levels a little more difficult for sharks. (Oh, and btw, when level 0 items were on the stat guide, they were allowed the same stats as level 1.)
0ak
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26 / M / Hong Kong
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Posted 1/31/09 , edited 1/31/09

Santar wrote:


0ak wrote:


Santar wrote:

So, I noticed level 0 isn't on the list anymore, are level 0 items no longer allowed to have any stats, or are they no longer supposed to be made? (This is why the shark has no level 0 items btw, because seeker made them all level 1 to adhere to the stat guide.)


LOLz! Usually level 0 players will just Explore until they level 1 or 2.


By which time they will have bought around 2-3 level 1 items, where as an avatar can start with level 0 Hair, Shirt, Pants, and Shoes. Meaning that if they had level 0 gear with stats (like every other avatar class), they could have 6-7 Items equipped (or more if they found some exploring) before the first time they fight an NPC.

Not a huge difference, but it can make those first few levels a little more difficult for sharks. (Oh, and btw, when level 0 items were on the stat guide, they were allowed the same stats as level 1.)


Alright, I made items for level 0 Shark, I hope you like it and hopefully got approved
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34 / F / Monterey, CA
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Posted 2/2/09

Santar wrote:


0ak wrote:


Santar wrote:

So, I noticed level 0 isn't on the list anymore, are level 0 items no longer allowed to have any stats, or are they no longer supposed to be made? (This is why the shark has no level 0 items btw, because seeker made them all level 1 to adhere to the stat guide.)


LOLz! Usually level 0 players will just Explore until they level 1 or 2.


By which time they will have bought around 2-3 level 1 items, where as an avatar can start with level 0 Hair, Shirt, Pants, and Shoes. Meaning that if they had level 0 gear with stats (like every other avatar class), they could have 6-7 Items equipped (or more if they found some exploring) before the first time they fight an NPC.

Not a huge difference, but it can make those first few levels a little more difficult for sharks. (Oh, and btw, when level 0 items were on the stat guide, they were allowed the same stats as level 1.)


We're working on fixing the level 0 stuff for the other avatar classes as well....

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24 / Naha, Okinawa - D...
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Posted 2/2/09 , edited 2/2/09

0ak wrote:


KowanRKO wrote:

Sorry, my first post here...
I don't quite understand why my fire equips are lower than some of those in the scoreboards.
My Right fire axe has 220 fire attack while the older versions has 290 fire attack... isn't that kind of unfair o_O?


The items got nerfed, it happens when the item broke Stats Guide Limit or sometimes Followed Stats Guide but still too strong like that item i think...
And I also think it's unfair because those who bought and wear/wield before they got nerfed still get the Old Stats Bonus, like Chibi's E4E, Neko's Curly Hair, and more... Plus there is nothing Mods can do to the Lucky Ones.



Honestly, I'm unsure as to whether they're even working on fixing this or not(hopefully they are), since nothing has been happening to show it... but it's probably one of the most important bugs to fix.
0ak
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26 / M / Hong Kong
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Posted 2/2/09 , edited 2/2/09

Dusterbayala wrote:


Santar wrote:


0ak wrote:


Santar wrote:

So, I noticed level 0 isn't on the list anymore, are level 0 items no longer allowed to have any stats, or are they no longer supposed to be made? (This is why the shark has no level 0 items btw, because seeker made them all level 1 to adhere to the stat guide.)


LOLz! Usually level 0 players will just Explore until they level 1 or 2.


By which time they will have bought around 2-3 level 1 items, where as an avatar can start with level 0 Hair, Shirt, Pants, and Shoes. Meaning that if they had level 0 gear with stats (like every other avatar class), they could have 6-7 Items equipped (or more if they found some exploring) before the first time they fight an NPC.

Not a huge difference, but it can make those first few levels a little more difficult for sharks. (Oh, and btw, when level 0 items were on the stat guide, they were allowed the same stats as level 1.)


We're working on fixing the level 0 stuff for the other avatar classes as well....



Is that means all level 0 items are no longer allowed to have any stats bonus?


pikangie wrote:


0ak wrote:


KowanRKO wrote:

Sorry, my first post here...
I don't quite understand why my fire equips are lower than some of those in the scoreboards.
My Right fire axe has 220 fire attack while the older versions has 290 fire attack... isn't that kind of unfair o_O?


The items got nerfed, it happens when the item broke Stats Guide Limit or sometimes Followed Stats Guide but still too strong like that item i think...
And I also think it's unfair because those who bought and wear/wield before they got nerfed still get the Old Stats Bonus, like Chibi's E4E, Neko's Curly Hair, and more... Plus there is nothing Mods can do to the Lucky Ones.



Honestly, I'm unsure as to whether they're even working on fixing this or not(hopefully they are), since nothing has been happening to show it... but it's probably one of the most important bugs to fix.


YES, Definitely!
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34 / F / Monterey, CA
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Posted 2/2/09

pikangie wrote:


0ak wrote:


KowanRKO wrote:

Sorry, my first post here...
I don't quite understand why my fire equips are lower than some of those in the scoreboards.
My Right fire axe has 220 fire attack while the older versions has 290 fire attack... isn't that kind of unfair o_O?


The items got nerfed, it happens when the item broke Stats Guide Limit or sometimes Followed Stats Guide but still too strong like that item i think...
And I also think it's unfair because those who bought and wear/wield before they got nerfed still get the Old Stats Bonus, like Chibi's E4E, Neko's Curly Hair, and more... Plus there is nothing Mods can do to the Lucky Ones.



Honestly, I'm unsure as to whether they're even working on fixing this or not(hopefully they are), since nothing has been happening to show it... but it's probably one of the most important bugs to fix.


yes they are working on it
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22 / F / In front of my co...
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Posted 2/2/09
How is an item defined as having unbalanced stats?
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