red: monster Blue: spell cards orange: trap card fusion monster: purple
Dweller in the Depths
Prime Material Dragon
Cyber End Dragon
Cyber Twin Dragon
Crush Card Virus
Deck Devastation Virus
Eradicator Epidemic Virus
Cyber Shadow Gardna
Bottomless Trap Hole
Phoenix Wing Wind Blast
The options for Cyberdark decks are varied spanning OTK, Beatdown, Burn, and Control Deck tactics.
A Cyberdark deck focuses on the use of machine cards, with dragon cards supporting. The deck requires that level 3 or lower dragon type monsters be in the grave to used as equip cards by the Cyberdark monsters. Future Fusion and Foolish Burial are effective methods. Fusion monsters are used as auxiliary backup, being formed from, Cyberdark Impact!, Overload Fusion, and Dragon's Mirror they require that there be proper material monsters in the grave, making the use of them late game only, unless used in conjunction with Future Fusion.Virus cards can be used for addition advantage because Cyberdark monsters span the spectrum of their requirements.
Cyberdark Horn, Cyberdark Edge, and Cyberdark Keel in addition to having equipping effects each have a unique addition damage ability that punishes defensive play by an opponent. Cyberdark Horn, Cyberdark Edge, and Cyberdark Keel deliver piercing(trampling), direct, and burn damage respectfully.
With the introduction of the Synchro and Tuner mechanics, Cyberdarks have several new dragons that can act as support cards. The Tuner Magna Drago can be searched via Masked Dragon, and can be equipped to the Cyberdarks for 2200 ATK. Stardust Dragon can protect Cyberdarks from being destroyed via card effects. Red Dragon Archfiend makes a powerful equip for Cyberdark Dragon, and its blitzing effect makes for an easy shot at direct attacks. Black Rose Dragon clears the field and becomes an equip when Synchro Summoned.
Cyberdarks are by themselves very weak monsters, with only 800 attack points, even a skilled duelist will get nervous using a deck like this, it has a lot of weaknesses, being near completely aggressive, relying on the grave to gain momentum, and weak against anti-monster spell/trap cards. Making a proper build of this deck type requires good spell and trap cards.
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